The death of [51 Thief] Tou Islamic Jihad (Halfling)

in A Bedrock Intersection

from the perspective of [54 Scourge] Morrigu - The Horde (Drider)

<worn as a badge>    a necromantic death shroud of endurance [84%]
<worn on head>       a spiked chromium dragonscale helmet (magic) [72%]
<worn on eyes>       a transparent sheen of slime
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing) [65%]
<worn in ear>        a lightning earring [68%]
<worn on face>       a splintered dragon scale [poor]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [79%]
<worn around neck>   some kharma mind beads (magic) [77%]
<worn on body>       the robe of Lost Souls (magic)[214h 5m 23s]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on spider body>the drider robe of the shadow spinner [superior] (magic) [84%]
<worn about waist>   a belt of linked bones [poor] (magic)
<worn on belt buckle>a dreamcasters scepter of stars
<attached to belt>   the face of Kir [78%]
<worn on arms>       some slime-covered aboleth skin (magic) (glowing)
<held as shield>     a crested shield of Melkivar (magic)
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic) [71%]
<worn on hands>      the gloves of warding (magic)
<worn on finger>     a glowing electrum ring [superior] (magic) [81%]
<worn on finger>     a ring called 'Soulcatcher'
<held>               the orb of elemental fire (magic) (glowing)[214h 5m 23s]

[2] a tightly wrapped vellum scroll named 'Fix' (magic) (glowing) (illuminating)
[9] A scroll of curse removal (magic) (glowing)
[3] a large bass
[2] some landrace Medicus
a gnomish shopkeepers token (magic)
[10] the dazzling blue potion of lesser battle readiness
[4] the opaque white potion of regeneration
a sparkling piranha
a piranha
a potion of green and brown sludge (magic)
a potion of thick green sludge (magic)
[13] a green potion with black chunks
a sweet smelling potion
a mistweyd nose-pipe
a psychomia plant
[8] a dragon scale
[5] a scared kitty cat
a wand of choking waves (magic) (humming)
[19] a scroll of Numbla

< 824h/824H 244v/244V Pos: standing >
Argo attempts to encrust a darksteel rapier [poor] with a strange black stone...
...And breaks it in the process.

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >
Argo says 'broke'

< 824h/824H 244v/244V Pos: standing >
Spyte snaps his fingers.

< 824h/824H 244v/244V Pos: standing >
You snicker softly.

< 824h/824H 244v/244V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -W -U -D -NW -SW
A small tree of some sort is laying here on the ground.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A large stone warhammer has been dropped here.
A large piece of tanned dwarven hide lies here
A red key rests here.
[15] A small bandage rests upon the ground here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A bulletin board stands here.
Argo  - The Horde (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Argo's head.
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.
Cis  - The Horde (Shade)(small) stands in mid-air here.(Red Aura)

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >
Spyte sneaks in from the east.

< 824h/824H 244v/244V Pos: standing >
Spyte gives a darksteel rapier [poor] to Argo.

< 824h/824H 244v/244V Pos: standing >
Graguy enters from the west.

< 824h/824H 244v/244V Pos: standing >
Spyte gives a strange black stone to Argo.

< 824h/824H 244v/244V Pos: standing >
Argo attempts to encrust a darksteel rapier [poor] with a strange black stone...
...Creating a real masterpiece!

< 824h/824H 244v/244V Pos: standing >
Graguy says 'heh its all weapons'

< 824h/824H 244v/244V Pos: standing >
Argo gives a darksteel rapier [poor] with a strange black stone to Spyte.

< 824h/824H 244v/244V Pos: standing >
Spyte tips his hat toward Argo.

< 824h/824H 244v/244V Pos: standing >
Spyte wields a darksteel rapier [poor] with a strange black stone.

< 824h/824H 244v/244V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!
Argo says 'this one is rapier than the last'
Graguy says 'how do i sort chest?'

< 824h/824H 244v/244V Pos: standing >
Argo says 'eq sort'

< 824h/824H 244v/244V Pos: standing >
Spyte falls down, laughing hysterically.

< 824h/824H 244v/244V Pos: standing >
Graguy nods.

< 824h/824H 244v/244V Pos: standing >
Graguy leaves east.

< 824h/824H 244v/244V Pos: standing >
Graguy enters from the east.

< 824h/824H 244v/244V Pos: standing >
Graguy leaves west.

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 824h/824H 244v/244V Pos: standing >
Spyte dons the bronze Zarbonesti seal of Kryz'Kyssik.

