The death of [48 Spiritualist] Yi Islamic Jihad (Grey Elf)

in A Large Underground Cave

from the perspective of [51 Necrolyte] Straut - The Horde (Drider)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       a golden crown set with diamonds
<worn on eyes>       the eye of the ogre of power (glowing) (humming) [78%]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a sparkling flesh veil from The Arcaneum of L'srillizzin [85%]
<worn around neck>   a pendant of a ruby-encrusted spider (glowing)
<worn around neck>   an amulet of the forsaken [superior] [88%]
<worn on body>       an imperceptable shroud of stars (glowing) (humming)
<worn about body>    a dark-blue robe of stars and moons (humming)
<worn on back>       a double-buckled Alatorin backpack
<worn on spider body>the drider robe of the shadow spinner [superior] with a strange dark bloodstone
<worn as quiver>     a silken backsheath of flight of greater strength [86%]
<worn about waist>   a thick belt of trollhide [84%]
<worn on belt buckle>a mystical tome covered in demon-skin [44%]
<attached to belt>   a mystical tome with glowing elemental glyphs [59%]
<attached to belt>   a potion of ultimate protection (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing) [88%]
<held as shield>     the shield proclaimed 'Hope'
<worn around wrist>  a bracelet of influence of constitution
<worn around wrist>  the bracelet of emeralds
<worn on hands>      a living matrix [superior] [88%]
<worn on finger>     a ring of astral essence of regeneration (humming)
<worn on finger>     a silvery ring with engraved sigils [superior] (glowing)
<held>               the gem of the aerie of intelligence


Obvious exits: -N -S -W
A commoner in rags searches the bazaar.
The lich of a Granite Golem enters from the south.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire enters from the south.
The lich of an orc city guard enters from the south.
The lich of an orc city guard enters from the south.

< 705h/705H 260v/262V Pos: standing >
You quickly scan the area.
A brilliant sorcerer who is close by to your south.
A filthy peasant who is close by to your south.
A commoner who is close by to your south.
Mathanyal who is a brief walk away to your south.
A peddler who is close by to your west.
A keeper of the peace who is a brief walk away to your west.
Oraks who is rather far off to your west.
A shady dealer who is rather far off to your west.
A filthy peasant who is rather far off to your west.

< 705h/705H 260v/262V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A peddler wanders the bizarre.
A filthy peasant rushes through the crowd.
The lich of a Granite Golem enters from the east.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire enters from the east.
The lich of an orc city guard enters from the east.
The lich of an orc city guard enters from the east.

< 705h/705H 260v/262V Pos: standing >
You quickly scan the area.
A commoner who is close by to your south.
A gazing merchant who is close by to your south.
A desert merchant who is close by to your south.
A commoner who is close by to your south.
A commoner who is not far off to your south.
A commoner who is not far off to your south.
A fat merchant lord who is close by to your west.
A keeper of the peace who is not far off to your west.
Oraks who is a brief walk away to your west.
A shady dealer who is a brief walk away to your west.
A filthy peasant who is a brief walk away to your west.

< 705h/705H 261v/262V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A commoner in rags searches the bazaar.
A gazing merchant wanders the bizaare.
A desert merchant browses the shops.
A commoner in rags searches the bazaar.
The lich of a Granite Golem enters from the north.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire enters from the north.
The lich of an orc city guard enters from the north.
The lich of an orc city guard enters from the north.

< 705h/705H 261v/262V Pos: standing >
You quickly scan the area.
A peddler who is close by to your north.
A filthy peasant who is close by to your north.
A brilliant sorcerer who is close by to your east.
A filthy peasant who is close by to your east.
A commoner who is close by to your south.
A commoner who is close by to your south.
A gnoll witchdocter who is close by to your south.
A winged hellhound who is not far off to your west.
A big bully who is not far off to your west.

< 705h/705H 261v/262V Pos: standing >
A commoner enters from the east.

< 705h/705H 261v/262V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A commoner in rags searches the bazaar.
A commoner in rags searches the bazaar.
A gnoll witchdocter is here, wondering about something important.
The lich of a Granite Golem enters from the north.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire enters from the north.
The lich of an orc city guard enters from the north.
The lich of an orc city guard enters from the north.

< 705h/705H 260v/262V Pos: standing >
A gnoll witchdocter starts casting a spell called 'ravenflight'.

