The death of [ 1 Warrior] Eatmyashole (Orc)

in A Cozy Sleeping Chamber

from the perspective of [56 Swordsman] Raz Islamic Jihad (Firbolg)

<worn as a badge>    a elven rune of restoration (magic) (glowing) [86%]
<worn on head>       Khildarak's battle helmet (magic) [67%]
<worn on eyes>       a wad of spawn goo (magic) (humming) [88%]
<worn in ear>        an anti-matter earring [71%]
<worn in ear>        a tiny copper earring [poor] (magic)
<worn on face>       the grim visage of a MaDWoMaN (magic) (humming) [78%]
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn around neck>   a glowing necklace of power of damage (glowing) [66%]
<worn on body>       a mithril breastplate with a golden cross [poor] (magic) (glowing) [89%]
<worn about body>    an earthen cloak of lordly might [poor]
<worn on back>       a double-buckled Alatorin backpack [49%]
<worn as quiver>     the quiver of holding (magic)
<worn about waist>   a firey-eyed skull-buckled black leather belt (magic) (glowing) [81%]
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' (magic) [45%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [62%]
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<worn around wrist>  the bracer of the whirlwinds of damage (glowing) (humming) [59%]
<worn on hands>      a pair of hazy green gloves (magic) (glowing) [61%]
<worn on finger>     a spiked ring [superior]
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing) [89%]
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[238h 50m 47s]
<secondary weapon>   Avernus the life stealer (magic) (glowing)[238h 50m 47s]
<worn on feet>       some spurred blood crystal boots (magic)

   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (good)          
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (extremely good)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (good)          
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 2253h/2223H 289v/289V Pos: standing >
Julina trots east.

< 2253h/2223H 289v/289V Pos: standing >
Fatwa looks at Korg.

< 2253h/2223H 289v/289V Pos: standing >

< 2253h/2223H 289v/289V Pos: standing >

< 2253h/2223H 289v/289V Pos: standing >

< 2253h/2223H 289v/289V Pos: standing >
Fatwa gets the great helm of mysticism from his large gray sack.

< 2252h/2223H 289v/289V Pos: standing >

< 2252h/2223H 289v/289V Pos: standing >

< 2252h/2223H 289v/289V Pos: standing >
Kileek winces in pain, as the flames surrounding his sword are too much for him to handle!
Kileek snaps into visibility.

< 2252h/2223H 289v/289V Pos: standing >
Eikel seems to have overcome his battle madness.

< 2252h/2223H 289v/289V Pos: standing >

< 2252h/2223H 289v/289V Pos: standing >
Korg puts a bunch of stuff into a magical glowing sphere.

< 2252h/2223H 289v/289V Pos: standing >

		Score information for Raz

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2252(2223)  Moves: 289(289)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +6.73   Deaths:   53
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Farsee Fly Armor Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Fearless Sparkling GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  1.31 
Leaderboard Points: 2046 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (5 minutes)
lionrage (2 minutes)
hawkvision (1 minute)
improved invisibility (1 minute)
aid (16 minutes)
dexterity (1 minute)
strength (1 minute)
elephantstrength (less than a minute remaining)
armor (15 minutes)
bless (20 minutes)
vitality (9 minutes)


< 2252h/2223H 289v/289V Pos: standing >
Fatwa gives the great helm of mysticism to Korg.

< 2252h/2223H 289v/289V Pos: standing >
Korg stops using the helmet of agony.

< 2252h/2223H 289v/289V Pos: standing >
Korg dons the great helm of mysticism on his head.

< 2252h/2223H 289v/289V Pos: standing >
You feel less like an elephant and more like your normal self.

< 2193h/2164H 289v/289V Pos: standing >
Korg licks his mouth and smiles.
Noraji's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 2193h/2164H 289v/289V Pos: standing >

< 2193h/2164H 289v/289V Pos: standing >
Julina trots in from the east.

< 2193h/2164H 289v/289V Pos: standing >

< 2193h/2164H 289v/289V Pos: standing >

< 2193h/2164H 289v/289V Pos: standing >
Korg leaves east.

< 2193h/2164H 289v/289V Pos: standing >
Fatwa gets some sleeves of stretched drow-skin from his large gray sack.

< 2193h/2164H 289v/289V Pos: standing >

		Score information for Raz

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2193(2164)  Moves: 289(289)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +6.73   Deaths:   53
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Farsee Fly Armor Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Fearless Sparkling GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  1.31 
Leaderboard Points: 2046 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (4 minutes)
lionrage (1 minute)
hawkvision (less than a minute remaining)
improved invisibility (less than a minute remaining)
aid (15 minutes)
dexterity (less than a minute remaining)
strength (less than a minute remaining)
armor (14 minutes)
bless (19 minutes)
vitality (8 minutes)


< 2193h/2164H 289v/289V Pos: standing >

< 2193h/2164H 289v/289V Pos: standing >

< 2193h/2164H 289v/289V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings carried by Eikel.

