<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a circlet of enchantment (magic)
<worn on eyes> the eye of the ogre [poor] (magic) (glowing) (humming) [62%]
<worn in ear> a hoop of twisting obsidian (magic) (humming) [86%]
<worn on face> a translucent crystal hemisphere [poor] (magic) (glowing) (illuminating)
<worn around neck> an amulet of the Neogi Lords [superior] (magic)
<worn on body> a suit of dwarven scale mail armor [superior] (magic)
<worn about body> an imperceptible cloak of the winds [poor] (invis)
<worn as quiver> a frozen marble quiver
<worn about waist> an exquisite silk sash [poor] (magic)
<worn on belt buckle>a dreamcasters scepter of stars [poor] [89%]
<attached to belt> the lost book of 'Magic' [54%]
<attached to belt> the instrument of lyrical mastery (magic)[22h 28m 9s]
<worn on arms> a finely woven pair of spidersilk sleeves [superior] (magic) [67%]
<held as shield> a shield of gray illithid hide [poor] (magic) [87%]
<worn around wrist> a bracelet of finger bones [poor]
<worn on hands> some unearthly dragonscale gauntlets
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> a ring of the Neogi Lords [poor] (glowing)
<primary weapon> a slender longsword [superior]
<worn on legs> some shin-guards of subterfuge [poor]
<worn on feet> some boots of forest running [superior]
You follow Naj.
Center of the Barracks
The center of the barracks is not really the center of activity. The undead
have little on their minds, and what they do have on their pitiful excuses
of a brain is undying loyalty to their vampiric master, Satar Ghulan.
They merely use the barracks as a place to stay and wait for their next
command.
Obvious exits: -North -East -South -West
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
< 921h/921H 261v/263V Pos: standing >
Eikel sneaks south.
You follow Naj.
North of the Entrance to the Barracks
The Barracks stretch out ahead. Unlike normal barracks, this one
is silent. No raucous soldiers, no rowdy drinking, no card games, and no
sparring are heard or seen here. The undead know all that they will ever know.
The only sound that rings through the barracks is that of a smithy, pounding
away at his (or its) anvil.
Obvious exits: -North -East -South -West
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A large skeletal warrior is here.(Red Aura)
< 921h/921H 262v/263V Pos: standing >
You sing a song to lift the spirits high.
A large skeletal warrior flies through the air, free as a bird!
< 921h/921H 262v/263V Pos: standing >
Naj sneaks south.
Eikel sneaks south.
You follow Naj.
Entrance to the Barracks
What appears to be some sort of barracks for the undead legions of this
castle is to the north. However, the area seems to give off less of a stench
than the rest of the castle. The barracks are raised slightly above
the courtyard, and small bone fragments are on the ground near the step,
probably from skeletons.
Obvious exits: -North -South
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
An average sized skeleton is here, standing guard.(Red Aura)
An average sized skeleton is here, standing guard.(Red Aura)
< 921h/921H 262v/263V Pos: standing >
Naj sneaks south.
Eikel sneaks south.
You follow Naj.
The Courtyard
Bits of rotting flesh, blood and assorted bones lie on the slippery obsidian floor. Dwarf, Drow, Human, Orc and even Lizardmen are among the remains. The unholy aura is stronger in this region.
Obvious exits: -North -East -South -West
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A skeletal warrior is here, prepared to serve its master.(Red Aura)
A large skeletal warrior is here.(Red Aura)
< 921h/921H 261v/263V Pos: standing >
Naj sneaks north.
Eikel sneaks north.
You follow Naj.
Entrance to the Barracks
What appears to be some sort of barracks for the undead legions of this
castle is to the north. However, the area seems to give off less of a stench
than the rest of the castle. The barracks are raised slightly above
the courtyard, and small bone fragments are on the ground near the step,
probably from skeletons.
Obvious exits: -North -South
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
An average sized skeleton is here, standing guard.(Red Aura)
An average sized skeleton is here, standing guard.(Red Aura)
< 921h/921H 262v/263V Pos: standing >
Eikel sneaks north.
You follow Naj.
North of the Entrance to the Barracks
The Barracks stretch out ahead. Unlike normal barracks, this one
is silent. No raucous soldiers, no rowdy drinking, no card games, and no
sparring are heard or seen here. The undead know all that they will ever know.
The only sound that rings through the barracks is that of a smithy, pounding
away at his (or its) anvil.
Obvious exits: -North -East -South -West
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A large skeletal warrior is here.(Red Aura)
< 921h/921H 261v/263V Pos: standing >
Eikel sneaks west.
