<worn as a badge> a ball of crackling energy [superior] (magic) (glowing) [82%]
<worn on head> a transparent helm [poor] (magic) (humming) [84%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a mithril stud carved like a fist (magic) [82%]
<worn in ear> a tiny endurium earring of wisdom (magic)
<worn on face> the mask of the plague of health
<worn around neck> a troglodyte witchdoctor's spirit pouch (magic) (glowing)
<worn around neck> an honor of guards medallion
<worn on body> the platemail of the Nessus royal guard of endurance (magic) (glowing) (humming)
<worn about body> a curtain of elemental fire of greater wisdom (magic) (humming)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a drow-made steel quiver from The Temple of Blibdoolpoolp
<worn about waist> a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>a pink and yellow umbrella [poor] [83%]
<attached to belt> an intricate hourglass running in reverse [superior] (magic) [85%]
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield> a gold tablet entitled "The Holy Code of Honor" of wisdom
<worn around wrist> a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming) [65%]
<worn on hands> a pair of gauntlets formed of dust [superior]
<worn on finger> a bone band (magic) (humming)
<worn on finger> a finger band made from an illithids tentacle of wisdom (magic)
<held> a beautiful griffon feather [superior] (magic)
<worn on legs> some mithril-plated gnomish leg enhancers (humming)
<worn on feet> a pair of clawed demon-hide moccasins
< 807h/807H 256v/256V Pos: standing >
A bugbear mercenary leaves north.
< 807h/807H 256v/256V Pos: standing >
Que is ready to go!
< 807h/807H 256v/256V Pos: standing >
<map>
Zone: Bugentolen.
Room: Booger Street
</map>
<map>
Zone: Bugentolen.
Room: Booger Street
</map>
You feel uneasy with so many Good players in Bugentolen.
Booger Street
Obvious exits: -N -E -S -W
A bugbear mercenary creeps around here.(Red Aura)
A bugbear noble struts around here.(Red Aura)
A bugbear commoner twibbles around here.(Red Aura)
A bugbear girl stands here playing.(Red Aura)
A small snake slithers through the vines here.(Red Aura)
A drunk bugbear stumbles about here.(Red Aura)
A bugbear father runs errands here.(Red Aura)
Krotheg trots in from the south.
Drinn enters from the south.
Nedo enters from the south.
Tobe enters from the south.
Modach enters from the south.
Mvarro enters from the south.
Sinestro enters from the south.
Dzy sneaks in from the south.
Feldie enters from the south.
Ios enters from the south.
Imm enters from the south.
Syr trots in from the south.
Que enters from the south.
< 807h/807H 255v/256V Pos: standing >
< 807h/807H 255v/256V Pos: standing >
The street continues.
You extend your sights eastward.
City Gates of Bugentolen
Obvious exits: -E -W
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
< 807h/807H 255v/256V Pos: standing >
<map>
Zone: Bugentolen.
Room: City Gates of Bugentolen
</map>
<map>
Zone: Bugentolen.
Room: City Gates of Bugentolen
</map>
You feel uneasy with so many Good players in Bugentolen.
City Gates of Bugentolen
Obvious exits: -E -W
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
Krotheg trots in from the west.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Dzy sneaks in from the west.
Feldie enters from the west.
Ios enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.
< 807h/807H 254v/256V Pos: standing >
< 807h/807H 254v/256V Pos: standing >
Looks like an exit.
You extend your sights eastward.
M^.....
M^^^+++++.
M^^^.+......
MM^...........
MM^...^++......
M^.....+.......
^......+..M.M^^
....**..M.^..
..***+*.M.M
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 807h/807H 256v/256V Pos: standing >
M^.....
M^^^+++++.
M^^^.+......
MM^...........
MM^...^@+......
M^.....+.......
^......+..M.M^^
....**..M.^..
..***+*.MMM
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Krotheg trots in from the west.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Feldie enters from the west.
Ios enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.
< 807h/807H 255v/256V Pos: standing >
You feel uneasy with so many Good players on Evil Continent.
