The death of [51 Psycheporter] Psybr - The Horde (Githyanki)

in Rocky Foothills of the Black Mountains

from the perspective of [52 Holyman] Aikc Islamic Jihad (Grey Elf)

<worn on head>       a mithril-plated gnomish brain force enhancer (humming) [69%]
<worn on eyes>       the bloody battle goggles [superior]
<worn in ear>        an anti-matter earring
<worn in ear>        a brightly flaming earring [84%]
<worn on face>       a lithixl beak [poor]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [78%]
<worn around neck>   the holy symbol of sanctity [poor] (magic) (glowing) (humming) [80%]
<worn on body>       a suit of drow chainmail [superior] (magic)
<worn about body>    a cloak of Elvenkind (glowing) (humming)[238h 50m 4s]
<worn as quiver>     a silken backsheath of flight of endurance (magic)
<worn about waist>   a belt of skulls [poor] (magic)
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing)
<worn on arms>       the sleeves of impskin [77%]
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[238h 50m 4s]
<worn around wrist>  some ivory bracers (glowing)
<worn around wrist>  a bracelet of influence [superior] (magic) [54%]
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     an ice ring (magic) (illuminating)
<worn on finger>     a ring called 'Soulcatcher'
<primary weapon>     the sphere of wind (magic) (glowing)[238h 50m 4s]
<worn on legs>       some angel feather leggings [superior] (magic)



<map>
Zone: The Docks of Quietus Quay.
Room: The Golden Lyre
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: The Golden Lyre
</map>
The Golden Lyre
Obvious exits: -E
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A tall drow bard plays distractedly.(Red Aura)
A svelte drow gathers her winnings while waiting for the next toss.
A small goblin is rolling dice here.(Red Aura)
A thin orc fingers his dagger while watching the dice roll.(Red Aura)
A thin orc fingers his dagger while watching the dice roll.(Red Aura)
A drow noblewoman staggers about spilling her ale.(Red Aura)
An ancient, skeletal orc serves drinks here.(Red Aura)
(Q)A drunk rakshasa leans heavily against the bar.(Red Aura)
Imm sneaks in from the east.
Kileek enters from the east.

< 847h/847H 124v/130V Pos: standing >

< 847h/847H 124v/130V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Raz.
Fatwa sneaks east.
Eikel leaves east.
Raz sneaks east.
Cols leaves east.
You follow Fatwa.


<map>
Zone: The Docks of Quietus Quay.
Room: Before a Quiet Tavern
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Before a Quiet Tavern
</map>
Before a Quiet Tavern
Obvious exits: -N -S -W
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A human sailor walks cautiously through the streets.(Red Aura)
Kileek enters from the west.

< 847h/847H 127v/130V Pos: standing >
Fatwa sneaks north.
Eikel leaves north.
Raz sneaks north.
Cols leaves north.
You follow Fatwa.


<map>
Zone: The Docks of Quietus Quay.
Room: A Nameless Path
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: A Nameless Path
</map>
A Nameless Path
Obvious exits: -N -S -W#
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A tall orcish pirate wanders the town.(Red Aura)
Kileek enters from the south.

< 847h/847H 125v/130V Pos: standing >
Fatwa sneaks west.
You follow Fatwa.

The door seems to be closed.

< 847h/847H 126v/130V Pos: standing >
Fatwa sneaks south.
Eikel leaves south.
Norbeast sneaks south.
Cols leaves south.
You follow Fatwa.


<map>
Zone: The Docks of Quietus Quay.
Room: Before a Quiet Tavern
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Before a Quiet Tavern
</map>
Before a Quiet Tavern
Obvious exits: -N -S -W
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A human sailor walks cautiously through the streets.(Red Aura)
Imm sneaks in from the north.
Kileek enters from the north.

< 847h/847H 127v/130V Pos: standing >

< 847h/847H 128v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
Eikel leaves west.
Norbeast sneaks west.
Raz sneaks west.
Cols leaves west.
You follow Fatwa.


<map>
Zone: The Docks of Quietus Quay.
Room: The Golden Lyre
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: The Golden Lyre
</map>
The Golden Lyre
Obvious exits: -E
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A tall drow bard plays distractedly.(Red Aura)
A svelte drow gathers her winnings while waiting for the next toss.
A small goblin is rolling dice here.(Red Aura)
A thin orc fingers his dagger while watching the dice roll.(Red Aura)
A thin orc fingers his dagger while watching the dice roll.(Red Aura)
A drow noblewoman staggers about spilling her ale.(Red Aura)
An ancient, skeletal orc serves drinks here.(Red Aura)
(Q)A drunk rakshasa leans heavily against the bar.(Red Aura)
Kileek enters from the east.