You follow Naj.
Southwest Corner of the Barracks
This room is as plain as all the rest. Smooth obsidian floors, walls and
ceiling. A number of bone fragments are on the ground. Off to the north, the
sound of a smithy hammering on an anvil resounds. To the west, there is
a small armory.
Obvious exits: -North -East -West
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A skeletal warrior is here, prepared to serve its master.(Red Aura)
A hunchbacked man is here, giving off a terrible stench.(Red Aura)
< 921h/921H 260v/263V Pos: standing >
You follow Naj.
Before the Armory
To the north lies the armory. There is no telling what it may contain,
but chances are that it not very well stocked, as many of the undead
legions in this citadel are unarmed. Satar Ghulan is making
efforts to arm his undead, but it takes time.
Obvious exits: -North# -East
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
< 921h/921H 260v/263V Pos: standing >
You get an impressive lobster from a rugged adventurers satchel.
< 921h/921H 263v/263V Pos: standing >
You sing a song to lift the spirits high.
You eat the impressive lobster.
< 921h/921H 263v/263V Pos: standing >
You are using:
<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a circlet of enchantment (magic)
<worn on eyes> the eye of the ogre [poor] (magic) (glowing) (humming) [62%]
<worn in ear> a scale of pulsating darkness of power [67%]
<worn in ear> a hoop of twisting obsidian (magic) (humming) [86%]
<worn on face> a translucent crystal hemisphere [poor] (magic) (glowing) (illuminating)
<worn around neck> an amulet of the Neogi Lords [superior] (magic)
<worn around neck> an amulet of the Neogi Lords [poor] (magic)
<worn on body> a suit of dwarven scale mail armor [superior] (magic)
<worn about body> an imperceptible cloak of the winds [poor] (invis)
<worn as quiver> a frozen marble quiver
<worn about waist> an exquisite silk sash [poor] (magic)
<worn on belt buckle>a dreamcasters scepter of stars [poor] [89%]
<attached to belt> the lost book of 'Magic' [54%]
<attached to belt> the instrument of lyrical mastery (magic)[22h 29m 6s]
<worn on arms> a finely woven pair of spidersilk sleeves [superior] (magic) [67%]
<held as shield> a shield of gray illithid hide [poor] (magic) [87%]
<worn around wrist> a bracelet of finger bones [poor]
<worn on hands> some unearthly dragonscale gauntlets
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> a ring of the Neogi Lords [poor] (glowing)
<primary weapon> a slender longsword [superior]
<worn on legs> some shin-guards of subterfuge [poor]
<worn on feet> some boots of forest running [superior]
< 921h/921H 263v/263V Pos: standing >
Eikel sneaks east.
You follow Naj.
Southwest Corner of the Barracks
This room is as plain as all the rest. Smooth obsidian floors, walls and
ceiling. A number of bone fragments are on the ground. Off to the north, the
sound of a smithy hammering on an anvil resounds. To the west, there is
a small armory.
Obvious exits: -North -East -West
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A skeletal warrior is here, prepared to serve its master.(Red Aura)
A hunchbacked man is here, giving off a terrible stench.(Red Aura)
< 921h/921H 262v/263V Pos: standing >
You sing a song to lift the spirits high.
A skeletal warrior flies through the air, free as a bird!
A wight flies through the air, free as a bird!
< 921h/921H 262v/263V Pos: standing >
Naj sneaks east.
Eikel sneaks east.
You follow Naj.
North of the Entrance to the Barracks
The Barracks stretch out ahead. Unlike normal barracks, this one
is silent. No raucous soldiers, no rowdy drinking, no card games, and no
sparring are heard or seen here. The undead know all that they will ever know.
The only sound that rings through the barracks is that of a smithy, pounding
away at his (or its) anvil.
Obvious exits: -North -East -South -West
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A large skeletal warrior is here.(Red Aura)
< 921h/921H 261v/263V Pos: standing >
< 921h/921H 263v/263V Pos: standing >
Naj sneaks south.
Eikel sneaks south.
You follow Naj.
Entrance to the Barracks
What appears to be some sort of barracks for the undead legions of this
castle is to the north. However, the area seems to give off less of a stench
than the rest of the castle. The barracks are raised slightly above
the courtyard, and small bone fragments are on the ground near the step,
probably from skeletons.
Obvious exits: -North -South
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
An average sized skeleton is here, standing guard.(Red Aura)
An average sized skeleton is here, standing guard.(Red Aura)
< 921h/921H 262v/263V Pos: standing >
Naj sneaks south.
