The death of [25 Necromancer] Tyrus (Human)

in The Southern Docks

from the perspective of [25 Necromancer] Tyrus (Human)

<worn on head>       a flaming leather skullcap
<worn on face>       a mask of beastkind [superior]
<worn around neck>   a blackthorn thorn collar [poor] (illuminating)
<worn on body>       a dark black robe
<worn about body>    a hard leather cloak
<worn as quiver>     a sinister hemp quiver
<worn about waist>   a thin leather belt
<attached to belt>   a quill
<worn on arms>       a pair of studded leather sleeves
<worn on finger>     a chipped jade ring [poor]
<held>               a quill
<worn on legs>       some humming bamboo pants

A young sailor's fine punch strikes the zombie of a boat inspector hard.
A young sailor's fine punch strikes the zombie of a boat inspector hard.

< 176h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: sailor sta EP:  awful >
 You start chanting...

< 176h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: sailor sta EP:  awful >
 The zombie of a dwarven boy's fine punch strikes a young sailor hard.

< 176h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: sailor sta EP:  awful >
 A young sailor dodges the zombie of a boat inspector's attack.
The zombie of a boat inspector's punch strikes a young sailor very hard.
The zombie of a boat inspector groans loudly.

< 176h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: sailor sta EP:  awful >
 Casting: life leech **

< 176h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: sailor sta EP:  awful >
 Casting: life leech *

< 176h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: sailor sta EP:  awful >
 The zombie of a boat inspector misses a young sailor.
A young sailor dodges the zombie of a boat inspector's attack.

< 176h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: sailor sta EP:  awful >
 You complete your spell...
[Damage: 30 ] -=[You reach out and touch a young sailor, leeching some of his lifeforce.]=-
A young sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a young sailor dies in agony.

< 176h/175H 121v/121V Pos: standing >
You get a small pile of coins from the corpse of a young sailor.
There were: 17 gold coins, 15 silver coins, 24 copper coins. 

< 176h/175H 121v/121V Pos: standing >
You are almost ready to attain your next level!

< 176h/175H 121v/121V Pos: standing >
You sit down and relax.

< 176h/175H 121v/121V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - coldshield
               2 - heal undead
( 4th circle)  1 - wither
               4 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  1 - vampiric touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 5th) heal undead
   16 seconds:  ( 2nd) chill touch
   26 seconds:  ( 5th) heal undead
   32 seconds:  ( 2nd) chill touch
   38 seconds:  ( 2nd) chill touch
   45 seconds:  ( 2nd) chill touch
   51 seconds:  ( 2nd) chill touch
   57 seconds:  ( 2nd) chill touch
   66 seconds:  ( 4th) life leech

You can memorize no more spells.
You continue your study.

< 176h/175H 121v/121V Pos: sitting >
You start meditating...

< 176h/175H 121v/121V Pos: sitting >
The zombie of a boat inspector clambers to its feet.

< 176h/175H 121v/121V Pos: sitting >
You have finished memorizing heal undead.

< 176h/175H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 176h/175H 121v/121V Pos: sitting >
You have finished memorizing heal undead.

< 176h/175H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 176h/175H 121v/121V Pos: sitting >

< 176h/175H 121v/121V Pos: sitting >
A young sailor enters from the west.
You have finished memorizing chill touch.

< 176h/175H 121v/121V Pos: sitting >
You stop meditating.
The Center of The Docks
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a young sailor is lying here.
A young sailor moves about doing his duties.
The zombie of a boat inspector stands here. (minion) 
The zombie of a boat inspector stands here. (minion) 
The zombie of a dwarven boy stands here. (minion) 

< 176h/175H 121v/121V Pos: sitting >
Pardon?

< 176h/175H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 176h/175H 121v/121V Pos: sitting >
A young sailor leaves north.

