The death of [50 Healer] Aikc Islamic Jihad (Grey Elf)

in Among the Halfcut Hills

from the perspective of [50 Water Magus] Lielz - The Horde (Drow Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water [73%]
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       a bone visor [superior] (magic)
<worn in ear>        a delicate nipple ring [superior] with a strange sharp rubin (magic) (glowing)
<worn in ear>        a steel hoop earring [superior]
<worn on face>       a mask of hades [superior] (magic) (glowing) [88%]
<worn around neck>   an honor of guards medallion [77%]
<worn around neck>   the collar of firestones (magic)
<worn on body>       the ultrathin robes of probability (magic) (glowing) [80%]
<worn about body>    a cloak of vitality (magic) [88%]
<worn on back>       a large leather backpack
<worn as quiver>     a random encrust object of endurance (magic) [61%]
<worn about waist>   an array of flesh hooks and chains of constitution
<worn on belt buckle>a harp of the sirens (magic) (glowing) [87%]
<attached to belt>   an intricate hourglass running in reverse [poor] (invis) (magic)
<attached to belt>   a thick tome of legendary lores (magic)
<worn on arms>       sleeves smeared with blood
<held as shield>     the royal shield of Aravne (magic) [87%]
<worn around wrist>  a bracelet of astrology
<worn around wrist>  the bracelet of emeralds
<worn on hands>      a pair of feathered gloves
<worn on finger>     a ring of twisted gray mist of power
<worn on finger>     a ring of astral essence (humming)
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       some mantis leggings [85%]
<worn on feet>       boots of brain golem skin (magic)


< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >
Orax plays a song to lift his spirit off the ground.

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 669h/669H 200v/200V Pos: standing >
Ra stops following Zaiobe.
Ra now follows Pans.
Ghorg stumbles out of the wormhole.

< 669h/669H 200v/200V Pos: standing >
You complete your spell...
A water elemental forms from a puddle in front of you.
A water elemental starts following you.
A water elemental says 'Your wish is my command, Lielz!'

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >
Orax plays a song to lift his spirit off the ground.
A water elemental flies through the air, free as a bird!
A water elemental is now a member of your group.
Pans already grouped by you.
Zlo already grouped by you.
Ghorg already grouped by you.

< 669h/669H 200v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 200v/200V Pos: standing >
Pans tips his hat.
You start chanting...

< 669h/669H 200v/200V Pos: standing >
Nil stumbles out of the wormhole.

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >
Casting: conjure elemental **

< 669h/669H 200v/200V Pos: standing >
Ghorg steps into the wormhole and disappears among the darkness.

< 669h/669H 200v/200V Pos: standing >
Casting: conjure elemental *

< 669h/669H 200v/200V Pos: standing >
Ra stops following Pans.
Ra starts following you.

< 669h/669H 200v/200V Pos: standing >
You complete your spell...
A water elemental forms from a puddle in front of you.
A water elemental starts following you.
A water elemental says 'Your wish is my command, Lielz!'
Ra has just given you his consent.

< 669h/669H 200v/200V Pos: standing >
Orax starts following you.

< 669h/669H 200v/200V Pos: standing >
Orax plays a song to lift his spirit off the ground.
A water elemental flies through the air, free as a bird!
Orax has just given you his consent.

< 669h/669H 200v/200V Pos: standing >
Orax is now a member of your group.
A water elemental is now a member of your group.
Ra is now a member of your group.
A water elemental already grouped by you.
Pans already grouped by you.
Zlo already grouped by you.
Ghorg already grouped by you.

< 669h/669H 200v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 200v/200V Pos: standing >
Ra is no longer in your group.

< 669h/669H 200v/200V Pos: standing >
You start chanting...

< 669h/669H 200v/200V Pos: standing >
Casting: conjure elemental **

< 669h/669H 200v/200V Pos: standing >
Casting: conjure elemental *

< 669h/669H 200v/200V Pos: standing >
Ra is rifting zlo

< 669h/669H 200v/200V Pos: standing >
You complete your spell...
A water elemental forms from a puddle in front of you.
A water elemental starts following you.
A water elemental says 'Your wish is my command, Lielz!'

< 669h/669H 200v/200V Pos: standing >
Ripping through reality, a black rift opens up here.


< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >
Orax plays a song to lift his spirit off the ground.
A water elemental flies through the air, free as a bird!

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >
A water elemental is now a member of your group.
Orax already grouped by you.
A water elemental already grouped by you.
Ra is now a member of your group.
A water elemental already grouped by you.
Pans already grouped by you.
Zlo already grouped by you.
Ghorg already grouped by you.

