The death of [41 Pyrokinetic] Sath Champions of the Light (Githzerai)

in The Savannah of Broken Trusts

from the perspective of [46 Dark Dreamer] Cis - The Horde (Shade)

<worn as a badge>    an exquisite bronze badge
<worn on head>       an illithid's circlet [superior] (invis)
<worn on eyes>       a sapphire encrusted eye [poor]
<worn in ear>        a steel hoop earring
<worn in ear>        a steel hoop earring
<worn around neck>   the collar of firestones [82%]
<worn around neck>   a cape of laced pearl [superior]
<worn on body>       some flowing spidersilk robes covered in shadows [superior]
<worn about body>    a revolting orange and yellow cloak
<worn about waist>   a long flowing sash of woven spidersilk [poor]
<worn on belt buckle>a mystical tome covered in demon-skin
<worn on arms>       some moss-covered sleeves [poor] (glowing)
<held as shield>     a bone crested tower shield
<worn around wrist>  a bracer of pit worm scales
<worn around wrist>  a bracelet of influence
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     a decent iron signet from Taliccicopiid [89%]
<worn on finger>     a small diamond ring
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       boots of brain golem skin

   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues to the east here.
Obvious exits: -East  -West 
A raccoon scurries through the forest.

< 630h/630H 217v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves here, leading south and west.
Obvious exits: -South -West 

< 630h/630H 216v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/630H 216v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south.
Obvious exits: -North -South

< 630h/630H 215v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south from here.  Towards the east the trees become
thinner.
Obvious exits: -North -East  -South

< 630h/630H 213v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
continues north and south.
Obvious exits: -North -South
A small brown bear wanders through the forest.
(Q)A dwarven boy sits here silently listening to the forest.

< 630h/630H 211v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  The path
curves north from here.
Obvious exits: -North -West 

< 630h/630H 210v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/630H 210v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/630H 211v/222V Pos: standing >
A Path Through Rhanale Forest
   Tall trees tower all around you but still a large amount of
sunlight makes its way through the canopy of leaves and branches.
This trail is well traveled and easy to make out, leading deeper into
the forest.  Sounds of birds singing and small animals scurrying
through the underbrush make the forest sound full of life.  Back
west Shaiennar Road can be seen.
Obvious exits: -East  -West 

< 630h/630H 209v/222V Pos: standing >
A Path Through Rhanale Forest
   The beginnings of a path begin here, leading into the forest.  This
forest once grew and flourished where the city now lies, but has since
been pushed aside outside the city.  This path of dirt is obviously well
traveled, as roots and other plants have since given up trying to
overgrow it and are now content to let those pass.  The forest is alive
with the sounds of creatures moving through the underbrush and the trees
above, the loud call of a bird sounds in the distance.  The bustle of
the city is still audible from here, though, a long street lies west,
while the path into the forest continues eastward.
Obvious exits: -East  -West 
An elven woman shops around town here.
A raccoon scurries through the forest.

< 630h/630H 208v/222V Pos: standing >
The End of Shaiennar Road
    It becomes much quieter here as the street ends abruptly
and is taken over by trees instead.  Towering high above you
in nearly every direction it's amazing they were not noticed
before.  The pleasant sound of wildlife can be heard quietly
here.  Shaiennar Street continues back west.
Obvious exits: -East  -West 

< 630h/630H 206v/222V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -East  -West 

< 630h/630H 206v/222V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 
An old sailor looks uneasy on land here.

< 630h/630H 205v/222V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 

< 630h/630H 205v/222V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 
An old sailor looks uneasy on land here.

< 630h/630H 205v/222V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   

< 630h/630H 204v/222V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
A retired sailor who is close by to your south.
Tirila who is not far off to your south.
Shahala who is close by to your west.
A red dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 630h/630H 205v/222V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East  -South -West 

< 630h/630H 206v/222V Pos: standing >
You quickly scan the area.
Draloth who is close by to your north.
Xilarin who is close by to your east.
A retired sailor who is not far off to your south.
Tirila who is a brief walk away to your south.
Derm who is close by to your west.