< 176h/175H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 176h/175H 121v/121V Pos: sitting >
The Center of The Docks
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a young sailor is lying here.
The zombie of a boat inspector stands here. (minion) 
The zombie of a boat inspector stands here. (minion) 
The zombie of a dwarven boy stands here. (minion) 

< 176h/175H 121v/121V Pos: sitting >

< 176h/175H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 176h/175H 121v/121V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - coldshield
               4 - heal undead
( 4th circle)  1 - wither
               4 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               1 - vampiric touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 4th) life leech

You can memorize no more spells.

< 176h/175H 121v/121V Pos: sitting >
You start meditating...

< 176h/175H 121v/121V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 176h/175H 121v/121V Pos: sitting >
You clamber to your feet.

< 176h/175H 121v/121V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a young sailor is lying here.
The zombie of a boat inspector stands here. (minion) 
The zombie of a boat inspector stands here. (minion) 
The zombie of a dwarven boy stands here. (minion) 

< 175h/175H 121v/121V Pos: standing >
A young sailor enters from the north.

< 175h/175H 121v/121V Pos: standing >
You start chanting...

< 175h/175H 121v/121V Pos: standing >
Casting: heal undead 

< 175h/175H 121v/121V Pos: standing >
You complete your spell...
You reach out at the zombie of a boat inspector and touch it.
The zombie of a boat inspector appears to gain power from the sudden deadly chill around it.

< 175h/175H 121v/121V Pos: standing >
Ok.
A young sailor avoids being bashed by the zombie of a boat inspector, who loses its balance and falls.
A young sailor avoids being bashed by the zombie of a boat inspector, who loses its balance and falls.
A young sailor avoids being bashed by the zombie of a dwarven boy, who loses its balance and falls.

< 175h/175H 121v/121V Pos: standing >
A young sailor's impressive punch strikes the zombie of a boat inspector.
A young sailor's impressive punch strikes the zombie of a boat inspector.

< 175h/175H 121v/121V Pos: standing >
A young sailor dodges the zombie of a boat inspector's attack.
The zombie of a boat inspector misses a young sailor.

< 175h/175H 121v/121V Pos: standing >
A young sailor dodges the zombie of a boat inspector's attack.
A young sailor dodges the zombie of a boat inspector's attack.

< 175h/175H 121v/121V Pos: standing >
You assist the zombie of a boat inspector heroically.
[Damage:  2 ] -=[Your punch wounds a young sailor.]=-

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: ass TC: small wounds E: sailor sta EP: few scratches >
 A young sailor's punch strikes the zombie of a boat inspector hard.
A young sailor's impressive punch strikes the zombie of a boat inspector hard.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: ass TC: few wounds E: sailor sta EP: few scratches >
 You start chanting...

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: ass TC: few wounds E: sailor sta EP: few scratches >
 A young sailor dodges the zombie of a boat inspector's attack.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: ass TC: few wounds E: sailor sta EP: few scratches >
 You complete your spell...
[Damage: 27 ] -=[You chill a young sailor.]=-
The chilling cold causes a young sailor to stammer, apparently weakened.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: ass TC: few wounds E: sailor sta EP:  small wounds >
 The zombie of a boat inspector misses a young sailor.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: ass TC: few wounds E: sailor sta EP:  small wounds >
 A young sailor's impressive punch strikes the zombie of a boat inspector hard.
You start chanting...

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: ass TC: few wounds E: sailor sta EP:  small wounds >
 The zombie of a dwarven boy rises to its feet.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: ass TC: few wounds E: sailor sta EP:  small wounds >
 The zombie of a dwarven boy's fine punch wounds a young sailor.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: ass TC: few wounds E: sailor sta EP:  small wounds >
 A young sailor dodges the zombie of a boat inspector's attack.
The zombie of a boat inspector misses a young sailor.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: ass TC: few wounds E: sailor sta EP:  small wounds >
 The zombie of a boat inspector clambers to its feet.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor sta EP:  small wounds >
 Casting: heal undead 

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor sta EP:  small wounds >
 You complete your spell...
You reach out at the zombie of a boat inspector and touch it.
The zombie of a boat inspector appears to gain power from the sudden deadly chill around it.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC:excellent E: sailor sta EP:  small wounds >
 A young sailor dodges the zombie of a boat inspector's attack.
The zombie of a boat inspector clambers to its feet.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC:excellent E: sailor sta EP:  small wounds >
 A young sailor's fine punch strikes the zombie of a boat inspector.
A young sailor's fine punch strikes the zombie of a boat inspector.
The zombie of a boat inspector is knocked to the ground by a young sailor's mighty bash!

