The death of [50 Necrolyte] Spek - The Horde (Kobold)

in A Light Forest

from the perspective of [50 Necrolyte] Spek - The Horde (Kobold)

<worn as a badge>    a silverthorn corsage (magic) (glowing) [40%]
<worn on head>       the devil crown of Bar'zuul (magic)
<worn in ear>        a pair of silver earrings with red rubies [87%]
<worn in ear>        a bloody platinum earring
<worn on face>       a sparkling granite mask [78%]
<worn around neck>   a silvery necklace with an obsidian pendant [poor] (glowing)
<worn around neck>   a pendant of a ruby-encrusted spider (glowing) [83%]
<worn on body>       the skins of several mountian lions
<worn about body>    a moss-covered cloak [poor] (glowing)
<worn on tail>       a cracked cured leather tail protector from The Kingdom of Torg [82%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [85%]
<worn about waist>   a long flowing sash of woven spidersilk [68%]
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic) [58%]
<worn on arms>       some sleeves of stretched drow-skin [poor]
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a bracelet of dracolich teeth (magic) (glowing)
<worn on hands>      a pair of moss-covered gloves [poor] (glowing) [81%]
<worn on finger>     a ring of shimmering faerie fire (glowing)
<held>               a ball of yellow mist
<worn on feet>       the boots of the living forest (magic)


< 472h/521H 144v/180V Pos: standing >
< T: Spek TP: sta TC:few scratches E: troll sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 472h/521H 144v/180V Pos: standing >
< T: Spek TP: sta TC:few scratches E: troll sta EP: excellent >
 You attempt to flee...
 
   MMMM^****    
  ^MMMM^^****   
 .^MMM^^.M***.  
 ^MMM^^MM***..  
 ^MMM^.@.^*..   
 MMMM^^M.**.    
 MMMM^^.....    
  MMM^^^^..     
   MM.....      
Atop a Grassy Hill Near the Swamp
Obvious exits: -North -East  -South -West 
You flee southward!

< 472h/521H 113v/180V Pos: standing >
 
   MMM^*****    
  MMMM^^*****   
 ^MMM^^.M***..  
 MMM^^MM***..   
 MMM^.^@^*..    
 MMM^^M.**.     
 MMM^^.....     
  MM^^^^..      
   M.....       
Barren Grasslands Surrounding a Swamp
Obvious exits: -North -East  -South -West 

< 472h/521H 111v/180V Pos: standing >
 
   MM^******    
  MMM^^*****.   
 MMM^^.M***...  
 MM^^MM***..    
 MM^.^.@*..     
 MM^^M.**.      
 MM^^.....      
  M^^^^..       
   .....        
Atop a Grassy Hill Near the Swamp
Obvious exits: -North -East  -South -West 

< 472h/521H 109v/180V Pos: standing >
 
   M^*******    
  MM^^*****..   
 MM^^.M***...   
 M^^MM***..     
 M^.^.^@..      
 M^^M.**.       
 M^^.....       
  ^^^^..        
   ....         
A Dark and Dismal Swamp Filled with Rotten Trees
Obvious exits: -North -East  -South -West 

< 472h/521H 107v/180V Pos: standing >
 
   ^*******.    
  M^^*****..    
 M^^.M***...    
 ^^MM***..      
 ^.^.^*@.       
 ^^M.**.        
 ^^.....        
  ^^^..         
   ...          
Barren Grasslands Surrounding a Swamp
Obvious exits: -North -East  -South -West 

< 472h/521H 105v/180V Pos: standing >
 
   M.**.^***    
  M^*******..   
 MM^^*****..    
 M^^.M***...    
 ^^MM**@..      
 ^.^.^*..       
 ^^M.**.        
  ^.....        
   ^^..         
A Dark and Dismal Swamp Filled with Rotten Trees
Obvious exits: -North -East  -South -West 

< 472h/521H 103v/180V Pos: standing >
 
   M^.**^^**    
  MM.**.^***.   
 MM^*******...  
 MM^^*****..    
 M^^.M*@*...    
 ^^MM***..      
 ^.^.^*..       
  ^M.**.        
   .....        
A Dark and Dismal Swamp Filled with Rotten Trees
Obvious exits: -North -East  -South -West 

< 472h/521H 102v/180V Pos: standing >
 
   M^.**..**    
  MM^.**^^***   
 MMM.**.^***..  
 MM^*******...  
 MM^^**@**..    
 M^^.M***...    
 ^^MM***..      
  .^.^*..       
   M.**.        
A Dark and Dismal Swamp Filled with Rotten Trees
Obvious exits: -North -East  -South -West 

< 472h/521H 100v/180V Pos: standing >
You start chanting...