< 630h/630H 207v/222V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   

< 630h/630H 208v/222V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 630h/630H 207v/222V Pos: standing >
You quickly scan the area.
A tower guard who is close by to your north.
Twyglyroo who is not far off to your north.
A tower guard who is close by to your east.
A tower guard who is close by to your east.
Ona who is close by to your east.
A red dracolich who is not far off above you.
A blue dracolich who is not far off above you.
A blue dracolich who is not far off above you.
Tamor who is not far off above you.

< 630h/630H 207v/222V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
the short hall continues southward.
Obvious exits: -North -East  -South -West 
A tower guard keeps a close eye on the area.

< 630h/630H 208v/222V Pos: standing >
You quickly scan the area.
Twyglyroo who is close by to your north.
Slilatel who is close by to your east.
Rhogrim who is close by to your west.

< 630h/630H 208v/222V Pos: standing >

< 630h/630H 209v/222V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 630h/630H 209v/222V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 630h/630H 209v/222V Pos: standing >

< 630h/630H 209v/222V Pos: standing >
You quickly scan the area.
Tibbe who is close by to your north.
Nirrel who is close by to your east.
A LARGE earth elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
A LARGE earth elemental who is close by to your west.
Llyren who is close by to your west.
A red dracolich who is close by above you.
A blue dracolich who is close by above you.
A blue dracolich who is close by above you.
Tamor who is close by above you.

< 630h/630H 210v/222V Pos: standing >
The Room of Necromancers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -Down 
A red dracolich is here, with flesh hanging off its rotting bones.
A blue dracolich is here, with flesh hanging off its rotting bones.
A blue dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.

< 630h/630H 210v/222V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 630h/630H 210v/222V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East  -West  -Up    -Down 

< 630h/630H 212v/222V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East  -South -West  -Up   

< 630h/630H 211v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/630H 211v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/630H 212v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/630H 212v/222V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East  -South -West 
An old sailor looks uneasy on land here.

< 630h/630H 212v/222V Pos: standing >
A retired sailor leaves east.

< 630h/630H 212v/222V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East  -West 

< 630h/630H 212v/222V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East  -South -West 
An elite member of the city guard patrols the streets.
A young member of the city guard strolls by here.

< 630h/630H 211v/222V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.
An old sailor looks uneasy on land here.

< 630h/630H 210v/222V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East  -South -West 

< 630h/630H 210v/222V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies northeast.
Obvious exits: -North -East 

< 630h/630H 210v/222V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/630H 211v/222V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East  -South -West 

< 630h/630H 211v/222V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
A young member of the city guard strolls by here.

< 630h/630H 210v/222V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
An old sailor looks uneasy on land here.

< 630h/630H 209v/222V Pos: standing >
 
   .. ..**+*    
  ..   D**+*.   
 ..^    **+*..  
 .^^   ^**+.^.  
 ^M    @+++...  
       **....^  
        ..^D^^  
         ..^^   
        ^^M^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 630h/630H 211v/222V Pos: standing >
 
   +++  
   @*.  
    ..  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 630h/630H 210v/222V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 630h/630H 210v/222V Pos: standing >
 
  ++++  
  *@..  
   ..^  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 630h/630H 209v/222V Pos: standing >
 
   . ..**+**    
  .   D**+*.*   
 .^    **+*...  
 ^^   ^**+.^.^  
 M    +@++....  
      **....^^  
       ..^D^^M  
        ..^^^   
       ^^M^M    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 630h/630H 208v/222V Pos: standing >
 
   **+  
  ^@*+  
  ++++  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 630h/630H 207v/222V Pos: standing >
 
  D**+  
   @*+  
  ^**+  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 630h/630H 205v/222V Pos: standing >
 
 D**+*  
  *@+*  
 ^**+.  
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 630h/630H 204v/222V Pos: standing >
You start chanting...

< 630h/630H 206v/222V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
A magnificent heavy warhorse stands, apparently asleep. (Minion) 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 630h/630H 208v/222V Pos: standing >

< 630h/630H 211v/222V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your east.
A giraffe who is a brief walk away to your east.