M^......
M^^^+++++..
M^^^.+.......
MM^............
M^...^P@.......
^.....+........
......+..M.M^^.
...**..M.^..^
.***+*.MMM^
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Krotheg trots in from the west.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Dzy sneaks in from the west.
Feldie enters from the west.
Ios enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.
< 807h/807H 254v/256V Pos: standing >
Liskin sings a song to make your heart swell with pride.
M^......
M^^^+++++..
M^^^.+.......
MM^............
M^...^+@.......
^.....+........
......+..M.M^^.
...**..M.^..^
.***+*.MM^^
< 807h/807H 254v/256V Pos: standing >
You feel uneasy with so many Good players on Evil Continent.
M^.......
M^^^+++++..+
M^^^.+........
M^.............
^...^+P@.......
.....+.........
.....+..M.M^^.^
..**..M.^..^.
***+*.MM^^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Krotheg trots in from the west.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Feldie sneaks in from the west.
Ios sneaks in from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.
< 807h/807H 254v/256V Pos: standing >
You feel uneasy with so many Good players on Evil Continent.
M^........
M^^^+++++..++
M^^^.+.........
^..............
...^++P@.......
....+.........^
....+..M.M^^.^.
.**..M.^..^.^
**+*.MM^^.^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Krotheg trots in from the west.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Dzy sneaks in from the west.
Feldie sneaks in from the west.
Cols sneaks in from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.
< 807h/807H 253v/256V Pos: standing >
You feel uneasy with so many Good players on Evil Continent.
M^.........
^^^+++++..+++
^^^.+..........
...............
..^++.P@.......
...+.........^P
...+..M.M^^.^.^
**..M.^..^.^M
*+*.MM^^.^M
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Krotheg trots in from the west.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Dzy sneaks in from the west.
Feldie sneaks in from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.
< 807h/807H 253v/256V Pos: standing >
You feel uneasy with so many Good players on Evil Continent.
^.........M
^^+++++..++++
^^.+...........
...............
.^++..P@.......
..+.........^P^
..+..M.M^^.^.^M
*..M.^..^.^MM
+*.MM^^.^MM
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Krotheg trots in from the west.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Feldie sneaks in from the west.
Cols sneaks in from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.
< 807h/807H 252v/256V Pos: standing >
You feel uneasy with so many Good players on Evil Continent.
.........M.
^+++++..+++++
^.+............
...............
^++...P@......^
.+.........^P^M
.+..M.M^^.^.^MM
..M.^..^.^MMM
*.MM^^.^MMM
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Krotheg trots in from the west.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Dzy sneaks in from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.
< 807h/807H 252v/256V Pos: standing >
You feel uneasy with so many Good players on Evil Continent.
........M..
+++++..++++++
.+.............
...............
++....P@.....^^
+.........^P^MM
+..M.M^^.^.^MM^
.M.^..^.^MMM^
.MM^^.^MMM^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Krotheg trots in from the west.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Feldie sneaks in from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.
< 807h/807H 251v/256V Pos: standing >
You feel uneasy with so many Good players on Evil Continent.
.......M...
++++..++++++.
+..............
..............^
+.....P@....^^^
.........^P^MM^
..M.M^^.^.^MM^^
M.^..^.^MMM^^
MM^^.^MMM^^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Krotheg trots in from the west.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Feldie sneaks in from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.
< 807h/807H 250v/256V Pos: standing >
You feel uneasy with so many Good players on Evil Continent.
+++..++++++
.............
..............^
+......P....^^^
.......@.^P^MM^
..M.M^^.^.^MM^^
.M.^..^.^MMM^^.
.MM^^.^MMM^^^
M^^.^MMMM^^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Krotheg trots in from the north.
Drinn enters from the north.
Nedo enters from the north.
Liskin sneaks in from the north.
Tobe enters from the north.
Modach enters from the north.
Mvarro enters from the north.
Sinestro enters from the north.
Feldie sneaks in from the north.
Ios sneaks in from the north.
Imm enters from the north.
Syr trots in from the north.