< 472h/521H 100v/180V Pos: standing >
Casting: dimension door 

< 472h/521H 101v/180V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
In a Poorly Made Straw Hut
   This hut has been build from scraps of wood and clumps of dried grass
salvage from the battlefield, it reeks of decaying vegetation.  Crudely made
it barely keeps the wind and rain at bay.  A small fire pit lined with rocks
has been constructed in the center of the hut, a bed of straw and rotting furs
lies close by.  In the back of the hut there is a chest and desk made of a
dark wood.
Obvious exits: -East #
A desk of dark wood rests here.
A chest made of dark wood rests here.
A dirty looking goblin stands here dealing in scrap metal.(Red Aura)

< 472h/521H 102v/180V Pos: standing >

< 472h/521H 102v/180V Pos: standing >

< 473h/521H 102v/180V Pos: standing >
Ok.

< 486h/521H 110v/180V Pos: standing >
In Front of a Straw Hut
   This field was obviously once the sight of a great battle, for hundreds
of elven skeletons and thousand of orc skeletons litter the battlefield.  Once
this field would have been green with plants and home to many animals, but now
now it is a brown and lifeless place permeated with a sense of dread.  The
sound of water can be heard off to the east, where a large forest grows.  To
the north a large mound of dirt rises above the plain.  To the east is a small
grass hut with a rickety door.
Obvious exits: -North -East  -South -West 

< 486h/521H 110v/180V Pos: standing >
Ok.

< 487h/521H 110v/180V Pos: standing >
On an Ancient Battlefield
   This field was obviously once the sight of a great battle, for hundreds
of elven skeletons and thousand of orc skeletons litter the battlefield.  Once
this field would have been green with plants and home to many animals, but now
now it is a brown and lifeless place permeated with a sense of dread.  The
sound of water can be heard off to the east, where a large forest grows.  To
the north a large mound of dirt rises above the plain.
Obvious exits: -North -East  -South -West 

< 487h/521H 108v/180V Pos: standing >
On an Ancient Battlefield
   This field was obviously once the sight of a great battle, for hundreds
of elven skeletons and thousand of orc skeletons litter the battlefield.  Once
this field would have been green with plants and home to many animals, but now
now it is a brown and lifeless place permeated with a sense of dread.  The
sound of water can be heard off to the east, where a large forest grows.  To
the north a large mound of dirt rises above the plain.
Obvious exits: -North -East  -South -West 
A goblin squats here picking through the dirt for bits of metal.(Red Aura)

< 487h/521H 106v/180V Pos: standing >
On an Ancient Battlefield
   This field was obviously once the sight of a great battle, for hundreds
of elven skeletons and thousand of orc skeletons litter the battlefield.  Once
this field would have been green with plants and home to many animals, but now
now it is a brown and lifeless place permeated with a sense of dread.  The
sound of water can be heard off to the east, where a large forest grows.  To
the north a large mound of dirt rises above the plain.
Obvious exits: -North -East  -West 
A goblin squats here picking through the dirt for bits of metal.(Red Aura)
A goblin squats here picking through the dirt for bits of metal.(Red Aura)

< 487h/521H 104v/180V Pos: standing >
On an Ancient Battlefield
   This field was obviously once the sight of a great battle, for hundreds
of elven skeletons and thousand of orc skeletons litter the battlefield.  Once
this field would have been green with plants and home to many animals, but now
now it is a brown and lifeless place permeated with a sense of dread.  The
sound of water can be heard off to the east, where a large forest grows.  To
the north a large mound of dirt rises above the plain.
Obvious exits: -North -East 

< 487h/521H 103v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 487h/521H 103v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 487h/521H 103v/180V Pos: standing >
On an Ancient Battlefield
   This field was obviously once the sight of a great battle, for hundreds
of elven skeletons and thousand of orc skeletons litter the battlefield.  Once
this field would have been green with plants and home to many animals, but now
now it is a brown and lifeless place permeated with a sense of dread.  The
sound of water can be heard off to the east, where a large forest grows.  To
the north a large mound of dirt rises above the plain.
Obvious exits: -North -East  -South -West 

< 487h/521H 101v/180V Pos: standing >
You start setting up camp...

