<held> a quill
<held> a spellbook
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
< 95h/95H 121v/122V Pos: standing >
You quickly scan the area.
A wandering human who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A half-elf adventurer who is close by to your west.
A travelling merchant who is not far off to your west.
A travelling merchant who is not far off to your west.
A half-elf adventurer who is not far off to your west.
A proud high elf sentry who is rather far off to your west.
A proud high elf sentry who is rather far off to your west.
< 95h/95H 121v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S
< 95h/95H 120v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
< 95h/95H 119v/122V Pos: standing >
The Southern End of Grision Street
Obvious exits: -N -E
The corpse of a wandering human is lying here.
The corpse of a patrolling high elf guard is lying here.
< 95h/95H 118v/122V Pos: standing >
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
< 95h/95H 117v/122V Pos: standing >
The Southern End of Grision Street
Obvious exits: -N -E
The corpse of a wandering human is lying here.
The corpse of a patrolling high elf guard is lying here.
< 95h/95H 117v/122V Pos: standing >
It appears to be the corpse of a wandering human.
Nothing.
< 95h/95H 118v/122V Pos: standing >
It appears to be the corpse of a patrolling high elf guard.
Nothing.
< 95h/95H 119v/122V Pos: standing >
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
< 95h/95H 118v/122V Pos: standing >
You quickly scan the area.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
< 95h/95H 118v/122V Pos: standing >
A Tavern in the Inn of the Beech and Eucalyptus
Obvious exits: -S
A surly dwarven warrior chugs a fine elven ale at the bar.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
(Q)Feliusius the bartender stands here, wiping out a crystal mug.
< 95h/95H 119v/122V Pos: standing >
You quickly scan the area.
The elven innkeeper who is not far off to your south.
< 95h/95H 119v/122V Pos: standing >
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
< 95h/95H 120v/122V Pos: standing >
The Reception Room of the Inn of the Beech and Eucalyptus
Obvious exits: -N
The corpse of a half-elf adventurer is lying here.
The corpse of a wandering human is lying here.
The corpse of a patrolling high elf guard is lying here.
The innkeeper stands behind a large desk, waiting patiently.
< 95h/95H 119v/122V Pos: standing >
It appears to be the corpse of a half-elf adventurer.
Nothing.
< 95h/95H 122v/122V Pos: standing >
It appears to be the corpse of a wandering human.
Nothing.
< 95h/95H 122v/122V Pos: standing >
It appears to be the corpse of a patrolling high elf guard.
Nothing.
< 95h/95H 122v/122V Pos: standing >
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
< 95h/95H 121v/122V Pos: standing >
You quickly scan the area.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
< 95h/95H 121v/122V Pos: standing >
The Southern End of Grision Street
Obvious exits: -N -E
The corpse of a wandering human is lying here.
The corpse of a patrolling high elf guard is lying here.
< 95h/95H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 95h/95H 120v/122V Pos: standing >
You quickly scan the area.
You see nothing.
< 95h/95H 120v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
< 95h/95H 120v/122V Pos: standing >
You quickly scan the area.
You see nothing.
< 95h/95H 120v/122V Pos: standing >
A Shaledrieth Lieutenant's Home
Obvious exits: -E
The corpse of a high elf lieutenant is lying here.
< 95h/95H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 95h/95H 120v/122V Pos: standing >
You quickly scan the area.
You see nothing.
< 95h/95H 120v/122V Pos: standing >
It appears to be the corpse of a high elf lieutenant.
Nothing.
< 95h/95H 121v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
< 95h/95H 121v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S
< 95h/95H 120v/122V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
< 95h/95H 119v/122V Pos: standing >
On Grision Street
Obvious exits: -N -E -S
[2] The corpse of a patrolling high elf guard is lying here.
< 95h/95H 118v/122V Pos: standing >
You quickly scan the area.
A wandering human who is rather far off to your north.
A proud high elf sentry who is rather far off to your north.