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sit TC:few scratches E: sailor sta EP:  small wounds >
 You start chanting...

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sit TC:few scratches E: sailor sta EP:  small wounds >
 You complete your spell...
[Damage: 14 ] -=[You chill a young sailor.]=-

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sit TC:few scratches E: sailor sta EP:  few wounds >
 A young sailor dodges the zombie of a dwarven boy's attack.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sit TC:few scratches E: sailor sta EP:  few wounds >
 The zombie of a boat inspector's fine punch wounds a young sailor.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sit TC:few scratches E: sailor sta EP:  few wounds >
 A young sailor dodges your futile attack.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sit TC:few scratches E: sailor sta EP:  few wounds >
 You start chanting...

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sit TC:few scratches E: sailor sta EP:  few wounds >
 The zombie of a boat inspector's decent punch wounds a young sailor.
The zombie of a boat inspector groans loudly.
A young sailor's fine punch strikes the zombie of a boat inspector.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sit TC: small wounds E: sailor sta EP:  few wounds >
 You complete your spell...
[Damage: 26 ] -=[You chill a young sailor.]=-

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sit TC: small wounds E: sailor sta EP:  few wounds >
 You start chanting...

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sit TC: small wounds E: sailor sta EP:  few wounds >
 A young sailor dodges the zombie of a dwarven boy's attack.
A young sailor dodges the zombie of a dwarven boy's attack.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sit TC: small wounds E: sailor sta EP:  few wounds >
 A young sailor dodges the zombie of a boat inspector's attack.
A young sailor dodges the zombie of a boat inspector's attack.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sit TC: small wounds E: sailor sta EP:  few wounds >
 Casting: chill touch *

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sit TC: small wounds E: sailor sta EP:  few wounds >
 You complete your spell...
[Damage: 13 ] -=[You chill a young sailor.]=-
A young sailor's impressive punch strikes the zombie of a boat inspector very hard.
The zombie of a boat inspector clambers to its feet.
A young sailor's fine punch strikes the zombie of a boat inspector.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 A young sailor dodges the zombie of a boat inspector's attack.
The zombie of a boat inspector misses a young sailor.
The zombie of a boat inspector throws back its head and cackles with insane glee!

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 You start chanting...

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor sta EP:  few wounds >
 You complete your spell...
[Damage: 26 ] -=[You chill a young sailor.]=-

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 The zombie of a dwarven boy misses a young sailor.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 A young sailor dodges the zombie of a boat inspector's attack.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 You start chanting...

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor sta EP:  nasty wounds >
 A young sailor's punch strikes the zombie of a boat inspector.
A young sailor's fine punch strikes the zombie of a boat inspector.
The zombie of a boat inspector avoids being bashed by a young sailor, who loses his balance and falls.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor kne EP:  nasty wounds >
 The zombie of a boat inspector's fine punch strikes a young sailor.
The zombie of a boat inspector's fine punch strikes a young sailor.
The zombie of a boat inspector twitches slightly as a chunk of flesh falls off its arm.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor kne EP:  nasty wounds >
 You complete your spell...
[Damage: 29 ] -=[You chill a young sailor.]=-

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor kne EP: pretty hurt >
 You don't have that spell memorized.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor kne EP: pretty hurt >
 The zombie of a dwarven boy's fine punch strikes a young sailor very hard.
The zombie of a dwarven boy misses a young sailor.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor kne EP:  awful >
 The zombie of a boat inspector's fine punch strikes a young sailor very hard.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor kne EP:  awful >
 You start chanting...

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor kne EP:  awful >
 The zombie of a boat inspector misses a young sailor.
The zombie of a boat inspector's impressive punch enshrouds a young sailor in a mist of blood.