< 705h/705H 260v/262V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is close by to your north.
A gazing merchant who is close by to your north.
A desert merchant who is close by to your north.
A commoner who is close by to your north.
A filthy peasant who is not far off to your north.
A tall mountain dwarf who is close by to your west.
A three-eyed rabbit who is close by to your west.
A human slave who is not far off to your west.
A human slave who is not far off to your west.
A human slave who is not far off to your west.
A mercenary who is a brief walk away to your west.
An ogre slave who is a brief walk away to your west.
An ogre slave who is a brief walk away to your west.
A burly guard who is rather far off to your west.
A duergar slave who is rather far off to your west.
A duergar slave who is rather far off to your west.

< 705h/705H 260v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >
A gnoll witchdocter completes his spell...
A gnoll witchdocter utters the word 'grunofoyruoph'
A commoner floats up into the air, free as a bird!

< 705h/705H 262v/262V Pos: standing >
A commoner enters from the north.

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >
A desert merchant enters from the north.

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A brilliant sorcerer visits the city bazaar.
A commoner in rags searches the bazaar.
A gazing merchant wanders the bizaare.
A commoner in rags searches the bazaar.
The lich of a Granite Golem enters from the south.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire enters from the south.
The lich of an orc city guard enters from the south.
The lich of an orc city guard enters from the south.

< 705h/705H 261v/262V Pos: standing >
You quickly scan the area.
A filthy peasant who is close by to your north.
A filthy peasant who is close by to your east.
A desert merchant who is close by to your south.
A commoner who is close by to your south.
A commoner who is close by to your south.
A gnoll witchdocter who is close by to your south.
A winged hellhound who is not far off to your west.
A big bully who is not far off to your west.

< 705h/705H 261v/262V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -E# -S -W
A filthy peasant rushes through the crowd.
The lich of a Granite Golem enters from the west.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire enters from the west.
The lich of an orc city guard enters from the west.
The lich of an orc city guard enters from the west.

< 705h/705H 260v/262V Pos: standing >
You quickly scan the area.
A peddler who is close by to your north.
Verdadd who is not far off to your north.
Mathanyal who is not far off to your south.
A brilliant sorcerer who is close by to your west.
A commoner who is close by to your west.
A gazing merchant who is close by to your west.
A commoner who is close by to your west.
A winged hellhound who is a brief walk away to your west.
A big bully who is a brief walk away to your west.

< 705h/705H 260v/262V Pos: standing >
The door seems to be closed.

< 705h/705H 261v/262V Pos: standing >
You quickly scan the area.
A filthy peasant who is close by to your north.
A peddler who is close by to your north.
A commoner who is close by to your north.
Verdadd who is not far off to your north.
Mathanyal who is not far off to your south.
A brilliant sorcerer who is close by to your west.
A commoner who is close by to your west.
A gazing merchant who is close by to your west.
A commoner who is close by to your west.
A big bully who is a brief walk away to your west.

< 705h/705H 262v/262V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -N -S -W
A filthy peasant rushes through the crowd.
A peddler wanders the bizarre.
A commoner in rags searches the bazaar.
The lich of a Granite Golem enters from the south.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire enters from the south.
The lich of an orc city guard enters from the south.
The lich of an orc city guard enters from the south.

< 705h/705H 261v/262V Pos: standing >
You quickly scan the area.
Verdadd who is close by to your north.
A filthy peasant who is close by to your south.
Mathanyal who is a brief walk away to your south.
A fat merchant lord who is not far off to your west.
A camel who is a brief walk away to your west.
A keeper of the peace who is a brief walk away to your west.
Oraks who is rather far off to your west.
A shady dealer who is in the distance to your west.

< 705h/705H 261v/262V Pos: standing >
A Large Shoppe of a Weapons Dealer
Obvious exits: -S -W
Verdadd, the weapons dealer, tends his shop.
The lich of a Granite Golem enters from the south.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire enters from the south.
The lich of an orc city guard enters from the south.
The lich of an orc city guard enters from the south.

< 705h/705H 260v/262V Pos: standing >
You quickly scan the area.
A filthy peasant who is close by to your south.
A peddler who is close by to your south.
A commoner who is close by to your south.
Mathanyal who is rather far off to your south.
A cRaZy MaN who is not far off to your west.
A brown dog who is not far off to your west.
A militia guard who is not far off to your west.
A disheveled barbarian who is a brief walk away to your west.
A ragged gypsy who is rather far off to your west.
A gypsy king who is rather far off to your west.
A gangmember who is in the distance to your west.
A gangmember who is in the distance to your west.

