<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a blood hawk headdress [superior]
<worn on eyes> a diamond eyepiece [superior] (magic)
<worn in ear> an ancient dragon tooth earring [poor] with a strange dark bloodstone (magic) [86%]
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> an etched mithral faceguard [poor] (magic) (glowing)
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about waist> a belt of drider hair
<worn on arms> some humming mithril arm plates from Miaeril Village
<worn on finger> a band of flowing water [superior]
<worn on finger> a yellow ring of chrysoberyl [poor] (magic)
<held> a fist sized chunk of the sun [poor] (magic) (glowing)
<worn on feet> a pair of soft wormskin boots
< 692h/692H 232v/233V Pos: standing >
< T: Psybr TP: sta TC:excellent E: A Centaur sta EP: small wounds >
< 692h/692H 232v/233V Pos: standing >
< T: Psybr TP: sta TC:excellent E: A Centaur sta EP: small wounds >
You begin to focus your will...
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!
< 692h/692H 232v/233V Pos: standing >
< T: Psybr TP: sta TC:excellent E: A Centaur sta EP: small wounds >
< 692h/692H 232v/233V Pos: standing >
< T: Psybr TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Casting: psychic crush
< 692h/692H 232v/233V Pos: standing >
< T: Psybr TP: sta TC:excellent E: A Centaur sta EP: small wounds >
Your mental manipulations become a reality...
[Damage: 107 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 692h/692H 232v/233V Pos: standing >
< T: Psybr TP: sta TC:excellent E: A Centaur sta EP: few wounds >
< 692h/692H 232v/233V Pos: standing >
< T: Psybr TP: sta TC:excellent E: A Centaur sta EP: few wounds >
< 692h/692H 232v/233V Pos: standing >
< T: Psybr TP: sta TC:excellent E: A Centaur sta EP: few wounds >
You begin to focus your will...
< 692h/692H 232v/233V Pos: standing >
< T: Psybr TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Casting: psychic crush
< 692h/692H 232v/233V Pos: standing >
< T: Psybr TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 111 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 692h/692H 232v/233V Pos: standing >
< T: Psybr TP: sta TC:excellent E: A Centaur sta EP: few wounds >
A black rift in space opens next to you, and Oraks steps out of it grinning.
A Centaur misses you.
You miss a Centaur.
A Centaur dodges your futile attack.
< 692h/692H 232v/233V Pos: standing >
< T: Psybr TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Score information for Psybr
Level: 51 Race: Githyanki Class: Psionicist / Psycheporter Sex: Male
Hit points: 692(692) Mana: 762(1019) Moves: 232(233)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing, fighting A Centaur.
Coldshielded
Frags: +5.68 Deaths: 96
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Good Lightning Gas Acid Animals Low Circle spells
Protected by: Slow Poison
Enchantments: Inertial-Barrier Hawkvision Ultravision Farsee Fly Haste Levitation Waterbreathing Sneaking
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 2149
Active Spells:
--------------
vitality (10 minutes)
molecular control (7 minutes)
minor globe of invulnerability (less than a minute remaining)
aura sight (5 minutes)
enhance agility (14 minutes)
enhance dexterity (13 minutes)
enhance strength (13 minutes)
enhance constitution (13 minutes)
displacement (5 minutes)
inertial barrier (less than a minute remaining)
fly (13 minutes)
detect invisibility (53 minutes)
< 692h/692H 232v/233V Pos: standing >
< T: Psybr TP: sta TC:excellent E: A Centaur sta EP: few wounds >
You begin to focus your will...
< 692h/692H 232v/233V Pos: standing >
< T: Psybr TP: sta TC:excellent E: A Centaur sta EP: few wounds >
A Centaur attempts to flee.
A Centaur trots south.
< 692h/692H 232v/233V Pos: standing >
< 692h/692H 232v/233V Pos: standing >
< 692h/692H 232v/233V Pos: standing >
You abort your mental image before it has become reality!