< 2193h/2164H 289v/289V Pos: standing >

< 2193h/2164H 289v/289V Pos: standing >
Julina trots east.

< 2193h/2164H 289v/289V Pos: standing >
Julina trots in from the east.

< 2192h/2164H 289v/289V Pos: standing >

< 2192h/2164H 289v/289V Pos: standing >

< 2192h/2164H 289v/289V Pos: standing >

< 2192h/2164H 289v/289V Pos: standing >

		Score information for Raz

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2192(2164)  Moves: 289(289)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +6.73   Deaths:   53
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Farsee Fly Armor Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Fearless Sparkling GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  1.31 
Leaderboard Points: 2046 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (4 minutes)
lionrage (1 minute)
hawkvision (less than a minute remaining)
improved invisibility (less than a minute remaining)
aid (15 minutes)
dexterity (less than a minute remaining)
strength (less than a minute remaining)
armor (14 minutes)
bless (19 minutes)
vitality (8 minutes)


< 2192h/2164H 289v/289V Pos: standing >
An Orc enters from the east.

< 2192h/2164H 289v/289V Pos: standing >
An Orc drops a diabolical sapphire gorget.

< 2192h/2164H 289v/289V Pos: standing >
An Orc leaves east.

< 2192h/2164H 289v/289V Pos: standing >

< 2192h/2164H 289v/289V Pos: standing >
An Orc enters from the east.

< 2192h/2164H 289v/289V Pos: standing >
An Orc drops a ghastly silver platemail.

< 2192h/2164H 289v/289V Pos: standing >
Noraji starts casting a spell.

< 2192h/2164H 289v/289V Pos: standing >

< 2192h/2164H 289v/289V Pos: standing >
An Orc leaves down.

< 2192h/2164H 289v/289V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril carried by Noraji.

< 2192h/2164H 289v/289V Pos: standing >
A faint hum can be heard from Avernus the life stealer you are carrying.

< 2192h/2164H 289v/289V Pos: standing >
Fatwa gets some kharma mind beads [poor] from his large gray sack.

< 2192h/2164H 289v/289V Pos: standing >
Noraji completes his spell...
Noraji utters the words 'xarr ay ghaiz'

< 2192h/2164H 289v/289V Pos: standing >
An Orc enters from below.

< 2192h/2164H 289v/289V Pos: standing >
An Orc leaves southwest.

< 2192h/2164H 289v/289V Pos: standing >
You give yourself eyestrain attempting to roll your eyes at nobody.

< 2192h/2164H 289v/289V Pos: standing >
Fatwa gives some kharma mind beads [poor] to Zxat.

< 2192h/2164H 289v/289V Pos: standing >
Noraji starts casting a spell.

< 2192h/2164H 289v/289V Pos: standing >

		Score information for Raz

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2192(2164)  Moves: 289(289)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +6.73   Deaths:   53
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Farsee Fly Armor Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Fearless Sparkling GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  1.31 
Leaderboard Points: 2046 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (4 minutes)
lionrage (1 minute)
hawkvision (less than a minute remaining)
improved invisibility (less than a minute remaining)
aid (15 minutes)
dexterity (less than a minute remaining)
strength (less than a minute remaining)
armor (14 minutes)
bless (19 minutes)
vitality (8 minutes)


< 2192h/2164H 289v/289V Pos: standing >
A faint hum can be heard from the mystical warhammer of the barbarian kings carried by Eikel.

< 2192h/2164H 289v/289V Pos: standing >

< 2192h/2164H 289v/289V Pos: standing >
An Orc enters from the southwest.

< 2192h/2164H 289v/289V Pos: standing >
An Orc drops a strange crystal skull.

< 2192h/2164H 289v/289V Pos: standing >
Result for Raz's roll #1 of a 3 sided die: 3.

< 2192h/2164H 289v/289V Pos: standing >
Noraji completes his spell...
Noraji utters the words 'xarr ay ghaiz'
An Orc grovels in the dirt.

< 2192h/2164H 289v/289V Pos: standing >
An Orc leaves west.

< 2192h/2164H 289v/289V Pos: standing >
Fatwa gives some sleeves of stretched drow-skin to Syr.