< 705h/705H 260v/262V Pos: standing >
You feel your skin soften and return to normal.

< 705h/705H 262v/262V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >
Alas, you cannot go that way. . . .

< 705h/705H 262v/262V Pos: standing >
Alas, you cannot go that way. . . .

< 705h/705H 262v/262V Pos: standing >
A Large Shoppe of a Weapons Dealer
Obvious exits: -S -W
*The lich of an orc city guard stands here. (minion) 
*The lich of an orc city guard stands here. (minion) 
*The lich of Firb Derstl, Burrow Warden of Dirk'nspire stands here. (minion) 
*The lich of a Granite Golem stands here. (minion) 
Verdadd, the weapons dealer, tends his shop.

< 705h/705H 262v/262V Pos: standing >
A Sandy Desert Bazaar
Obvious exits: -E -S -W
The lich of a Granite Golem enters from the east.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire enters from the east.
The lich of an orc city guard enters from the east.
The lich of an orc city guard enters from the east.

< 705h/705H 261v/262V Pos: standing >
You quickly scan the area.
A gazing merchant who is not far off to your south.
A desert merchant who is not far off to your south.
A commoner who is not far off to your south.
A brilliant sorcerer who is not far off to your south.
A cRaZy MaN who is close by to your west.
A disheveled barbarian who is not far off to your west.
A filthy peasant who is a brief walk away to your west.
A ragged gypsy who is a brief walk away to your west.
A ragged gypsy who is a brief walk away to your west.
A gypsy king who is a brief walk away to your west.
A gangmember who is rather far off to your west.
A gangmember who is rather far off to your west.
A gangleader who is rather far off to your west.
Oraks who is in the distance to your west.

< 705h/705H 261v/262V Pos: standing >
A Winding Dune Encampment
Obvious exits: -N -E -S -W
A crazy man stares at a rat with one eye open.
A small child plays in the sand.
A brown dog is barking loudly.
A militia guard is covered is sand.
The lich of a Granite Golem enters from the east.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire enters from the east.
The lich of an orc city guard enters from the east.
The lich of an orc city guard enters from the east.

< 705h/705H 260v/262V Pos: standing >
You quickly scan the area.
A desert traveler who is not far off to your north.
Verdadd who is not far off to your east.
A fat merchant lord who is close by to your south.
A tall mountain dwarf who is a brief walk away to your south.
A three-eyed rabbit who is a brief walk away to your south.
A one-armed githyanki who is a brief walk away to your south.
A disheveled barbarian who is close by to your west.
A filthy peasant who is not far off to your west.
A ragged gypsy who is not far off to your west.
A ragged gypsy who is not far off to your west.
A gypsy king who is not far off to your west.
A gangmember who is a brief walk away to your west.
A gangleader who is a brief walk away to your west.
Oraks who is rather far off to your west.

< 705h/705H 260v/262V Pos: standing >
A Winding Dune Encampment
Obvious exits: -N -E -S -W
A disheveled barbarian lays in a drunken heap.
The lich of a Granite Golem enters from the east.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire enters from the east.
The lich of an orc city guard enters from the east.
The lich of an orc city guard enters from the east.

< 705h/705H 260v/262V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.

You quickly scan the area.
An elderly peasant who is close by to your north.
A cRaZy MaN who is close by to your east.
A small child who is close by to your east.
A brown dog who is close by to your east.
A militia guard who is close by to your east.
Verdadd who is a brief walk away to your east.
A camel who is close by to your south.
A keeper of the peace who is close by to your south.
A winged hellhound who is not far off to your south.
A big bully who is not far off to your south.
A human slave who is a brief walk away to your south.
A human slave who is a brief walk away to your south.
A human slave who is a brief walk away to your south.
A rich merchant who is rather far off to your south.
An orc slave who is rather far off to your south.
An orc slave who is rather far off to your south.
An orc slave who is rather far off to your south.
A grey elf slave who is in the distance to your south.
A grey elf slave who is in the distance to your south.
A filthy peasant who is close by to your west.
A ragged gypsy who is close by to your west.
A ragged gypsy who is close by to your west.
A gypsy king who is close by to your west.
A gangmember who is not far off to your west.
A gangmember who is not far off to your west.
A gangleader who is not far off to your west.
Oraks who is a brief walk away to your west.