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >
Argo leaves east.

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >
Autosaving...

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >
Spyte's body appears to recover from the affects of the potion.

< 824h/824H 244v/244V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >
Cis starts casting a spell.

< 824h/824H 244v/244V Pos: standing >
Cis completes his spell...
Cis utters the words 'shadow shield'
Shadows start to swirl around and cover Cis's skin.

< 824h/824H 244v/244V Pos: standing >
Graguy enters from the west.

< 824h/824H 244v/244V Pos: standing >
Cis looks at Graguy.

< 824h/824H 244v/244V Pos: standing >
Graguy leaves south.

< 824h/824H 244v/244V Pos: standing >
Graguy enters from the south.

< 824h/824H 244v/244V Pos: standing >
Graguy leaves east.

< 824h/824H 244v/244V Pos: standing >
Argo enters from the east.

< 824h/824H 244v/244V Pos: standing >
Argo looks at Cis.

< 824h/824H 244v/244V Pos: standing >
Cis stops using a silken backsheath of flight.

< 824h/824H 244v/244V Pos: standing >
Cis gives a silken backsheath of flight to Argo.

< 824h/824H 244v/244V Pos: standing >
Argo says 'give me whatever you want encrusted'

< 824h/824H 244v/244V Pos: standing >
Argo attempts to encrust a silken backsheath of flight with a strange dark bloodstone...
...Creating a real masterpiece!

< 824h/824H 244v/244V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 824h/824H 244v/244V Pos: standing >
Argo gives a silken backsheath of flight with a strange dark bloodstone to Cis.

< 824h/824H 244v/244V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -W -U -D -NW -SW
A small tree of some sort is laying here on the ground.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A large stone warhammer has been dropped here.
A large piece of tanned dwarven hide lies here
A red key rests here.
[15] A small bandage rests upon the ground here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A bulletin board stands here.
Argo  - The Horde (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Argo's head.
Cis  - The Horde (Shade)(small) stands here.(Red Aura)

< 824h/824H 244v/244V Pos: standing >
Cis straps a silken backsheath of flight with a strange dark bloodstone to his back.

< 824h/824H 244v/244V Pos: standing >
Cis thanks Argo heartily.

< 824h/824H 244v/244V Pos: standing >
Cis leaves east.

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >

< 824h/824H 244v/244V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -W -U -D -NW -SW
A small tree of some sort is laying here on the ground.
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A large stone warhammer has been dropped here.
A large piece of tanned dwarven hide lies here
A red key rests here.
[15] A small bandage rests upon the ground here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] A spellbook has been tossed aside here.
A bulletin board stands here.
Argo  - The Horde (Ogre)(huge) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Argo's head.

< 824h/824H 244v/244V Pos: standing >
You start chanting...

< 824h/824H 244v/244V Pos: standing >
Cis enters from the east.

< 824h/824H 244v/244V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 824h/824H 244v/244V Pos: standing >
Casting: faluzures vitality *

< 824h/824H 244v/244V Pos: standing >
Cis starts casting an offensive spell.

< 824h/824H 244v/244V Pos: standing >
Casting: faluzures vitality 

< 824h/824H 244v/244V Pos: standing >
You complete your spell...
You feel the cold breath of the God Faluzure.

< 824h/824H 244v/244V Pos: standing >
Cis completes his spell...
Cis utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects appears from nowhere!
A swarm of insects appears from nowhere!

< 1013h/1013H 298v/298V Pos: standing >
Cis starts casting a spell.

< 1013h/1013H 298v/298V Pos: standing >
You start chanting...

< 1013h/1013H 298v/298V Pos: standing >
You complete your spell...
You sap energy from your surroundings.

< 1013h/1013H 298v/298V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 1013h/1013H 298v/298V Pos: standing >
Cis completes his spell...
Cis utters the words 'clone form'
 The image of Cis disappears, and is replaced by a swarm of insects!


< 1013h/1013H 298v/298V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Jaq enters from the south.

< 1013h/1013H 297v/298V Pos: standing >
The High-Arched Foyer before The Hall of - The Horde
Obvious exits: -N -S
A large stone warhammer has been dropped here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.

