The death of [33 Zealot] Kellii - The Shadow Guild (Goblin)

in Along a Crumbling Cobblestone Road

from the perspective of [33 Zealot] Kellii - The Shadow Guild (Goblin)

<worn on head>       the helm of light (illuminating)
<worn in ear>        an enchanted earring of wisdom [74%]
<worn in ear>        a tiny endurium earring
<worn on face>       a white hot mask of living flame (glowing) [73%]
<worn on body>       a drow-made ruby chestplate from Apocalypse Castle
<worn about body>    an ornate red cloak [51%]
<worn on back>       a large leather backpack
<worn as quiver>     a soldiers black-bone quiver [68%]
<worn about waist>   a darkmail belt [66%]
<worn on belt buckle>a sunbeam flute [poor] (humming) (illuminating)
<attached to belt>   a scroll of identify
<worn on arms>       some glowing sleeves made of devil skin (glowing) [79%]
<worn around wrist>  a flaming bracer of hellfire of dexterity
<worn around wrist>  a blackened bluestone bracer [poor] (glowing) [70%]
<worn on hands>      the gloves of immolation (glowing)
<primary weapon>     a long sharp chain
<worn on feet>       some boots of abandonment of health [85%]


Obvious exits: -North -East  -South -West 

< 543h/543H 97v/128V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 543h/543H 98v/128V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 543h/543H 98v/128V Pos: standing >
 
   M^^^*+***    
  MMM^^*+***    
 ^^MM^^^+** M   
 ^^MMM^++^^ ^^  
 ^+^MMM@^^M^^^  
 *MMMMMM^^MMMM  
 *+*^^MMMMMMMM  
  +*.^MMMMMMM   
   ...MMMMMM    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 543h/543H 105v/128V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 543h/543H 106v/128V Pos: standing >
 
   ^^^^*+***    
  MM^^^*+****   
 ^MMM^^*+***    
 ^^MM^^^+** M   
 ^^MMM^@+^^ ^^  
 ^+^MMM^^^M^^^  
 *MMMMMM^^MMMM  
  +*^^MMMMMMM   
   *.^MMMMMM    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 543h/543H 106v/128V Pos: standing >
You are carrying: (1/12)
a spellbook

< 543h/543H 106v/128V Pos: standing >
You are carrying: (1/12)
a spellbook

< 543h/543H 107v/128V Pos: standing >
Pardon?

< 543h/543H 108v/128V Pos: standing >
Jagged and Rocky Mountain Pass
   This jagged mountain pass creeps through the mountains in a north and
west fashion.  The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles.  The mountain pass continues.
Obvious exits: -East  -South

< 543h/543H 106v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 543h/543H 106v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 543h/543H 107v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 543h/543H 107v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 543h/543H 107v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 543h/543H 108v/128V Pos: standing >
Pardon?

< 543h/543H 116v/128V Pos: standing >
Jagged and Rocky Mountain Pass
Obvious exits: -East  -South

< 543h/543H 117v/128V Pos: standing >
Jagged and Rocky Mountain Pass
   This jagged mountain pass creeps through the mountains in a north and
west fashion.  The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles.  The mountain pass continues.
Obvious exits: -North -South

< 543h/543H 114v/128V Pos: standing >

< 543h/543H 114v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 543h/543H 115v/128V Pos: standing >
Jagged and Rocky Mountain Pass
   This jagged mountain pass creeps through the mountains in a north and
west fashion.  The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles.  The mountain pass continues.
Obvious exits: -East  -South

< 543h/543H 111v/128V Pos: standing >
 
   ^^^^*+***    
  MM^^^*+****   
 ^MMM^^*+***    
 ^^MM^^^+** M   
 ^^MMM^@+^^ ^^  
 ^M^MMM^^^M^^^  
 *+MMMMM^^MMMM  
  +*^^MMMMMMM   
   *.^MMMMMM    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 543h/543H 110v/128V Pos: standing >
 
   ^^^^*.***    
  M^^^^*+****   
 MMM^^^*+*****  
 ^MMM^^*+***    
 ^^MM^^@+** M   
 ^^MMM^++^^ ^^  
 ^M^MMM^^^M^^^  
  +MMMMM^^MMM   
   *^^MMMMMM    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
a satchel used to hold various items lies here. (magic)
[2] A small ivory totem lies here. (magic)
A small raven totem lies here. (magic)
A large stone warhammer has been dropped here.
A small limestone totem lies here. (magic)
A blue potion lies here.
A small pile of coins lies here.
A skin-wrapped hide gorget lies here on the ground.
A frost-rimed hide choker lies here on the ground.
Some magical bone shoes lie here on the ground.
A fine platinum mallet from Verspin lies here on the ground. (magic)
A carved femur lies on the ground. (magic) (glowing) (illuminating)

