<worn as a badge> a necromantic death shroud
<worn on head> the great helm of mysticism (glowing)
<worn on eyes> some catseye inventor's goggles [poor] (magic) (glowing)
<worn in ear> a tiny endurium earring (magic)
<worn in ear> the earring of the Krahns (glowing)
<worn on face> an illithid tentacle mask [68%]
<worn around neck> a diamond necklace [superior] (magic)
<worn around neck> a necklace of human teeth (magic)
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> the cloak of Kings [88%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic) [85%]
<worn about waist> the threads of astral projection (glowing) [88%]
<worn on belt buckle>a severed illithid tentacle [85%]
<worn on arms> some moss-covered sleeves [superior] (glowing)
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of influence (magic) [82%]
<worn on hands> some massive studded mithril fists (magic)
<worn on finger> a dark blue ring [superior] (magic)
<worn on finger> a polished oak ring [superior] (magic) (glowing)
<primary weapon> the mace of mentality
<worn on legs> a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet> the boots of the dreamer (magic)
..*******
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 863h/863H 78v/190V Pos: standing >
*....
**@..
*****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 863h/863H 77v/190V Pos: standing >
Score information for Psybr
Level: 54 Race: Githyanki Class: Psionicist / Psycheporter Sex: Male
Hit points: 863(863) Mana: 1136(1343) Moves: 79(190)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Frags: +9.88 Deaths: 139
Detecting: Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Levitation Sneaking Tower of Iron Will GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 3432
Active Spells:
--------------
biofeedback (less than a minute remaining)
flesh armor (17 minutes)
intellect fortress (16 minutes)
aura sight (28 minutes)
enhance strength (46 minutes)
enhance dexterity (45 minutes)
enhance agility (45 minutes)
enhance constitution (45 minutes)
rested bonus (141 minutes)
detect invisibility (23 minutes)
fly (100 minutes)
elephantstrength (less than a minute remaining)
energy containment (26 minutes)
inertial barrier (22 minutes)
cannibalize (28 minutes)
tower of iron will (19 minutes)
vitality (1 minute)
displacement (29 minutes)
molecular control (5 minutes)
< 863h/863H 79v/190V Pos: standing >
M*...
**@*.
*****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 863h/863H 78v/190V Pos: standing >
*M*..
**@**
*****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 863h/863H 77v/190V Pos: standing >
M*...
**@*.
*****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 863h/863H 77v/190V Pos: standing >
*M*..
**@**
*****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 863h/863H 77v/190V Pos: standing >
.*M*.
**@**
.****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
< 863h/863H 76v/190V Pos: standing >
..*M*
.*@**
..***
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
< 863h/863H 75v/190V Pos: standing >
^..*M
..@**
...**
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
< 863h/863H 74v/190V Pos: standing >
^^.^.^...
MM+++++++++
^^^..........
^^.^.^..***..
^^..^.@******
^^^.....*****
M^^^.M...****
^^.^^....**
^...M...*
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 863h/863H 72v/190V Pos: standing >
.^^.^.^..
^MM++++++++
M^^^.........
M^^.^.^..***.
M^^..^@.*****
M^^^.....****
MM^^^.M...***
M^^.^^....*
M^...M...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 863h/863H 71v/190V Pos: standing >
^^.^.^...
MM+++++++++
^^^..........
^^.^.^..***..
^^..^.@******
^^^.....*****
M^^^.M...****
^^.^^....**
^...M...*
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 863h/863H 70v/190V Pos: standing >
^..*M
..@**
...**
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
< 863h/863H 69v/190V Pos: standing >
..*M*
.*@**
..***
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
< 863h/863H 68v/190V Pos: standing >
.*M*.
**@**
.****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
< 863h/863H 68v/190V Pos: standing >
.....
.*@*.
*****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.(Gold Aura)
A mountaineer walks through here, poised for combat.(Gold Aura)
< 863h/863H 68v/190V Pos: standing >
.....
*M@..
*****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 863h/863H 68v/190V Pos: standing >
*M*..
**@**
*****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 863h/863H 67v/190V Pos: standing >
*****
**@**
.****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
< 863h/863H 67v/190V Pos: standing >
*M*..
**@**
*****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
There are residual brain waves in the area.
< 863h/863H 66v/190V Pos: standing >
.....
