The death of [46 Zealot] Elisa (Halfling)

in An Old Tavern

from the perspective of [46 Zealot] Elisa (Halfling)

<worn as a badge>    a badge of the force commander's elite guard
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear>        a durithalite earring shaped like a dagger of regeneration (magic)
<worn in ear>        a mithril stud carved like a fist of agility (magic)
<worn on face>       a mask of purest crystal
<worn around neck>   a royal token of Valois (magic) (glowing) [58%]
<worn around neck>   an emerald pendant of the ice drake (magic) [65%]
<worn about body>    a random encrust object of constitution (glowing)
<worn as quiver>     a pantherhide quiver [poor] (magic) (glowing) (illuminating)
<worn about waist>   a girdle of giant strength (magic)
<worn on belt buckle>a barbed dagger (glowing)
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     the writhing shield of arms [84%]
<worn around wrist>  an etched mithral bracer [superior] (magic) (humming)
<worn around wrist>  an elven bracelet of precision [poor] (magic)
<worn on hands>      some tricksters gloves (magic)
<worn on finger>     a red earthstone ring of strength
<worn on finger>     a red earthstone ring of strength
<primary weapon>     a barbed whip dubbed 'Cometstrike' (magic)
<worn on legs>       leggings carved from minotaur bones [superior] (magic)
<worn on feet>       a bloodied pair of plated gladiator boots

A tiny repulsive lizard slithers by here.(Red Aura)
A wild boar stands here bearing his tusks.(Red Aura)

< 572h/572H 31v/101V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -South
A wild boar stands here bearing his tusks.(Red Aura)

< 572h/572H 30v/101V Pos: standing >
A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 
An undead child staggers around without any direction.(Red Aura)
A small diseased rat is crawling on the ground here.(Red Aura)

< 572h/572H 28v/101V Pos: standing >
A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 

< 572h/572H 27v/101V Pos: standing >
A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
Obvious exits: -East  -South -West 

< 572h/572H 25v/101V Pos: standing >
A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 

< 572h/572H 23v/101V Pos: standing >
A Long Drawbridge Landing
   @=====o=====o=====o=====o[///
Obvious exits: -North -East  -West 
An undead horse stands here stern.(Red Aura)
An undead horse stands here stern.(Red Aura)

< 572h/572H 21v/101V Pos: standing >
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East  -West 
An irate slave works here muttering something.(Red Aura)

< 572h/572H 21v/101V Pos: standing >
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -West  -Up   
An undead mercenary stands here with a hidden hand.(Red Aura)

< 572h/572H 20v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 572h/572H 20v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 572h/572H 20v/101V Pos: standing >
A Crowded Tower of Undead Minions
   This is the second level of the tower.  The tower is very nicely
constructed.  The walls are made of light gray stone that has been smoothed
down.  This tower was once populated by a well respected society of nobles and
their slaves.  Now the tower has been taken over by a deadly disease that has
now diminished the population and itself.  The tower is decorated with big
rugs on the walls.  Each of the rugs has large symbols on it that has its own
significance.  The whole inside of the tower is engulfed in spider webs.
There is a ladder here that leads down to the first level of the tower.
Obvious exits: -North -West  -Down 
An undead maid is here cleaning everything in sight.(Red Aura)

< 572h/572H 20v/101V Pos: standing >
A Crowded Tower of Undead Minions
   This is the second level of the tower.  The tower is very nicely
constructed.  The walls are made of light gray stone that has been smoothed
down.  This tower was once populated by a well respected society of nobles and
their slaves.  Now the tower has been taken over by a deadly disease that has
now diminished the population and itself.  The tower is decorated with big
rugs on the walls.  Each of the rugs has large symbols on it that has its own
significance.  The whole inside of the tower is engulfed in spider webs.
Obvious exits: -South -West 
An undead noble stands proudly over his servants.(Red Aura)
An undead maid is here cleaning everything in sight.(Red Aura)
An undead noble stands proudly over his servants.(Red Aura)

< 572h/572H 19v/101V Pos: standing >
An undead maid leaves south.