< 543h/543H 110v/128V Pos: standing >
 
 ^^*+*  
 ^^@+*  
 ^^^+M  
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 543h/543H 108v/128V Pos: standing >
 
   ^^^^*.***    
  M^^^^*+****   
 MMM^^^*+*****  
 ^MMM^^*+***    
 ^^MM^^@+** M   
 ^^MMM^++^^ ^^  
 ^M^MMM^^^M^^^  
  +MMMMM^^MMM   
   *^^MMMMMM    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
a satchel used to hold various items lies here. (magic)
[2] A small ivory totem lies here. (magic)
A small raven totem lies here. (magic)
A large stone warhammer has been dropped here.
A small limestone totem lies here. (magic)
A blue potion lies here.
A small pile of coins lies here.
A skin-wrapped hide gorget lies here on the ground.
A frost-rimed hide choker lies here on the ground.
Some magical bone shoes lie here on the ground.
A fine platinum mallet from Verspin lies here on the ground. (magic)
A carved femur lies on the ground. (magic) (glowing) (illuminating)

< 543h/543H 107v/128V Pos: standing >
You get a rugged adventurers satchel.
You get a small ivory totem.
You get a small ivory totem.
You get a small pinewood raven totem.
You get a large stone warhammer.
You get a small limestone totem.
You get the dazzling blue potion of lesser battle readiness.
You get a small pile of coins.
There were: 37 gold coins, 28 silver coins, 6 copper coins. 
You get a skin-wrapped hide gorget.
You get a frost-rimed hide choker.
You get some magical bone shoes.
You get a fine platinum mallet from Verspin.
You can't carry anything more.
You got 12 items.

< 543h/543H 108v/128V Pos: standing >
Into what?

< 543h/543H 110v/128V Pos: standing >
You are carrying: (12/12)
a fine platinum mallet from Verspin (magic)
some magical bone shoes
a frost-rimed hide choker
a skin-wrapped hide gorget
the dazzling blue potion of lesser battle readiness
a small limestone totem (magic)
a large stone warhammer
a small pinewood raven totem (magic)
[2] a small ivory totem (magic)
a rugged adventurers satchel (magic)
a spellbook

< 543h/543H 111v/128V Pos: standing >
You can't carry that many items.

< 543h/543H 113v/128V Pos: standing >
As you quaff the dazzling blue potion of lesser battle readiness, the vial disappears in a bright flash of light!
You can't get much stronger than this!
You can't get more dexterous than this!

< 543h/543H 117v/128V Pos: standing >
It's cold!

< 543h/543H 120v/128V Pos: standing >
You are carrying: (11/12)
a fine platinum mallet from Verspin (magic)
some magical bone shoes
a frost-rimed hide choker
a skin-wrapped hide gorget
a small limestone totem (magic)
a large stone warhammer
a small pinewood raven totem (magic)
[2] a small ivory totem (magic)
a rugged adventurers satchel (magic)
a spellbook

< 543h/543H 121v/128V Pos: standing >
You drop a small pinewood raven totem.

< 543h/543H 122v/128V Pos: standing >
You are carrying: (10/12)
a fine platinum mallet from Verspin (magic)
some magical bone shoes
a frost-rimed hide choker
a skin-wrapped hide gorget
a small limestone totem (magic)
a large stone warhammer
[2] a small ivory totem (magic)
a rugged adventurers satchel (magic)
a spellbook

< 543h/543H 122v/128V Pos: standing >
You drop a small limestone totem.

< 543h/543H 124v/128V Pos: standing >
Autosaving...

< 543h/543H 125v/128V Pos: standing >
You drop a small ivory totem.

