The death of [50 Water Magus] Lielz - The Horde (Drow Elf)

in Rugged Hillside of the Northern Wilds

from the perspective of [50 Spiritualist] Krotheg Islamic Jihad (Centaur)

<worn as a badge>    a sigil of vile corruption (humming) [85%]
<worn on head>       a plumed griffon's feather helm and visor [poor]
<worn on eyes>       the eyes of a basilisk [49%]
<worn in ear>        a wyrmskin scale [superior]
<worn in ear>        an anti-matter earring [68%]
<worn on face>       a mask of hades [poor] (glowing) [70%]
<worn around neck>   a breeze of floating clouds and drifting motes [poor] (glowing)
<worn around neck>   the neck-charm of Savannah of Broken Trusts [superior] [71%]
<worn on body>       a blazing suit of devil platemail of endurance (glowing)
<worn on horse body> a barding saddle of rattling bones [superior]
<worn about body>    a cloak of vitality [63%]
<worn as quiver>     an ashen bronze quiver [40%]
<worn about waist>   a green belt of sages
<worn on arms>       some glowing sleeves made of devil skin (glowing)
<held as shield>     a well-polished mithril body shield of endurance (illuminating)
<worn around wrist>  a feathered bracelet of Nax'Varan nobility [85%]
<worn around wrist>  a wristband of stitched snakeskin [84%]
<worn on hands>      the gloves of warding [86%]
<worn on finger>     a glowing electrum ring [superior] [77%]
<worn on finger>     an ice ring (illuminating)
<held>               the totem of the ancient shaman spirits [poor] with a strange dark bloodstone (glowing) [79%]


< 1185h/1185H 295v/295V Pos: standing >
Dzy completes his spell...
Dzy utters the word 'qaiqzarwunsoh'
Dzy slowly fades out of existence.

< 1185h/1185H 295v/295V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Syr.

< 1185h/1185H 295v/295V Pos: standing >
Syr eats a sparkling rainbow trout.

< 1185h/1185H 295v/295V Pos: standing >
Nedo gets a sparkling large pike fish from his rugged adventurers satchel.

< 1185h/1185H 295v/295V Pos: standing >
Liskin sings a song to make your heart swell with pride.
Feldie gets a sparkling large bass from her bottomless bag of the shield dwarves.

< 1185h/1185H 295v/295V Pos: standing >
Feldie puts a sparkling large bass into a bottomless bag of the shield dwarves.

< 1185h/1185H 295v/295V Pos: standing >
Nedo eats a sparkling large pike fish.

< 1185h/1185H 295v/295V Pos: standing >

< 1185h/1185H 295v/295V Pos: standing >

< 1185h/1185H 295v/295V Pos: standing >

< 1185h/1185H 295v/295V Pos: standing >

< 1185h/1185H 295v/295V Pos: standing >
Liskin sings a song to make your heart swell with pride.

< 1185h/1185H 295v/295V Pos: standing >
Fatwa shouts out loudly.. MOVING!!!!

< 1185h/1185H 295v/295V Pos: standing >
No-one by that name here...

< 1185h/1185H 295v/295V Pos: standing >

< 1185h/1185H 295v/295V Pos: standing >

< 1185h/1185H 295v/295V Pos: standing >

< 1185h/1185H 295v/295V Pos: standing >
Liskin sings a song to make your heart swell with pride.

< 1185h/1185H 295v/295V Pos: standing >

< 1185h/1185H 295v/295V Pos: standing >
A bugbear mercenary leaves north.

< 1185h/1185H 295v/295V Pos: standing >
Que is ready to go!

< 1185h/1185H 295v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players in Bugentolen.
Booger Street
  This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the east the city gates can be seen. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. A butcher shop lies to the north.
Obvious exits: -North -East  -South -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
A bugbear mercenary creeps around here.(Red Aura)
A bugbear noble struts around here.(Red Aura)
A bugbear commoner twibbles around here.(Red Aura)
A bugbear girl stands here playing.(Red Aura)
A small snake slithers through the vines here.(Red Aura)
A drunk bugbear stumbles about here.(Red Aura)
A bugbear father runs errands here.(Red Aura)
Drinn enters from the south.
Nedo enters from the south.
Tobe enters from the south.
Modach enters from the south.
Mvarro enters from the south.
Sinestro enters from the south.
Feldie enters from the south.
Ios enters from the south.
Imm enters from the south.
Syr trots in from the south.
Que enters from the south.