Eikel sneaks south.
You follow Naj.
The Courtyard
Bits of rotting flesh, blood and assorted bones lie on the slippery obsidian floor. Dwarf, Drow, Human, Orc and even Lizardmen are among the remains. The unholy aura is stronger in this region.
Obvious exits: -North -East -South -West
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A large skeletal warrior is here.(Red Aura)
A skeletal warrior is here, prepared to serve its master.(Red Aura)
< 921h/921H 261v/263V Pos: standing >
Naj sneaks south.
You follow Naj.
The Courtyard
Bits of rotting flesh, blood and assorted bones lie on the slippery
obsidian floor. Dwarf, Drow, Human, Orc and even Lizardmen are among the
remains. The unholy aura is stronger in this region. There is a large
amount of footprints in the middle of the room, and the obsidian floor
looks odd near the center.
Obvious exits: -North -East -South -West -Down #
An obsidian fountain is here, mostly dry.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A ghoul that was once a lizardman is here.(Red Aura)
< 921h/921H 262v/263V Pos: standing >
< 921h/921H 262v/263V Pos: standing >
A skeletal warrior enters from the west.
You sing a song to lift the spirits high.
A skeletal warrior flies through the air, free as a bird!
A lizardman ghoul flies through the air, free as a bird!
< 921h/921H 262v/263V Pos: standing >
Naj sneaks north.
You follow Naj.
The Courtyard
Bits of rotting flesh, blood and assorted bones lie on the slippery obsidian floor. Dwarf, Drow, Human, Orc and even Lizardmen are among the remains. The unholy aura is stronger in this region.
Obvious exits: -North -East -South -West
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A large skeletal warrior is here.(Red Aura)
A skeletal warrior is here, prepared to serve its master.(Red Aura)
< 921h/921H 261v/263V Pos: standing >
A skeletal warrior leaves north.
< 921h/921H 263v/263V Pos: standing >
You sing a song to lift the spirits high.
A large skeletal warrior flies through the air, free as a bird!
< 921h/921H 263v/263V Pos: standing >
You change up your song...
You start playing your instrument of lyrical mastery and singing aloud.
< 921h/921H 263v/263V Pos: standing >
You quickly scan the area.
A large skeletal warrior who is close by to your north.
A skeletal warrior who is close by to your north.
A skeletal guardian who is close by to your north.
A skeletal guardian who is close by to your north.
A large skeletal warrior who is close by to your east.
A zombie of a human who is close by to your east.
A wight who is close by to your south.
A skeletal warrior who is close by to your south.
A lizardman ghoul who is close by to your south.
The shade of Rolart who is not far off to your south.
A skeletal warrior who is close by to your west.
A zombie of a human who is close by to your west.
< 921h/921H 263v/263V Pos: standing >
A large skeletal warrior leaves south.
A skeletal warrior enters from the north.
< 921h/921H 263v/263V Pos: standing >
< 921h/921H 263v/263V Pos: standing >
< 921h/921H 263v/263V Pos: standing >
You quickly scan the area.
A large skeletal warrior who is close by to your north.
A skeletal guardian who is close by to your north.
A skeletal guardian who is close by to your north.
A wight who is not far off to your north.
A large skeletal warrior who is close by to your east.
A zombie of a human who is close by to your east.
A zombie of a human who is close by to your south.
A large skeletal warrior who is close by to your south.
A wight who is close by to your south.
A skeletal warrior who is close by to your south.
A lizardman ghoul who is close by to your south.
The shade of Rolart who is not far off to your south.
A skeletal warrior who is close by to your west.
A zombie of a human who is close by to your west.
< 921h/921H 263v/263V Pos: standing >
You sing a song to protect you from the world.
You begin to shimmer.
You feel your skin harden to stone.
Bands of AMAZINGLY strong armor wrap around you.
Eikel begins to shimmer.
Eikel's skin seems to turn to stone.
Naj begins to shimmer.
< 921h/921H 263v/263V Pos: standing >
Naj sneaks south.
Eikel sneaks south.
You follow Naj.
The Courtyard
Bits of rotting flesh, blood and assorted bones lie on the slippery
obsidian floor. Dwarf, Drow, Human, Orc and even Lizardmen are among the
remains. The unholy aura is stronger in this region. There is a large
amount of footprints in the middle of the room, and the obsidian floor
looks odd near the center.