< 175h/175H 121v/121V Pos: standing >
< T: undead TP: sta TC: few wounds E: sailor kne EP:  awful >
 You complete your spell...
[Damage: 19 ] -=[You reach out and touch a young sailor, leeching some of his lifeforce.]=-
A young sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a young sailor.

< 175h/175H 121v/121V Pos: standing >
You get a small pile of coins from the corpse of a young sailor.
There were: 15 gold coins, 13 silver coins, 17 copper coins. 

< 175h/175H 121v/121V Pos: standing >
You should level anytime now!

< 175h/175H 121v/121V Pos: standing >
You sit down and relax.

< 175h/175H 121v/121V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - coldshield
               2 - heal undead
( 4th circle)  1 - wither
               4 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  1 - vampiric touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 5th) heal undead
   16 seconds:  ( 2nd) chill touch
   26 seconds:  ( 5th) heal undead
   32 seconds:  ( 2nd) chill touch
   38 seconds:  ( 2nd) chill touch
   45 seconds:  ( 2nd) chill touch
   51 seconds:  ( 2nd) chill touch
   57 seconds:  ( 2nd) chill touch
   66 seconds:  ( 4th) life leech

You can memorize no more spells.
You continue your study.

< 175h/175H 121v/121V Pos: sitting >
You start meditating...

< 175h/175H 121v/121V Pos: sitting >

< 175h/175H 121v/121V Pos: sitting >
You have finished memorizing heal undead.

< 175h/175H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 175h/175H 121v/121V Pos: sitting >
You have finished memorizing heal undead.

< 175h/175H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 175h/175H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 175h/175H 121v/121V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing chill touch.

< 175h/175H 121v/121V Pos: sitting >
You stop meditating.
No-one by that name here...

< 175h/175H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 175h/175H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 175h/175H 121v/121V Pos: sitting >
You start meditating...

< 175h/175H 121v/121V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - coldshield
               4 - heal undead
( 4th circle)  1 - wither
               4 - life leech
( 3rd circle)  2 - animate dead
               2 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               1 - vampiric touch
( 1st circle)  8 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 4th) life leech

You can memorize no more spells.

< 175h/175H 121v/121V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 175h/175H 121v/121V Pos: sitting >
You clamber to your feet.

< 175h/175H 121v/121V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of a young sailor is lying here.
The zombie of a boat inspector stands here. (minion) 
The zombie of a boat inspector stands here. (minion) 
The zombie of a dwarven boy stands here. (minion) 

< 175h/175H 121v/121V Pos: standing >

< 175h/175H 121v/121V Pos: standing >
You quickly scan the area.
An old seaman who is a brief walk away to your north.
A young guard who is rather far off to your east.
An old seaman who is close by to your west.

< 175h/175H 121v/121V Pos: standing >
The Center Docks
Obvious exits: -E -W
The zombie of a dwarven boy enters from the west.
The zombie of a boat inspector enters from the west.
The zombie of a boat inspector enters from the west.

< 175h/175H 120v/121V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
The zombie of a dwarven boy enters from the west.
The zombie of a boat inspector enters from the west.
The zombie of a boat inspector enters from the west.

< 175h/175H 119v/121V Pos: standing >
Before The Docks
Obvious exits: -N -E -W
The zombie of a dwarven boy enters from the west.
The zombie of a boat inspector enters from the west.
The zombie of a boat inspector enters from the west.

< 175h/175H 118v/121V Pos: standing >
A Rocky Path
Obvious exits: -S -D
The zombie of a dwarven boy enters from the south.
The zombie of a boat inspector enters from the south.
The zombie of a boat inspector enters from the south.

< 175h/175H 117v/121V Pos: standing >
Before The Docks
Obvious exits: -N -E -W
The zombie of a dwarven boy enters from the north.
The zombie of a boat inspector enters from the north.
The zombie of a boat inspector enters from the north.

< 175h/175H 117v/121V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
The zombie of a dwarven boy enters from the east.
The zombie of a boat inspector enters from the east.
The zombie of a boat inspector enters from the east.