< 692h/692H 232v/233V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Obvious exits: -N -E -S -W
A Centaur (large) Islamic Jihad stands in mid-air here.
Oraks skitters in from the north.
A Centaur trots west.
< 692h/692H 231v/233V Pos: standing >
You failed.
< 692h/692H 231v/233V Pos: standing >
< 692h/692H 232v/233V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Hued Cobblestone Road
</map>
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -W#
Oraks skitters in from the east.
< 692h/692H 231v/233V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: The Desert City of Venan'Trut.
Room: The Common Room of the Blinking Cowl Inn
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: The Common Room of the Blinking Cowl Inn
</map>
The Common Room of the Blinking Cowl Inn
Obvious exits: -N# -E#
A patron of the bar drinks his brew.(Red Aura)
A patron of the bar drinks his brew.(Red Aura)
(Q)A mysterious white robed figure is here.(Gold Aura)
Ungulato, the innkeeper, sits on a stool behind the front desk.(Red Aura)
< 692h/692H 231v/233V Pos: standing >
< 692h/692H 232v/233V Pos: standing >
You quickly scan the area.
Grumor who is close by to your north.
Oraks who is close by to your east.
A camel who is rather far off to your east.
A keeper of the peace who is rather far off to your east.
A fat merchant lord who is in the distance to your east.
< 692h/692H 233v/233V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Hued Cobblestone Road
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Hued Cobblestone Road
</map>
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -W#
Oraks - The Horde (Drider)(large) stands in mid-air here.(Red Aura)
< 692h/692H 232v/233V Pos: standing >
You quickly scan the area.
A Centaur who is not far off to your north.
A desert dweller who is a brief walk away to your north.
A desert dweller who is a brief walk away to your north.
A camel who is a brief walk away to your east.
A keeper of the peace who is a brief walk away to your east.
A fat merchant lord who is rather far off to your east.
A drinking patron who is close by to your west.
A drinking patron who is close by to your west.
A mysterious white robed figure who is close by to your west.
Ungulato who is close by to your west.
< 692h/692H 232v/233V Pos: standing >
You quickly scan the area.
A Centaur who is not far off to your north.
A desert dweller who is a brief walk away to your north.
A desert dweller who is a brief walk away to your north.
A camel who is a brief walk away to your east.
A keeper of the peace who is a brief walk away to your east.
A fat merchant lord who is rather far off to your east.
A drinking patron who is close by to your west.
A drinking patron who is close by to your west.
A mysterious white robed figure who is close by to your west.
Ungulato who is close by to your west.
< 692h/692H 232v/233V Pos: standing >
< 692h/692H 232v/233V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Hued Cobblestone Road
</map>
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -S
Oraks skitters in from the south.
< 692h/692H 231v/233V Pos: standing >
< 692h/692H 231v/233V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Lightly Pebbled Gravel Road
</map>
A Lightly Pebbled Gravel Road
Obvious exits: -N# -E -S -W
Oraks skitters in from the south.
< 692h/692H 231v/233V Pos: standing >
You failed.
< 692h/692H 231v/233V Pos: standing >
You quickly scan the area.
A desert dweller who is close by to your north.
A desert dweller who is close by to your north.
Eriic who is close by to your east.
A Centaur who is not far off to your east.
Ruffus who is not far off to your east.
A filthy peasant who is a brief walk away to your east.
A small child who is a brief walk away to your east.
An elderly peasant who is a brief walk away to your east.
Parnn who is rather far off to your east.
A small child who is not far off to your west.
A ragged peddler who is not far off to your west.
An ordinary peasant who is a brief walk away to your west.
A desert vagabond who is a brief walk away to your west.
A desert vagabond who is a brief walk away to your west.
< 692h/692H 233v/233V Pos: standing >
< 692h/692H 233v/233V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Wanderer
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Wanderer
</map>
Tent of the Wanderer
Obvious exits: -E -S -W
(Q)Eriic the wanderer plays a tune.
Oraks skitters in from the west.
< 692h/692H 232v/233V Pos: standing >
You failed.