< 847h/847H 128v/130V Pos: standing >
Autosaving...

< 847h/847H 128v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >

		Score information for Aikc

Level: 52   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 847(847)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 25%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +4.53   Deaths:   23
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Aware Haste Levitation Sneaking
Songs:          Song of Revelation
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1193 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
war cry (2 minutes)
virtue (22 minutes)
detect magic (48 minutes)
sanctuary (5 minutes)
vitality (3 minutes)
ravenflight (11 minutes)


< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
You start chanting...

< 847h/847H 130v/130V Pos: standing >
Casting: vitality 

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
You complete your spell...
You feel a slight magical surge that reinforces and refreshes your vitality.

< 847h/847H 130v/130V Pos: standing >
But you aren't fighting anything!

< 847h/847H 130v/130V Pos: standing >
You sit down and relax.

< 847h/847H 130v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - group recall
               1 - lesser sanctuary
(10th circle)  3 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               1 - plane shift
               1 - holy word
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  4 - vitality
               3 - destroy undead
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - dispel evil
               5 - earthquake
               2 - remove poison
               1 - sense life
               1 - dispel good
( 2nd circle)  4 - blindness
               1 - protection from fire
               1 - protection from cold
               4 - word of command
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               4 - turn undead

And you are currently praying for the following spells:
    0 seconds:  ( 5th) vitality

You can pray 1 1st, 1 2nd and 1 9th circle spell(s).
You continue your praying.

< 847h/847H 130v/130V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.

< 847h/847H 130v/130V Pos: sitting >
You clamber to your feet.

< 847h/847H 130v/130V Pos: standing >
The Golden Lyre
Obvious exits: -E
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Imm  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A tall drow bard plays distractedly.(Red Aura)
A svelte drow gathers her winnings while waiting for the next toss.
A small goblin is rolling dice here.(Red Aura)
A thin orc fingers his dagger while watching the dice roll.(Red Aura)
A thin orc fingers his dagger while watching the dice roll.(Red Aura)
A drow noblewoman staggers about spilling her ale.(Red Aura)
An ancient, skeletal orc serves drinks here.(Red Aura)
(Q)A drunk rakshasa leans heavily against the bar.(Red Aura)

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
The Golden Lyre
Obvious exits: -E
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Imm  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A tall drow bard plays distractedly.(Red Aura)
A svelte drow gathers her winnings while waiting for the next toss.
A small goblin is rolling dice here.(Red Aura)
A thin orc fingers his dagger while watching the dice roll.(Red Aura)
A thin orc fingers his dagger while watching the dice roll.(Red Aura)
A drow noblewoman staggers about spilling her ale.(Red Aura)
An ancient, skeletal orc serves drinks here.(Red Aura)
(Q)A drunk rakshasa leans heavily against the bar.(Red Aura)

< 847h/847H 130v/130V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings carried by Eikel.

< 847h/847H 130v/130V Pos: standing >

		Score information for Aikc

Level: 52   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 847(847)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 25%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +4.53   Deaths:   23
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Aware Haste Levitation Sneaking
Songs:          Song of Revelation
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1193 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
war cry (2 minutes)
virtue (22 minutes)
detect magic (48 minutes)
sanctuary (5 minutes)
vitality (13 minutes)
ravenflight (11 minutes)


< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (neutral)       
  *The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (slightly good) 
   Nizari                                        (very evil)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
  *The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (pure evil)     
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (very good)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (good)          
   The Tempest Court                             (good)          
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly good) 
  *The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (extremely good)
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
  *The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (slightly good) 
  *The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings carried by Eikel.

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
Kileek winces in pain, as the flames surrounding his sword are too much for him to handle!
Kileek snaps into visibility.

< 847h/847H 130v/130V Pos: standing >
Ripping through reality, a black rift opens up here.


< 847h/847H 130v/130V Pos: standing >
The Golden Lyre
Obvious exits: -E
A black rift of swirling mass is here, tearing itself apart. (magic)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Imm  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Cols  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.
Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A tall drow bard plays distractedly.(Red Aura)
A svelte drow gathers her winnings while waiting for the next toss.
A small goblin is rolling dice here.(Red Aura)
A thin orc fingers his dagger while watching the dice roll.(Red Aura)
A thin orc fingers his dagger while watching the dice roll.(Red Aura)
A drow noblewoman staggers about spilling her ale.(Red Aura)
An ancient, skeletal orc serves drinks here.(Red Aura)
(Q)A drunk rakshasa leans heavily against the bar.(Red Aura)

< 847h/847H 130v/130V Pos: standing >
Cols steps into the wormhole and disappears among the darkness.