< 1185h/1185H 294v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players in Bugentolen.
City Gates of Bugentolen
 A forest path leads up to these tall wooden gates that have been supported
with different sheets of broken armor. There are city walls that extend
around the city, which doesn't seem to be that large. A little ways off to
the east, a bridge can be seen. There are several slits in the city walls
for archers to mount ballistas and protect their village. The path leading
up to this village is rocky, but muddy and the gates also so a large amount
of filth.
Obvious exits: -East  -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Feldie enters from the west.
Ios enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.

< 1185h/1185H 293v/295V Pos: standing >
You follow Fatwa.

 
       M^.....    
     M^^^+++++.   
    M^^^.+......  
  MM^...........  
 MM^...^@+......  
 M^.....+.......  
 ^......+..M.M^^  
  ....**..M.^..   
   ..***+*.MMM    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Feldie enters from the west.
Ios enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.

< 1185h/1185H 293v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players on Evil Continent.
 
      M^......    
    M^^^+++++..   
   M^^^.+.......  
 MM^............  
 M^...^P@.......  
 ^.....+........  
 ......+..M.M^^.  
  ...**..M.^..^   
   .***+*.MMM^    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Feldie enters from the west.
Ios enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.

< 1185h/1185H 293v/295V Pos: standing >
Liskin sings a song to make your heart swell with pride.

< 1185h/1185H 293v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players on Evil Continent.
 
     M^.......    
   M^^^+++++..+   
  M^^^.+........  
 M^.............  
 ^...^+P@.......  
 .....+.........  
 .....+..M.M^^.^  
  ..**..M.^..^.   
   ***+*.MM^^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.

< 1185h/1185H 293v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players on Evil Continent.
 
    M^........    
  M^^^+++++..++   
 M^^^.+.........  
 ^..............  
 ...^++P@.......  
 ....+.........^  
 ....+..M.M^^.^.  
  .**..M.^..^.^   
   **+*.MM^^.^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.

< 1185h/1185H 291v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players on Evil Continent.
 
   M^.........    
  ^^^+++++..+++   
 ^^^.+..........  
 ...............  
 ..^++.P@.......  
 ...+.........^P  
 ...+..M.M^^.^.^  
  **..M.^..^.^M   
   *+*.MM^^.^M    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.

< 1185h/1185H 290v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players on Evil Continent.
 
   ^.........M    
  ^^+++++..++++   
 ^^.+...........  
 ...............  
 .^++..P@.......  
 ..+.........^P^  
 ..+..M.M^^.^.^M  
  *..M.^..^.^MM   
   +*.MM^^.^MM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.

< 1185h/1185H 288v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players on Evil Continent.
 
   .........M.    
  ^+++++..+++++   
 ^.+............  
 ...............  
 ^++...P@......^  
 .+.........^P^M  
 .+..M.M^^.^.^MM  
  ..M.^..^.^MMM   
   *.MM^^.^MMM    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.

< 1185h/1185H 286v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players on Evil Continent.
 
   ........M..    
  +++++..++++++   
 .+.............  
 ...............  
 ++....P@.....^^  
 +.........^P^MM  
 +..M.M^^.^.^MM^  
  .M.^..^.^MMM^   
   .MM^^.^MMM^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.

< 1185h/1185H 285v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players on Evil Continent.
 
   .......M...    
  ++++..++++++.   
 +..............  
 ..............^  
 +.....P@....^^^  
 .........^P^MM^  
 ..M.M^^.^.^MM^^  
  M.^..^.^MMM^^   
   MM^^.^MMM^^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.

< 1185h/1185H 283v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players on Evil Continent.
 