A proud high elf sentry who is rather far off to your north.
A travelling merchant who is close by to your east.
< 95h/95H 118v/122V Pos: standing >
It appears to be the corpse of a patrolling high elf guard.
Nothing.
< 95h/95H 120v/122V Pos: standing >
It appears to be the corpse of a patrolling high elf guard.
Nothing.
< 95h/95H 120v/122V Pos: standing >
A Shaledrieth Lieutenant's Home
Obvious exits: -W
The corpse of a travelling merchant is lying here.
The corpse of a wandering human is lying here.
The corpse of a high elf lieutenant is lying here.
A merchant travels through the mountain outpost, smiling happily.
< 95h/95H 120v/122V Pos: standing >
You quickly scan the area.
You see nothing.
< 95h/95H 120v/122V Pos: standing >
It would be much more effective if you cackled at someone who is here.
< 95h/95H 122v/122V Pos: standing >
It appears to be the corpse of a travelling merchant.
Nothing.
< 95h/95H 122v/122V Pos: standing >
It appears to be the corpse of a wandering human.
Nothing.
< 95h/95H 122v/122V Pos: standing >
It appears to be the corpse of a high elf lieutenant.
Nothing.
< 95h/95H 122v/122V Pos: standing >
On Grision Street
Obvious exits: -N -E -S
[2] The corpse of a patrolling high elf guard is lying here.
< 95h/95H 121v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.
The corpse of a half-elf adventurer is lying here.
< 95h/95H 120v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S
< 95h/95H 119v/122V Pos: standing >
You quickly scan the area.
A wandering human who is not far off to your north.
A proud high elf sentry who is not far off to your north.
A proud high elf sentry who is not far off to your north.
< 95h/95H 119v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.
The corpse of a half-elf adventurer is lying here.
< 95h/95H 119v/122V Pos: standing >
It appears to be the corpse of a travelling merchant.
Nothing.
< 95h/95H 121v/122V Pos: standing >
It appears to be the corpse of a patrolling high elf guard.
Nothing.
< 95h/95H 121v/122V Pos: standing >
It appears to be the corpse of a half-elf adventurer.
Nothing.
< 95h/95H 121v/122V Pos: standing >
The Eastern Entrance of the Shaledrieth Barracks
Obvious exits: -N# -E
A high elf sentinel stands here, protecting the barracks.
< 95h/95H 121v/122V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
< 95h/95H 121v/122V Pos: standing >
Try becoming part of a guild first! DUH!
< 95h/95H 121v/122V Pos: standing >
A high elf sentinel suddenly attacks a Drow Elf!
A high elf sentinel's feeble punch grazes a Drow Elf.
< 95h/95H 121v/122V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 95h/95H 121v/122V Pos: standing >
The Eastern Entrance of the Shaledrieth Barracks
Obvious exits: -N# -E
A Drow Elf (medium) - The Horde stands in mid-air here, fighting a high elf sentinel. (Casting)
A globe of darkness floats near a Drow Elf's head.
A high elf sentinel stands in mid-air here, fighting a Drow Elf.
< 95h/95H 121v/122V Pos: standing >
You start chanting...
< 95h/95H 121v/122V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.
< 95h/95H 121v/122V Pos: standing >
You complete your spell...
[Damage: 8 ] You chill a Drow Elf.
< 95h/95H 121v/122V Pos: standing >
A high elf sentinel misses a Drow Elf.
< 95h/95H 121v/122V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< -1h/95H 122v/122V Pos: standing >
A Drow Elf misses a high elf sentinel.
A Drow Elf misses a high elf sentinel.
< -1h/95H 122v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.
The corpse of a half-elf adventurer is lying here.
< -1h/95H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .
< -1h/95H 121v/122V Pos: standing >
On Grision Street
Obvious exits: -N -E -S
[2] The corpse of a patrolling high elf guard is lying here.
< -1h/95H 120v/122V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A half-elven adventurer walks proudly through the mountain outpost.