*M@..
*****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 863h/863H 65v/190V Pos: standing >
MMMM..^M.
MMMM.^.....
.^.^.........
++++++++M++++
......@..^^^.
.^..***......
^..******....
...********
...******
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 863h/863H 64v/190V Pos: standing >
^^^MMMM.^
MMMMM..^M.^
MMMMM.^.....^
.^.^.........
++++++@+M++++
.........^^^.
.^..***......
..******...
..*******
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 863h/863H 63v/190V Pos: standing >
MMMM..^M.
MMMM.^.....
.^.^.........
++++++++M++++
......@..^^^.
.^..***......
^..******....
...********
...******
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 863h/863H 65v/190V Pos: standing >
MMMMM..^M
MMMMM.^....
^.^.^........
+++++++++M+++
......@...^^^
^.^..***.....
.^..******...
....*******
M...*****
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 863h/863H 64v/190V Pos: standing >
.MMMMM..^
MMMMMM.^...
^^.^.^.......
M+++++++++M++
^.....@....^^
.^.^..***....
..^..******..
.....******
.M...****
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 863h/863H 63v/190V Pos: standing >
^.MMMMM..
^MMMMMM.^..
.^^.^.^......
MM+++++++++M+
^^....@.....^
^.^.^..***...
^..^..******.
^.....*****
^.M...***
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 863h/863H 62v/190V Pos: standing >
^^.MMMMM.
.^MMMMMM.^.
^.^^.^.^.....
^MM+++++++++M
^^^...@......
^^.^.^..***..
^^..^..******
^^.....****
^^.M...**
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 863h/863H 61v/190V Pos: standing >
^^^.MMMMM
^.^MMMMMM.^
M^.^^.^.^....
M^MM+++++++++
M^^^..@......
M^^.^.^..***.
M^^..^..*****
^^^.....***
^^^.M...*
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 863h/863H 60v/190V Pos: standing >
^^^^.MMMM
M^.^MMMMMM.
MM^.^^.^.^...
MM^MM++++++++
MM^^^.@......
MM^^.^.^..***
MM^^..^..****
M^^^.....**
M^^^.M...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 863h/863H 59v/190V Pos: standing >
^^^^.MMMM
M^.^MMMMMM.
MM^.^^.^.^...
MM^MM++++++++
MM^^^.@......
MM^^.^.^..***
MM^^..^..****
M^^^.....**
M^^^.....
^^^.MMMMM
^.^MMMMMM.^
M^.^^.^.^....
M^MM+++++++++
M^^^..@......
M^^.^.^..***.
M^^..^..*****
^^^.....***
^^^.....*
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 863h/863H 59v/190V Pos: standing >
^..^^^^^M
^^^^.MMMMM.
M^.^MMMMMM.^.
M^.^^.^.^....
M^MM++@++++++
M^^^.........
M^^.^.^..***.
^^..^..****
^^.....**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 863h/863H 58v/190V Pos: standing >
M^..^^^^^
M^^^^.MMMMM
MM^.^MMMMMM.^
MM^.^^.^.^...
MM^MM+@++++++
MM^^^........
MM^^.^.^..***
M^^..^..***
^^^.....*
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 863h/863H 60v/190V Pos: standing >
MM^..^^^^
MM^^^^.MMMM
MMM^.^MMMMMM.
MMM^.^^.^.^..
MMM^MM@++++++
MMM^^^.......
MMM^^.^.^..**
MM^^..^..**
M^^^.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 863h/863H 60v/190V Pos: standing >
You quickly scan the area.
A dwarven merchant who is not far off to your north.
A customs officer who is not far off to your north.
An inspection agent who is not far off to your north.
A small halfling woodturner who is almost out of sight to your north.
< 863h/863H 61v/190V Pos: standing >
You quickly scan the area.
A dwarven merchant who is not far off to your north.
A customs officer who is not far off to your north.
An inspection agent who is not far off to your north.
A small halfling woodturner who is almost out of sight to your north.
A grumpy limner who is almost out of sight to your north.
< 863h/863H 62v/190V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: In Front of the Massive Iron Gate of the Bailey
</map>
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
Fresh blood splatters cover the area.
< 863h/863H 64v/190V Pos: standing >
Your body vibrates as you fan out your molecules.
