The death of [50 Healer] Aikc Islamic Jihad (Grey Elf)

in Among the Halfcut Hills

from the perspective of [50 Guardian] Ghorg - The Horde (Troll)

<floating about head>a dark ioun stone[90h 5m 48s]
<worn as a badge>    a skin-wrapped stone badge [47%]
<worn on head>       a head of a siege golem
<worn on eyes>       a misshaped bronze visor [29%]
<worn in ear>        a black pearl earring
<worn in ear>        a silver tooth earring [87%]
<worn on face>       a lithixl beak [superior]
<worn around neck>   a sparkling necklace of seashells [86%]
<worn around neck>   the collar of firestones [89%]
<worn on body>       the barbed mail of the battlerager king (humming)
<worn about body>    a deep hooded cloak of sorrow
<worn on back>       a large leather backpack
<worn about waist>   a mithril belt encrusted with aquamarines [superior]
<worn on arms>       some scintillating sleeves [superior]
<held as shield>     a slab of obsidian [89%]
<worn around wrist>  an obsidian and steel wrist guard
<worn around wrist>  a blood inscribed bracer
<worn on hands>      a pair of bone-razored talons [80%]
<worn on finger>     a lustrous blood-red ring [superior]
<worn on finger>     a ring of twisted gray mist
<primary weapon>     a wicked waraxe covered in runes
<worn on legs>       a pair of chainmail-linked leg plates [superior]
<worn on feet>       a pair of dusty boots [superior] (glowing)

   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
  *Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (good)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly good) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (very evil)     
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
  *Apocalypse Castle                             (very good)     
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
  ^M^^M.^^M   
 M^^..^^.^^^  
 MM...^..^^M  
 M..M.@^.^^M  
 MD^^.^..M^M  
 M^..M.^^M^^  
  ^^M..^MM^   

< 1345h/1345H 147v/147V Pos: standing >
Ripping through reality, a black rift opens up here.


< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
  ^M^^M.^^M   
 M^^..^^.^^^  
 MM...^..^^M  
 M..M.@^.^^M  
 MD^^.^..M^M  
 M^..M.^^M^^  
  ^^M..^MM^   

< 1345h/1345H 147v/147V Pos: standing >
Beams of light emit from Pans, and Pans explodes into energy!

< 1345h/1345H 147v/147V Pos: standing >
Lielz steps into the wormhole and disappears among the darkness.

< 1345h/1345H 147v/147V Pos: standing >
  ^M^^M.^^M   
 M^^..^^.^^^  
 MM...^..^^M  
 M..M.@^.^^M  
 MD^^.^..M^M  
 M^..M.^^M^^  
  ^^M..^MM^   

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
The rift isn't quite stable enough again yet...

< 1345h/1345H 147v/147V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: The Halfcut Hills.
Room: Approaching the Halfcut Hills
</map>
Approaching the Halfcut Hills
Obvious exits: -N -S
[2] A black rift of swirling mass is here, tearing itself apart.
Lielz  - The Horde (Drow Elf)(medium) stands in mid-air here. (Casting) 
Pans  - The Horde (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
*Ra  - The Horde (Githyanki)(medium) stands in mid-air here.
Orax  - The Horde (Kobold)(small) stands in mid-air here.

< 1345h/1345H 147v/147V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'qaiyjcandus zrzwunsohar'
A water elemental forms from a puddle in front of you.
A water elemental now follows Lielz.
A water elemental says 'Your wish is my command, Lielz!'

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
Orax plays a song to lift his spirit off the ground.
A water elemental flies through the air, free as a bird!
A water elemental is now a member of Lielz's group.

< 1345h/1345H 147v/147V Pos: standing >
Pans tips his hat.
Lielz starts casting a spell.

< 1345h/1345H 147v/147V Pos: standing >
Nil stumbles out of the wormhole.

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
  M^^^M.^^M   
 M^^..^^.^^^  
 MM...^..^^M  
 M..M.@^.^^M  
 D^^^.^..M^M  
 M^..M.^^M^^  
  ^^M..^MM^   
A Valley Geyser
Obvious exits: -N -E -S -W
[2] A black rift of swirling mass is here, tearing itself apart.
A greyish stone wall is here to the east.
A greyish stone wall is here to the west.
A greyish stone wall is here to the south.
A greyish stone wall is here to the north.
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
  M^^^M.^^M   
 M^^..^^.^^^  
 MM...^..^^M  
 M..M.@^.^^M  
 D^^^.^..M^M  
 M^..M.^^M^^  
  ^^M..^MM^   

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
  M^^^M.^^M   
 M^^..^^.^^^  
 MM...^..^^M  
 M..M.@^.^^M  
 D^^^.^..M^M  
 M^..M.^^M^^  
  ^^M..^MM^   
A Valley Geyser
Obvious exits: -N -E -S -W
[2] A black rift of swirling mass is here, tearing itself apart.
A greyish stone wall is here to the east.
A greyish stone wall is here to the west.
A greyish stone wall is here to the south.
A greyish stone wall is here to the north.
A small campfire burns softly at the center of the campsite. (glowing) (illuminating)
A refreshing spring has sprung up from the earth here.
(Q)Ungalen the Bounty Hunter kneels here, preparing to track his target.