Que enters from the north.
< 807h/807H 250v/256V Pos: standing >
You feel uneasy with so many Good players on Evil Continent.
++..++++++.
.............
.............^.
...........^^^^
......P@^P^MM^.
.M.M^^.^.^MM^^.
M.^..^.^MMM^^.^
MM^^.^MMM^^^.
^^.^MMMM^^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Krotheg trots in from the west.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Dzy sneaks in from the west.
Cols sneaks in from the west.
Ios sneaks in from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.
< 807h/807H 249v/256V Pos: standing >
You feel uneasy with so many Good players on Evil Continent.
+..++++++..
.............
............^.^
..........^^^^M
......P@P^MM^..
M.M^^.^.^MM^^..
.^..^.^MMM^^.^.
M^^.^MMM^^^..
^.^MMMM^^.^
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Krotheg trots in from the west.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.
< 807h/807H 249v/256V Pos: standing >
You feel uneasy with so many Good players on Evil Continent.
..++++++..+
............M
...........^.^.
.........^^^^M.
......P@^MM^...
.M^^.^.^MM^^...
^..^.^MMM^^.^..
^^.^MMM^^^...
.^MMMM^^.^.
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A pitch-black gate stands like a pillar here. (magic)
The guildhall of - The Horde is here.
Norbeast (Shadow Beast)(large) crouches in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) - The Horde stands in mid-air here, fighting Norbeast.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Krotheg trots in from the west.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Dzy sneaks in from the west.
Feldie sneaks in from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.
Imm suddenly attacks a Drow Elf!
Imm snaps into visibility.
Imm's impressive crush wounds a Drow Elf.
Tobe starts casting an offensive spell.
Cols snaps into visibility.
A halo of white light settles over Cols as he charges into battle.
A Drow Elf is knocked to the ground by Cols's mighty bash!
< 807h/807H 248v/256V Pos: standing >
Cols snaps into visibility.
Cols's fine slash wounds a Drow Elf.
Cols's holy avenger of Ambran flares with pure light, unleashing the virtue of the gods at a Drow Elf!
Cols snaps into visibility.
A Drow Elf screams in utter terror as he is judged before Cols's God.
Cols's fine slash wounds a Drow Elf.
Cols's the holy avenger of Ambran eminates a soft glow and Cols looks refreshed!
Cols snaps into visibility.
Cols's powerful slash strikes a Drow Elf.
Cols snaps into visibility.
Liskin starts casting an offensive spell.
You feel uneasy with so many Good players on Evil Continent.
.++++++..+.
...........M.
..........^.^..
........^^^^M..
.....^P@MM^....
M^^.^.^MM^^....
..^.^MMM^^.^...
^.^MMM^^^....
^MMMM^^.^..
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Krotheg trots in from the west.
Nedo enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Dzy sneaks in from the west.
Syr trots in from the west.
Que enters from the west.
< 807h/807H 247v/256V Pos: standing >
< 807h/807H 249v/256V Pos: standing >
You feel uneasy with so many Good players on Evil Continent.
..++++++..+
............M
...........^.^.
.........^^^^M.
......^@PMM^...
.M^^.^.^MM^^...
^..^.^MMM^^.^..
^^.^MMM^^^...
.^MMMM^^.^.
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A pitch-black gate stands like a pillar here. (magic)
The guildhall of - The Horde is here.
Imm (Shadow Beast)(large) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
*Cols (Githzerai)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
Tobe (Shade)(small) stands in mid-air here. (Casting) (Gold Aura)
Liskin (Githzerai)(medium) stands in mid-air here. (Casting) (Gold Aura)
*Drinn (Githzerai)(medium) stands in mid-air here. (Casting) (Gold Aura)
Norbeast (Shadow Beast)(large) crouches in mid-air here, fighting a Drow Elf.
A Drow Elf (medium) - The Horde sits in mid-air here, fighting Norbeast.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Krotheg trots in from the east.
Nedo enters from the east.
Modach enters from the east.
Mvarro enters from the east.
Sinestro enters from the east.