< 2192h/2164H 289v/289V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Southwest
A strange crystal skull lies here emitting a faint humming noise. (magic) (humming)
A greyish stone wall is here to the east. (magic)
A greyish stone wall is here to the north. (magic)
A large two-handed sword has been left here.
[2] A large steel mining pick lies here on the ground.
A steel dagger has been tossed aside here.
A rather large leather backpack lies here.
[2] The corpse of an Orc is lying here.
The corpse of a Drow Elf is lying here.
A small leather bag lies here.
A discarded feather rests here upon the ground. (glowing) (illuminating)
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A quill lies here, discarded.
A spellbook lies here, discarded.
Some bright red flower petals lie scattered about.
[3] A spellbook has been tossed aside here.
A ghastly silver platemail lies here on the ground.
A diabolical sapphire gorget lies here on the ground.
A cracked hide horn lies here on the ground.
A steel dagger about a foot in length lies here.
[3] A small round shield has been dropped here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large stone warhammer has been dropped here.
A bulletin board stands here.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Julina  Islamic Jihad (Centaur)(large) stands in mid-air here.(Gold Aura)
*Syr  Islamic Jihad (Centaur)(large) stands here.
*Cols  Islamic Jihad (Githzerai)(medium) stands here.(Gold Aura)
*Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zxat's head.
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Eladarmi  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 2192h/2164H 289v/289V Pos: standing >

< 2192h/2164H 289v/289V Pos: standing >
A faint hum can be heard from Avernus the life stealer you are carrying.
Syr puts some sleeves of stretched drow-skin into a large leather backpack.

< 2191h/2164H 289v/289V Pos: standing >
An Orc enters from the west.

< 2191h/2164H 289v/289V Pos: standing >
You cheer wildly for Kileek, Yay!

< 2191h/2164H 289v/289V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (very good)     
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (good)          
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (very evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (good)          
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (extremely good)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (good)          
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 2191h/2164H 289v/289V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East  -South -West  -Up    -Down  -Northwest -Southwest
A strange crystal skull lies here emitting a faint humming noise. (magic) (humming)
A greyish stone wall is here to the east. (magic)
A greyish stone wall is here to the north. (magic)
A large two-handed sword has been left here.
[2] A large steel mining pick lies here on the ground.
A steel dagger has been tossed aside here.
A rather large leather backpack lies here.
[2] The corpse of an Orc is lying here.
The corpse of a Drow Elf is lying here.
A small leather bag lies here.
A discarded feather rests here upon the ground. (glowing) (illuminating)
A small raven totem lies here. (magic)
A small limestone totem lies here. (magic)
A small ivory totem lies here. (magic)
A quill lies here, discarded.
A spellbook lies here, discarded.
Some bright red flower petals lie scattered about.
[3] A spellbook has been tossed aside here.
A ghastly silver platemail lies here on the ground.
A diabolical sapphire gorget lies here on the ground.
A cracked hide horn lies here on the ground.
A steel dagger about a foot in length lies here.
[3] A small round shield has been dropped here.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.
A large stone warhammer has been dropped here.
A bulletin board stands here.
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Julina  Islamic Jihad (Centaur)(large) stands in mid-air here.(Gold Aura)
*Syr  Islamic Jihad (Centaur)(large) stands here.
*Cols  Islamic Jihad (Githzerai)(medium) stands here.(Gold Aura)
*Diuk  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zxat  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zxat's head.
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Eladarmi  Islamic Jihad (Shadow Beast)(large) stands in mid-air here.(Gold Aura)
*Kileek  Islamic Jihad (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 2191h/2164H 289v/289V Pos: standing >
An Orc says 'dif u dide ot'

< 2191h/2164H 289v/289V Pos: standing >

< 2191h/2164H 289v/289V Pos: standing >

< 2191h/2164H 289v/289V Pos: standing >
Kileek raises an eyebrow.
Oof! Julina bumps into a greyish stone wall...

< 2191h/2164H 289v/289V Pos: standing >
An Orc gets some bright red flower petals.

< 2191h/2164H 289v/289V Pos: standing >
Fatwa snaps into visibility.

< 2191h/2164H 289v/289V Pos: standing >
Kileek winces in pain, as the flames surrounding his sword are too much for him to handle!
Kileek snaps into visibility.
An Orc says 'whu bods'

< 2191h/2164H 289v/289V Pos: standing >

		Score information for Raz

Level: 56   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2191(2164)  Moves: 289(289)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +6.73   Deaths:   53
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Farsee Fly Armor Haste Invisibility Enlarged Size Sneaking Blessing of the Gods Fearless Sparkling GlobeOfDarkness
Combat Pulse:   20 Spell Pulse:  1.31 
Leaderboard Points: 2046 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (4 minutes)
lionrage (1 minute)
hawkvision (less than a minute remaining)
improved invisibility (less than a minute remaining)
aid (15 minutes)
dexterity (less than a minute remaining)
strength (less than a minute remaining)
armor (14 minutes)
bless (19 minutes)
vitality (8 minutes)

Noraji has fallen asleep on his feet, this should be fun.

< 2191h/2164H 289v/289V Pos: standing >
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
An Orc screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.
An Orc's some thick leather gloves shattered in bits as the tortured body spasms and quivers!
An Orc's suit of spiked leather armor shattered in bits as the tortured body spasms and quivers!
An Orc is dead! R.I.P.
You receive your share of experience.