The death of [51 Thief] Tou Islamic Jihad (Halfling)

in A Bedrock Intersection

from the perspective of [52 Psycheporter] Psybr - The Horde (Githyanki)

<worn as a badge>    a necromantic death shroud
<worn on head>       a blood hawk headdress [superior]
<worn on eyes>       a pair of protective goggles [85%]
<worn in ear>        an earring of courage [poor]
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn on face>       an etched mithral faceguard [poor] (magic) (glowing)
<worn around neck>   an icy chitin necklace
<worn around neck>   a sinister electrum choker
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a griffon feather cloak [superior]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  an orcish-woven bracelet (magic)
<worn on finger>     a band of burning fire [superior]
<worn on finger>     a bone band [superior] made by Argo (magic) (humming)
<held>               a gem of reflection (magic) (illuminating)
<worn on legs>       some bright blue leg plates

 Invisible Evil Good Magic Life
Protected from: Good Fire Animals
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 2601 

Active Spells:
--------------
enhance agility (32 minutes)
enhance dexterity (32 minutes)
enhance strength (32 minutes)
enhance constitution (32 minutes)
elephantstrength (11 minutes)
aura sight (less than a minute remaining)
cannibalize (14 minutes)
tower of iron will (6 minutes)
fly (32 minutes)
flesh armor (2 minutes)
inertial barrier (15 minutes)
adrenaline control (42 minutes)
vitality (11 minutes)
detect invisibility (43 minutes)
biofeedback (less than a minute remaining)
molecular control (9 minutes)
displacement (48 minutes)


< 726h/726H 210v/212V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S

< 726h/726H 208v/212V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -S
A tall orcish pirate wanders the town.(Red Aura)
There are residual brain waves in the area.

< 726h/726H 206v/212V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: The Wide Entrance to a Large Cavern
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: The Wide Entrance to a Large Cavern
</map>
The Wide Entrance to a Large Cavern
Obvious exits: -N -S
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)

< 726h/726H 205v/212V Pos: standing >

< 726h/726H 208v/212V Pos: standing >
  *******.*   
 ...........  
 M..^...^^^.  
 ....^@D^^.^  
   ..^^^^^^M  
         ^MM  
         MM   
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 726h/726H 208v/212V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: The Wide Entrance to a Large Cavern
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: The Wide Entrance to a Large Cavern
</map>
The Wide Entrance to a Large Cavern
Obvious exits: -N -S
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)

< 726h/726H 210v/212V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -S
A tall orcish pirate wanders the town.(Red Aura)

< 726h/726H 209v/212V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S

< 726h/726H 207v/212V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S

< 726h/726H 206v/212V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S -W
There are residual brain waves in the area.

< 726h/726H 205v/212V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -S

< 726h/726H 204v/212V Pos: standing >
You begin to focus your will...

< 726h/726H 210v/212V Pos: standing >
The auras in your vision disappear.
The green mist around your body fades.

< 726h/726H 212v/212V Pos: standing >
Casting: ether warp *

< 726h/726H 212v/212V Pos: standing >
Casting: ether warp 

< 726h/726H 212v/212V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your body explodes into light.

<map>
Zone: The Gagga'Jobo Cave System.
Room: The Center of the Pootata Pens
</map>
The Center of the Pootata Pens
Obvious exits: -N -E -S -W -U#
A large pootata wanders aimlessly around the pens.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 726h/726H 212v/212V Pos: standing >
You begin to focus your will...

< 726h/726H 212v/212V Pos: standing >
Casting: biofeedback 

< 726h/726H 212v/212V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You are surrounded by a green mist!

< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >
You begin to focus your will...

< 726h/726H 212v/212V Pos: standing >
Casting: aura sight 

< 726h/726H 212v/212V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your vision sharpens considerably.

< 726h/726H 212v/212V Pos: standing >
You begin to focus your will...

< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >
Casting: ether warp *

< 726h/726H 212v/212V Pos: standing >
Casting: ether warp 

< 726h/726H 212v/212V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your body explodes into light.

<map>
Zone: The Caverns of the Worms.
Room: In a Duergar-Made Alcove
</map>
In a Duergar-Made Alcove
Obvious exits: -S
(Q)Wilms, the curer, stands here.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 726h/726H 212v/212V Pos: standing >

		Score information for Psybr

Level: 52   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 726(726)   Mana: 963(1060)   Moves: 212(212)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 75%
Status:  Standing.
         Coldshielded
Frags:   +5.88   Deaths:   102
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Animals
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Sneaking Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 2601 

Active Spells:
--------------
aura sight (36 minutes)
biofeedback (6 minutes)
enhance agility (31 minutes)
enhance dexterity (31 minutes)
enhance strength (31 minutes)
enhance constitution (31 minutes)
elephantstrength (10 minutes)
cannibalize (13 minutes)
tower of iron will (5 minutes)
fly (31 minutes)
flesh armor (1 minute)
inertial barrier (14 minutes)
adrenaline control (41 minutes)
vitality (10 minutes)
detect invisibility (42 minutes)
molecular control (8 minutes)
displacement (47 minutes)


< 726h/726H 212v/212V Pos: standing >
You begin to focus your will...

< 726h/726H 212v/212V Pos: standing >
Casting: ether warp *

< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >
Casting: ether warp 

< 726h/726H 212v/212V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your body explodes into light.

<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
(Q)Archazel, head guard of the choke protects it from the terrors to the west.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >
You begin to focus your will...

< 726h/726H 212v/212V Pos: standing >
Casting: ether warp *

< 726h/726H 212v/212V Pos: standing >
Casting: ether warp 

< 726h/726H 212v/212V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your body explodes into light.

<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
One of the minions of Archazel performs his master's will.(Red Aura)
(Q)Archazel, head guard of the choke protects it from the terrors to the west.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >
You quickly scan the area.
A moaning zombie who is close by to your east.
The shade of a nereid who is a brief walk away to your east.
A large grey cave wyrm who is rather far off to your east.
A hulking behemoth who is a brief walk away to your west.

< 726h/726H 212v/212V Pos: standing >
You quickly scan the area.
A moaning zombie who is close by to your east.
The shade of a nereid who is a brief walk away to your east.
A huge grey cave wyrm who is in the distance to your east.
A hulking behemoth who is a brief walk away to your west.

< 726h/726H 212v/212V Pos: standing >
You begin to focus your will...

< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >
Casting: ether warp *

< 726h/726H 212v/212V Pos: standing >
Casting: ether warp 

< 726h/726H 212v/212V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your body explodes into light.

<map>
Zone: The Behemoth Herders.
Room: A Large Underground Cave
</map>
A Large Underground Cave
Obvious exits: -S#
(Q)A brutalized gnome is being tossed around the room by the lich's powerful magic(Gold Aura)
(Q)A lich in wizard robes stands near Zugle, torturing a gnome.(Red Aura)
(Q)An ancient behemoth, steed of Zugle, is tethered to a bone.(Red Aura)
(Q)Zugle, wight warlord speaks with a stern voice to the flaming skeleton highlord.(Red Aura)
(Q)A flaming skeleton highlord dressed in full battle gear speaks with Zugle.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 726h/726H 212v/212V Pos: standing >
A pitch black gate rises out of the ground!


< 726h/726H 212v/212V Pos: standing >
You begin to focus your will...

< 726h/726H 212v/212V Pos: standing >
Casting: ether warp *

< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >
Casting: ether warp 

< 726h/726H 212v/212V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.

<map>
Zone: Lava Springs.
Room: A Blacksmith Shop
</map>
A Blacksmith Shop
Obvious exits: -W
A cruel wight savage stands here staring you down.(Red Aura)
A giant garm companion stands ready to strike.(Red Aura)
A mechanized construct replica stands guard as a soulless killer.
(Q)Drembel, the death knight blacksmith stands here forging something.(Red Aura)
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 726h/726H 212v/212V Pos: standing >
You begin to focus your will...