   +++..++++++    
  .............   
 ..............^  
 +......P....^^^  
 .......@.^P^MM^  
 ..M.M^^.^.^MM^^  
 .M.^..^.^MMM^^.  
  .MM^^.^MMM^^^   
   M^^.^MMMM^^    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
There is a slight disturbance in the spirit realm here.
Drinn enters from the north.
Nedo enters from the north.
Tobe enters from the north.
Modach enters from the north.
Mvarro enters from the north.
Sinestro enters from the north.
Imm enters from the north.
Syr trots in from the north.
Que enters from the north.

< 1185h/1185H 282v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players on Evil Continent.
 
   ++..++++++.    
  .............   
 .............^.  
 ...........^^^^  
 ......P@^P^MM^.  
 .M.M^^.^.^MM^^.  
 M.^..^.^MMM^^.^  
  MM^^.^MMM^^^.   
   ^^.^MMMM^^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.

< 1185h/1185H 280v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players on Evil Continent.
 
   +..++++++..    
  .............   
 ............^.^  
 ..........^^^^M  
 ......P@P^MM^..  
 M.M^^.^.^MM^^..  
 .^..^.^MMM^^.^.  
  M^^.^MMM^^^..   
   ^.^MMMM^^.^    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.

< 1185h/1185H 279v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players on Evil Continent.
 
   ..++++++..+    
  ............M   
 ...........^.^.  
 .........^^^^M.  
 ......P@^MM^...  
 .M^^.^.^MM^^...  
 ^..^.^MMM^^.^..  
  ^^.^MMM^^^...   
   .^MMMM^^.^.    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
A pitch-black gate stands like a pillar here.
The guildhall of - The Horde is here.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Norbeast  Islamic Jihad (Shadow Beast)(large) crouches in mid-air here, fighting a Drow Elf.
A Drow Elf (medium)  - The Horde stands in mid-air here, fighting Norbeast.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Drinn enters from the west.
Nedo enters from the west.
Tobe enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Imm enters from the west.
Syr trots in from the west.
Que enters from the west.
Imm suddenly attacks a Drow Elf!
Imm snaps into visibility.
Imm's impressive crush wounds a Drow Elf.
Tobe starts casting an offensive spell.
Cols snaps into visibility.
A halo of white light settles over Cols as he charges into battle.
A Drow Elf is knocked to the ground by Cols's mighty bash!

< 1185h/1185H 277v/295V Pos: standing >
Cols snaps into visibility.
Cols's fine slash wounds a Drow Elf.
Cols's holy avenger of Ambran flares with pure light, unleashing the virtue of the gods at a Drow Elf!
Cols snaps into visibility.
A Drow Elf screams in utter terror as he is judged before Cols's God.
Cols's fine slash wounds a Drow Elf.
Cols's the holy avenger of Ambran eminates a soft glow and Cols looks refreshed!
Cols snaps into visibility.
Cols's powerful slash strikes a Drow Elf.
Cols snaps into visibility.
Liskin starts casting an offensive spell.
You follow Fatwa.

You feel uneasy with so many Good players on Evil Continent.
 
   .++++++..+.    
  ...........M.   
 ..........^.^..  
 ........^^^^M..  
 .....^P@MM^....  
 M^^.^.^MM^^....  
 ..^.^MMM^^.^...  
  ^.^MMM^^^....   
   ^MMMM^^.^..    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Nedo enters from the west.
Modach enters from the west.
Mvarro enters from the west.
Sinestro enters from the west.
Syr trots in from the west.
Que enters from the west.

< 1185h/1185H 276v/295V Pos: standing >
You follow Fatwa.

You feel uneasy with so many Good players on Evil Continent.
 