< 572h/572H 20v/101V Pos: standing >
A Crowded Tower of Undead Minions
   This is the second level of the tower.  The tower is very nicely
constructed.  The walls are made of light gray stone that has been smoothed
down.  This tower was once populated by a well respected society of nobles and
their slaves.  Now the tower has been taken over by a deadly disease that has
now diminished the population and itself.  The tower is decorated with big
rugs on the walls.  Each of the rugs has large symbols on it that has its own
significance.  The whole inside of the tower is engulfed in spider webs.
There is a ladder here that leads up to the third level of the tower.
Obvious exits: -East  -South -Up   
An undead mercenary stands here with a hidden hand.(Red Aura)
An undead maid is here cleaning everything in sight.(Red Aura)

< 572h/572H 20v/101V Pos: standing >
The Tower of Undead Minions
   The tower is very nicely constructed.  The walls are made of light gray
stone that has been smoothed down.  This tower was once populated by a well
respected society of nobles and their slaves.  Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls.  Each of the rugs has large
symbols on it that has its own significance.  The whole inside of the tower
is engulfed in spider webs.  To the west is a grand balcony.  There is a
ladder here that leads down to the second level of the tower.
Obvious exits: -East  -South -West  -Up   # -Down 
An undead mercenary stands here with a hidden hand.(Red Aura)
An undead beggar stands here holding out a donation cup.(Red Aura)
An irate slave works here muttering something.(Red Aura)
An undead soldier stands here with swords out.(Red Aura)

< 572h/572H 19v/101V Pos: standing >
Ok.

< 572h/572H 21v/101V Pos: standing >
The Towers Royal Quarters
   This is the peak lookout spot of the tower.  From here it's easy to see the
towers once grand construction.  The walls of the tower are made of light gray
stone that has been smoothed down.  The floor of this section is cracked, and
seems a bit unstable.  From here it is possible to see almost all of Arcium.
This lookout gives a whole new prospective on what Arcium is like.  The corner
wall seems to have odd edges.
Obvious exits: -East  -South -Down  -Northwest#
An undead royal soldier stands here with shields up.(Red Aura)
An undead royal soldier stands here with shields up.(Red Aura)
An undead royal soldier stands here with shields up.(Red Aura)

< 572h/572H 20v/101V Pos: standing >
You don't find anything you didn't see before.

< 572h/572H 21v/101V Pos: standing >
I see nothing suitable there.

< 572h/572H 25v/101V Pos: standing >
Ok.

< 572h/572H 27v/101V Pos: standing >
A Room of Release
   This is an extension of the towers top floor, and it's unlike the rest of
the kingdom in that it has a calm feeling about it.  The room is well lit by
large torches mounted on the walls.  The ceiling has an opening that lets an
observer watch the sky at night.  To the southeast leads back to a kingdom
full of hate.
A soothing aura fills the area.
Obvious exits: -Southeast
A large fluffy bed looks extremely inviting.

< 572h/572H 26v/101V Pos: standing >
You enter a fluffy bed.
A Vast Escape
   This foreign reality makes you dream of better times.  A place where
there is no right or wrong, just full character exposure.  Although
consequently, where past nightmares and regrets haunt the guilty.  Things
become surreal as you consider a journey into the peculiar whirlpool.
Obvious exits: -East # -Up   
A whirlpool fountian of silver metallic liquid lies here.

< 572h/572H 28v/101V Pos: standing >
You enter a whirlpool fountian.
A Distant Reality
   Followed by a blinding light, forward is a slide show of unrelated
emotions.  Extremes of joy and sorrow are bound to strike in the ever-changing
story line that awaits.  Questions will be asked of ones character and the
response could be hazardous.  There is a temporary sense of peace here.
Proceed for lasting effects or return to reality if you can.
Obvious exits: -East 
A solid light pulls you back into reality.

< 572h/572H 28v/101V Pos: standing >
You look a solid light of reality.
An Icy Stone Bridgeway
   This thin arched bridge spans over a raging river, connecting the village
of the west to an erie looking forest in the east.  The stone bridge is icy
and covered in snow.  The river below is dangerous, so this structure helps
provide safe passage for those that dare enter the forbidden forest.
Obvious exits: -East  -West 
(Q)A strange hooded figure stands here head bowed.