< 692h/692H 232v/233V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Shaman
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Shaman
</map>
Tent of the Shaman
Obvious exits: -E -S -W
Ruffus chants an incantation.
There are residual brain waves in the area.
Oraks skitters in from the west.
< 692h/692H 231v/233V Pos: standing >
You failed.
< 692h/692H 231v/233V Pos: standing >
You quickly scan the area.
A filthy peasant who is close by to your east.
A small child who is close by to your east.
An elderly peasant who is close by to your east.
Parnn who is not far off to your east.
A filthy peasant who is close by to your south.
A shady dealer who is close by to your south.
A ragged gypsy who is close by to your south.
A ragged gypsy who is close by to your south.
A gypsy king who is close by to your south.
A mercenary who is rather far off to your south.
An ogre slave who is rather far off to your south.
An ogre slave who is rather far off to your south.
An ogre slave who is rather far off to your south.
An auctioneer who is in the distance to your south.
Eriic who is close by to your west.
A small child who is rather far off to your west.
A ragged peddler who is rather far off to your west.
An ordinary peasant who is in the distance to your west.
A desert vagabond who is in the distance to your west.
A desert vagabond who is in the distance to your west.
< 692h/692H 231v/233V Pos: standing >
Your minor globe shimmers and fades into thin air.
Your inertial barrier fades away.
Oraks's body appears to recover from the affects of the potion.
Oraks's pupils dialate and return to normal.
< 692h/692H 232v/233V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Encampment
</map>
A Winding Dune Encampment
Obvious exits: -E -S -W
A filthy peasant begs for spare change.(Red Aura)
A small child plays in the sand.
An elderly peasant enjoys the music.
There are residual brain waves in the area.
Oraks skitters in from the west.
< 692h/692H 232v/233V Pos: standing >
You quickly scan the area.
Parnn who is close by to your east.
A brown dog who is close by to your south.
A disheveled barbarian who is close by to your south.
A camel who is not far off to your south.
A keeper of the peace who is not far off to your south.
A big bully who is a brief walk away to your south.
A human slave who is rather far off to your south.
A human slave who is rather far off to your south.
A human slave who is rather far off to your south.
A rich merchant who is in the distance to your south.
An orc slave who is in the distance to your south.
An orc slave who is in the distance to your south.
An orc slave who is in the distance to your south.
Ruffus who is close by to your west.
Eriic who is not far off to your west.
A small child who is in the distance to your west.
A ragged peddler who is in the distance to your west.
< 692h/692H 232v/233V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Butcher
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Tent of the Butcher
</map>
Tent of the Butcher
Obvious exits: -N -S -W
Parnn, the butcher, sharpens a blade.
Oraks skitters in from the west.
< 692h/692H 231v/233V Pos: standing >
You quickly scan the area.
A desert traveler who is close by to your north.
A militia guard who is close by to your south.
A cRaZy MaN who is close by to your south.
A fat merchant lord who is not far off to your south.
A tall mountain dwarf who is rather far off to your south.
A three-eyed rabbit who is rather far off to your south.
A one-armed githyanki who is rather far off to your south.
A filthy peasant who is close by to your west.
A small child who is close by to your west.
An elderly peasant who is close by to your west.
Eriic who is a brief walk away to your west.
< 692h/692H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 692h/692H 232v/233V Pos: standing >
You quickly scan the area.
A desert traveler who is close by to your north.
A militia guard who is close by to your south.
A cRaZy MaN who is close by to your south.
A fat merchant lord who is not far off to your south.
A tall mountain dwarf who is rather far off to your south.
A three-eyed rabbit who is rather far off to your south.
A one-armed githyanki who is rather far off to your south.
A filthy peasant who is close by to your west.
A small child who is close by to your west.
An elderly peasant who is close by to your west.
Ruffus who is not far off to your west.
< 692h/692H 233v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 692h/692H 233v/233V Pos: standing >
You quickly scan the area.
A desert traveler who is close by to your north.
A militia guard who is close by to your south.