< 175h/175H 117v/121V Pos: standing >
The Center Docks
Obvious exits: -E -W
The zombie of a dwarven boy enters from the east.
The zombie of a boat inspector enters from the east.
The zombie of a boat inspector enters from the east.

< 175h/175H 116v/121V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of a young sailor is lying here.
The zombie of a dwarven boy enters from the east.
The zombie of a boat inspector enters from the east.
The zombie of a boat inspector enters from the east.

< 175h/175H 115v/121V Pos: standing >
Autosaving...

< 175h/175H 116v/121V Pos: standing >
The Eastern Docks
Obvious exits: -N -S
The zombie of a dwarven boy enters from the south.
The zombie of a boat inspector enters from the south.
The zombie of a boat inspector enters from the south.

< 175h/175H 116v/121V Pos: standing >
The Eastern Docks
Obvious exits: -N -S
The zombie of a dwarven boy enters from the south.
The zombie of a boat inspector enters from the south.
The zombie of a boat inspector enters from the south.

< 175h/175H 116v/121V Pos: standing >
The Eastern Docks
Obvious exits: -N -S
A burly seaman walks by here, enjoying some time off.
The zombie of a dwarven boy enters from the south.
The zombie of a boat inspector enters from the south.
The zombie of a boat inspector enters from the south.

< 175h/175H 116v/121V Pos: standing >
The Eastern Docks
Obvious exits: -N -S
The zombie of a dwarven boy enters from the south.
The zombie of a boat inspector enters from the south.
The zombie of a boat inspector enters from the south.

< 175h/175H 117v/121V Pos: standing >
Northeast Corner of The Docks
Obvious exits: -S -W
The zombie of a dwarven boy enters from the south.
The zombie of a boat inspector enters from the south.
The zombie of a boat inspector enters from the south.

< 175h/175H 116v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 175h/175H 117v/121V Pos: standing >
The Northern Docks
Obvious exits: -E -W
The zombie of a dwarven boy enters from the east.
The zombie of a boat inspector enters from the east.
The zombie of a boat inspector enters from the east.

< 175h/175H 117v/121V Pos: standing >
The Northern Docks
Obvious exits: -E -W
The zombie of a dwarven boy enters from the east.
The zombie of a boat inspector enters from the east.
The zombie of a boat inspector enters from the east.

< 175h/175H 117v/121V Pos: standing >
The Northern Docks
Obvious exits: -E -W
The zombie of a dwarven boy enters from the east.
The zombie of a boat inspector enters from the east.
The zombie of a boat inspector enters from the east.

< 175h/175H 117v/121V Pos: standing >
Northwest Corner of The Docks
Obvious exits: -E -S
The zombie of a dwarven boy enters from the east.
The zombie of a boat inspector enters from the east.
The zombie of a boat inspector enters from the east.

< 175h/175H 117v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 175h/175H 118v/121V Pos: standing >
The Western Docks
Obvious exits: -N -S
The zombie of a dwarven boy enters from the north.
The zombie of a boat inspector enters from the north.
The zombie of a boat inspector enters from the north.

< 175h/175H 117v/121V Pos: standing >
The Western Docks
Obvious exits: -N -S
The zombie of a dwarven boy enters from the north.
The zombie of a boat inspector enters from the north.
The zombie of a boat inspector enters from the north.

< 175h/175H 117v/121V Pos: standing >
The Western Docks
Obvious exits: -N -S
The zombie of a dwarven boy enters from the north.
The zombie of a boat inspector enters from the north.
The zombie of a boat inspector enters from the north.

< 175h/175H 117v/121V Pos: standing >
The Western Docks
Obvious exits: -N -S
The zombie of a dwarven boy enters from the north.
The zombie of a boat inspector enters from the north.
The zombie of a boat inspector enters from the north.

< 175h/175H 117v/121V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
The zombie of a dwarven boy enters from the north.
The zombie of a boat inspector enters from the north.
The zombie of a boat inspector enters from the north.