< 705h/705H 261v/262V Pos: standing >
A Winding Dune Encampment
Obvious exits: -E -S -W
An elderly peasant enjoys the music.
The lich of a Granite Golem enters from the south.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire enters from the south.
The lich of an orc city guard enters from the south.
The lich of an orc city guard enters from the south.

< 705h/705H 261v/262V Pos: standing >
You quickly scan the area.
Parnn who is close by to your east.
A disheveled barbarian who is close by to your south.
A camel who is not far off to your south.
A winged hellhound who is a brief walk away to your south.
A big bully who is a brief walk away to your south.
A human slave who is rather far off to your south.
A human slave who is rather far off to your south.
A rich merchant who is in the distance to your south.
An orc slave who is in the distance to your south.
An orc slave who is in the distance to your south.
Ruffus who is close by to your west.
Eriic who is not far off to your west.
A desert vagabond who is rather far off to your west.
A ragged peddler who is rather far off to your west.
A desert vagabond who is in the distance to your west.

< 705h/705H 261v/262V Pos: standing >
A Winding Dune Encampment
Obvious exits: -N -E -S -W
A black rift of swirling mass is here, tearing itself apart.
A disheveled barbarian lays in a drunken heap.
The lich of a Granite Golem enters from the north.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire enters from the north.
The lich of an orc city guard enters from the north.
The lich of an orc city guard enters from the north.

< 705h/705H 260v/262V Pos: standing >
Ok.

< 705h/705H 261v/262V Pos: standing >
Ok.

< 705h/705H 262v/262V Pos: standing >
Ok.
The lich of an orc city guard steps into the wormhole and disappears among the darkness.

< 705h/705H 262v/262V Pos: standing >
A brown dog enters from the east.

< 705h/705H 262v/262V Pos: standing >
Ok.

< 705h/705H 262v/262V Pos: standing >
Ok.
The lich of an orc city guard steps into the wormhole and disappears among the darkness.

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >
Ok.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire steps into the wormhole and disappears among the darkness.

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >
Ok.

< 705h/705H 262v/262V Pos: standing >
Ok.
The lich of a Granite Golem steps into the wormhole and disappears among the darkness.

< 705h/705H 262v/262V Pos: standing >
A brown dog leaves west.

< 705h/705H 262v/262V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 705h/705H 262v/262V Pos: standing >
A cRaZy MaN enters from the east.

< 705h/705H 262v/262V Pos: standing >
None here are loyal subjects of yours!

< 705h/705H 262v/262V Pos: standing >
A Winding Dune Encampment
Obvious exits: -N -E -S -W
[2] A black rift of swirling mass is here, tearing itself apart.
A crazy man stares at a rat with one eye open.
A disheveled barbarian lays in a drunken heap.

< 705h/705H 262v/262V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
A Large Underground Cave
Obvious exits: -S#
[4] A black rift of swirling mass is here, tearing itself apart.
The lich of a Granite Golem stands in mid-air here, fighting Pans. (Minion) 
Pans  - The Horde (Githyanki)(medium) stands in mid-air here, fighting the lich of a Granite Golem.
An impenetrable globe of darkness floats near Pans's head.
*The lich of Firb Derstl, Burrow Warden of Dirk'nspire stands here. (minion) 
Oraks  - The Horde (Drider)(large) stands in mid-air here.
The lich of an orc city guard stands in mid-air here, fighting Pans. (Minion) 
The lich of an orc city guard stands in mid-air here, fighting Pans. (Minion) 
*Yzar  - The Horde (Githyanki)(medium) stands in mid-air here.
Psybr  - The Horde (Githyanki)(medium) stands in mid-air here.
(Q)A brutalized gnome is being tossed around the room by the lich's powerful magic
(Q)A lich in wizard robes stands near Zugle, torturing a gnome.
(Q)An ancient behemoth, steed of Zugle, is tethered to a bone.
(Q)Zugle, wight warlord speaks with a stern voice to the flaming skeleton highlord.
(Q)A flaming skeleton highlord dressed in full battle gear speaks with Zugle.

< 705h/705H 262v/262V Pos: standing >
You are surrounded by a blood-red glow.

< 705h/705H 262v/262V Pos: standing >
Oraks sits down in a comfortable spot.