Obvious exits: -North -East -South -West -Down #
An obsidian fountain is here, mostly dry.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A zombie, formerly human, stands here looking stupid.(Red Aura)
A large skeletal warrior is here.(Red Aura)
A hunchbacked man is here, giving off a terrible stench.(Red Aura)
A ghoul that was once a lizardman is here.(Red Aura)
< 921h/921H 262v/263V Pos: standing >
Naj sneaks north.
You follow Naj.
The Courtyard
Bits of rotting flesh, blood and assorted bones lie on the slippery obsidian floor. Dwarf, Drow, Human, Orc and even Lizardmen are among the remains. The unholy aura is stronger in this region.
Obvious exits: -North -East -South -West
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A skeletal warrior is here, prepared to serve its master.(Red Aura)
< 921h/921H 261v/263V Pos: standing >
< 921h/921H 261v/263V Pos: standing >
A large skeletal warrior enters from the east.
< 921h/921H 262v/263V Pos: standing >
You sing a song to protect you from the world.
You begin to shimmer.
Naj begins to shimmer.
< 921h/921H 263v/263V Pos: standing >
A zombie of a human enters from the west.
< 921h/921H 263v/263V Pos: standing >
A zombie of a human enters from the west.
< 921h/921H 263v/263V Pos: standing >
< 921h/921H 263v/263V Pos: standing >
Naj sneaks south.
Eikel sneaks south.
You follow Naj.
The Courtyard
Bits of rotting flesh, blood and assorted bones lie on the slippery
obsidian floor. Dwarf, Drow, Human, Orc and even Lizardmen are among the
remains. The unholy aura is stronger in this region. There is a large
amount of footprints in the middle of the room, and the obsidian floor
looks odd near the center.
Obvious exits: -North -East -South -West -Down #
An obsidian fountain is here, mostly dry.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A large skeletal warrior is here.(Red Aura)
A zombie, formerly human, stands here looking stupid.(Red Aura)
A hunchbacked man is here, giving off a terrible stench.(Red Aura)
< 921h/921H 262v/263V Pos: standing >
< 921h/921H 262v/263V Pos: standing >
Naj sneaks north.
Eikel sneaks north.
You follow Naj.
The Courtyard
Bits of rotting flesh, blood and assorted bones lie on the slippery obsidian floor. Dwarf, Drow, Human, Orc and even Lizardmen are among the remains. The unholy aura is stronger in this region.
Obvious exits: -North -East -South -West
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A zombie, formerly human, stands here looking stupid.(Red Aura)
A zombie, formerly human, stands here looking stupid.(Red Aura)
A large skeletal warrior is here.(Red Aura)
A skeletal warrior is here, prepared to serve its master.(Red Aura)
< 921h/921H 261v/263V Pos: standing >
You sing a song to protect you from the world.
< 921h/921H 262v/263V Pos: standing >
You quickly scan the area.
A large skeletal warrior who is close by to your north.
A skeletal guardian who is close by to your north.
A skeletal guardian who is close by to your north.
A wight who is not far off to your north.
A zombie of a human who is close by to your east.
A large skeletal warrior who is close by to your south.
A wight who is close by to your south.
A zombie of a human who is not far off to your south.
The shade of Rolart who is not far off to your south.
A skeletal warrior who is close by to your west.
You follow Naj.
The Courtyard
Bits of rotting flesh, blood and assorted bones lie on the slippery
obsidian floor. Dwarf, Drow, Human, Orc and even Lizardmen are among the
remains. The unholy aura is stronger in this region. There is a large
amount of footprints in the middle of the room, and the obsidian floor
looks odd near the center.
Obvious exits: -North -East -South -West -Down #
An obsidian fountain is here, mostly dry.
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A large skeletal warrior is here.(Red Aura)
A hunchbacked man is here, giving off a terrible stench.(Red Aura)
< 921h/921H 262v/263V Pos: standing >
Naj sneaks east.
Eikel sneaks east.
You follow Naj.
The Courtyard
Bits of rotting flesh, blood and assorted bones lie on the slippery obsidian floor. Dwarf, Drow, Human, Orc and even Lizardmen are among the remains. The unholy aura is stronger in this region.
Obvious exits: -North -East -South -West
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
< 921h/921H 261v/263V Pos: standing >
< 921h/921H 261v/263V Pos: standing >
< 921h/921H 262v/263V Pos: standing >
You follow Naj.
The Gates to the Three Central Spires
The gates to the inner spires of the citadel are here.
A wrenching feeling ungulfs all that aproach. Terrible danger is inside.
The heart of the evil is within.