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Customs and Tariff Station at the Front Gate of the Bailey
</map>
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S# -W
A few drops of fresh blood are scattered around the area.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 863h/863H 63v/190V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 863h/863H 63v/190V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Half of the Main Avenue Through the Bailey
</map>
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
< 863h/863H 63v/190V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is a brief walk away to your north.
A grumpy limner who is rather far off to your north.
A burly quarrier who is close by to your east.
The bailey apothecary who is close by to your east.
A dwarven merchant who is not far off to your south.
A customs officer who is not far off to your south.
An inspection agent who is not far off to your south.
< 863h/863H 63v/190V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is a brief walk away to your north.
A grumpy limner who is rather far off to your north.
A burly quarrier who is close by to your east.
The bailey apothecary who is close by to your east.
A dwarven merchant who is not far off to your south.
A customs officer who is not far off to your south.
An inspection agent who is not far off to your south.
< 863h/863H 65v/190V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 863h/863H 66v/190V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is not far off to your north.
A grumpy limner who is a brief walk away to your north.
A short astrologer who is rather far off to your east.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
< 863h/863H 67v/190V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A fountain of polished ivory splashes water about.
< 863h/863H 67v/190V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is close by to your north.
A grumpy limner who is not far off to your north.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
A grumbling private who is not far off to your west.
< 863h/863H 68v/190V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Main Avenue at the Center of the Bailey
</map>
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A small halfling woodturner paces about the area slowly.
< 863h/863H 69v/190V Pos: standing >
You quickly scan the area.
A grumpy limner who is close by to your north.
The bailey sheriff who is close by to your east.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.
< 863h/863H 70v/190V Pos: standing >
You begin to focus your will...
< 863h/863H 73v/190V Pos: standing >
Casting: ectoplasmic form
< 863h/863H 78v/190V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.
< 863h/863H 80v/190V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Half of the Main Avenue Through the Bailey
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Half of the Main Avenue Through the Bailey
</map>
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A grumpy limner is grumbling about the condition of the streets.
< 863h/863H 82v/190V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is close by to your south.
A fire elemental who is close by to your west.
A Gnome who is close by to your west.
The bailey tanner who is close by to your west.
< 863h/863H 83v/190V Pos: standing >
Score information for Psybr
Level: 54 Race: Githyanki Class: Psionicist / Psycheporter Sex: Male
Hit points: 863(863) Mana: 1110(1343) Moves: 84(190)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Frags: +9.88 Deaths: 139
Detecting: Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Ectoplasmic form Levitation Sneaking Tower of Iron Will GlobeOfDarkness
Herbs: Medicus
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 3432
Active Spells:
--------------
ectoplasmic form (27 minutes)
biofeedback (less than a minute remaining)
flesh armor (17 minutes)
intellect fortress (16 minutes)
aura sight (28 minutes)
enhance strength (46 minutes)
enhance dexterity (45 minutes)
enhance agility (45 minutes)
enhance constitution (45 minutes)
rested bonus (141 minutes)
detect invisibility (23 minutes)
fly (100 minutes)
elephantstrength (less than a minute remaining)
energy containment (26 minutes)
inertial barrier (22 minutes)
cannibalize (28 minutes)
tower of iron will (19 minutes)
vitality (1 minute)
displacement (29 minutes)
molecular control (5 minutes)
< 863h/863H 84v/190V Pos: standing >
< 863h/863H 85v/190V Pos: standing >
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Putrid-Smelling Store of the Bailey Tanner
</map>
<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Putrid-Smelling Store of the Bailey Tanner
</map>
The Putrid-Smelling Store of the Bailey Tanner
Obvious exits: -E
Fresh blood covers everything in the area.
A fire elemental is here blazing with heat! (minion)
A Gnome (small) stands in mid-air here.
The bailey tanner is hanging a hide to dry.
< 863h/863H 88v/190V Pos: standing >
You begin to focus your will...
< 863h/863H 88v/190V Pos: standing >
You snap into visibility.
Casting: psychic crush
< 863h/863H 93v/190V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
[Damage: 51 ] -=[A Gnome's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Gnome's mysterious robe shattered in bits as the tortured body spasms and quivers!
A Gnome's sapphire star shattered in bits as the tortured body spasms and quivers!
A fire elemental stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Psybr by 13333333.