< 705h/705H 262v/262V Pos: standing >
A flaming skeleton highlord evaluates the struggle, watching your battle tactics.
Oraks opens a tome of mysticism and begins studying it intently.

< 705h/705H 262v/262V Pos: standing >
Psybr opens the door.

< 705h/705H 262v/262V Pos: standing >
Pans parries the lich of an orc city guard's lunge at him.
[Damage:  1 ] The lich of an orc city guard's weak punch grazes Pans.
Pans parries the lich of a Granite Golem's lunge at him.

< 705h/705H 262v/262V Pos: standing >
Psybr nods.

< 705h/705H 262v/262V Pos: standing >
The lich of a Granite Golem dodges Pans's attack.
Pans's fine pierce grazes the lich of a Granite Golem.
[Damage:  1 ] Pans shivers as he hits the lich of a Granite Golem.
Pans's pierce grazes the lich of a Granite Golem.
[Damage:  1 ] Pans shivers as he hits the lich of a Granite Golem.
Pans attempts to flee.
Pans tries to flee, but can't make it out of here!

< 705h/705H 262v/262V Pos: standing >
Pans attempts to flee.
Pans leaves south.

< 705h/705H 262v/262V Pos: standing >
Saving Straut.

< 705h/705H 262v/262V Pos: standing >
Ok.

< 705h/705H 262v/262V Pos: standing >
The wormhole crumbles to dust and blows away.
Oraks clambers to his feet.
Oraks, looking very frustrated, packs up his book.

< 705h/705H 262v/262V Pos: standing >
A Large Underground Cave
Obvious exits: -S
[3] A black rift of swirling mass is here, tearing itself apart.
Pans  - The Horde (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
The lich of a Granite Golem stands here. (minion) 
*The lich of Firb Derstl, Burrow Warden of Dirk'nspire stands here. (minion) 
Oraks  - The Horde (Drider)(large) stands in mid-air here.
The lich of an orc city guard stands here. (minion) 
The lich of an orc city guard stands here. (minion) 
*Yzar  - The Horde (Githyanki)(medium) stands in mid-air here.
Psybr  - The Horde (Githyanki)(medium) stands in mid-air here.
(Q)A brutalized gnome is being tossed around the room by the lich's powerful magic
(Q)A lich in wizard robes stands near Zugle, torturing a gnome.
(Q)An ancient behemoth, steed of Zugle, is tethered to a bone.
(Q)Zugle, wight warlord speaks with a stern voice to the flaming skeleton highlord.
(Q)A flaming skeleton highlord dressed in full battle gear speaks with Zugle.

< 705h/705H 262v/262V Pos: standing >
Oraks stops following Psybr.
Oraks now follows Psybr.

< 705h/705H 262v/262V Pos: standing >
You are already standing.

< 705h/705H 262v/262V Pos: standing >
Psybr closes the door.

< 705h/705H 262v/262V Pos: standing >
Ok.
The lich of a Granite Golem starts casting a spell.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire starts casting a spell called 'mass invisibility'.
The lich of an orc city guard starts casting a spell.
The lich of an orc city guard starts casting a spell.

< 705h/705H 262v/262V Pos: standing >
The wormhole crumbles to dust and blows away.

< 705h/705H 262v/262V Pos: standing >
The lich of a Granite Golem completes its spell...
The lich of a Granite Golem utters the words 'mass invisibility'
Pans slowly fades out of existence.
The lich of a Granite Golem slowly fades out of existence.
Oraks slowly fades out of existence.
The lich of an orc city guard slowly fades out of existence.
The lich of an orc city guard slowly fades out of existence.
Yzar slowly fades out of existence.
Psybr slowly fades out of existence.
A brutalized gnome slowly fades out of existence.
A lich dark wizard slowly fades out of existence.
An ancient vampiric behemoth slowly fades out of existence.
Zugle, wight warlord slowly fades out of existence.
A flaming skeleton highlord slowly fades out of existence.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire completes its spell...
The lich of Firb Derstl, Burrow Warden of Dirk'nspire utters the words 'wagg uizuguburuhl'
The lich of an orc city guard completes its spell...
The lich of an orc city guard utters the words 'wagg uizuguburuhl'
The lich of an orc city guard completes its spell...
The lich of an orc city guard utters the words 'wagg uizuguburuhl'
A Large Underground Cave
Obvious exits: -S#
[2] A black rift of swirling mass is here, tearing itself apart.
*Pans  - The Horde (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Pans's head.
*The lich of a Granite Golem stands here. (minion) 
*The lich of Firb Derstl, Burrow Warden of Dirk'nspire stands here. (minion) 
*Oraks  - The Horde (Drider)(large) stands in mid-air here.
*The lich of an orc city guard stands here. (minion) 
*The lich of an orc city guard stands here. (minion) 
*Yzar  - The Horde (Githyanki)(medium) stands in mid-air here.
*Psybr  - The Horde (Githyanki)(medium) stands in mid-air here.
*(Q)A brutalized gnome is being tossed around the room by the lich's powerful magic
*(Q)A lich in wizard robes stands near Zugle, torturing a gnome.
*(Q)An ancient behemoth, steed of Zugle, is tethered to a bone.
*(Q)Zugle, wight warlord speaks with a stern voice to the flaming skeleton highlord.
*(Q)A flaming skeleton highlord dressed in full battle gear speaks with Zugle.

