The death of [12 Bard] Ditor (Shade)

in A Chamber Filled with Furs

from the perspective of [12 Bard] Ditor (Shade)

<worn about body>    a reptile skin cloak
<worn as quiver>     a human-made bamboo quiver
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<worn on arms>       a pair of tight black sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

A Chamber Filled with Furs
   Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East 
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
Fongg, the receptionist, is ready to tuck you in.

< 90h/90H 120v/120V Pos: standing >
Pardon?

< 90h/90H 120v/120V Pos: standing >

< 90h/90H 120v/120V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 90h/90H 120v/120V Pos: standing >
Shade - Last Edited: 2022-10-28 01:09:17 by ashyel
==================================================
A Shade can arise from any living being. Shades possess physical bodies that
look, act and feel similar to their original race, at least superficially.



The Shade's body is composed of memory rather than flesh and blood.
     
==See also==
* Innate
* Races 
==Class list==
* Warrior     : Swordsman, Guardian
* Cleric      : Zealot, Healer, Holyman
* Shaman      : Elementalist, Spiritualist, Animalist
* Sorcerer    : Wildmage, Wizard, Shadowmage
* Conjurer    : Air Magus, Water Magus, Fire Magus, Earth Magus
* Rogue       : Assassin, Thief
* Mercenary   : Brigand, Bounty Hunter
* Bard        : Disharmonist, Scoundrel, Minstrel
* Illusionist : Magician, Dark Dreamer
* Ethermancer : Tempest Magus, Frost Magus, Star Magus

==Racial Statistics==
Strength    : 110
Agility     : 115
Dexterity   : 115
Constitution: 95
Power       : 100
Intelligence: 110
Wisdom      : 100
Charisma    : 85
Luck        : 85
Karma       : 100

==Racial Traits==
Combat Pulse : below average
Spell Pulse  : awesome

==Innate abilities==
 darkness
*ultravision
*vulnerable to fire
'*' Designates passive ability.


< 90h/90H 120v/120V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 90h/90H 120v/120V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to 'stand' if someone knocks you down in battle.

< 90h/90H 120v/120V Pos: standing >

< 90h/90H 120v/120V Pos: standing >
Skill
1h piercing                   26
1h slashing                   20
appraise                      16
awareness                     70
backstab                      17
bandage                       16
carve                         16
climb                         17
concentration                 19
double attack                 25
drums                         16
fishing                       16
flute                         16
harp                          16
hide                          19
horn                          16
kick                          16
listen                    (obtained at level 15)
lore                          16
lyre                          16
mandolin                      16
meditate                      18
mount                         16
parry                         20
quick chant                   16
retreat                       18
salvage                       16
scribe                        16
shield block                  22
sneak                         57
song of calming           (obtained at level 16)
song of chaos             (obtained at level 46)
song of charming          (obtained at level 36)
song of cowardice         (obtained at level 21)
song of discord           (obtained at level 16)
song of dissonance        (obtained at level 26)
song of dragons           (obtained at level 36)
song of flight            (obtained at level 31)
song of forgetfulness     (obtained at level 21)
song of harming           (obtained at level 36)
song of harmony           (obtained at level 16)
song of healing           (obtained at level 31)
song of heroism           (obtained at level 41)
song of peace             (obtained at level 26)
song of protection        (obtained at level 21)
song of revelation        (obtained at level 46)
song of sleep                 16
song of storms            (obtained at level 41)
sorcerous spell knowledge     16
swim                          18
unarmed damage                16

< 90h/90H 120v/120V Pos: standing >
You feel aligned with your surroundings.

< 90h/90H 120v/120V Pos: standing >
You feel aligned with your surroundings.

< 90h/90H 120v/120V Pos: standing >
You feel aligned with your surroundings.

< 90h/90H 120v/120V Pos: standing >
You feel aligned with your surroundings.

< 90h/90H 120v/120V Pos: standing >
You feel aligned with your surroundings.

< 90h/90H 120v/120V Pos: standing >
You feel aligned with your surroundings.

< 90h/90H 120v/120V Pos: standing >
You feel aligned with your surroundings.

< 90h/90H 120v/120V Pos: standing >
You feel aligned with your surroundings.

< 90h/90H 120v/120V Pos: standing >
You feel aligned with your surroundings.