< 487h/521H 102v/180V Pos: standing >

< 487h/521H 103v/180V Pos: standing >

< 488h/521H 105v/180V Pos: standing >

< 488h/521H 105v/180V Pos: standing >

< 488h/521H 108v/180V Pos: standing >

< 489h/521H 111v/180V Pos: standing >

< 489h/521H 111v/180V Pos: standing >

< 489h/521H 111v/180V Pos: standing >

< 490h/521H 118v/180V Pos: standing >

< 490h/521H 118v/180V Pos: standing >

< 491h/521H 121v/180V Pos: standing >

< 491h/521H 122v/180V Pos: standing >
Your enhanced strength drains away.

< 391h/421H 122v/180V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 391h/421H 122v/180V Pos: standing >

< 392h/421H 126v/180V Pos: standing >
A Shade sneaks in from the north.

< 392h/421H 128v/180V Pos: standing >
The spirit of an orcish warrior enters from the north.

< 392h/421H 128v/180V Pos: standing >
The spirit of an orcish warrior suddenly attacks a Shade!
The spirit of an orcish warrior misses a Shade.
A Shade snaps into visibility.

< 392h/421H 128v/180V Pos: standing >
A goblin scavenger enters from the east.

< 392h/421H 128v/180V Pos: standing >
A Shade starts casting an offensive spell.

< 392h/421H 129v/180V Pos: standing >

< 393h/421H 131v/180V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!
On an Ancient Battlefield
   This field was obviously once the sight of a great battle, for hundreds
of elven skeletons and thousand of orc skeletons litter the battlefield.  Once
this field would have been green with plants and home to many animals, but now
now it is a brown and lifeless place permeated with a sense of dread.  The
sound of water can be heard off to the east, where a large forest grows.  To
the north a large mound of dirt rises above the plain.
Obvious exits: -North -East 

< 256h/421H 129v/180V Pos: standing >
On an Ancient Battlefield
   This field was obviously once the sight of a great battle, for hundreds
of elven skeletons and thousand of orc skeletons litter the battlefield.  Once
this field would have been green with plants and home to many animals, but now
now it is a brown and lifeless place permeated with a sense of dread.  The
sound of water can be heard off to the east, where a large forest grows.  To
the north a large mound of dirt rises above the plain.
Obvious exits: -North -East  -West 
A goblin squats here picking through the dirt for bits of metal.(Red Aura)

< 256h/421H 127v/180V Pos: standing >
On an Ancient Battlefield
   This field was obviously once the sight of a great battle, for hundreds
of elven skeletons and thousand of orc skeletons litter the battlefield.  Once
this field would have been green with plants and home to many animals, but now
now it is a brown and lifeless place permeated with a sense of dread.  The
sound of water can be heard off to the east, where a large forest grows.  To
the north a large mound of dirt rises above the plain.
Obvious exits: -North -East  -West 

< 256h/421H 125v/180V Pos: standing >
On an Ancient Battlefield
   This field was obviously once the sight of a great battle, for hundreds
of elven skeletons and thousand of orc skeletons litter the battlefield.  Once
this field would have been green with plants and home to many animals, but now
now it is a brown and lifeless place permeated with a sense of dread.  The
sound of water can be heard off to the east, where a large forest grows.  To
the north a large mound of dirt rises above the plain.
Obvious exits: -North -East  -West 

< 256h/421H 124v/180V Pos: standing >
On an Ancient Battlefield
   This field was obviously once the sight of a great battle, for hundreds
of elven skeletons and thousand of orc skeletons litter the battlefield.  Once
this field would have been green with plants and home to many animals, but now
now it is a brown and lifeless place permeated with a sense of dread.  The
sound of water can be heard off to the east, where a large forest grows.  To
the north a large mound of dirt rises above the plain.
Obvious exits: -North -East  -West 