< 543h/543H 127v/128V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    a crystal shard [superior] (humming)
<worn on head>       the helm of light (illuminating)
<worn on eyes>       a platinum-encrusted sapphire eye of damage
<worn in ear>        an enchanted earring of wisdom [74%]
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       a white hot mask of living flame (glowing) [73%]
<worn around neck>   a flaming dragonscale medallion from Cloud Giant Kingdom
<worn around neck>   a breeze of floating clouds and drifting motes [poor] (glowing)
<worn on body>       a drow-made ruby chestplate from Apocalypse Castle
<worn about body>    an ornate red cloak (magic) [51%]
<worn on back>       a large leather backpack
<worn as quiver>     a soldiers black-bone quiver [68%]
<worn about waist>   a darkmail belt (magic) [66%]
<worn on belt buckle>a sunbeam flute [poor] (magic) (humming) (illuminating)
<attached to belt>   a scroll of identify
<attached to belt>   
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [79%]
<held as shield>     a scale from the elder golden wyrm [poor]
<worn around wrist>  a flaming bracer of hellfire of dexterity
<worn around wrist>  a blackened bluestone bracer [poor] (glowing) [70%]
<worn on hands>      the gloves of immolation (glowing)
<worn on finger>     a sun ring [superior] (magic) (glowing)
<worn on finger>     a ring of citizenship (magic) [82%]
<primary weapon>     a long sharp chain
<worn on legs>       some drow-made flesh greaves
<worn on feet>       some boots of abandonment of health [85%]

< 543h/543H 128v/128V Pos: standing >
You stop using a sun ring [superior].
You stop using a ring of citizenship.
You stop using a flaming dragonscale medallion from Cloud Giant Kingdom.
You stop using a breeze of floating clouds and drifting motes [poor].
You can't carry that many items.

< 530h/530H 128v/128V Pos: standing >
Into what?

< 530h/530H 128v/128V Pos: standing >
You are carrying: (12/12)
a breeze of floating clouds and drifting motes [poor] (glowing)
a ring of citizenship (magic) [82%]
a sun ring [superior] (magic) (glowing)
a fine platinum mallet from Verspin (magic)
a flaming dragonscale medallion from Cloud Giant Kingdom
some magical bone shoes
a frost-rimed hide choker
a skin-wrapped hide gorget
a large stone warhammer
a small ivory totem (magic)
a rugged adventurers satchel (magic)
a spellbook

< 530h/530H 128v/128V Pos: standing >

< 530h/530H 128v/128V Pos: standing >
Pardon?

< 530h/530H 128v/128V Pos: standing >
You do not see that item here.

< 530h/530H 128v/128V Pos: standing >
Just call me Kermit.

< 530h/530H 128v/128V Pos: standing >

< 530h/530H 128v/128V Pos: standing >

< 530h/530H 128v/128V Pos: standing >
A Grey Elf gives an order to his followers.
An air elemental snaps into visibility.
Your spell flows around an air elemental, leaving it unharmed!
Your spell flows around an air elemental, leaving it unharmed!
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 529h/530H 128v/128V Pos: sitting >
< T: Kellii TP: sit TC:few scratches E: air sta EP: excellent >
 An air elemental snaps into visibility.
-=[An air elemental's decent crush wounds you.]=-
[Damage:  8 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage: 12 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
An air elemental misses you.
-=[An air elemental's fine crush wounds you.]=-
[Damage: 17 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage: 24 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-

< 511h/530H 128v/128V Pos: sitting >
< T: Kellii TP: sit TC:few scratches E: air sta EP:  small wounds >
 Your devotion to your god causes you to unleash a Flurry of attacks against an air elemental!
You say 'May your bloodshed be a willing sacrifice!'
You miss an air elemental.
You miss an air elemental.
You miss an air elemental.
You miss an air elemental.

< 511h/530H 128v/128V Pos: sitting >
< T: Kellii TP: sit TC:few scratches E: air sta EP:  small wounds >
 A Grey Elf starts casting a spell.

< 511h/530H 128v/128V Pos: sitting >
< T: Kellii TP: sit TC:few scratches E: air sta EP:  small wounds >
 -=[An air elemental's decent crush grazes you.]=-
[Damage:  7 ] -=[An air elemental ignites into black flames as it hits you!]=-
Your spell flows around an air elemental, leaving it unharmed!
You block an air elemental's lunge at you.
You block an air elemental's lunge at you.
-=[An air elemental's crude crush grazes you.]=-
[Damage:  6 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage:  9 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-

< 502h/530H 128v/128V Pos: sitting >
< T: Kellii TP: sit TC:few scratches E: air sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'sfugwahuq judibz'

< 502h/530H 128v/128V Pos: sitting >
< T: Kellii TP: sit TC:few scratches E: someone sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You miss someone.
You score a CRITICAL HIT!!!!!
An air elemental snaps into visibility.
[Damage: 13 ] -=[Your impressive whip strikes an air elemental.]=-
You miss an air elemental.