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
  M^^^M.^^M   
 M^^..^^.^^^  
 MM...^..^^M  
 M..M.@^.^^M  
 DM^^.^..M^M  
 M^..M.^^M^^  
  ^^M..^MM^   

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
  M^^^M.^^M   
 M^^..^^.^^^  
 MM...^..^^M  
 M..M.@^.^^M  
 DM^^.^..M^M  
 M^..M.^^M^^  
  ^^M..^MM^   

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..

<map>
Zone: The Halfcut Hills.
Room: Approaching the Halfcut Hills
</map>
Approaching the Halfcut Hills
Obvious exits: -N -S
[3] A black rift of swirling mass is here, tearing itself apart.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Nil  - The Horde (Troll)(large) stands in mid-air here.
A water elemental is here, flowing like a living current. (minion) 
Lielz  - The Horde (Drow Elf)(medium) stands in mid-air here.
Pans  - The Horde (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
*Ra  - The Horde (Githyanki)(medium) stands in mid-air here.
Orax  - The Horde (Kobold)(small) stands in mid-air here.

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
The wormhole crumbles to dust and blows away.

< 1345h/1345H 147v/147V Pos: standing >
Lielz stops following Nil.
Lielz now follows Nil.

< 1345h/1345H 147v/147V Pos: standing >
It's mild out today.

< 1345h/1345H 147v/147V Pos: standing >
Approaching the Halfcut Hills
Obvious exits: -N -S
[2] A black rift of swirling mass is here, tearing itself apart.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Nil  - The Horde (Troll)(large) stands in mid-air here.
A water elemental is here, flowing like a living current. (minion) 
Lielz  - The Horde (Drow Elf)(medium) stands in mid-air here.
Pans  - The Horde (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
*Ra  - The Horde (Githyanki)(medium) stands in mid-air here.
Orax  - The Horde (Kobold)(small) stands in mid-air here.

< 1345h/1345H 147v/147V Pos: standing >
Zlo stumbles out of the wormhole.

< 1345h/1345H 147v/147V Pos: standing >
Pans stops following Lielz.
Pans now follows Orax.

< 1345h/1345H 147v/147V Pos: standing >
Orax plays a song to lift his spirit off the ground.

< 1345h/1345H 147v/147V Pos: standing >
You stop following Lielz.
You now follow Orax.

< 1345h/1345H 147v/147V Pos: standing >
Approaching the Halfcut Hills
Obvious exits: -N -S
[2] A black rift of swirling mass is here, tearing itself apart.
*Zlo  - The Horde (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zlo's head.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Nil  - The Horde (Troll)(large) stands in mid-air here.
A water elemental is here, flowing like a living current. (minion) 
Lielz  - The Horde (Drow Elf)(medium) stands in mid-air here.
Pans  - The Horde (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
*Ra  - The Horde (Githyanki)(medium) stands in mid-air here.
Orax  - The Horde (Kobold)(small) stands in mid-air here.

< 1345h/1345H 147v/147V Pos: standing >
The wormhole crumbles to dust and blows away.

< 1345h/1345H 147v/147V Pos: standing >
Zlo stops following Lielz.
Zlo now follows Lielz.

< 1345h/1345H 147v/147V Pos: standing >
Orax is ready to go!
Ra leaves south.

< 1345h/1345H 147v/147V Pos: standing >
The wormhole crumbles to dust and blows away.

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
Orax plays a song to lift his spirit off the ground.

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
Orax stops following Lielz.

< 1345h/1345H 147v/147V Pos: standing >
Orax nods.

< 1345h/1345H 147v/147V Pos: standing >
Lielz stops following Nil.
Lielz now follows Orax.

< 1345h/1345H 147v/147V Pos: standing >
Ra enters from the south.

< 1345h/1345H 147v/147V Pos: standing >
Orax shouts out loudly.. MOVING!!!!

< 1345h/1345H 147v/147V Pos: standing >
You are already standing.

< 1345h/1345H 147v/147V Pos: standing >
Orax plays a song to lift his spirit off the ground.

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
Nil leaves north.

< 1345h/1345H 147v/147V Pos: standing >
Orax is now a member of Lielz's group.

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
Orax plays a song to lift his spirit off the ground.

< 1345h/1345H 147v/147V Pos: standing >
Orax nogs.