< 630h/630H 212v/222V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 

< 630h/630H 211v/222V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your north.
A giraffe who is not far off to your north.
A proud lion who is close by to your east.
A giraffe who is not far off to your east.
A crazed zebra who is a brief walk away to your south.
A giraffe who is in the distance to your south.
A magnificent heavy warhorse who is close by to your west.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Dromis who is close by to your west.

< 630h/630H 212v/222V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A large lion stalks here, wondering what to get for dinner.

< 630h/630H 213v/222V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A thorn-root tree who is not far off to your north.
A giraffe who is close by to your east.
A loggerhead shrike who is not far off to your south.
A Human who is a brief walk away to your south.
A Githzerai who is a brief walk away to your south.
A Githzerai who is a brief walk away to your south.
A thorn-root tree who is rather far off to your south.
A magnificent heavy warhorse who is not far off to your west.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.

< 630h/630H 213v/222V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 

< 630h/630H 214v/222V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
A magnificent heavy warhorse stands, apparently asleep. (Minion) 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 630h/630H 212v/222V Pos: standing >
 
      *....M    
     ***.....   
     ***......  
      **......  
      *@......  
      **......  
      **...^..  
       **....   
       **...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 630h/630H 211v/222V Pos: standing >

< 630h/630H 214v/222V Pos: standing >

< 630h/630H 219v/222V Pos: standing >

< 630h/630H 222v/222V Pos: standing >
You start chanting...

< 630h/630H 222v/222V Pos: standing >
Casting: dream travel *****

< 630h/630H 222v/222V Pos: standing >
Casting: dream travel ****

< 630h/630H 222v/222V Pos: standing >
You complete your spell...
Fias falls asleep.
Kjell falls asleep.
Lycis falls asleep.
Gukk falls asleep.
Ghorg falls asleep.
A LARGE air elemental falls asleep.
A LARGE air elemental falls asleep.
A LARGE air elemental falls asleep.

< 630h/630H 222v/222V Pos: standing >
You are already awake...

< 630h/630H 222v/222V Pos: standing >
Gukk awakens.
Lycis awakens.
You are already standing.
Kjell awakens.

< 630h/630H 222v/222V Pos: standing >
You are already about as tense as you can get.
Fias awakens.

< 630h/630H 222v/222V Pos: standing >

< 630h/630H 222v/222V Pos: standing >
Ghorg awakens.
You are already following yourself.

< 630h/630H 222v/222V Pos: standing >
 
      *.....    
     ***.....   
     ***......  
      **......  
      *@......  
      **......  
      **...^..  
       **....   
       **...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
*A LARGE air elemental stands, apparently asleep. (Minion) 
*A LARGE air elemental stands, apparently asleep. (Minion) 
*A LARGE air elemental stands, apparently asleep. (Minion) 
*Ghorg  - The Horde (Troll)(large) stands at ease.
*Gukk WiLd ThInG - The Horde (Goblin)(small) stands in mid-air here.
*Lycis  - The Horde (Drow Elf)(medium) stands in mid-air here.
*Kjell  - The Horde (Githyanki)(medium) stands in mid-air here.
*Fias  - The Horde (Drider)(large) stands in mid-air here.

< 630h/630H 222v/222V Pos: standing >
You quickly scan the area.
A magnificent heavy warhorse who is close by to your east.
Luncke who is close by to your east.
Ange de Morte who is close by to your east.
Dromis who is close by to your east.
A Human who is a brief walk away to your east.
A Githzerai who is a brief walk away to your east.
A Githzerai who is a brief walk away to your east.
A proud lion who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A deer who is in the distance to your south.

< 630h/630H 222v/222V Pos: standing >
 
      *.....    
     ***.....   
     ***......  
      **......  
      *@......  
      **......  
      **...^..  
       **....   
       **...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
*A LARGE air elemental stands, apparently asleep. (Minion) 
*A LARGE air elemental stands, apparently asleep. (Minion) 
*A LARGE air elemental stands, apparently asleep. (Minion) 
*Ghorg  - The Horde (Troll)(large) stands at ease.
*Gukk WiLd ThInG - The Horde (Goblin)(small) stands in mid-air here.
*Lycis  - The Horde (Drow Elf)(medium) stands in mid-air here.
*Kjell  - The Horde (Githyanki)(medium) stands in mid-air here.
*Fias  - The Horde (Drider)(large) stands in mid-air here.
Fias starts following you.