< 572h/572H 29v/101V Pos: standing >
Opening to Miaeril Village
   Coming into town, the landscape opens up to a view of a tranquil but
harsh environment.  Simple shacks line up across from a raging river.
A main street of stone divides the village.  A bridge accross the river
heads east from here.  This seems like brutish hunting outpost.
Obvious exits: -North -East  -South

< 572h/572H 28v/101V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -South

< 572h/572H 28v/101V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -South

< 572h/572H 26v/101V Pos: standing >
The Worn Wagon Trail
    The lone trail into town is well traveled by wagons and cattle.
Wagon wheels have carved out destinct ruts through the ice and mud.
A chilling breeze rushes down from the western mountain range.  Ahead,
the sounds of a bustling village and raging river, let you know you're
getting closer to your destination.
Obvious exits: -North -East 

< 572h/572H 24v/101V Pos: standing >
You start chanting...

< 572h/572H 27v/101V Pos: standing >
Casting: invigorate 

< 572h/572H 29v/101V Pos: standing >
You complete your spell...
You invigorate yourself with renewed energy.

< 572h/572H 101v/101V Pos: standing >

		Character attributes for Elisa

Level: 46   Race: Halfling   Class: Cleric / Zealot 
Age: 39 yrs / 13 mths  Height: 37 inches Weight: 59 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  97 (102)    Pow:  74 ( 93)
Dex: 151 (116)    Int:  93 ( 93)   
Agi: 121 ( 97)    Wis: 110 ( 96)
Con:  88 ( 93)    Cha:  98 ( 89)   Luk: 120 (100)
Equipped Items:  23     Carried weight:   61

Armor Points: -244  Reduces melee damage taken by 24.4% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 40   Damroll: 39
Alignment: 866  (-1000 to 1000)

Saving Throws: PAR[34]  FEA[-1]
               BRE[35]  SPE[-5]

Load carried: Very Light

< 572h/572H 101v/101V Pos: standing >
 
   .^^********    
  ^.^.*********   
 M^^^**********.  
 M.^.**********.  
 .^^***^@.......  
 ^^...**********  
 ^.^^....**^****  
  .^^^^^^...^^.   
   .^^^^^^..^.    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 572h/572H 99v/101V Pos: standing >
 
  *****   
 **^....  
 .**@***  
 ....**^  
  ^^^..   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 572h/572H 97v/101V Pos: standing >
 
  *****   
 *^.....  
 ***@***  
 ...**^*  
  ^^...   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 572h/572H 95v/101V Pos: standing >
 
  *****   
 ^......  
 ***@***  
 ..**^**  
  ^...^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 572h/572H 94v/101V Pos: standing >
 
   ^*********.    
  ^.*********.*   
 ^^**********.**  
 ^.**********.**  
 ^***^..@.......  
 ...************  
 ^^....**^******  
  ^^^^^...^^.*M   
   ^^^^^..^...    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 572h/572H 92v/101V Pos: standing >
 
   *********.*    
  .*********.**   
 ^**********.***  
 .**********.***  
 ***^...@.......  
 ..************.  
 ^....**^******.  
  ^^^^...^^.*M^   
   ^^^^..^...^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 572h/572H 90v/101V Pos: standing >
 
   ********.**    
  *********.***   
 **********.****  
 **********.****  
 **^....@......*  
 .************.*  
 ....**^******.*  
  ^^^...^^.*M^.   
   ^^^..^...^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 572h/572H 88v/101V Pos: standing >
 
   *******.***    
  ********.****   
 *********.*****  
 *********.*****  
 *^.....@.....**  
 ************.**  
 ...**^******.**  
  ^^...^^.*M^..   
   ^^..^...^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 572h/572H 87v/101V Pos: standing >
 
   ******.****    
  *******.*****   
 ********.******  
 ********.******  
 ^......@....***  
 ***********.***  
 ..**^******.**^  
  ^...^^.*M^...   
   ^..^...^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 572h/572H 85v/101V Pos: standing >
 
   *****.*****    
  ******.******   
 *******.*******  
 *******.*******  
 .......@...****  
 **********.***^  
 .**^******.**^^  
  ...^^.*M^....   
   ..^...^^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 572h/572H 83v/101V Pos: standing >
 