< 669h/669H 200v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 200v/200V Pos: standing >
Orax is no longer in your group.

< 669h/669H 200v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >
You feel like a potion could do you good once again.

< 669h/669H 200v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 200v/200V Pos: standing >
Approaching the Halfcut Hills
Obvious exits: -N -S
[3] A black rift of swirling mass is here, tearing itself apart. (magic)
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Nil (Troll)(large) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
Pans (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pans's head.
*Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
Orax (Kobold)(small) stands in mid-air here.(Red Aura)

< 669h/669H 200v/200V Pos: standing >
Orax gets a fiery red potion from his bottomless bag of the illithids.

< 669h/669H 200v/200V Pos: standing >
Orax quaffs a fiery red potion.
Orax's skin seems to turn to stone.
Orax looks vitalized.

< 669h/669H 200v/200V Pos: standing >

		Score information for Lielz

Level: 50   Race: Drow Elf   Class: Conjurer / Water Magus Sex: Male
Hit points: 669(669)  Moves: 200(200)
Coins carried:    0 platinum     0 gold     0 silver     8 copper
Compression ratio: 86%
Status:  Standing.
         Negative Shielded
Frags:   +6.37   Deaths:   47
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Enchantments:   Ultravision Farsee Fly Aware Haste Waterbreathing Tower of Iron Will Fearless
Songs:          Song of Flight
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: 1793 
Guarded by: Ghorg

Active Spells:
--------------
stone skin (1 minute)
accelerated healing (9 minutes)
infravision (13 minutes)
strength (10 minutes)
agility (10 minutes)
vitality (8 minutes)


< 669h/669H 200v/200V Pos: standing >
Orax plays a song to lift his spirit off the ground.

< 669h/669H 200v/200V Pos: standing >
Ra vibrates for a second, then is still.

< 669h/669H 200v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >
Ghorg stumbles out of the wormhole.

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >
The wormhole crumbles to dust and blows away.

< 669h/669H 200v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 200v/200V Pos: standing >
You stop following Nil.
You now follow Nil.

< 669h/669H 200v/200V Pos: standing >
It's mild out today.

< 669h/669H 200v/200V Pos: standing >
Approaching the Halfcut Hills
Obvious exits: -N -S
[2] A black rift of swirling mass is here, tearing itself apart. (magic)
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Nil (Troll)(large) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
Pans (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pans's head.
*Ra (Githyanki)(medium) stands in mid-air here.(Red Aura)
Orax (Kobold)(small) stands in mid-air here.(Red Aura)

< 669h/669H 200v/200V Pos: standing >
Zlo stumbles out of the wormhole.

< 669h/669H 200v/200V Pos: standing >
Pans stops following you.
Pans now follows Orax.

< 669h/669H 200v/200V Pos: standing >
Orax plays a song to lift his spirit off the ground.

< 669h/669H 200v/200V Pos: standing >
Sorry, but following in 'loops' is not allowed

< 669h/669H 200v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 200v/200V Pos: standing >
Ghorg stops following you.
Ghorg now follows Orax.

< 669h/669H 200v/200V Pos: standing >
The wormhole crumbles to dust and blows away.

< 669h/669H 200v/200V Pos: standing >
Zlo stops following you.
Zlo starts following you.

< 669h/669H 200v/200V Pos: standing >
Orax is ready to go!
Ra leaves south.

< 669h/669H 200v/200V Pos: standing >
The wormhole crumbles to dust and blows away.

< 669h/669H 200v/200V Pos: standing >
Sorry, but following in 'loops' is not allowed

< 669h/669H 200v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 200v/200V Pos: standing >
Orax plays a song to lift his spirit off the ground.

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (good)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly good) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (very evil)     
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
  *Apocalypse Castle                             (very good)     
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >
You quickly scan the area.
A goblin who is in the distance to your south.

< 669h/669H 200v/200V Pos: standing >
Orax stops following you.
Approaching the Halfcut Hills
Obvious exits: -N -S
*Zlo (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zlo's head.
Ghorg (Troll)(large) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Nil (Troll)(large) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
Pans (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pans's head.
Orax (Kobold)(small) stands in mid-air here.(Red Aura)

< 669h/669H 200v/200V Pos: standing >
Orax nods.

< 669h/669H 200v/200V Pos: standing >
You stop following Nil.
You now follow Orax.