< -1h/95H 119v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S
< -1h/95H 118v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
< -1h/95H 117v/122V Pos: standing >
A Shaledrieth Lieutenant's Home
Obvious exits: -E
The corpse of a high elf lieutenant is lying here.
< -1h/95H 116v/122V Pos: standing >
Alas, you cannot go that way. . . .
< -1h/95H 116v/122V Pos: standing >
Alas, you cannot go that way. . . .
< -1h/95H 116v/122V Pos: standing >
The world stops spinning.
Alas, you cannot go that way. . . .
< -1h/95H 116v/122V Pos: standing >
Alas, you cannot go that way. . . .
< -1h/95H 116v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
< -1h/95H 115v/122V Pos: standing >
The Southern End of Grision Street
Obvious exits: -N -E
The corpse of a wandering human is lying here.
The corpse of a patrolling high elf guard is lying here.
< 0h/95H 114v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 0h/95H 115v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 0h/95H 115v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 0h/95H 115v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
< 0h/95H 114v/122V Pos: standing >
A Shaledrieth Lieutenant's Home
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
The corpse of a high elf lieutenant is lying here.
< 0h/95H 114v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 0h/95H 114v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 0h/95H 114v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
< 0h/95H 114v/122V Pos: standing >
On Grision Street
Obvious exits: -N -S
Fresh blood covers everything in the area.
A Drow Elf (medium) - The Horde stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Drow Elf leaves south.
< 0h/95H 113v/122V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A half-elven adventurer walks proudly through the mountain outpost.
< 0h/95H 113v/122V Pos: standing >
On Grision Street
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
[2] The corpse of a patrolling high elf guard is lying here.
A high elf sentinel stands here, protecting the barracks.
< 0h/95H 112v/122V Pos: standing >
A high elf sentinel leaves south.
< 0h/95H 113v/122V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A high elf sentinel stands here, protecting the barracks.
A half-elven adventurer walks proudly through the mountain outpost.
< 0h/95H 112v/122V Pos: standing >
On Beleth Street
Obvious exits: -E -W
< 0h/95H 111v/122V Pos: standing >
On Beleth Street
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
A merchant travels through the mountain outpost, smiling happily.
A merchant travels through the mountain outpost, smiling happily.
A half-elven adventurer walks proudly through the mountain outpost.
< 0h/95H 110v/122V Pos: standing >
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W
< 1h/95H 110v/122V Pos: standing >
The Crystal Gates of a Mountain Outpost
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.
< 1h/95H 109v/122V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -N -E -W
< 1h/95H 108v/122V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -N -E
< 1h/95H 108v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 1h/95H 109v/122V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
A goat trots through the mountain pass.
< 1h/95H 107v/122V Pos: standing >
A Narrow Mountain Passage, West of a Clearing
Obvious exits: -E -W
< 1h/95H 104v/122V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A goat trots through the mountain pass.
< 1h/95H 102v/122V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -S -W
< 1h/95H 100v/122V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
< 1h/95H 98v/122V Pos: standing >
The Crystal Gates of a Mountain Outpost
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.
< 1h/95H 98v/122V Pos: standing >
You quickly scan the area.
A travelling merchant who is not far off to your east.
A travelling merchant who is not far off to your east.
A half-elf adventurer who is not far off to your east.
A Drow Elf who is rather far off to your east.
A high elf sentinel who is rather far off to your east.
A half-elf adventurer who is rather far off to your east.
A wandering human who is in the distance to your east.
< 2h/95H 99v/122V Pos: standing >
You quickly scan the area.
A travelling merchant who is not far off to your east.
A travelling merchant who is not far off to your east.
A half-elf adventurer who is not far off to your east.
A Drow Elf who is rather far off to your east.
A high elf sentinel who is rather far off to your east.
A half-elf adventurer who is rather far off to your east.
A wandering human who is in the distance to your east.