< 256h/421H 122v/180V Pos: standing >
On an Ancient Battlefield
   This field was obviously once the sight of a great battle, for hundreds
of elven skeletons and thousand of orc skeletons litter the battlefield.  Once
this field would have been green with plants and home to many animals, but now
now it is a brown and lifeless place permeated with a sense of dread.  The
sound of water can be heard off to the east, where a large forest grows.  To
the north a large mound of dirt rises above the plain.
Obvious exits: -North -West 

< 256h/421H 120v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 256h/421H 120v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 256h/421H 121v/180V Pos: standing >
On an Ancient Battlefield
   This field was obviously once the sight of a great battle, for hundreds
of elven skeletons and thousand of orc skeletons litter the battlefield.  Once
this field would have been green with plants and home to many animals, but now
now it is a brown and lifeless place permeated with a sense of dread.  The
sound of water can be heard off to the east, where a large forest grows.  To
the north a large mound of dirt rises above the plain.
Obvious exits: -North -East  -South -West 

< 256h/421H 119v/180V Pos: standing >
On an Ancient Battlefield
   This field was obviously once the sight of a great battle, for hundreds
of elven skeletons and thousand of orc skeletons litter the battlefield.  Once
this field would have been green with plants and home to many animals, but now
now it is a brown and lifeless place permeated with a sense of dread.  The
sound of water can be heard off to the east, where a large forest grows.  To
the north a large mound of dirt rises above the plain.  Thick weeds choke the
land to the south.  A small structure can barely be made out beyond the weeds.
Obvious exits: -North -West 

< 256h/421H 117v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 256h/421H 117v/180V Pos: standing >
At a Curve in the Stream
   The river flows in from the east and off to the north around the base of
a hill which rises gentle to the west and north onto a vast plain.  A light
forest rises along the south-east bank of the river, the birds and animals it
contains fill the air with sounds of their presence.
Obvious exits: -North -East  -South -West 

< 256h/421H 116v/180V Pos: standing >
At a Curve in the Stream
   The river flows in from the south and off to the west, around the base of
a hill which rises gentle to the south and west onto a vast plain.  A light
forest rises along the north-east bank of the river, the birds and animals it
contains fill the air with sounds of their presence.
Obvious exits: -North -East  -South -West 

< 256h/421H 115v/180V Pos: standing >
A Light Forest
   This forest was logged a few years ago but has all but recovered now, sounds
of life fill the air.  The chirping of birds are all around, and a rustling
noise from the bushes indicates larger animals live here as well.  The sounds
of running water can also be heard near by.
Obvious exits: -North -East  -South -West 

< 256h/421H 113v/180V Pos: standing >
A Light Forest
   This forest was logged a few years ago but has all but recovered now, sounds
of life fill the air.  The chirping of birds are all around, and a rustling
noise from the bushes indicates larger animals live here as well.  The sounds
of running water can also be heard near by.
Obvious exits: -North -East  -South -West 
A wild boar stands here looking for food.

< 256h/421H 111v/180V Pos: standing >
A Light Forest
   This forest was logged a few years ago but has all but recovered now, sounds
of life fill the air.  The chirping of birds are all around, and a rustling
noise from the bushes indicates larger animals live here as well.  The sounds
of running water can also be heard near by.
Obvious exits: -North -East  -South -West 

< 256h/421H 109v/180V Pos: standing >
A Light Forest
   This forest was logged a few years ago but has all but recovered now, sounds
of life fill the air.  The chirping of birds are all around, and a rustling
noise from the bushes indicates larger animals live here as well.  The sounds
of running water can also be heard near by.
Obvious exits: -North -East  -South -West 

< 257h/421H 108v/180V Pos: standing >
A Light Forest
   This forest was logged a few years ago but has all but recovered now, sounds
of life fill the air.  The chirping of birds are all around, and a rustling
noise from the bushes indicates larger animals live here as well.  The sounds
of running water can also be heard near by.
Obvious exits: -East  -South -West 

< 257h/421H 106v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 257h/421H 107v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 257h/421H 107v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 257h/421H 107v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 257h/421H 108v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 257h/421H 108v/180V Pos: standing >
On a Fast Flowing Stream
   The river flows from south to north carrying fallen leaves from the light
forest to the east.  Although the ground is almost level the current is quite
swift hinting at a precipitous drop upstream.  The west side of the river has
cut deeply into the plains to the west leaving a dirt embankment too steep to
climb.
Obvious exits: -North -East  -South

< 257h/421H 107v/180V Pos: standing >
So much for that camping effort.