Ios sneaks in from the east.
Syr trots in from the east.
Que enters from the east.
Que starts casting an offensive spell.
Dzy starts casting an offensive spell.
Dzy snaps into visibility.
Syr starts casting an offensive spell.
< 807h/807H 250v/256V Pos: standing >
Drinn snaps into visibility.
Tobe completes his spell...
Tobe utters the word 'pawwzf'
Tobe creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!
< 807h/807H 251v/256V Pos: standing >
A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Drow Elf's cloak of Elvenkind flashes brilliantly and suddenly flares in front of the spell, deflecting it to Krotheg!
Krotheg's eyes briefly cloud over as his body is painfully ripped apart from within.
Norbeast's impressive slash wounds a Drow Elf.
Norbeast's impressive slash strikes a Drow Elf.
A Drow Elf has reconnected.
Feldie starts casting an offensive spell.
< 807h/807H 252v/256V Pos: standing >
Liskin completes his spell...
Liskin utters the words 'buoblg qrunsoqpze yugh'
Liskin's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf misses Norbeast.
A Drow Elf misses Norbeast.
Krotheg grasps his totem tightly, and begins communing with the spirits.
Krotheg starts casting an offensive spell.
< 807h/807H 254v/256V Pos: standing >
Que completes his spell...
Que utters the words 'buoblg qrunsoqpze yugh'
Que's spell flows around a Drow Elf, leaving him unharmed!
Feldie completes her spell...
Feldie utters the words 'efzae xazz'
A dark, freezing cold wave sent by Feldie slowly covers a Drow Elf making him choke and freeze.
A dark blue, bitterly icy wave flows over a Drow Elf.
You begin to focus your will...
You snap into visibility.
Tobe starts casting an offensive spell.
< 807h/807H 256v/256V Pos: standing >
A Drow Elf's cloak of Elvenkind flashes brilliantly and suddenly flares in front of the spell, deflecting it to Ios!
Ios snaps into visibility.
Ios's eyes briefly cloud over as his body is painfully ripped apart from within.
Syr completes his spell...
Syr utters the word 'gjifal'
Syr unleashes light in a focused, searing ray at a Drow Elf!
< 807h/807H 256v/256V Pos: standing >
Nedo snaps into visibility.
..++++++..+
............M
...........^.^.
.........^^^^M.
.M....^@^MM^...
..^^.^.^MM^^...
^..^.^MMM^^.^..
^^.^MMM^^^...
.^MMMM^^.^.
< 807h/807H 256v/256V Pos: standing >
Krotheg completes his spell...
Krotheg utters the words 'qaffaguzz bragh'
Krotheg points at a Drow Elf.
A Drow Elf screams in utter agony as Krotheg's corrosive blast slams into his body!
A Drow Elf's silver band with blue stones was corroded by acid.
Krotheg's blast of corrosive matter begins to eat through a Drow Elf's armor!
A Drow Elf's eyes briefly cloud over as his body is painfully ripped apart from within.
Liskin starts casting an offensive spell.
Modach starts casting an offensive spell.
Modach snaps into visibility.
< 807h/807H 256v/256V Pos: standing >
Feldie starts casting an offensive spell.
Que starts casting an offensive spell.
< 807h/807H 256v/256V Pos: standing >
Liskin sings a song to make your heart swell with pride.
Casting: psychic crush
Tobe completes his spell...
Tobe utters the word 'pawwzf'
Tobe's spell flows around a Drow Elf, leaving him unharmed!
< 807h/807H 256v/256V Pos: standing >
Dzy completes his spell...
Dzy utters the words 'buoblg qfjgpuio paie'
A Drow Elf is encircled by a huge fist sent by Dzy, which begins to crush his body.
A Drow Elf's the ultrathin robes of probability was completely destroyed by the massive blow!
A Drow Elf's a steel hoop earring [superior] was completely destroyed by the massive blow!
A Drow Elf's array of flesh hooks and chains of constitution was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fatwa by 6947368.
The smell of fresh blood enters your body, infusing you with power!