< 175h/175H 117v/121V Pos: standing >
The Western Docks
Obvious exits: -N -S
The corpse of a young sailor is lying here.
The zombie of a dwarven boy enters from the north.
The zombie of a boat inspector enters from the north.
The zombie of a boat inspector enters from the north.

< 175h/175H 117v/121V Pos: standing >
The Western Docks
Obvious exits: -N -E -S
The zombie of a dwarven boy enters from the north.
The zombie of a boat inspector enters from the north.
The zombie of a boat inspector enters from the north.

< 175h/175H 117v/121V Pos: standing >
The Western Docks
Obvious exits: -N -S
[2] The corpse of a young sailor is lying here.
The zombie of a dwarven boy enters from the north.
The zombie of a boat inspector enters from the north.
The zombie of a boat inspector enters from the north.

< 175h/175H 117v/121V Pos: standing >
The Western Docks
Obvious exits: -N -S
The corpse of a young sailor is lying here.
The zombie of a dwarven boy enters from the north.
The zombie of a boat inspector enters from the north.
The zombie of a boat inspector enters from the north.

< 175h/175H 117v/121V Pos: standing >
Southwest Corner of The Docks
Obvious exits: -N -E
A burly seaman walks by here, enjoying some time off.
The zombie of a dwarven boy enters from the north.
The zombie of a boat inspector enters from the north.
The zombie of a boat inspector enters from the north.

< 175h/175H 117v/121V Pos: standing >
The Southern Docks
Obvious exits: -E -W
The zombie of a dwarven boy enters from the west.
The zombie of a boat inspector enters from the west.
The zombie of a boat inspector enters from the west.

< 175h/175H 117v/121V Pos: standing >
The Southern Docks
Obvious exits: -E -W
The corpse of a young sailor is lying here.
The zombie of a dwarven boy enters from the west.
The zombie of a boat inspector enters from the west.
The zombie of a boat inspector enters from the west.

< 175h/175H 117v/121V Pos: standing >
The Southern Docks
Obvious exits: -E -W
A few coins lie scattered here.
The zombie of a dwarven boy enters from the west.
The zombie of a boat inspector enters from the west.
The zombie of a boat inspector enters from the west.

< 175h/175H 118v/121V Pos: standing >
The zombie of a boat inspector gets a few coins.

< 175h/175H 118v/121V Pos: standing >
Southeast Corner of The Docks
Obvious exits: -N -W
The zombie of a dwarven boy enters from the west.
The zombie of a boat inspector enters from the west.
The zombie of a boat inspector enters from the west.

< 175h/175H 117v/121V Pos: standing >
The Southern Docks
Obvious exits: -N -S
The corpse of a young sailor is lying here.
The zombie of a dwarven boy enters from the south.
The zombie of a boat inspector enters from the south.
The zombie of a boat inspector enters from the south.

< 175h/175H 119v/121V Pos: standing >
The Southern Docks
Obvious exits: -N -S
The corpse of a young sailor is lying here.
The zombie of a dwarven boy enters from the south.
The zombie of a boat inspector enters from the south.
The zombie of a boat inspector enters from the south.

< 175h/175H 120v/121V Pos: standing >
The Southern Docks
Obvious exits: -N -S -W
A young girl runs around here carelessly.
The zombie of a dwarven boy enters from the south.
The zombie of a boat inspector enters from the south.
The zombie of a boat inspector enters from the south.

< 175h/175H 119v/121V Pos: standing >
A Githyanki snaps into visibility.
Now where did that chicken go?

< 175h/175H 121v/121V Pos: standing >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
YIKES!  Another hit like that, and you've had it!!

< 69h/175H 121v/121V Pos: standing >
<-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your pair of vorhide fingers [superior] shattered in bits as the tortured body spasms and quivers!
Your some masterly-crafted hide boots shattered in bits as the tortured body spasms and quivers!
Your robin's tail feather shattered in bits as the tortured body spasms and quivers!
Your dark shadowy circle shattered in bits as the tortured body spasms and quivers!