   ****.******    
  *****.*******   
 ******.*******^  
 ******.*******^  
 .......@..****^  
 *********.***^^  
 **^******.**^^^  
  ..^^.*M^.....   
   .^...^^^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 572h/572H 81v/101V Pos: standing >
 
   ***.******.    
  ****.********   
 *****.*******^.  
 *****.*******^.  
 .......@.****^.  
 ********.***^^.  
 *^******.**^^^.  
  .^^.*M^......   
   ^...^^^^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 572h/572H 80v/101V Pos: standing >
 
   **.******.^    
  ***.********.   
 ****.*******^.^  
 ****.*******^.^  
 .......@****^.^  
 *******.***^^.^  
 ^******.**^^^.^  
  ^^.*M^.......   
   ...^^^^^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 572h/572H 78v/101V Pos: standing >
 
  *****   
 *******  
 ...@***  
 **.***^  
  *.**^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 572h/572H 76v/101V Pos: standing >
 
  *****   
 ******^  
 ..*@**^  
 *.***^^  
  .**^^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 572h/572H 75v/101V Pos: standing >
 
  ****^   
 *****^.  
 .**@*^.  
 .***^^.  
  **^^^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 572h/572H 73v/101V Pos: standing >
 
  *****   
 *****^.  
 ***@*^.  
 .****^.  
  ***^^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 572h/572H 71v/101V Pos: standing >
 
  ***.^   
 ******.  
 ***@*^.  
 *****^.  
  ****^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 572h/572H 69v/101V Pos: standing >
 
  **.^^   
 *****.^  
 ***@^.^  
 ****^.^  
  ***^.   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 572h/572H 68v/101V Pos: standing >
 
  *.^^^   
 ***.^^M  
 ***@*.^  
 ****^.^  
  ***^.   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 572h/572H 66v/101V Pos: standing >
 
  .^^^^   
 **.^^M^  
 ***@.^^  
 ***^.^^  
  **^.^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 572h/572H 64v/101V Pos: standing >
 
   ^..MMMMMMMM    
  .^^^^MMMMMMMM   
 **....MMMMMMMMM  
 *****.^^^^MMMMM  
 ******.@^M^.MMM  
 ********.^^^^MM  
 *******^.^^^.MM  
  ******^.^^^^M   
   .****^.^.^.    
Foothills of a Lush Mountain Valley
Obvious exits: -North -South -West 

< 572h/572H 62v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 572h/572H 63v/101V Pos: standing >
 
   MMMMMMMMMMM    
  M^..MMMMMMMMM   
 ..^^^^MMMMMMMMM  
 **....MMMMMMMMM  
 *****.^@^^MMMMM  
 ******.^^M^.MMM  
 ********.^^^^MM  
  ******^.^^^.M   
   *****^.^^^^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 572h/572H 61v/101V Pos: standing >
 
   ^..MMMMMMMM    
  .^^^^MMMMMMMM   
 **....MMMMMMMMM  
 *****.^^^^MMMMM  
 ******.@^M^.MMM  
 ********.^^^^MM  
 *******^.^^^.MM  
  ******^.^^^^M   
   .****^.^.^.    
Foothills of a Lush Mountain Valley
Obvious exits: -North -South -West 

< 572h/572H 60v/101V Pos: standing >
 
  .^^^^   
 **.^^M^  
 ***@.^^  
 ***^.^^  
  **^.^   
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 

< 572h/572H 58v/101V Pos: standing >
 
   ^^^MMMMMMMM    
  ....MMMMMMMMM   
 ****.^^^^MMMMMM  
 *****.^^M^.MMMM  
 *******@^^^^MMM  
 ******^.^^^.MMM  
 ******^.^^^^MMM  
  .****^.^.^.MM   
   ***^^.^^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 572h/572H 57v/101V Pos: standing >
A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South

< 572h/572H 55v/101V Pos: standing >

< 572h/572H 60v/101V Pos: standing >

< 572h/572H 61v/101V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -East  -South -West 

