The death of [25 Necromancer] Tyrus (Human)

in The Southern Docks

from the perspective of [51 Psycheporter] Psybr - The Horde (Githyanki)

<worn as a badge>    a necromantic death shroud
<worn on head>       a blood hawk headdress [superior]
<worn on eyes>       a diamond eyepiece [superior] (magic)
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [89%]
<worn on face>       an etched mithral faceguard [poor] (magic) (glowing)
<worn around neck>   a lost token of the mines of Khul'Lor
<worn around neck>   a necklace of chipped rock
<worn on body>       a warsuit of jade wyrmscale of health (glowing)
<worn about body>    a dark magenta robe (magic) (glowing) [84%]
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of drider hair
<worn on belt buckle>a severed dragon tail [poor]
<worn on arms>       the sleeves of the swamp troll [superior]
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone
<worn around wrist>  a bracelet of influence (magic)
<worn around wrist>  a centaurian bracelet of honor (magic)
<worn on hands>      some ancient Tukluk spellshield gloves [poor]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic)
<held>               a fist sized chunk of the sun [poor] (magic) (glowing)
<worn on legs>       some leggings made from werewolf hide (magic)
<worn on feet>       a pair of soft wormskin boots

   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (good)          
   The Tempest Court                             (good)          
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
  *Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
  *Bahamut's Palace                              (neutral)       
  *Dragonnia                                     (good)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (extremely good)
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (good)          
   Celestial Plane                               (slightly good) 
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 798h/798H 87v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center of The Docks
</map>
The Center of The Docks
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of a young sailor is lying here.

< 798h/798H 88v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.

< 798h/798H 88v/191V Pos: standing >
You quickly scan the area.
You see nothing.

< 798h/798H 89v/191V Pos: standing >

< 798h/798H 90v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center of The Docks
</map>
The Center of The Docks
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of a young sailor is lying here.

< 798h/798H 91v/191V Pos: standing >
You quickly scan the area.
The zombie of a boat inspector who is a brief walk away to your north.
The zombie of a boat inspector who is a brief walk away to your north.
The zombie of a dwarven boy who is a brief walk away to your north.
A Human who is a brief walk away to your north.
An old seaman who is a brief walk away to your north.
A young guard who is in the distance to your east.
An old seaman who is close by to your west.

< 798h/798H 92v/191V Pos: standing >
You quickly scan the area.
The zombie of a boat inspector who is a brief walk away to your north.
The zombie of a boat inspector who is a brief walk away to your north.
The zombie of a dwarven boy who is a brief walk away to your north.
A Human who is a brief walk away to your north.
An old seaman who is a brief walk away to your north.
A young guard who is in the distance to your east.
An old seaman who is close by to your west.

< 798h/798H 93v/191V Pos: standing >

< 798h/798H 94v/191V Pos: standing >

< 798h/798H 95v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S
There are residual brain waves in the area.

< 798h/798H 99v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S

< 798h/798H 99v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S
A burly seaman walks by here, enjoying some time off.

< 798h/798H 99v/191V Pos: standing >
You failed.

< 798h/798H 100v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S

< 798h/798H 101v/191V Pos: standing >
You quickly scan the area.
You see nothing.

< 798h/798H 102v/191V Pos: standing >

		Score information for Psybr

Level: 51   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 798(798)   Mana: 1081(1157)   Moves: 103(191)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +6.38   Deaths:   96
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid Animals
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Haste Ectoplasmic form Levitation Sneaking GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 2245 

Active Spells:
--------------
ectoplasmic form (24 minutes)
biofeedback (2 minutes)
enhance agility (42 minutes)
enhance dexterity (42 minutes)
enhance strength (42 minutes)
enhance constitution (42 minutes)
lionrage (11 minutes)
elephantstrength (31 minutes)
aura sight (25 minutes)
flesh armor (13 minutes)
intellect fortress (11 minutes)
molecular control (11 minutes)
cannibalize (38 minutes)
energy containment (14 minutes)
adrenaline control (30 minutes)
displacement (18 minutes)
detect invisibility (20 minutes)
vitality (7 minutes)
inertial barrier (7 minutes)
fly (19 minutes)


< 798h/798H 103v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Northeast Corner of The Docks
</map>
Northeast Corner of The Docks
Obvious exits: -S -W

< 798h/798H 104v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 798h/798H 105v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 798h/798H 106v/191V Pos: standing >
You quickly scan the area.
An old seaman who is not far off to your south.
The zombie of a boat inspector who is rather far off to your west.
The zombie of a boat inspector who is rather far off to your west.
The zombie of a dwarven boy who is rather far off to your west.
A Human who is rather far off to your west.

< 798h/798H 107v/191V Pos: standing >

< 798h/798H 109v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
There are residual brain waves in the area.

< 798h/798H 109v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W

< 798h/798H 109v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W

< 798h/798H 108v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Northwest Corner of The Docks
</map>
Northwest Corner of The Docks
Obvious exits: -E -S

< 798h/798H 108v/191V Pos: standing >
You quickly scan the area.
The zombie of a boat inspector who is close by to your south.
The zombie of a boat inspector who is close by to your south.
The zombie of a dwarven boy who is close by to your south.
A Human who is close by to your south.