   ..++++++..+    
  ............M   
 ...........^.^.  
 .........^^^^M.  
 ......^@PMM^...  
 .M^^.^.^MM^^...  
 ^..^.^MMM^^.^..  
  ^^.^MMM^^^...   
   .^MMMM^^.^.    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
A pitch-black gate stands like a pillar here.
The guildhall of - The Horde is here.
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.
Imm  Islamic Jihad (Shadow Beast)(large) stands in mid-air here, fighting a Drow Elf.
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here, fighting a Drow Elf.
Tobe  Islamic Jihad (Shade)(small) stands in mid-air here. (Casting) 
Liskin  Islamic Jihad (Githzerai)(medium) stands in mid-air here. (Casting) 
*Drinn  Islamic Jihad (Githzerai)(medium) stands in mid-air here. (Casting) 
Norbeast  Islamic Jihad (Shadow Beast)(large) crouches in mid-air here, fighting a Drow Elf.
A Drow Elf (medium)  - The Horde sits in mid-air here, fighting Norbeast.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Nedo enters from the east.
Modach enters from the east.
Mvarro enters from the east.
Sinestro enters from the east.
Syr trots in from the east.
Que enters from the east.
Que starts casting an offensive spell.
Dzy starts casting an offensive spell.
Dzy snaps into visibility.
Syr starts casting an offensive spell.

< 1185h/1185H 275v/295V Pos: standing >
Drinn snaps into visibility.
Tobe completes his spell...
Tobe utters the word 'pawwzf'
Tobe creates a hammer out of thin air that smashes into a Drow Elf, bits of flesh and bone fly everywhere!

< 1185h/1185H 275v/295V Pos: standing >
A Drow Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Drow Elf's cloak of Elvenkind flashes brilliantly and suddenly flares in front of the spell, deflecting it to YOU!
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
Norbeast's impressive slash wounds a Drow Elf.
Norbeast's impressive slash strikes a Drow Elf.
A Drow Elf has reconnected.
Feldie starts casting an offensive spell.

< 1096h/1185H 276v/295V Pos: standing >
Liskin completes his spell...
Liskin utters the words 'buoblg qrunsoqpze yugh'
Liskin's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf misses Norbeast.
A Drow Elf misses Norbeast.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 1096h/1185H 276v/295V Pos: standing >
Que completes his spell...
Que utters the words 'buoblg qrunsoqpze yugh'
Que's spell flows around a Drow Elf, leaving him unharmed!
Feldie completes her spell...
Feldie utters the words 'efzae xazz'
A dark, freezing cold wave sent by Feldie slowly covers a Drow Elf making him choke and freeze.
A dark blue, bitterly icy wave flows over a Drow Elf.
Fatwa snaps into visibility.
Tobe starts casting an offensive spell.

< 1096h/1185H 277v/295V Pos: standing >
A Drow Elf's cloak of Elvenkind flashes brilliantly and suddenly flares in front of the spell, deflecting it to Ios!
Ios snaps into visibility.
Ios's eyes briefly cloud over as his body is painfully ripped apart from within.
Syr completes his spell...
Syr utters the word 'gjifal'
Syr unleashes light in a focused, searing ray at a Drow Elf!

< 1096h/1185H 278v/295V Pos: standing >
Nedo snaps into visibility.

< 1096h/1185H 278v/295V Pos: standing >
You complete your spell...
You point at a Drow Elf.
[Damage: 97 ] A Drow Elf screams in utter agony as your corrosive blast slams into his body!
A Drow Elf's silver band with blue stones was corroded by acid.
The blast of corrosive matter begins to eat through a Drow Elf's armor!
A Drow Elf's eyes briefly cloud over as his body is painfully ripped apart from within.
Liskin starts casting an offensive spell.
Modach starts casting an offensive spell.
Modach snaps into visibility.

< 1096h/1185H 279v/295V Pos: standing >
Feldie starts casting an offensive spell.
Que starts casting an offensive spell.

< 1096h/1185H 279v/295V Pos: standing >
Liskin sings a song to make your heart swell with pride.
Tobe completes his spell...
Tobe utters the word 'pawwzf'
Tobe's spell flows around a Drow Elf, leaving him unharmed!

< 1096h/1185H 279v/295V Pos: standing >
Dzy completes his spell...
Dzy utters the words 'buoblg qfjgpuio paie'
A Drow Elf is encircled by a huge fist sent by Dzy, which begins to crush his body.
A Drow Elf's the ultrathin robes of probability was completely destroyed by the massive blow!
A Drow Elf's a steel hoop earring [superior] was completely destroyed by the massive blow!
A Drow Elf's array of flesh hooks and chains of constitution was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Krotheg by 3473684.
The smell of fresh blood enters your body, infusing you with power!