< 1013h/1013H 296v/298V Pos: standing >
 
  .........   
 ...M.....^.  
 .M.....^^^^  
 .M..^@^MM^.  
 ^^M^.^MM^^.  
 .^.^MMM^^.^  
  .^MMM^^^.   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
[2] The corpse of a Kobold is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small tree of some sort is laying here on the ground.
A large piece of tanned dwarven hide lies here
The guildhall of - The Horde is here.
Graguy  - The Horde (Ogre)(huge) stands in mid-air here.(Red Aura)

< 1013h/1013H 295v/298V Pos: standing >
You draw a 6th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1013h/1013H 298v/298V Pos: standing >
Argo has just given you his consent.
Pardon?

< 1013h/1013H 298v/298V Pos: standing >
Pardon?

< 1013h/1013H 298v/298V Pos: standing >
No one here by that name.

< 1013h/1013H 298v/298V Pos: standing >
 
  .........   
 ....M.....^  
 ..M.....^^^  
 ..M..@P^MM^  
 .^^M^.^MM^^  
 ..^.^MMM^^.  
  ^.^MMM^^^   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 1013h/1013H 296v/298V Pos: standing >

< 1013h/1013H 296v/298V Pos: standing >
 
  .........   
 ...M.....^.  
 .M.....^^^^  
 .M..^@^MM^.  
 ^^M^.^MM^^.  
 .^.^MMM^^.^  
  .^MMM^^^.   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
[2] The corpse of a Kobold is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A small tree of some sort is laying here on the ground.
A large piece of tanned dwarven hide lies here
The guildhall of - The Horde is here.
Graguy  - The Horde (Ogre)(huge) stands in mid-air here.(Red Aura)

< 1013h/1013H 294v/298V Pos: standing >
You peer into the etherportal and see...
Burnt Plains of a Fallen Realm

< 1013h/1013H 298v/298V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
 
  .........   
 ..^....^^^.  
 ....M...^..  
 ^MMM.@.....  
 ..MMM....^.  
 ...MMM.....  
  ...MMM...   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A shade materializes from the darkness here...(Red Aura)

< 1013h/1013H 298v/298V Pos: standing >
The etherportal crumbles to dust and blows away.

< 1013h/1013H 298v/298V Pos: standing >

< 1013h/1013H 298v/298V Pos: standing >

< 1013h/1013H 298v/298V Pos: standing >

< 1013h/1013H 298v/298V Pos: standing >
 
  .........   
 .^....^^^..  
 ...M...^...  
 MMM.M@.....  
 .MMM....^.^  
 ..MMM......  
  ..MMM....   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A few coins lie scattered here.

< 1013h/1013H 296v/298V Pos: standing >
 
  ........^   
 ^....^^^...  
 ..M...^....  
 MM.M.@.....  
 MMM....^.^.  
 .MMM.......  
  .MMM.....   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 1013h/1013H 294v/298V Pos: standing >
 
  .......^.   
 ....^^^....  
 .M...^....^  
 M.M..@....^  
 MM....^.^..  
 MMM........  
  MMM......   
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W

< 1013h/1013H 292v/298V Pos: standing >

< 1013h/1013H 298v/298V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.

< 1013h/1013H 298v/298V Pos: standing >
Casting: shadow gate ***

< 1013h/1013H 298v/298V Pos: standing >

< 1013h/1013H 298v/298V Pos: standing >
Casting: shadow gate **

< 1013h/1013H 298v/298V Pos: standing >
Casting: shadow gate *

< 1013h/1013H 298v/298V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!


< 1013h/1013H 298v/298V Pos: standing >

< 1013h/1013H 298v/298V Pos: standing >

< 1013h/1013H 298v/298V Pos: standing >
It hasn't solidified yet...

< 1013h/1013H 298v/298V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1013h/1013H 298v/298V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
A Large Underground Cave
Obvious exits: -S#
A pitch-black gate stands like a pillar here. (magic)
(Q)A brutalized gnome is being tossed around the room by the lich's powerful magic(Gold Aura)
(Q)A lich in wizard robes stands near Zugle, torturing a gnome.(Red Aura)
(Q)An ancient behemoth, steed of Zugle, is tethered to a bone.(Red Aura)
(Q)Zugle, wight warlord speaks with a stern voice to the flaming skeleton highlord.(Red Aura)
(Q)A flaming skeleton highlord dressed in full battle gear speaks with Zugle.(Red Aura)

< 1013h/1013H 298v/298V Pos: standing >

< 1013h/1013H 298v/298V Pos: standing >
You quickly scan the area.
You see nothing.

< 1013h/1013H 298v/298V Pos: standing >

< 1013h/1013H 298v/298V Pos: standing >
You start chanting...