< 257h/421H 107v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 257h/421H 108v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 257h/421H 108v/180V Pos: standing >
You start chanting...

< 258h/421H 110v/180V Pos: standing >
Casting: dimension door 

< 258h/421H 112v/180V Pos: standing >
You complete your spell...
You failed.

< 258h/421H 112v/180V Pos: standing >

< 258h/421H 113v/180V Pos: standing >

< 258h/421H 113v/180V Pos: standing >
A Shade sneaks in from the south.

< 258h/421H 114v/180V Pos: standing >
A Shade suddenly attacks YOU!
A Shade misses you.

< 259h/421H 114v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: A Shade sta EP: excellent >
 You miss a Shade.

< 259h/421H 114v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: A Shade sta EP: excellent >
 
< 259h/421H 114v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: A Shade sta EP: excellent >
 You dodge a Shade's vicious attack.
You dodge a Shade's vicious attack.
You dodge a Shade's vicious attack.
You dodge a Shade's vicious attack.

< 259h/421H 114v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: A Shade sta EP: excellent >
 A Shade starts casting a spell.

< 259h/421H 114v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 259h/421H 114v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 259h/421H 114v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: A Shade sta EP: excellent >
 A Shade completes his spell...
A Shade utters the word 'bruit'
Without warning a Shade simply ceases to be. Doh! Where did he go?
You attempt to flee...
On a Fast Flowing Stream
   The river flows from south to north carrying fallen leaves from the light
forest to the east.  Although the ground is almost level the current is quite
swift hinting at a precipitous drop upstream.  The west bank of the river
gentlely slopes up to a vast plain to the west.
Obvious exits: -North -East  -South -West 
You flee southward!

< 259h/421H 86v/180V Pos: standing >
You start chanting...

< 259h/421H 86v/180V Pos: standing >
Casting: heal undead 
A Shade sneaks in from the north.

< 259h/421H 87v/180V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
A Shade starts casting an offensive spell.

< 421h/421H 87v/180V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!
Your eyes of a basilisk was damaged from the massive blow!
A Light Forest
   This forest was logged a few years ago but has all but recovered now, sounds
of life fill the air.  The chirping of birds are all around, and a rustling
noise from the bushes indicates larger animals live here as well.  The sounds
of running water can also be heard near by.
Obvious exits: -North -East  -South -West 

< 280h/421H 86v/180V Pos: standing >
A Light Forest
   This forest was logged a few years ago but has all but recovered now, sounds
of life fill the air.  The chirping of birds are all around, and a rustling
noise from the bushes indicates larger animals live here as well.  The sounds
of running water can also be heard near by.
Obvious exits: -North -East  -South -West 
A wild boar stands here looking for food.

< 280h/421H 84v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 280h/421H 85v/180V Pos: standing >
A wild boar suddenly attacks YOU!
A wild boar misses you.
Sorry, you aren't allowed to do that in combat.

< 280h/421H 85v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: boar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 280h/421H 85v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: boar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 280h/421H 85v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: boar sta EP: excellent >
 
< 280h/421H 85v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: boar sta EP: excellent >
 You attempt to flee...
A Light Forest
   This forest was logged a few years ago but has all but recovered now, sounds
of life fill the air.  The chirping of birds are all around, and a rustling
noise from the bushes indicates larger animals live here as well.  The sounds
of running water can also be heard near by.
Obvious exits: -North -East  -South -West 
You flee westward!

< 280h/421H 54v/180V Pos: standing >
Alas, you cannot go that way. . . .
A Shade sneaks east.

< 280h/421H 54v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 280h/421H 54v/180V Pos: standing >
A Shade sneaks in from the east.

< 280h/421H 54v/180V Pos: standing >
A Shade suddenly attacks YOU!
A Shade misses you.

< 280h/421H 55v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 280h/421H 55v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: A Shade sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 280h/421H 55v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: A Shade sta EP: excellent >
 A wild boar enters from the east.
Sorry, you aren't allowed to do that in combat.