< 1345h/1345H 147v/147V Pos: standing >

< 1345h/1345H 147v/147V Pos: standing >
Lielz leaves north.
A water elemental leaves north.
A water elemental leaves north.
Ra leaves north.
A water elemental leaves north.
You follow Orax.

 .***.  
 ..@..  
 ^.^.M  
The Great Forest of Aravne
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
*Ra  - The Horde (Githyanki)(medium) stands in mid-air here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Zlo  - The Horde (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zlo's head.
Lielz  - The Horde (Drow Elf)(medium) stands in mid-air here.
Orax  - The Horde (Kobold)(small) stands in mid-air here.
Pans enters from the south.

< 1345h/1345H 145v/147V Pos: standing >
Lielz leaves east.
A water elemental leaves east.
A water elemental leaves east.
Ra leaves east.
A water elemental leaves east.
You follow Orax.

   ^.****..^    
  M^.****.^^M   
 ^M^M****^^MMM  
 .M^.***..^MMM  
 ^MM..*@.PMMMM  
 ^MM^.^.M^MMM   
 .MM^..^.MMMM   
  MM^..^^MMM    
   M^^^^MMMM    
The Tropical Grasslands of Aravne
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
*Ra  - The Horde (Githyanki)(medium) stands in mid-air here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Zlo  - The Horde (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zlo's head.
Lielz  - The Horde (Drow Elf)(medium) stands in mid-air here.
Orax  - The Horde (Kobold)(small) stands in mid-air here.
Pans enters from the west.

< 1345h/1345H 143v/147V Pos: standing >
   ^.****..^    
  M^.****.^^M   
 ^M^M****^^MMM  
 .M^.***..^MMM  
 ^MM..*@.PMMMM  
 ^MM^.^.M^MMM   
 .MM^..^.MMMM   
  MM^..^^MMM    
   M^^^^MMMM    
Lielz leaves east.
A water elemental leaves east.
A water elemental leaves east.
Ra leaves east.
A water elemental leaves east.
You follow Orax.

   .****..^M    
  ^.****.^^MM   
 M^M****^^MMMM  
 M^.***..^MMM   
 MM..*P@PMMMM   
 MM^.^.M^MMM    
 MM^..^.MMMM    
  M^..^^MMM     
   ^^^^MMMM     
The Tropical Grasslands of Aravne
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
*Ra  - The Horde (Githyanki)(medium) stands in mid-air here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Zlo  - The Horde (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zlo's head.
Lielz  - The Horde (Drow Elf)(medium) stands in mid-air here.
Orax  - The Horde (Kobold)(small) stands in mid-air here.
Pans enters from the west.

< 1345h/1345H 141v/147V Pos: standing >
   .****..^M    
  ^.****.^^MM   
 M^M****^^MMMM  
 M^.***..^MMM   
 MM..*.@PMMMM   
 MM^.^.M^MMM    
 MM^..^.MMMM    
  M^..^^MMM     
   ^^^^MMMM     
Lielz leaves east.
A water elemental leaves east.
A water elemental leaves east.
Ra leaves east.
A water elemental leaves east.
You follow Orax.

   ****..^MM    
  .****.^^MMM   
 ^M****^^MMMM   
 ^.***..^MMM    
 M..*.P@MMMM    
 M^.^.M^MMM     
 M^..^.MMMM     
  ^..^^MMM      
   ^^^MMMM      
Among the Halfcut Hills
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.
A water elemental is here, flowing like a living current. (minion) 
*Ra  - The Horde (Githyanki)(medium) stands in mid-air here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Zlo  - The Horde (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Zlo's head.
Lielz  - The Horde (Drow Elf)(medium) stands in mid-air here.
Orax  - The Horde (Kobold)(small) stands in mid-air here.
*Nil  - The Horde (Troll)(large) stands in mid-air here, fighting a Grey Elf.
A Grey Elf (medium)  Islamic Jihad sits in mid-air here, fighting Nil.
Pans enters from the west.

< 1345h/1345H 140v/147V Pos: standing >
A Grey Elf misses Nil.
Nil dodges a Grey Elf's attack.
Nil snaps into visibility.
   ****..^MM    
  .****.^^MMM   
 ^M****^^MMMM   
 ^.***..^MMM    
 M..*..@MMMM    
 M^.^.M^MMM     
 M^..^.MMMM     
  ^..^^MMM      
   ^^^MMMM      

< 1345h/1345H 141v/147V Pos: standing >
Lielz gives an order to his followers.
A Grey Elf avoids being bashed by a water elemental, who loses its balance and falls.
A Grey Elf avoids being bashed by a water elemental, who loses its balance and falls.
A Grey Elf avoids being bashed by a water elemental, who loses its balance and falls.