< 669h/669H 200v/200V Pos: standing >
Ra enters from the south.

< 669h/669H 200v/200V Pos: standing >
Orax shouts out loudly.. MOVING!!!!

< 669h/669H 200v/200V Pos: standing >
You are already standing.

< 669h/669H 200v/200V Pos: standing >
Orax plays a song to lift his spirit off the ground.
You quickly scan the area.
A goblin who is in the distance to your south.

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >
Nil leaves north.

< 669h/669H 200v/200V Pos: standing >
You quickly scan the area.
A goblin who is in the distance to your south.

< 669h/669H 200v/200V Pos: standing >
Orax has just given you his consent.

< 669h/669H 200v/200V Pos: standing >
Orax is now a member of your group.

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >
Orax plays a song to lift his spirit off the ground.

< 669h/669H 200v/200V Pos: standing >
Orax nogs.

< 669h/669H 200v/200V Pos: standing >

< 669h/669H 200v/200V Pos: standing >
You quickly scan the area.
You see nothing.

< 669h/669H 200v/200V Pos: standing >
Orax sneaks north.
You follow Orax.

 .***.  
 ..@..  
 ^.^.M  
The Great Forest of Aravne
Obvious exits: -N -E -S -W
Orax (Kobold)(small) stands in mid-air here.(Red Aura)
A water elemental enters from the south.
A water elemental enters from the south.
Ra enters from the south.
A water elemental enters from the south.
Ghorg enters from the south.
Pans enters from the south.

< 669h/669H 198v/200V Pos: standing >
You follow Orax.

   M^.****..^M    
  ^M^.****.^^MM   
 ^^M^M****^^MMMM  
 ^.M^.***..^MMM   
 ^^MM..*@.PMMMM   
 .^MM^.^.M^MMM    
 ..MM^..^.MMMM    
  ^MM^..^^MMM     
   MM^^^^MMMM     
The Tropical Grasslands of Aravne
Obvious exits: -N -E -S -W
Orax (Kobold)(small) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
Ra enters from the west.
A water elemental enters from the west.
Ghorg enters from the west.
Pans enters from the west.

< 669h/669H 196v/200V Pos: standing >
Orax sneaks east.
You follow Orax.

   ^.****..^MM    
  M^.****.^^MMM   
 ^M^M****^^MMMM   
 .M^.***..^MMM    
 ^MM..*P@PMMMM    
 ^MM^.^.M^MMM     
 .MM^..^.MMMM     
  MM^..^^MMM      
   M^^^^MMMM      
The Tropical Grasslands of Aravne
Obvious exits: -N -E -S -W
Orax (Kobold)(small) stands in mid-air here.(Red Aura)
A water elemental enters from the west.
A water elemental enters from the west.
Ra enters from the west.
A water elemental enters from the west.
Ghorg enters from the west.
Pans enters from the west.

< 669h/669H 194v/200V Pos: standing >
Orax sneaks east.
You follow Orax.

   .****..^MMM    
  ^.****.^^MMM    
 M^M****^^MMMM    
 M^.***..^MMM     
 MM..*.P@MMMM     
 MM^.^.M^MMM      
 MM^..^.MMMM      
  M^..^^MMM       
   ^^^^MMMM       
Among the Halfcut Hills
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.
Orax (Kobold)(small) stands in mid-air here.(Red Aura)
*Nil (Troll)(large) stands in mid-air here, fighting a Grey Elf.(Red Aura)
A Grey Elf (medium)  Islamic Jihad sits in mid-air here, fighting Nil.(Gold Aura)
Zlo sneaks in from the west.
A water elemental enters from the west.
A water elemental enters from the west.
Ra enters from the west.
A water elemental enters from the west.
Ghorg enters from the west.
Pans enters from the west.

< 669h/669H 194v/200V Pos: standing >
A Grey Elf misses Nil.
Nil dodges a Grey Elf's attack.
Nil snaps into visibility.

< 669h/669H 196v/200V Pos: standing >
Ok.
A Grey Elf avoids being bashed by a water elemental, who loses its balance and falls.
A Grey Elf avoids being bashed by a water elemental, who loses its balance and falls.
A Grey Elf avoids being bashed by a water elemental, who loses its balance and falls.

< 669h/669H 200v/200V Pos: standing >
Ghorg tries to bodyslam a Grey Elf, but simply falls through him.

< 669h/669H 200v/200V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by a Grey Elf.
Sparkling magic surrounds Orax as he begins his chant.
Orax starts casting an offensive spell.