< 280h/421H 55v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: A Shade sta EP: excellent >
 A black rift in space opens next to you, and a Shade steps out of it grinning.
A wild boar suddenly attacks YOU!
A wild boar misses you.

< 280h/421H 55v/180V Pos: standing >
< T: Spek TP: sta TC: few wounds E: A Shade sta EP: excellent >
 You attempt to flee...
A Light Forest
   This forest was logged a few years ago but has all but recovered now, sounds
of life fill the air.  The chirping of birds are all around, and a rustling
noise from the bushes indicates larger animals live here as well.  The sounds
of running water can also be heard near by.
Obvious exits: -North -East  -South -West 
You flee eastward!

< 280h/421H 28v/180V Pos: standing >
A wild boar enters from the north.

< 280h/421H 31v/180V Pos: standing >
A wild boar leaves west.

< 280h/421H 31v/180V Pos: standing >
You start chanting...

< 280h/421H 31v/180V Pos: standing >
Casting: heal undead 

< 280h/421H 32v/180V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 421h/421H 33v/180V Pos: standing >
A Light Forest
   This forest was logged a few years ago but has all but recovered now, sounds
of life fill the air.  The chirping of birds are all around, and a rustling
noise from the bushes indicates larger animals live here as well.  The sounds
of running water can also be heard near by.
Obvious exits: -North -East  -South -West 
A wild boar stands here looking for food.
The spirit of an orcish warrior sits in mid-air here.(Red Aura)
A Shade (tiny)  Islamic Jihad stands in mid-air here.
An impenetrable globe of darkness floats near a Shade's head.
A Shade leaves east.

< 421h/421H 32v/180V Pos: standing >
A wild boar suddenly attacks YOU!
A wild boar misses you.

< 421h/421H 32v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar sta EP: excellent >
 A Shade enters from the east.

< 421h/421H 32v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar sta EP: excellent >
 A Shade suddenly attacks YOU!
A Shade misses you.

< 421h/421H 32v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 421h/421H 32v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 421h/421H 32v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar sta EP: excellent >
 A Shade sneaks in from the east.

< 421h/421H 32v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar sta EP: excellent >
 The spirit of an orcish warrior clambers to his feet.
The spirit of an orcish warrior suddenly attacks a Shade!
The spirit of an orcish warrior misses a Shade.
A Shade suddenly attacks YOU!
A Shade snaps into visibility.
A Shade misses you.

< 421h/421H 32v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar sta EP: excellent >
 You miss a wild boar.
You attempt to flee...
A Light Forest
   This forest was logged a few years ago but has all but recovered now, sounds
of life fill the air.  The chirping of birds are all around, and a rustling
noise from the bushes indicates larger animals live here as well.  The sounds
of running water can also be heard near by.
Obvious exits: -North -East  -South -West 
You flee southward!

< 421h/421H 2v/180V Pos: standing >
A Light Forest
   This forest was logged a few years ago but has all but recovered now, sounds
of life fill the air.  The chirping of birds are all around, and a rustling
noise from the bushes indicates larger animals live here as well.  The sounds
of running water can also be heard near by.
Obvious exits: -North -East  -South -West 
A Shade (small) Dude I was Raised by CBL - Islamic Jihad stands in mid-air here.
A Shade (tiny)  Islamic Jihad stands in mid-air here.
An impenetrable globe of darkness floats near a Shade's head.
A wild boar stands here looking for food.
The spirit of an orcish warrior stands in mid-air here, fighting a Shade.(Red Aura)

< 421h/421H 1v/180V Pos: standing >
You dodge a bash from a wild boar, who loses its balance and falls.
Sorry, you aren't allowed to do that in combat.

< 421h/421H 1v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar kne EP: excellent >
 A Shade leaves south.

< 421h/421H 1v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar kne EP: excellent >
 A Shade enters from the south.

< 421h/421H 1v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar kne EP: excellent >
 A Shade suddenly attacks YOU!
A Shade misses you.

< 421h/421H 1v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar kne EP: excellent >
 The spirit of an orcish warrior suddenly attacks a Shade!
The spirit of an orcish warrior misses a Shade.
A Shade suddenly attacks YOU!
A Shade misses you.