< 630h/630H 222v/222V Pos: standing >
 
      *.....    
     ***.....   
     ***......  
      **......  
      *@......  
      **......  
      **...^..  
       **....   
       **...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
*A LARGE air elemental stands, apparently asleep. (Minion) 
*A LARGE air elemental stands, apparently asleep. (Minion) 
*A LARGE air elemental stands, apparently asleep. (Minion) 
*Ghorg  - The Horde (Troll)(large) stands in mid-air here.
*Gukk WiLd ThInG - The Horde (Goblin)(small) stands in mid-air here.
*Lycis  - The Horde (Drow Elf)(medium) stands in mid-air here.
*Kjell  - The Horde (Githyanki)(medium) stands in mid-air here.
*Fias  - The Horde (Drider)(large) stands in mid-air here.

< 630h/630H 222v/222V Pos: standing >
Lycis stops following Fias.
Lycis starts following you.

< 630h/630H 222v/222V Pos: standing >

< 630h/630H 222v/222V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
A magnificent heavy warhorse stands, apparently asleep. (Minion) 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
Lycis enters from the west.
Fias skitters in from the west.
Gukk enters from the west.
Ghorg enters from the west.
Kjell enters from the west.

< 630h/630H 221v/222V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 
Lycis enters from the west.
Fias skitters in from the west.
Gukk enters from the west.
Ghorg enters from the west.
Kjell enters from the west.

< 630h/630H 219v/222V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of a proud lion is lying here.
A Human (medium)  Champions of the Light stands, floating here.
A Githzerai (medium)  Champions of the Light stands in mid-air here.
A Githzerai (medium)  Champions of the Light stands, floating here. (Non-Fraggable)
Lycis enters from the west.
Fias skitters in from the west.
Gukk enters from the west.
Ghorg enters from the west.
Kjell enters from the west.

< 630h/630H 217v/222V Pos: standing >
Fias starts casting an offensive spell.
Fias snaps into visibility.

< 630h/630H 218v/222V Pos: standing >
Gukk suddenly attacks a Human!
A Githzerai tries to step in front of a Human, but doesn't make it in time.
Gukk snaps into visibility.
Gukk misses a Human.

< 630h/630H 219v/222V Pos: standing >
Ghorg snaps into visibility.
A Githzerai is knocked to the ground by Ghorg's skillful bash!

< 630h/630H 220v/222V Pos: standing >
Ghorg's impressive crush strikes a Githzerai.
Ghorg's impressive crush strikes a Githzerai.
Lycis starts casting an offensive spell.
Lycis snaps into visibility.

< 630h/630H 221v/222V Pos: standing >
Fias completes his spell...
Fias utters the words 'paffue xurhuio'
A Githzerai begins to dry and wilt.
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
You start chanting...
You snap into visibility.

< 630h/630H 221v/222V Pos: standing >
Kjell snaps into visibility.

< 630h/630H 222v/222V Pos: standing >
Casting: asphyxiate **

< 630h/630H 222v/222V Pos: standing >
Lycis completes his spell...
Lycis utters the word 'euguihzofahz'
Lycis sends a bright green ray of light streaking towards a Githzerai!
Lycis cackles as his disintegration ray strikes a Githzerai hard!
A Githzerai is incapacitated and will slowly die, if not aided.

< 630h/630H 222v/222V Pos: standing >
Fias starts casting an offensive spell.

< 630h/630H 222v/222V Pos: standing >
Tiny explosions wrack a Githzerai's body with pain!
A Githzerai's some long flowing robes shattered in bits as the tortured body spasms and quivers!
A Githzerai's fine bronze medallion shattered in bits as the tortured body spasms and quivers!
A Githzerai's decent crystal badge shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!