< 572h/572H 61v/101V Pos: standing >

< 572h/572H 61v/101V Pos: standing >
An Old Tavern
   This tavern has been here for quite some time. It was built along with
other temples and businesses a long time ago when the kingdom was first born.
It was owned by one of the king's retainers but sold. The new owner didn't
take a liking to the business so he employed a manager and gave him a meager
salary to run the place. The place looks run down and not been cared for.
There are old stains on the floor and a small odor. There are a few chairs
missing legs and some very few tables left standing. Perhaps there were a lot
of fights in this pub. The bartender goes about his day solemnly. Despite the
location there aren't a great deal of customers who come here. The king has
even considered closing the place down because it is unsightly and everyone
who visits the kingdom must pass by this place first. This pub has seen better
days. The only exit is to the south. The cooks kitchen is behind the counter.
Obvious exits: -South
A black rift of swirling mass is here, tearing itself apart. (magic)
*A Githyanki (medium)  - The Horde stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
*A Drider (huge)  - The Horde stands in mid-air here.(Red Aura)
*A Drow Elf (medium) Dark Seldarine - The Horde stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Githyanki (medium)  - The Horde stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
A patron of the bar drinks some brew.
A patron of the bar drinks some brew.
Stokely, the bartender, stands behind the counter.

< 572h/572H 62v/101V Pos: standing >
A Drider starts casting an offensive spell.
A Drider snaps into visibility.

< 572h/572H 64v/101V Pos: standing >
A Drow Elf closes the door.

< 572h/572H 65v/101V Pos: standing >
The door seems to be closed.

< 572h/572H 65v/101V Pos: standing >
The door seems to be closed.

< 572h/572H 65v/101V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'garbzzsg wuggurz babragruoz'
-=[A Drider's force missile slams into you.]=-
-=[A Drider's force missile slams into you.]=-
-=[A Drider's force missile slams into you.]=-
-=[A Drider's force missile slams into you.]=-
The door seems to be closed.

< 385h/572H 66v/101V Pos: standing >
The door seems to be closed.

< 385h/572H 66v/101V Pos: standing >
Ok.
A Drow Elf closes the door.

< 385h/572H 67v/101V Pos: standing >
The door seems to be closed.

< 385h/572H 67v/101V Pos: standing >
The door seems to be closed.

< 385h/572H 67v/101V Pos: standing >
A Drider starts casting an offensive spell.
The door seems to be closed.

< 385h/572H 68v/101V Pos: standing >
The door seems to be closed.

< 385h/572H 68v/101V Pos: standing >
That last attack was particularly invasive, and you feel your collective wisdom decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!
Your improved dexterity grants you an additional attack!
[Damage:  1 ] -=[Your whip grazes a Githyanki.]=-
[Damage:  1 ] -=[Your whip grazes a Githyanki.]=-
Sorry, you aren't allowed to do that in combat.

< 280h/572H 68v/101V Pos: standing >
< T: Elisa TP: sta TC: nasty wounds E: A Githyanki sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 280h/572H 68v/101V Pos: standing >
< T: Elisa TP: sta TC: nasty wounds E: A Githyanki sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 280h/572H 68v/101V Pos: standing >
< T: Elisa TP: sta TC: nasty wounds E: A Githyanki sta EP: few scratches >
 A Githyanki snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 280h/572H 68v/101V Pos: standing >
< T: Elisa TP: sta TC: nasty wounds E: A Githyanki sta EP: few scratches >
 A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
OUCH!  That really did HURT!
OUCH!  That really did HURT!
The heat damages your muscles, you feel less agile.
Sorry, you aren't allowed to do that in combat.

< 132h/572H 68v/101V Pos: standing >
< T: Elisa TP: sta TC:pretty hurt E: A Githyanki sta EP: few scratches >
 A Drider completes his spell...
A Drider utters the words 'garbzzsg wuggurz babragruoz'
-=[A Drider's force missile slams into you.]=-
-=[A Drider's force missile slams into you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Drider's force missile slams into you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Drider's force missile slams into you.]=-
Your suit of black ringmail bearing the symbol of Alatorin of damage was completely destroyed by the massive blow!
Your head of a siege golem of dexterity was completely destroyed by the massive blow!