< 421h/421H 1v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar kne EP: excellent >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 421h/421H 1v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar kne EP: excellent >
 [Damage:  3 ] -=[Your fine punch strikes a wild boar.]=-

< 421h/421H 1v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar kne EP:  small wounds >
 A Light Forest
Obvious exits: -North -East  -South -West 
A Shade (tiny)  Islamic Jihad stands in mid-air here, fighting YOU!
An impenetrable globe of darkness floats near a Shade's head.
A Shade (small) Dude I was Raised by CBL - Islamic Jihad stands in mid-air here, fighting YOU!
A wild boar crouches here, fighting YOU!
The spirit of an orcish warrior stands in mid-air here, fighting a Shade.(Red Aura)

< 421h/421H 1v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar kne EP:  small wounds >
 You start chanting...

< 421h/421H 1v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar kne EP:  small wounds >
 The spirit of an orcish warrior misses a Shade.
A Shade dodges the spirit of an orcish warrior's attack.
The spirit of an orcish warrior turns to focus his attack on a Shade!

< 421h/421H 1v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar kne EP:  small wounds >
 You dodge a Shade's vicious attack.
You dodge a Shade's vicious attack.
A Shade misses you.
You dodge a Shade's vicious attack.

< 421h/421H 1v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar kne EP:  small wounds >
 Casting: energy drain *

< 421h/421H 1v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar kne EP:  small wounds >
 You dodge a Shade's vicious attack.
You dodge a Shade's vicious attack.

< 421h/421H 1v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar kne EP:  small wounds >
 Casting: energy drain 

< 421h/421H 1v/180V Pos: standing >
< T: Spek TP: sta TC:excellent E: boar kne EP:  small wounds >
 You complete your spell...
[Damage: 36 ] -=[You drain a wild boar of some of its energy.]=-
A wild boar is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a wild boar's gurgling and choking signals its demise.
A Shade starts casting an offensive spell called 'bigbys crushing hand'.
A Shade snaps into visibility.

< 463h/421H 1v/180V Pos: standing >
Who should the spell be cast upon?  You must specify a target!
Sparkling magic surrounds a Shade as he begins his chant.
A Shade starts casting an offensive spell.

< 463h/421H 1v/180V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'buoblg qfjgpuio paie'
A Shade snaps into visibility.
-=[A huge fist sent by a Shade grabs you, and begins crushing your body.]=-
OUCH!  That really did HURT!

< 302h/421H 1v/180V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'garbzzsg wuggurz babragruoz'
-=[A Shade's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.]=-
OUCH!  That really did HURT!
-=[A Shade's force missile slams into you.]=-
OUCH!  That really did HURT!
-=[A Shade's force missile slams into you.]=-
OUCH!  That really did HURT!
A Shade dodges the spirit of an orcish warrior's attack.
A Shade dodges the spirit of an orcish warrior's attack.
A Shade snaps into visibility.

< 135h/421H 1v/180V Pos: standing >
A Light Forest
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a wild boar is lying here.
A Shade (tiny)  Islamic Jihad stands in mid-air here, fighting YOU!
An impenetrable globe of darkness floats near a Shade's head.
A Shade (small) Dude I was Raised by CBL - Islamic Jihad stands in mid-air here, fighting YOU!
The spirit of an orcish warrior stands in mid-air here, fighting a Shade.(Red Aura)

< 135h/421H 1v/180V Pos: standing >
A Shade misses you.
You dodge a Shade's vicious attack.
A Shade misses you.
A Shade misses you.
A Shade starts casting an offensive spell.
A Shade starts casting an offensive spell.

< 135h/421H 2v/180V Pos: standing >
< T: Spek TP: sta TC: nasty wounds E: A Shade sta EP: excellent >
 A Shade snaps into visibility.
You start chanting...

< 135h/421H 2v/180V Pos: standing >
< T: Spek TP: sta TC: nasty wounds E: A Shade sta EP: excellent >
 A Shade completes his spell...
A Shade utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by a Shade grabs you, and begins crushing your body.]=-
Your dwarven-made flesh heater shield was completely destroyed by the massive blow!
Your ring of celestial wonders was completely destroyed by the massive blow!
Your some moss-covered leggings was completely destroyed by the massive blow!
Your eyes of a basilisk was completely destroyed by the massive blow!