< 1013h/1013H 298v/298V Pos: standing >
Casting: shadow gate ****

< 1013h/1013H 298v/298V Pos: standing >
Casting: shadow gate ***

< 1013h/1013H 298v/298V Pos: standing >
Casting: shadow gate **

< 1013h/1013H 298v/298V Pos: standing >
Casting: shadow gate *

< 1013h/1013H 298v/298V Pos: standing >
Casting: shadow gate 

< 1013h/1013H 298v/298V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!


< 1013h/1013H 298v/298V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
A Blacksmith Shop
Obvious exits: -W
A pitch-black gate stands like a pillar here. (magic)
A black rift of swirling mass is here, tearing itself apart. (magic)
Spyte  - The Horde (Goblin)(small) stands in mid-air here.(Red Aura)
*Psybr  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.
A cruel wight savage stands here staring you down.(Red Aura)
A giant garm companion stands ready to strike.(Red Aura)
A mechanized construct replica stands guard as a soulless killer.
(Q)Drembel, the death knight blacksmith stands here forging something.(Red Aura)

< 1013h/1013H 298v/298V Pos: standing >

< 1013h/1013H 298v/298V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1013h/1013H 298v/298V Pos: standing >

< 1013h/1013H 298v/298V Pos: standing >

< 1013h/1013H 298v/298V Pos: standing >
You attempt to give consent...

< 1013h/1013H 298v/298V Pos: standing >
You now follow Psybr.

< 1013h/1013H 298v/298V Pos: standing >
You are now a member of Psybr's group.

< 1013h/1013H 298v/298V Pos: standing >
Your group consists of ( 3/30):
( Head)   726/726   hit,  212/212  move Psybr
(Front)   789/789   hit,  255/255  move Spyte
(Front)  1013/1013  hit,  298/298  move Morrigu

< 1013h/1013H 298v/298V Pos: standing >
Psybr sneaks west.
You follow Psybr.

A Bedrock Passage
Obvious exits: -N -E -S
*Psybr  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)

< 1013h/1013H 296v/298V Pos: standing >
You follow Psybr.

A Bend in the Passage
Obvious exits: -N -W -D# -SE
*Psybr  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.

< 1013h/1013H 294v/298V Pos: standing >
Psybr sneaks north.
You follow Psybr.

A Bedrock Passage
Obvious exits: -N -E -S
*Psybr  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)

< 1013h/1013H 296v/298V Pos: standing >
Psybr sneaks east.
You follow Psybr.

A Blacksmith Shop
Obvious exits: -W
*Psybr  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.
A cruel wight savage stands here staring you down.(Red Aura)
A giant garm companion stands ready to strike.(Red Aura)
A mechanized construct replica stands guard as a soulless killer.
(Q)Drembel, the death knight blacksmith stands here forging something.(Red Aura)

< 1013h/1013H 294v/298V Pos: standing >
Psybr sneaks west.
You follow Psybr.

A Bedrock Passage
Obvious exits: -N -E -S
*Psybr  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)
Spyte sneaks in from the east.

< 1013h/1013H 296v/298V Pos: standing >
Psybr sneaks south.
You follow Psybr.

A Bend in the Passage
Obvious exits: -N -W -D# -SE
*Psybr  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.

< 1013h/1013H 294v/298V Pos: standing >
You follow Psybr.

A Bedrock Intersection
Obvious exits: -N -E -S -W
*Psybr  - The Horde (Githyanki)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Psybr's head.
A giant garm companion stands ready to strike.(Red Aura)
A villianous duergar creep is here lingering around.(Red Aura)
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)
A nightcrawler shadow floats in and out through the shadows here.(Red Aura)
*A Halfling (small)  Islamic Jihad is sprawled out, resting.(Gold Aura)
A Halfling snaps into visibility.
Spyte seems to dance with a Halfling, but winds up flat on his ass.

< 1013h/1013H 292v/298V Pos: standing >

< 1013h/1013H 294v/298V Pos: standing >
A nightcrawler suddenly attacks Psybr!
A nightcrawler misses Psybr.
Psybr snaps into visibility.
You start chanting...
You snap into visibility.

< 1013h/1013H 298v/298V Pos: standing >
A Halfling misses Spyte.
A Halfling's slash wounds Spyte.
A Halfling misses Spyte.
A Halfling suddenly appears a bit confused!
A Halfling's impressive slash wounds Spyte.
A Halfling's fine slash wounds Spyte.

< 1013h/1013H 298v/298V Pos: standing >
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
A Halfling snaps into visibility.
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!