< 502h/530H 128v/128V Pos: sitting >
< T: Kellii TP: sit TC:few scratches E: air sta EP:  small wounds >
 You scramble madly to your feet!

< 502h/530H 128v/128V Pos: standing >
< T: Kellii TP: sta TC:few scratches E: air sta EP:  small wounds >
 You attempt to flee...
Oof! You bump into a prismatic wall...
-=[...And are enveloped by a yellow field as you try to pass through it.]=-
-=[PANIC!  You couldn't escape!

< 497h/530H 128v/128V Pos: standing >
< T: Kellii TP: sta TC:few scratches E: air sta EP:  small wounds >
 You block an air elemental's lunge at you.
-=[An air elemental's crude crush grazes you.]=-
[Damage:  5 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage:  7 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
-=[An air elemental's crush grazes you.]=-
[Damage:  7 ] -=[An air elemental ignites into black flames as it hits you!]=-
Your spell flows around an air elemental, leaving it unharmed!
Sorry, you aren't allowed to do that in combat.

< 488h/530H 128v/128V Pos: standing >
< T: Kellii TP: sta TC:few scratches E: air sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 488h/530H 128v/128V Pos: standing >
< T: Kellii TP: sta TC:few scratches E: air sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 488h/530H 128v/128V Pos: standing >
< T: Kellii TP: sta TC:few scratches E: air sta EP:  few wounds >
 You attempt to flee...
Oof! You bump into a prismatic wall...
-=[...And are enveloped by a yellow field as you try to pass through it.]=-
-=[PANIC!  You couldn't escape!

< 483h/530H 128v/128V Pos: standing >
< T: Kellii TP: sta TC:few scratches E: air sta EP:  few wounds >
 You attempt to flee...
The prismatic creation fades into nothing.
A prismatic wall crumbles to dust and blows away.
You walk through the wall.
 
   ^^^^*+***    
  MM^^^*+****   
 ^MM^^^*+***    
 ^^MMM^P+** M   
 M^MMM^@+MM ^^  
 ^+^MMM^^^^M^^  
 *+MMMMM^^^MMM  
  +*^^MMMMMMM   
   *.^MMMMMM    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
Oops, trying to juggle too many loose coins, you drop a few.
You flee southward!

< 408h/530H 102v/128V Pos: standing >
You can't carry anything more.

< 408h/530H 102v/128V Pos: standing >
You can't carry that many items.

< 408h/530H 102v/128V Pos: standing >
You are not using it.

< 408h/530H 102v/128V Pos: standing >
Into what?

< 408h/530H 102v/128V Pos: standing >
Into what?

< 408h/530H 103v/128V Pos: standing >
Pardon?

< 408h/530H 103v/128V Pos: standing >
You don't know that spell!

< 408h/530H 104v/128V Pos: standing >
A Grey Elf gives an order to his followers.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
[Damage:  1 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage:  1 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 408h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: small wounds E: air kne EP:  few wounds >
 An air elemental snaps into visibility.
-=[An air elemental's decent crush wounds you.]=-
Your spell flows around an air elemental, leaving it unharmed!
[Damage: 12 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
-=[An air elemental's decent crush wounds you.]=-
[Damage:  8 ] -=[An air elemental ignites into black flames as it hits you!]=-
Your spell flows around an air elemental, leaving it unharmed!
An air elemental misses you.
An air elemental misses you.
An air elemental misses you.

< 396h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: few wounds E: air kne EP:  few wounds >
 
< 396h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: few wounds E: air kne EP:  few wounds >
 You miss an air elemental.
You miss an air elemental.

< 396h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: few wounds E: air kne EP:  few wounds >
 An air elemental misses you.
An air elemental misses you.

< 396h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: few wounds E: air kne EP:  few wounds >
 A Grey Elf starts casting an offensive spell.

< 396h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: few wounds E: air kne EP:  few wounds >
 -=[An air elemental's crude crush grazes you.]=-
[Damage:  6 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage:  8 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
-=[An air elemental's crush wounds you.]=-
[Damage:  8 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage: 12 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
-=[An air elemental's crush wounds you.]=-
Your spell flows around an air elemental, leaving it unharmed!
[Damage: 12 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
-=[An air elemental's crude crush wounds you.]=-
[Damage:  6 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage:  8 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-

< 376h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: few wounds E: air kne EP:  few wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Grey Elf engulfs you.]=-
OUCH!  That really did HURT!