A cRaZy MaN who is close by to your south.
A fat merchant lord who is not far off to your south.
A tall mountain dwarf who is rather far off to your south.
A three-eyed rabbit who is rather far off to your south.
A one-armed githyanki who is rather far off to your south.
A filthy peasant who is close by to your west.
A small child who is close by to your west.
An elderly peasant who is close by to your west.
Eriic who is a brief walk away to your west.
< 692h/692H 233v/233V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Narrow Crevice
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Narrow Crevice
</map>
Before a Narrow Crevice
Obvious exits: -E -S
(Q)A desert traveler wishes he had a compass.
You sense a lifeform nearby.
Oraks skitters in from the south.
< 692h/692H 232v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 692h/692H 232v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 692h/692H 232v/233V Pos: standing >
You quickly scan the area.
Parnn who is close by to your south.
A militia guard who is not far off to your south.
A cRaZy MaN who is not far off to your south.
A fat merchant lord who is a brief walk away to your south.
A tall mountain dwarf who is in the distance to your south.
A three-eyed rabbit who is in the distance to your south.
A one-armed githyanki who is in the distance to your south.
< 692h/692H 232v/233V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Passage
</map>
A Narrow Passage
Obvious exits: -N -W
Oraks skitters in from the west.
< 692h/692H 231v/233V Pos: standing >
The sky is full of flaming meteors!
You quickly scan the area.
A Centaur who is close by to your north.
A ferocious dog who is close by to your north.
A hardened desert nomad who is not far off to your north.
A hardened desert nomad who is not far off to your north.
A hardened desert nomad who is not far off to your north.
A hardened desert nomad who is not far off to your north.
A desert traveler who is close by to your west.
< 692h/692H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 692h/692H 231v/233V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your north.
A ferocious dog who is close by to your north.
A hardened desert nomad who is not far off to your north.
A hardened desert nomad who is not far off to your north.
A hardened desert nomad who is not far off to your north.
A hardened desert nomad who is not far off to your north.
A desert traveler who is close by to your west.
< 692h/692H 232v/233V Pos: standing >
< 692h/692H 232v/233V Pos: standing >
< 692h/692H 233v/233V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Large Encampment
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: Before a Large Encampment
</map>
Before a Large Encampment
Obvious exits: -N# -S
A warning 'Sign' warns passerbyers to turn back.
A Centaur (large) Islamic Jihad stands in mid-air here.
A ferocious dog barks loudly.(Red Aura)
Oraks skitters in from the south.
< 692h/692H 232v/233V Pos: standing >
You begin to focus your will...
< 692h/692H 232v/233V Pos: standing >
Oraks starts casting an offensive spell.
< 692h/692H 232v/233V Pos: standing >
Casting: psychic crush
< 692h/692H 232v/233V Pos: standing >
A ferocious dog suddenly attacks Oraks!
A ferocious dog misses Oraks.
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Centaur suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 168 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 692h/692H 232v/233V Pos: standing >
< 692h/692H 232v/233V Pos: standing >
Score information for Psybr
Level: 51 Race: Githyanki Class: Psionicist / Psycheporter Sex: Male
Hit points: 692(692) Mana: 758(1019) Moves: 233(233)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing, and getting beaten on.
Coldshielded
Frags: +5.68 Deaths: 96
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Good Lightning Gas Acid Animals
Protected by: Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Haste Levitation Waterbreathing Sneaking
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 2149
Active Spells:
--------------
vitality (9 minutes)
molecular control (6 minutes)
aura sight (4 minutes)
enhance agility (13 minutes)
enhance dexterity (12 minutes)
enhance strength (12 minutes)
enhance constitution (12 minutes)
displacement (4 minutes)
fly (12 minutes)
detect invisibility (52 minutes)
< 692h/692H 233v/233V Pos: standing >
Oraks completes his spell...
Oraks utters the words 'buoblg qrunsoqpze yugh'
Oraks's fist beats the life out of a Centaur, blood pours from his body!
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!