< 90h/90H 120v/120V Pos: standing >
You feel aligned with your surroundings.

< 90h/90H 120v/120V Pos: standing >
You feel aligned with your surroundings.

< 90h/90H 120v/120V Pos: standing >
You feel aligned with your surroundings.

< 90h/90H 120v/120V Pos: standing >

< 90h/90H 120v/120V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 90h/90H 120v/120V Pos: standing >

< 90h/90H 120v/120V Pos: standing >
Skill
1h piercing                   26
1h slashing                   20
appraise                      16
awareness                     70
backstab                      17
bandage                       16
carve                         16
climb                         17
concentration                 19
double attack                 25
drums                         16
fishing                       16
flute                         16
harp                          16
hide                          19
horn                          16
kick                          16
listen                    (obtained at level 15)
lore                          16
lyre                          16
mandolin                      16
meditate                      18
mount                         16
parry                         20
quick chant                   16
retreat                       18
salvage                       16
scribe                        16
shield block                  22
sneak                         57
song of calming           (obtained at level 16)
song of chaos             (obtained at level 46)
song of charming          (obtained at level 36)
song of cowardice         (obtained at level 21)
song of discord           (obtained at level 16)
song of dissonance        (obtained at level 26)
song of dragons           (obtained at level 36)
song of flight            (obtained at level 31)
song of forgetfulness     (obtained at level 21)
song of harming           (obtained at level 36)
song of harmony           (obtained at level 16)
song of healing           (obtained at level 31)
song of heroism           (obtained at level 41)
song of peace             (obtained at level 26)
song of protection        (obtained at level 21)
song of revelation        (obtained at level 46)
song of sleep                 16
song of storms            (obtained at level 41)
sorcerous spell knowledge     16
swim                          18
unarmed damage                16

< 90h/90H 120v/120V Pos: standing >
Multiclass - Last Edited: 2017-11-17 18:25:08 by lohrr
======================================================
Upon reaching level 50 Humans and Orcs have the option of "multi-classing" their character.  Multiclassing adds the traits of a secondary class, creating a new, hybrid class type.

Some pros:
1. You can use the spells and skills of both classes.
2. You can use the equipment of both classes.
3. Your dam modifier is the best of either class.
4. Your combat pulse is the best of the two classes.
5. You can practice epic skills from your second class for a steep price.
6. You no longer lose all your epic skills when you multiclass.

Some cons:
1. You only get your primary (first) class innates.
2. Your mem/prayer times are longer.
3. You might lose some skill level if your second class has a different skill cap.

Considering multiclassing??  Here are some more details you should know:

Players can only multi into classes that are offered by your race. Some combinations are not available. Using the command "multi" on your class will tell you which combinations exist.

Multiclasses get the best possible skill combo of both classes. If the primary class has a skill and the secondary doesn't, the multiclass will max that skill at the primary skill cap.  If the secondary class has the skill, but the primary doesn't,  the cap is 95% of the secondary class's skill.  If they both have the skill, the new class will use the higher between the two.

The spells/skills of the secondary class are ALL moved up 5 levels. This means upon reaching level 51, players will have all the skills and spells of the primary class and the level 46 skills and spells of the secondary class.

Your epic skills will be completely refunded if you choose to multiclass.  Any epics you have spent on epic skills will be refunded, and the money you spent will go into your auction account (auction pickup to retrieve).
 
Multiclasses can now use items for both classes including artifacts available to each. 

The primary attribute for the primary class will carry on over to the secondary class.  For example, if the multiclass order is Conjurer/Shaman, then the primary class attribute of Intelligence will apply to both the arcane and shaman spells. The inverse is also true (Wisdom is the primary attribute for a Shaman/Conjurer multi).

When you multiclass, you lose the specialization you had previously chosen and go back to level 1, with level 1 hitpoints. 

If you decide to un-multi, you can pray at the altar in Lost Temple of Tikitzopl.