< 705h/705H 262v/262V Pos: standing >
A Grey Elf appears in a radiant flash of light.

< 705h/705H 262v/262V Pos: standing >

< 705h/705H 262v/262V Pos: standing >
Oraks starts casting an offensive spell called 'bigbys clenched fist'.
Oraks snaps into visibility.

< 705h/705H 262v/262V Pos: standing >
Yzar snaps into visibility.
A dark shroud encases Yzar as she charges into battle.
A Grey Elf is knocked to the ground by Yzar's mighty bash!

< 705h/705H 262v/262V Pos: standing >
Yzar parries a Grey Elf's lunge at her.
Yzar snaps into visibility.
Psybr snaps into visibility.
Ok.
The lich of a Granite Golem starts casting an offensive spell.
You snap into visibility.
The lich of a Granite Golem snaps into visibility.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire starts casting an offensive spell.
The lich of Firb Derstl, Burrow Warden of Dirk'nspire snaps into visibility.
The lich of an orc city guard starts casting an offensive spell called 'bigbys clenched fist'.
The lich of an orc city guard snaps into visibility.
The lich of an orc city guard starts casting an offensive spell.
The lich of an orc city guard snaps into visibility.

< 705h/705H 262v/262V Pos: standing >
Yzar snaps into visibility.
Yzar's slash wounds a Grey Elf.
Yzar's impressive slash wounds a Grey Elf.
Pans snaps into visibility.

< 705h/705H 262v/262V Pos: standing >
The lich of a Granite Golem completes its spell...
The lich of a Granite Golem utters the words 'buoblg qrunsoqpze yugh'
[Damage: 80 ] The lich of a Granite Golem's fist beats the life out of a Grey Elf, blood pours from his body!
The lich of Firb Derstl, Burrow Warden of Dirk'nspire completes its spell...
The lich of Firb Derstl, Burrow Warden of Dirk'nspire utters the words 'buoblg qrunsoqpze yugh'
[Damage: 83 ] The lich of Firb Derstl, Burrow Warden of Dirk'nspire's fist beats the life out of a Grey Elf, blood pours from his body!
The lich of an orc city guard completes its spell...
The lich of an orc city guard utters the words 'buoblg qrunsoqpze yugh'
[Damage: 80 ] The lich of an orc city guard's fist beats the life out of a Grey Elf, blood pours from his body!
The lich of an orc city guard completes its spell...
The lich of an orc city guard utters the words 'buoblg qrunsoqpze yugh'
[Damage: 81 ] The lich of an orc city guard's fist beats the life out of a Grey Elf, blood pours from his body!
Oraks completes his spell...
Oraks utters the words 'buoblg qrunsoqpze yugh'
Oraks's fist beats the life out of a Grey Elf, blood pours from his body!

< 705h/705H 262v/262V Pos: standing >
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Grey Elf's eyes briefly cloud over as his body is painfully ripped apart from within.
A Grey Elf's some shimmering glassteel gloves shattered in bits as the tortured body spasms and quivers!
A Grey Elf's dark blue robe shattered in bits as the tortured body spasms and quivers!
A Grey Elf's earring of courage [superior] shattered in bits as the tortured body spasms and quivers!
A Grey Elf's superior cured leather girth from Rift Valley Jungle shattered in bits as the tortured body spasms and quivers!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Straut by 13333333.
The smell of fresh blood enters your body, infusing you with power!