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >
Kileek's body appears to recover from the affects of the potion.

< 847h/847H 130v/130V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Raz.

< 847h/847H 130v/130V Pos: standing >

		Score information for Aikc

Level: 52   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 847(847)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 25%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +4.53   Deaths:   23
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Aware Haste Levitation Sneaking
Songs:          Song of Revelation
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1193 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
war cry (1 minute)
virtue (21 minutes)
detect magic (47 minutes)
sanctuary (4 minutes)
vitality (12 minutes)
ravenflight (10 minutes)


< 847h/847H 130v/130V Pos: standing >
Raz steps into the wormhole and disappears among the darkness.

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >
Beams of light emit from Fatwa, and Fatwa explodes into energy!
The blood-red glow surrounding you fades away.

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >
Imm loses control, veins bulging with anger.


< 847h/847H 130v/130V Pos: standing >
Imm is suddenly surrounded by a green mist!

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
The Golden Lyre
Obvious exits: -E
A black rift of swirling mass is here, tearing itself apart. (magic)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Imm  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
Norbeast  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
A tall drow bard plays distractedly.(Red Aura)
A svelte drow gathers her winnings while waiting for the next toss.
A small goblin is rolling dice here.(Red Aura)
A thin orc fingers his dagger while watching the dice roll.(Red Aura)
A thin orc fingers his dagger while watching the dice roll.(Red Aura)
A drow noblewoman staggers about spilling her ale.(Red Aura)
An ancient, skeletal orc serves drinks here.(Red Aura)
(Q)A drunk rakshasa leans heavily against the bar.(Red Aura)

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
Imm steps into the wormhole and disappears among the darkness.

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >
Eikel steps into the wormhole and disappears among the darkness.

< 847h/847H 130v/130V Pos: standing >
Imm stumbles out of the wormhole.
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >

< 847h/847H 130v/130V Pos: standing >
The rift isn't quite stable enough again yet...

< 847h/847H 130v/130V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
   *MMM^^.....    
  *MMM  ^..^..M   
 **MMM   M....^M  
 **MM ^^ P....MM  
 **MM^^^@P....M   
 *MMM   M..^..M   
 MMM   ^M^.M.^    
  MM^  ^M...^^    
   M^ ^MM....     
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A black rift of swirling mass is here, tearing itself apart. (magic)
Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here, fighting a shade.(Gold Aura)
A shade stands in mid-air here, fighting a Troll.(Red Aura)
A Githyanki (medium)  - The Horde is lying in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
A Troll (large)  - The Horde stands in mid-air here, fighting a shade.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here, fighting a shade. (Casting) (Gold Aura)
Raz Nebie Helper Ayatolla Islamic Jihad (Firbolg)(huge) stands in mid-air here, fighting a Githyanki.(Gold Aura)
An impenetrable globe of darkness floats near Raz's head.

< 847h/847H 130v/130V Pos: standing >
A Troll's slash wounds a shade.
A Troll's impressive slash wounds a shade.
A shade dodges a Troll's attack.
A Troll's impressive pierce wounds a shade.
A shade dodges a Troll's attack.
Hobe enters from the east.

< 847h/847H 130v/130V Pos: standing >
   *MMM^^.....    
  *MMM  ^..^..M   
 **MMM   M....^M  
 **MM ^^ P....MM  
 **MM^^^@.....M   
 *MMM   M..^..M   
 MMM   ^M^.M.^    
  MM^  ^M...^^    
   M^ ^MM....     
Hobe snaps into visibility.
Hobe places a slimy troglodyte claw [superior] with a strange black stone in the back of a Githyanki, resulting in some strange noises and some blood.
Hobe places a slimy troglodyte claw with a strange red stone in the back of a Githyanki, resulting in some strange noises and some blood.

< 847h/847H 130v/130V Pos: standing >
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
Fatwa snaps into visibility.
A Githyanki screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.
A Githyanki's sleeves of gold dragonskin shattered in bits as the tortured body spasms and quivers!
A Githyanki's some boots of the black winged dragon shattered in bits as the tortured body spasms and quivers!
A Githyanki's face of an illithid lord [poor] shattered in bits as the tortured body spasms and quivers!
A Githyanki is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 13333333.
The smell of fresh blood enters your body, infusing you with power!