< 1345h/1345H 144v/147V Pos: standing >
Your attempt to bodyslam a Grey Elf fails as you simply pass through him.

< 1345h/1345H 116v/147V Pos: kneeling >
A faint hum can be heard from the shadowy crown of damnation carried by a Grey Elf.
Sparkling magic surrounds Orax as he begins his chant.
Orax starts casting an offensive spell.

< 1345h/1345H 117v/147V Pos: kneeling >
Nil snaps into visibility.

< 1345h/1345H 119v/147V Pos: kneeling >
Orax completes his spell...
Orax utters the word 'gpahhzf'
Orax glares at a Grey Elf, and begins emanating a HORRIBLE sound!
You wince as Orax sends out an agonizing wave of sound at a Grey Elf!

< 1345h/1345H 121v/147V Pos: kneeling >
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Grey Elf's cloak of Elvenkind flashes brilliantly and suddenly flares in front of the spell, deflecting it to YOU!
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-

< 1248h/1345H 122v/147V Pos: kneeling >
A Grey Elf clambers to his feet.

< 1251h/1345H 126v/147V Pos: kneeling >
Orax starts casting an offensive spell.

< 1252h/1345H 127v/147V Pos: kneeling >
Zlo starts casting an offensive spell.
Zlo snaps into visibility.

< 1254h/1345H 129v/147V Pos: kneeling >
A Grey Elf's face turns pale as Nil slams his head into his face.

< 1257h/1345H 132v/147V Pos: kneeling >
Orax completes his spell...
Orax utters the word 'gpahhzf'
Orax glares at a Grey Elf, and begins emanating a HORRIBLE sound!
You wince as Orax sends out an agonizing wave of sound at a Grey Elf!

< 1259h/1345H 134v/147V Pos: kneeling >
Zlo completes his spell...
Zlo utters the words 'unsozfol efaui'
Zlo drains a Grey Elf - what a waste of energy!
Nil snaps into visibility.
Nil's weak slash grazes a Grey Elf.
A Grey Elf dodges Nil's attack.
Nil's slash strikes a Grey Elf.
A Grey Elf blocks Nil's lunge at him.
Nil snaps into visibility.
You rise to your feet.

< 1260h/1345H 135v/147V Pos: standing >
Ra leaves south.

< 1264h/1345H 138v/147V Pos: standing >
A Grey Elf's skin seems to turn to stone.
A Grey Elf's eyes briefly cloud over as his body is painfully ripped apart from within.
Nil's intercepts a Grey Elf's attack with heavy basalt longsword [superior] with a strange black stone with eloquent ease.
Nil snaps into visibility.
Nil's weak slash grazes a Grey Elf.
Nil's weak slash grazes a Grey Elf.
Nil's random encrust object of precision flashes into the path of a Grey Elf's attack, then Nil delivers a graceful counter-attack!
Nil's slash grazes a Grey Elf.
A heavy basalt longsword [superior] with a strange black stone slices through the air with incredible ease!
Nil misses a Grey Elf.
   ****..^MM    
  .****.^^MMM   
 ^M****^^MMMM   
 ^.***..^MMM    
 M..*..@MMMM    
 M^.^.MPMMM     
 M^..^.MMMM     
  ^..^^MMM      
   ^^^MMMM      
Orax starts casting an offensive spell.

< 1265h/1345H 140v/147V Pos: standing >
Orax plays a song to lift his spirit off the ground.
Zlo starts casting an offensive spell.
Zlo snaps into visibility.

< 1267h/1345H 141v/147V Pos: standing >
Lielz starts casting an offensive spell.

< 1268h/1345H 143v/147V Pos: standing >
[Damage:  1 ] Your skillful bash knocks a Grey Elf to the ground!

< 1272h/1345H 146v/147V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Grey Elf sit EP: pretty hurt >
 Zlo completes his spell...
Zlo utters the words 'unsozfol efaui'
Zlo snaps into visibility.
Zlo drains a Grey Elf - what a waste of energy!

< 1273h/1345H 147v/147V Pos: standing >
< T: Nil TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 Orax completes his spell...
Orax utters the word 'gpahhzf'
Orax glares at a Grey Elf, and begins emanating a HORRIBLE sound!
You wince as Orax sends out an agonizing wave of sound at a Grey Elf!
A Grey Elf's blue moon charm shattered into a million pieces as the sound wave hit it!
A Grey Elf's some blue dragonscale shoulder guards shattered into a million pieces as the sound wave hit it!
A Grey Elf's foggy visor shattered into a million pieces as the sound wave hit it!
A Grey Elf's translucent crystal hemisphere [superior] shattered into a million pieces as the sound wave hit it!
A Grey Elf's silken backsheath of flight shattered into a million pieces as the sound wave hit it!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ghorg by 13333332.
The smell of fresh blood enters your body, infusing you with power!