< 313h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: few wounds E: air kne EP:  few wounds >
 The power of your god suddenly fills your body and you feel MUCH stronger!
You say 'Fill me with your strength!'
You miss an air elemental.
You miss an air elemental.

< 313h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: few wounds E: air kne EP:  few wounds >
 Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell.

< 313h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: few wounds E: air kne EP:  few wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Grey Elf engulfs you.]=-
OUCH!  That really did HURT!
You block a Grey Elf's lunge at you.
You block a Grey Elf's lunge at you.

< 255h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: nasty wounds E: air kne EP:  few wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-
-=[An air elemental's crush wounds you.]=-
Your spell flows around an air elemental, leaving it unharmed!
[Damage: 11 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
-=[An air elemental's decent crush wounds you.]=-
[Damage:  8 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage: 11 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-

< 221h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: nasty wounds E: air kne EP:  few wounds >
 A faint hum can be heard from the Crown of Aktosh carried by a Grey Elf.

< 221h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: nasty wounds E: air kne EP:  few wounds >
 A Grey Elf's pupils dialate and return to normal.

< 221h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: nasty wounds E: air kne EP:  few wounds >
 Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell.
Pardon?

< 221h/530H 105v/128V Pos: sitting >
< T: Kellii TP: sit TC: nasty wounds E: air kne EP:  few wounds >
 You clamber to your feet.

< 221h/530H 105v/128V Pos: standing >
< T: Kellii TP: sta TC: nasty wounds E: air kne EP:  few wounds >
 Someone misses you.
An air elemental snaps into visibility.
-=[An air elemental's crude crush wounds you.]=-
[Damage:  6 ] -=[An air elemental ignites into black flames as it hits you!]=-
Your spell flows around an air elemental, leaving it unharmed!
An air elemental misses you.
You appear to be Goblin and has some big nasty wounds and scratches.
She's small in size.
She is surrounded by a putrid aura!
She is encased in killing ice!
She's encased in a shimmering globe!
She's surrounded by a diffuse globe of light!


< 217h/530H 105v/128V Pos: standing >
< T: Kellii TP: sta TC: nasty wounds E: air kne EP:  few wounds >
 An air elemental fades from your mortal viewing...
Someone says 'Prepare to fight me, too!'
Someone suddenly attacks YOU!
An air elemental snaps into visibility.
-=[An air elemental's crude crush wounds you.]=-
[Damage:  6 ] -=[An air elemental ignites into black flames as it hits you!]=-
[Damage:  9 ] -=[An air elemental shivers from the unnatural cold as it hits you!]=-
A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Grey Elf engulfs you.]=-
OUCH!  That really did HURT!
You start chanting...

< 153h/530H 105v/128V Pos: standing >
< T: Kellii TP: sta TC:pretty hurt E: air kne EP:  few wounds >
 An air elemental rises to its feet.
-=[The electrical arcs turn your exposed flesh black!]=-

< 131h/530H 105v/128V Pos: standing >
< T: Kellii TP: sta TC:pretty hurt E: air sta EP:  few wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 120h/530H 105v/128V Pos: standing >
< T: Kellii TP: sta TC:pretty hurt E: air sta EP:  few wounds >
 Sparkling magic surrounds a Grey Elf as he begins his chant.
A Grey Elf starts casting an offensive spell.

< 120h/530H 105v/128V Pos: standing >
< T: Kellii TP: sta TC:pretty hurt E: air sta EP:  few wounds >
 Casting: full heal **

< 120h/530H 105v/128V Pos: standing >
< T: Kellii TP: sta TC:pretty hurt E: air sta EP:  few wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Grey Elf hits you with a disintegration ray, but you manage to stay together.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 18h/530H 105v/128V Pos: standing >
< T: Kellii TP: sta TC: awful E: air sta EP:  few wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 6h/530H 105v/128V Pos: standing >
< T: Kellii TP: sta TC: awful E: air sta EP:  few wounds >
 -=[The electrical arcs turn your exposed flesh black!]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -5h/530H 105v/128V Pos: standing >
-=[-=[[Damage:  1 ] -=[[Damage:  1 ] -=[
< -8h/530H 105v/128V Pos: on your ass >
You are too busy bleeding to death at the moment.
Standing would be a good first step.
You abort your prayer before it's done!

< -8h/530H 105v/128V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -8h/530H 105v/128V Pos: on your ass >
-=[