< 798h/798H 109v/191V Pos: standing >

< 798h/798H 111v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 798h/798H 112v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S

< 798h/798H 112v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S

< 798h/798H 111v/191V Pos: standing >

< 798h/798H 112v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S

< 798h/798H 113v/191V Pos: standing >
You quickly scan the area.
The zombie of a boat inspector who is close by to your south.
The zombie of a boat inspector who is close by to your south.
The zombie of a dwarven boy who is close by to your south.
A Human who is close by to your south.

< 798h/798H 114v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S

< 798h/798H 114v/191V Pos: standing >

< 798h/798H 115v/191V Pos: standing >
You quickly scan the area.
The zombie of a boat inspector who is close by to your south.
The zombie of a boat inspector who is close by to your south.
The zombie of a dwarven boy who is close by to your south.
A Human who is close by to your south.

< 798h/798H 115v/191V Pos: standing >

< 798h/798H 117v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -E -S -W

< 798h/798H 118v/191V Pos: standing >

< 798h/798H 119v/191V Pos: standing >
You quickly scan the area.
An old seaman who is a brief walk away to your east.
The zombie of a boat inspector who is close by to your south.
The zombie of a boat inspector who is close by to your south.
The zombie of a dwarven boy who is close by to your south.
A Human who is close by to your south.
An old seaman who is in the distance to your south.
A boat merchant who is in the distance to your west.

< 798h/798H 120v/191V Pos: standing >

< 798h/798H 121v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
The corpse of a young sailor is lying here.

< 798h/798H 124v/191V Pos: standing >
You failed.

< 798h/798H 125v/191V Pos: standing >
You quickly scan the area.
The zombie of a boat inspector who is a brief walk away to your south.
The zombie of a boat inspector who is a brief walk away to your south.
The zombie of a dwarven boy who is a brief walk away to your south.
A Human who is a brief walk away to your south.
An old seaman who is rather far off to your south.

< 798h/798H 126v/191V Pos: standing >

< 798h/798H 127v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -E -S

< 798h/798H 127v/191V Pos: standing >

< 798h/798H 128v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
[2] The corpse of a young sailor is lying here.

< 798h/798H 128v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
The corpse of a young sailor is lying here.

< 798h/798H 128v/191V Pos: standing >

< 798h/798H 129v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Southwest Corner of The Docks
</map>

<map>
Zone: City of Torrhan.
Room: Southwest Corner of The Docks
</map>
Southwest Corner of The Docks
Obvious exits: -N -E
The zombie of a boat inspector stands here. (minion) (Red Aura)
The zombie of a boat inspector stands here. (minion) (Red Aura)
The zombie of a dwarven boy stands here. (minion) (Red Aura)
A Human (medium) stands here (Newbie). (Non-Fraggable)(Red Aura)
A burly seaman walks by here, enjoying some time off.
A Human leaves east.
The zombie of a dwarven boy leaves east.
The zombie of a boat inspector leaves east.
The zombie of a boat inspector leaves east.

< 798h/798H 128v/191V Pos: standing >
You quickly scan the area.
The zombie of a boat inspector who is close by to your east.
The zombie of a boat inspector who is close by to your east.
The zombie of a dwarven boy who is close by to your east.
A Human who is close by to your east.

< 798h/798H 129v/191V Pos: standing >

< 798h/798H 131v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 798h/798H 132v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -E -W

< 798h/798H 132v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -E -W
The corpse of a young sailor is lying here.
The zombie of a boat inspector stands here. (minion) (Red Aura)
The zombie of a boat inspector stands here. (minion) (Red Aura)
The zombie of a dwarven boy stands here. (minion) (Red Aura)
A Human (medium) stands here (Newbie). (Non-Fraggable)(Red Aura)

< 798h/798H 132v/191V Pos: standing >

< 798h/798H 132v/191V Pos: standing >
A Human leaves east.
The zombie of a dwarven boy leaves east.
The zombie of a boat inspector leaves east.
The zombie of a boat inspector leaves east.

< 798h/798H 133v/191V Pos: standing >
You failed.

< 798h/798H 134v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -E -W

< 798h/798H 136v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Southeast Corner of The Docks
</map>

<map>
Zone: City of Torrhan.
Room: Southeast Corner of The Docks
</map>
Southeast Corner of The Docks
Obvious exits: -N -W
The zombie of a boat inspector stands here. (minion) (Red Aura)
The zombie of a boat inspector stands here. (minion) (Red Aura)
The zombie of a dwarven boy stands here. (minion) (Red Aura)
A Human (medium) stands here (Newbie). (Non-Fraggable)(Red Aura)

< 798h/798H 136v/191V Pos: standing >

< 798h/798H 137v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 798h/798H 137v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -N -S
The corpse of a young sailor is lying here.