< 2h/95H 99v/122V Pos: standing >
Try becoming part of a guild first! DUH!
< 2h/95H 99v/122V Pos: standing >
Try becoming part of a guild first! DUH!
< 2h/95H 100v/122V Pos: standing >
The Crystal Gates of a Mountain Outpost
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.
< 2h/95H 101v/122V Pos: standing >
Try becoming part of a guild first! DUH!
< 3h/95H 104v/122V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
< 3h/95H 103v/122V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
< 3h/95H 102v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 3h/95H 102v/122V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A goat trots through the mountain pass.
< 3h/95H 101v/122V Pos: standing >
You quickly scan the area.
You see nothing.
< 3h/95H 101v/122V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -S -W
Fresh blood splatters cover the area.
< 3h/95H 100v/122V Pos: standing >
A Grassy Clearing in the Mountains
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
< 3h/95H 99v/122V Pos: standing >
The Crystal Gates of a Mountain Outpost
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A Drow Elf (medium) - The Horde stands in mid-air here, fighting a proud high elf sentry.
A globe of darkness floats near a Drow Elf's head.
A proud high elf sentry crouches in mid-air here, fighting a Drow Elf.
A proud high elf sentry stands in mid-air here, fighting a Drow Elf.
< 3h/95H 98v/122V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
< 3h/95H 98v/122V Pos: standing >
You quickly scan the area.
A travelling merchant who is close by to your east.
A travelling merchant who is not far off to your east.
A half-elf adventurer who is not far off to your east.
A high elf sentinel who is a brief walk away to your east.
A half-elf adventurer who is rather far off to your east.
A wandering human who is in the distance to your east.
< 3h/95H 98v/122V Pos: standing >
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W
Fresh blood covers everything in the area.
A merchant travels through the mountain outpost, smiling happily.
< 4h/95H 98v/122V Pos: standing >
On Beleth Street
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A high elf sentinel stands here, protecting the barracks.
A merchant travels through the mountain outpost, smiling happily.
A half-elven adventurer walks proudly through the mountain outpost.
< 4h/95H 97v/122V Pos: standing >
On Beleth Street
Obvious exits: -E -W
Fresh blood splatters cover the area.
< 4h/95H 96v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/95H 97v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/95H 97v/122V Pos: standing >
The sun hangs low on the southern sky.
< 4h/95H 98v/122V Pos: standing >
On Beleth Street
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A merchant travels through the mountain outpost, smiling happily.
A half-elven adventurer walks proudly through the mountain outpost.
< 4h/95H 97v/122V Pos: standing >
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W
Fresh blood covers everything in the area.
A high elf sentinel stands here, protecting the barracks.
A merchant travels through the mountain outpost, smiling happily.
< 4h/95H 96v/122V Pos: standing >
A high elf sentinel leaves west.
You failed.
< 4h/95H 97v/122V Pos: standing >
The Crystal Gates of a Mountain Outpost
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A high elf sentinel stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) - The Horde stands in mid-air here, fighting a proud high elf sentry.
A globe of darkness floats near a Drow Elf's head.
A proud high elf sentry crouches in mid-air here, fighting a Drow Elf.
A proud high elf sentry crouches in mid-air here, fighting a Drow Elf.
< 4h/95H 96v/122V Pos: standing >
The Crystal Gates of a Mountain Outpost
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A high elf sentinel stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) - The Horde stands in mid-air here, fighting a proud high elf sentry.
A globe of darkness floats near a Drow Elf's head.
A proud high elf sentry crouches in mid-air here, fighting a Drow Elf.
A proud high elf sentry crouches in mid-air here, fighting a Drow Elf.
< 4h/95H 97v/122V Pos: standing >
You start chanting...
< 4h/95H 97v/122V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 4h/95H 98v/122V Pos: standing >
Casting: chill touch
< 5h/95H 98v/122V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'magic missile'
You stagger as a magic missile from a Drow Elf hits you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from a Drow Elf hits you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.