< 692h/692H 233v/233V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 176 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 692h/692H 233v/233V Pos: standing >
< 692h/692H 233v/233V Pos: standing >
A Centaur attempts to flee.
A Centaur trots south.
< 692h/692H 233v/233V Pos: standing >
You failed.
< 692h/692H 233v/233V Pos: standing >
<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Passage
</map>
<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Passage
</map>
A Narrow Passage
Obvious exits: -N -W
A Centaur (large) Islamic Jihad stands in mid-air here.
< 692h/692H 232v/233V Pos: standing >
You begin to focus your will...
< 692h/692H 232v/233V Pos: standing >
A Centaur starts casting a spell.
< 692h/692H 232v/233V Pos: standing >
< 692h/692H 232v/233V Pos: standing >
Casting: psychic crush
Oraks skitters in from the north.
< 692h/692H 232v/233V Pos: standing >
Your mental manipulations become a reality...
[Damage: 163 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 692h/692H 232v/233V Pos: standing >
Oof! It seems that a Centaur is in your way.
You can't leave that way.
< 692h/692H 233v/233V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
You begin to focus your will...
< 692h/692H 233v/233V Pos: standing >
< 692h/692H 233v/233V Pos: standing >
Casting: psychic crush
< 692h/692H 233v/233V Pos: standing >
Your mental manipulations become a reality...
[Damage: 170 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Centaur's crown of unholy saints [superior] cracks as the tortured body writhes!
A Centaur attempts to flee.
Oof! a Centaur bumps into you.
A Centaur tries to flee, but can't make it out of here!
< 692h/692H 233v/233V Pos: standing >
< 692h/692H 233v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 692h/692H 233v/233V Pos: standing >
You begin to focus your will...
< 692h/692H 233v/233V Pos: standing >
A Centaur starts casting a spell.
< 692h/692H 233v/233V Pos: standing >
Casting: psychic crush
< 692h/692H 233v/233V Pos: standing >
Your mental manipulations become a reality...
[Damage: 103 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 692h/692H 233v/233V Pos: standing >
< 692h/692H 233v/233V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
< 692h/692H 233v/233V Pos: standing >
You begin to focus your will...
< 692h/692H 233v/233V Pos: standing >
A Centaur stops following a Shade.
< 692h/692H 233v/233V Pos: standing >
Casting: psychic crush
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!
< 692h/692H 233v/233V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 106 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 692h/692H 233v/233V Pos: standing >
Oraks sits down in a comfortable spot.
< 692h/692H 233v/233V Pos: standing >
You begin to focus your will...
Oraks opens a tome of mysticism and begins studying it intently.
A Centaur attempts to flee.
Oof! a Centaur bumps into you.
A Centaur tries to flee, but can't make it out of here!
< 692h/692H 233v/233V Pos: standing >
< 692h/692H 233v/233V Pos: standing >
Casting: psychic crush
< 692h/692H 233v/233V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 157 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 692h/692H 233v/233V Pos: standing >
A Centaur attempts to flee.
Oof! a Centaur bumps into you.
A Centaur tries to flee, but can't make it out of here!
< 692h/692H 233v/233V Pos: standing >
-=[A Centaur's decent slash grazes you.]=-
[Damage: 3 ] -=[A Centaur shivers from the unnatural cold as he hits you!]=-
A Centaur is incapacitated and will slowly die, if not aided.
< 689h/692H 233v/233V Pos: standing >
<
< 689h/692H 233v/233V Pos: standing >
<You begin to focus your will...
< 689h/692H 233v/233V Pos: standing >
<Casting: psychic crush
< 689h/692H 233v/233V Pos: standing >
<Your mental manipulations become a reality...
[Damage: 7 ] -=[A Centaur's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Centaur's deep hooded cloak of jubilation shattered in bits as the tortured body spasms and quivers!
A Centaur's pair of wide-rimmed spectacles shattered in bits as the tortured body spasms and quivers!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Psybr by 13200000.
The smell of fresh blood enters your body, infusing you with power!