< 798h/798H 139v/191V Pos: standing >

< 798h/798H 140v/191V Pos: standing >
You failed.

< 798h/798H 141v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Southeast Corner of The Docks
</map>

<map>
Zone: City of Torrhan.
Room: Southeast Corner of The Docks
</map>
Southeast Corner of The Docks
Obvious exits: -N -W
The zombie of a boat inspector stands here. (minion) (Red Aura)
The zombie of a boat inspector stands here. (minion) (Red Aura)
The zombie of a dwarven boy stands here. (minion) (Red Aura)
A Human (medium) stands here (Newbie). (Non-Fraggable)(Red Aura)

< 798h/798H 141v/191V Pos: standing >
You begin to focus your will...
A Human leaves north.
The zombie of a dwarven boy leaves north.
The zombie of a boat inspector leaves north.
The zombie of a boat inspector leaves north.

< 798h/798H 141v/191V Pos: standing >
You abort your mental image before it has become reality!

< 798h/798H 146v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -N -S
The corpse of a young sailor is lying here.

< 798h/798H 146v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -N -S
The corpse of a young sailor is lying here.
The zombie of a boat inspector stands here. (minion) (Red Aura)
The zombie of a boat inspector stands here. (minion) (Red Aura)
The zombie of a dwarven boy stands here. (minion) (Red Aura)
A Human (medium) stands here (Newbie). (Non-Fraggable)(Red Aura)
There are residual brain waves in the area.

< 798h/798H 145v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -N -S -W
A young girl runs around here carelessly.

< 798h/798H 145v/191V Pos: standing >
You quickly scan the area.
An old seaman who is in the distance to your north.
The zombie of a boat inspector who is close by to your south.
The zombie of a boat inspector who is close by to your south.
The zombie of a dwarven boy who is close by to your south.
A Human who is close by to your south.
A Human enters from the south.
The zombie of a dwarven boy enters from the south.
The zombie of a boat inspector enters from the south.
The zombie of a boat inspector enters from the south.

< 798h/798H 146v/191V Pos: standing >

< 798h/798H 148v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -N -S
The corpse of a young sailor is lying here.

< 798h/798H 148v/191V Pos: standing >

		Score information for Psybr

Level: 51   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 798(798)   Mana: 1109(1157)   Moves: 149(191)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +6.38   Deaths:   96
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid Animals
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Haste Ectoplasmic form Levitation Sneaking GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 2245 

Active Spells:
--------------
ectoplasmic form (24 minutes)
biofeedback (2 minutes)
enhance agility (42 minutes)
enhance dexterity (42 minutes)
enhance strength (42 minutes)
enhance constitution (42 minutes)
lionrage (11 minutes)
elephantstrength (31 minutes)
aura sight (25 minutes)
flesh armor (13 minutes)
intellect fortress (11 minutes)
molecular control (11 minutes)
cannibalize (38 minutes)
energy containment (14 minutes)
adrenaline control (30 minutes)
displacement (18 minutes)
detect invisibility (20 minutes)
vitality (7 minutes)
inertial barrier (7 minutes)
fly (19 minutes)


< 798h/798H 149v/191V Pos: standing >
You failed.

< 798h/798H 150v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -N -S -W
The zombie of a boat inspector stands here. (minion) (Red Aura)
The zombie of a boat inspector stands here. (minion) (Red Aura)
The zombie of a dwarven boy stands here. (minion) (Red Aura)
A Human (medium) stands here (Newbie). (Non-Fraggable)(Red Aura)
A young girl runs around here carelessly.

< 798h/798H 149v/191V Pos: standing >
You begin to focus your will...

< 798h/798H 150v/191V Pos: standing >
You snap into visibility.
Casting: psychic crush 
A Human sizes up a young girl with a quick glance.

< 798h/798H 155v/191V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
A Human suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 106 ] -=[A Human's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 798h/798H 155v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -N -S

< 798h/798H 158v/191V Pos: standing >
You failed.

< 798h/798H 159v/191V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Southern Docks
</map>
The Southern Docks
Obvious exits: -N -S -W
The zombie of a boat inspector stands here. (minion) (Red Aura)
The zombie of a boat inspector stands here. (minion) (Red Aura)
The zombie of a dwarven boy stands here. (minion) (Red Aura)
A Human (medium) stands here (Newbie). (Non-Fraggable)(Red Aura)
A young girl runs around here carelessly.

< 798h/798H 161v/191V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...

< 798h/798H 162v/191V Pos: standing >
Your mental manipulations become a reality...
[Damage: 80 ] -=[A Human's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Human's pair of vorhide fingers [superior] shattered in bits as the tortured body spasms and quivers!
A Human's some masterly-crafted hide boots shattered in bits as the tortured body spasms and quivers!
A Human's robin's tail feather shattered in bits as the tortured body spasms and quivers!
A Human's dark shadowy circle shattered in bits as the tortured body spasms and quivers!
The zombie of a dwarven boy stops following a Human.
The zombie of a boat inspector stops following a Human.
The zombie of a boat inspector stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.