< 669h/669H 200v/200V Pos: standing >
Nil snaps into visibility.

< 669h/669H 200v/200V Pos: standing >
Orax completes his spell...
Orax utters the word 'gpahhzf'
Orax glares at a Grey Elf, and begins emanating a HORRIBLE sound!
You wince as Orax sends out an agonizing wave of sound at a Grey Elf!

< 669h/669H 200v/200V Pos: standing >
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Grey Elf's cloak of Elvenkind flashes brilliantly and suddenly flares in front of the spell, deflecting it to Ghorg!
Ghorg's eyes briefly cloud over as his body is painfully ripped apart from within.

< 669h/669H 200v/200V Pos: standing >
A Grey Elf clambers to his feet.

< 669h/669H 200v/200V Pos: standing >
Orax starts casting an offensive spell.

< 669h/669H 200v/200V Pos: standing >
Zlo starts casting an offensive spell.
Zlo snaps into visibility.

< 669h/669H 200v/200V Pos: standing >
A Grey Elf's face turns pale as Nil slams his head into his face.

< 669h/669H 200v/200V Pos: standing >
Orax completes his spell...
Orax utters the word 'gpahhzf'
Orax glares at a Grey Elf, and begins emanating a HORRIBLE sound!
You wince as Orax sends out an agonizing wave of sound at a Grey Elf!

< 669h/669H 200v/200V Pos: standing >
Zlo completes his spell...
Zlo utters the words 'unsozfol efaui'
Zlo drains a Grey Elf - what a waste of energy!
Nil snaps into visibility.
Nil's weak slash grazes a Grey Elf.
A Grey Elf dodges Nil's attack.
Nil's slash strikes a Grey Elf.
A Grey Elf blocks Nil's lunge at him.
Nil snaps into visibility.
Ghorg rises to his feet.

< 669h/669H 200v/200V Pos: standing >
Ra leaves south.

< 669h/669H 200v/200V Pos: standing >
A Grey Elf's skin seems to turn to stone.
A Grey Elf's eyes briefly cloud over as his body is painfully ripped apart from within.
Nil's intercepts a Grey Elf's attack with heavy basalt longsword [superior] with a strange black stone with eloquent ease.
Nil snaps into visibility.
Nil's weak slash grazes a Grey Elf.
Nil's weak slash grazes a Grey Elf.
Nil's random encrust object of precision flashes into the path of a Grey Elf's attack, then Nil delivers a graceful counter-attack!
Nil's slash grazes a Grey Elf.
A heavy basalt longsword [superior] with a strange black stone slices through the air with incredible ease!
Nil misses a Grey Elf.
   .****..^MMM    
  ^.****.^^MMM    
 M^M****^^MMMM    
 M^.***..^MMM     
 MM..*..@MMMM     
 MM^.^.MPMMM      
 MM^..^.MMMM      
  M^..^^MMM       
   ^^^^MMMM       
Orax starts casting an offensive spell.

< 669h/669H 200v/200V Pos: standing >
Orax plays a song to lift his spirit off the ground.
Zlo starts casting an offensive spell called 'energy drain'.
Zlo snaps into visibility.
You quickly scan the area.
Ra who is close by to your south.

< 669h/669H 200v/200V Pos: standing >
You start chanting...

< 669h/669H 200v/200V Pos: standing >
A Grey Elf is knocked to the ground by Ghorg's skillful bash!

< 669h/669H 200v/200V Pos: standing >
Zlo completes his spell...
Zlo utters the words 'unsozfol efaui'
Zlo snaps into visibility.
Zlo drains a Grey Elf - what a waste of energy!

< 669h/669H 200v/200V Pos: standing >
Casting: disintegrate 

< 669h/669H 200v/200V Pos: standing >
Orax completes his spell...
Orax utters the word 'gpahhzf'
Orax glares at a Grey Elf, and begins emanating a HORRIBLE sound!
You wince as Orax sends out an agonizing wave of sound at a Grey Elf!
A Grey Elf's blue moon charm shattered into a million pieces as the sound wave hit it!
A Grey Elf's some blue dragonscale shoulder guards shattered into a million pieces as the sound wave hit it!
A Grey Elf's foggy visor shattered into a million pieces as the sound wave hit it!
A Grey Elf's translucent crystal hemisphere [superior] shattered into a million pieces as the sound wave hit it!
A Grey Elf's silken backsheath of flight shattered into a million pieces as the sound wave hit it!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lielz by 7333333.
The smell of fresh blood enters your body, infusing you with power!