Here are the options available to each class:
* Warrior     : Mercenary, Cleric
* Ranger      : Warrior, Druid, Rogue, Psionicist
* Paladin     : Warrior
* Anti-Paladin: Warrior
* Cleric      : Druid, Bard, Warrior, Shaman
* Shaman      : Conjurer, Druid, Cleric, Blighter
* Sorcerer    : Conjurer
* Conjurer    : Sorcerer, Shaman, Bard
* Rogue       : Bard, Mercenary
* Mercenary   : Rogue, Warrior
* Bard        : Sorcerer, Rogue, Illusionist, Conjurer
* Reaver      : Sorcerer, Rogue, Psionicist
* Ethermancer : Sorcerer, Shaman
* Summoner    : Sorcerer, Shaman

==Multi-Class Names==
* Gladiator: Warrior / Mercenary
* War Priest: Warrior / Cleric
* Woodsman: Ranger / Warrior
* Forrestal: Ranger / Druid
* Scout: Ranger / Rogue
* Visionary: Ranger / Psionicist
* Defender: Paladin / Warrior
* Blackguard: Anti-Paladin / Warrior
* Cenobite: Cleric / Druid
* Skald: Cleric / Bard
* War Priest: Cleric / Warrior
* Spiritmaster: Cleric / Shaman
* Channeler: Shaman / Conjurer
* Beastmaster: Shaman / Druid
* Spiritmaster: Shaman / Cleric
* Desecrator: Shaman / Blighter
* Archmagi: Sorcerer / Conjurer
* Archmagi: Conjurer / Sorcerer
* Channeler: Conjurer / Shaman
* Gypsy: Conjurer / Bard
* Grifter: Rogue / Bard
* Thug: Rogue / Mercenary
* Thug: Mercenary / Rogue
* Gladiator: Mercenary / Warrior
* Enchanter: Bard / Sorcerer
* Grifter: Bard / Rogue
* Trickster: Bard / Illusionist
* Gypsy: Bard / Conjurer
* Defiler: Reaver / Sorcerer
* Shadow Reaver: Reaver / Rogue
* Transcendent: Reaver / Psionicist
* Storm Magi: Ethermancer / Sorcerer
* Geomancer: Ethermancer / Shaman
* Archmage: Summoner / Sorcerer
* Haruspex: Summoner / Shaman


< 90h/90H 120v/120V Pos: standing >
Autosaving...

< 90h/90H 120v/120V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 90h/90H 120v/120V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 90h/90H 120v/120V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 90h/90H 120v/120V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 90h/90H 120v/120V Pos: standing >
Autosaving...

< 90h/90H 120v/120V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 90h/90H 120v/120V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.

< 90h/90H 120v/120V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 90h/90H 120v/120V Pos: standing >

< 90h/90H 120v/120V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 90h/90H 120v/120V Pos: standing >

< 90h/90H 120v/120V Pos: standing >

< 90h/90H 120v/120V Pos: standing >
Someone completes his spell...
Someone utters the words 'xarr ay uqz'

< 90h/90H 120v/120V Pos: standing >
Someone suddenly attacks YOU!
A Drow Elf snaps into visibility.
A Drow Elf's punch strikes you.

< 87h/90H 120v/120V Pos: standing >
< T: Ditor TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 You raise a level!

< 96h/99H 120v/120V Pos: standing >
< T: Ditor TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf dodges your futile attack.
Someone misses you.
A Drow Elf snaps into visibility.

< 96h/99H 120v/120V Pos: standing >
< T: Ditor TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 Autosaving...
A Drow Elf snaps into visibility.

< 96h/99H 120v/120V Pos: standing >
< T: Ditor TP: sta TC:few scratches E: A Drow Elf sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'lightning bolt'
A Drow Elf snaps into visibility.
YOU'RE HIT!  A lightning bolt from a Drow Elf starts your skin smoking.
YIKES!  Another hit like that, and you've had it!!

< 31h/99H 120v/120V Pos: standing >
< T: Ditor TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A sleeping thri-kreen awakens.

< 31h/99H 120v/120V Pos: standing >
< T: Ditor TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You miss someone.
You miss someone.
A Drow Elf snaps into visibility.
Someone misses you.
Someone misses you.
A Drow Elf snaps into visibility.
A Drow Elf starts casting an offensive spell.

< 31h/99H 120v/120V Pos: standing >
< T: Ditor TP: sta TC: nasty wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'lightning bolt'
A Drow Elf snaps into visibility.
YOU'RE HIT!  A lightning bolt from a Drow Elf starts your skin smoking.