< 726h/726H 212v/212V Pos: standing >
Casting: wormhole ***

< 726h/726H 212v/212V Pos: standing >
Casting: wormhole **

< 726h/726H 212v/212V Pos: standing >
Casting: wormhole *

< 726h/726H 212v/212V Pos: standing >
Casting: wormhole 

< 726h/726H 212v/212V Pos: standing >
Your mental manipulations become a reality...
Ripping through reality, a black rift opens up here.


< 726h/726H 212v/212V Pos: standing >

		Score information for Psybr

Level: 52   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 726(726)   Mana: 769(1060)   Moves: 212(212)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 77%
Status:  Standing.
         Coldshielded
Frags:   +5.88   Deaths:   102
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Animals
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Sneaking Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 2601 

Active Spells:
--------------
aura sight (36 minutes)
biofeedback (6 minutes)
enhance agility (31 minutes)
enhance dexterity (31 minutes)
enhance strength (31 minutes)
enhance constitution (31 minutes)
elephantstrength (10 minutes)
cannibalize (13 minutes)
tower of iron will (5 minutes)
fly (31 minutes)
flesh armor (1 minute)
inertial barrier (14 minutes)
adrenaline control (41 minutes)
vitality (10 minutes)
detect invisibility (42 minutes)
molecular control (8 minutes)
displacement (47 minutes)


< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >
Spyte stumbles out of the wormhole.

< 726h/726H 212v/212V Pos: standing >
A pitch black gate rises out of the ground!

Spyte starts following you.

< 726h/726H 212v/212V Pos: standing >
Spyte has just given you his consent.

< 726h/726H 212v/212V Pos: standing >
Spyte is now a member of your group.

< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >
A Blacksmith Shop
Obvious exits: -W
A pitch-black gate stands like a pillar here. (magic)
A black rift of swirling mass is here, tearing itself apart. (magic)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
A cruel wight savage stands here staring you down.(Red Aura)
A giant garm companion stands ready to strike.(Red Aura)
A mechanized construct replica stands guard as a soulless killer.
(Q)Drembel, the death knight blacksmith stands here forging something.(Red Aura)

< 726h/726H 212v/212V Pos: standing >
You quickly scan the area.
A deranged ghoul scoundrel who is close by to your west.

< 726h/726H 212v/212V Pos: standing >
You quickly scan the area.
A deranged ghoul scoundrel who is close by to your west.

< 726h/726H 212v/212V Pos: standing >
A Bedrock Passage
You extend your sights westward.
A Bedrock Passage
Obvious exits: -N -E -S
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)

< 726h/726H 212v/212V Pos: standing >
A Bedrock Passage
You extend your sights westward.
A Bedrock Passage
Obvious exits: -N -E -S
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)

< 726h/726H 212v/212V Pos: standing >
A Bedrock Passage
You extend your sights westward.
A Bedrock Passage
Obvious exits: -N -E -S
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)

< 726h/726H 212v/212V Pos: standing >
A Bedrock Passage
You extend your sights westward.
A Bedrock Passage
Obvious exits: -N -E -S
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)

< 726h/726H 212v/212V Pos: standing >
Your brain hurts as a black haze fills the sky!

< 726h/726H 212v/212V Pos: standing >
Morrigu steps out of a pitch-black gate.

< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >

		Score information for Psybr

Level: 52   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 726(726)   Mana: 789(1060)   Moves: 212(212)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Standing.
         Coldshielded
Frags:   +5.88   Deaths:   102
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Animals
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Haste Invisibility Sneaking Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 2601 

Active Spells:
--------------
aura sight (36 minutes)
biofeedback (6 minutes)
enhance agility (31 minutes)
enhance dexterity (31 minutes)
enhance strength (31 minutes)
enhance constitution (31 minutes)
elephantstrength (10 minutes)
cannibalize (13 minutes)
tower of iron will (5 minutes)
fly (31 minutes)
flesh armor (1 minute)
inertial barrier (14 minutes)
adrenaline control (41 minutes)
vitality (10 minutes)
detect invisibility (42 minutes)
molecular control (8 minutes)
displacement (47 minutes)


< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >

< 726h/726H 212v/212V Pos: standing >
You quickly scan the area.
A deranged ghoul scoundrel who is close by to your west.

< 726h/726H 212v/212V Pos: standing >
You quickly scan the area.
A deranged ghoul scoundrel who is close by to your west.

< 726h/726H 212v/212V Pos: standing >
You quickly scan the area.
A deranged ghoul scoundrel who is close by to your west.
Morrigu has just given you his consent.

< 726h/726H 212v/212V Pos: standing >
Morrigu starts following you.

< 726h/726H 212v/212V Pos: standing >
Morrigu is now a member of your group.

< 726h/726H 212v/212V Pos: standing >
You quickly scan the area.
A deranged ghoul scoundrel who is close by to your west.

< 726h/726H 212v/212V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -E -S
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)
Morrigu sneaks in from the east.

< 726h/726H 210v/212V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bend in the Passage
</map>
A Bend in the Passage
Obvious exits: -N -W -D# -SE

< 726h/726H 208v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 726h/726H 208v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 726h/726H 209v/212V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -E -S
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)
Morrigu sneaks in from the south.

< 726h/726H 210v/212V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Blacksmith Shop
</map>

<map>
Zone: Lava Springs.
Room: A Blacksmith Shop
</map>
A Blacksmith Shop
Obvious exits: -W
A cruel wight savage stands here staring you down.(Red Aura)
A giant garm companion stands ready to strike.(Red Aura)
A mechanized construct replica stands guard as a soulless killer.
(Q)Drembel, the death knight blacksmith stands here forging something.(Red Aura)

< 726h/726H 208v/212V Pos: standing >
You quickly scan the area.
A deranged ghoul scoundrel who is close by to your west.

< 726h/726H 208v/212V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -E -S
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)
Morrigu sneaks in from the east.

< 726h/726H 208v/212V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bend in the Passage
</map>
A Bend in the Passage
Obvious exits: -N -W -D# -SE

< 726h/726H 207v/212V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Intersection
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Intersection
</map>
A Bedrock Intersection
Obvious exits: -N -E -S -W
A giant garm companion stands ready to strike.(Red Aura)
A villianous duergar creep is here lingering around.(Red Aura)
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)
A nightcrawler shadow floats in and out through the shadows here.(Red Aura)
*A Halfling (small)  Islamic Jihad is sprawled out, resting.(Gold Aura)
Morrigu sneaks in from the east.
Spyte sneaks in from the east.
A Halfling snaps into visibility.
Spyte seems to dance with a Halfling, but winds up flat on his ass.

< 726h/726H 206v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 726h/726H 207v/212V Pos: standing >
A nightcrawler suddenly attacks YOU!
A nightcrawler misses you.
You snap into visibility.
You begin to focus your will...
Focusing your mind, you bend reality a bit more easily...
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.

< 726h/726H 210v/212V Pos: standing >
< T: Psybr TP: sta TC:excellent E: nightcrawler sta EP: few scratches >
 A Halfling misses Spyte.
A Halfling's slash wounds Spyte.
A Halfling misses Spyte.
A Halfling suddenly appears a bit confused!
A Halfling's impressive slash wounds Spyte.
A Halfling's fine slash wounds Spyte.

< 726h/726H 210v/212V Pos: standing >
< T: Psybr TP: sta TC:excellent E: nightcrawler sta EP: few scratches >
 Your mental manipulations become a reality...
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
A Halfling snaps into visibility.
[Damage: 28 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Psybr by 13333333.
The smell of fresh blood enters your body, infusing you with power!