Obvious exits: -East -West
A sparkling piece of metallic glass has been left here. (magic) (glowing)
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
< 921h/921H 262v/263V Pos: standing >
Naj sneaks east.
You follow Naj.
Near the Central Spires
The inner keep is much better kept than the rest of the citadel.
Its walls are freshly polished even though the stench that predominates
the rest of the citadel is here as well. Something about this portion of the
citadel is particularly unnerving. The very walls seems to absorb all heat and light.
Obvious exits: -North -East -West
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
< 921h/921H 261v/263V Pos: standing >
You follow Naj.
Below the Great Spire
The great central spire of the citadel looms above, up a formidable
staircase. Off to the north, another stairwell goes up another spire.
Also to the south, yet another stairwell leads up to another spire.
To the north another hallway branches off.
Obvious exits: -North -South -West -Up
*Eikel TeRroRist FiNaNcIeR Islamic Jihad (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Naj Islamic Jihad (Shade)(tiny) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
A Shadow Beast (huge) SeXy BeAsT - The Horde stands in mid-air here.(Red Aura)
An Orc (medium) - The Shadow Guild stands in mid-air here.(Red Aura)
A Drow Elf (medium) - The Horde stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Drow Elf (medium) - The Horde stands in mid-air here.(Red Aura)
*An Orc (medium) Stealer of Gloves - The Horde stands in mid-air here.(Red Aura)
< 921h/921H 262v/263V Pos: standing >
You sing a song to protect you from the world.
Eikel snaps into visibility.
Eikel suddenly looks a bit dumb, and madly slams at a Drow Elf!
Naj starts casting an offensive spell.
Naj snaps into visibility.
< 921h/921H 262v/263V Pos: standing >
Eikel's crush grazes a Drow Elf.
Eikel's decent crush grazes a Drow Elf.
A sense of WiLD HAtE surrounds Eikel as his crush strikes a Drow Elf.
Eikel's crude crush grazes a Drow Elf.
Eikel's mystical warhammer of the barbarian kings calls down the lightning of the barbarian kings on a Drow Elf!
A writhing bolt of lightning leaves Eikel's hands...
And blasts into a crypt revenant!
Eikel snaps into visibility.
Then leaps and smacks into a Drow Elf!
Eikel's spell flows around a shadow dracolich, leaving it unharmed!
Eikel snaps into visibility.
Then leaps and smacks into a Drow Elf!
Eikel's crude crush grazes a Drow Elf.
Eikel's weak crush grazes a Drow Elf.
< 921h/921H 262v/263V Pos: standing >
You start chanting...
You snap into visibility.
< 921h/921H 262v/263V Pos: standing >
Naj completes his spell...
Naj utters the words 'qpaahuq fussrz'
Naj shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Drow Elf.
Twin bolts of writhing power slam into a Drow Elf's chest.
< 921h/921H 263v/263V Pos: standing >
You complete your spell...
[Damage: 127 ] -=[Your giant fist of force causes a Drow Elf to stagger in agony!]=-
That last attack was particularly invasive, and you feel your collective wisdom decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH! That really did HURT!
The world starts spinning, and your ears are ringing!
You say 'GeT tHiS ThiNg OuT oF mY hEaD !!!'
A Drow Elf starts casting a spell.
< 770h/921H 263v/263V Pos: standing >
Naj starts casting an offensive spell.
< 770h/921H 263v/263V Pos: standing >
An Orc sings a song to protect him from the world.
An Orc gives an order to his followers.
< 770h/921H 263v/263V Pos: standing >
You feel your mind recover from the assault.
Naj's body appears to recover from the affects of the potion.
< 772h/921H 263v/263V Pos: standing >
Naj completes his spell...
Naj utters the words 'qpaag zarrzl'
Naj has a blank expression as his ChAOtiC bolts slam into a Drow Elf!
Naj has a blank expression as his ChAOtiC bolts slam into a Drow Elf!
That last attack was particularly invasive, and you feel your collective wisdom decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH! That really did HURT!
You fall to your knees as uncontrollable pain engulfs your entire brain!
You burst into tears!
A Drow Elf completes his spell...
A Drow Elf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Drow Elf into a Drow Elf's body, and his wounds begin to heal!
A Drow Elf misses Eikel.
A Drow Elf suddenly appears a bit confused!
A Drow Elf misses Eikel.
Eikel snaps into visibility.
Hint: You take more damage if you're sitting or reclining, so be sure to 'stand' if someone knocks you down in battle.
Get off your knees!
< 573h/921H 263v/263V Pos: kneeling >
Eikel dodges a shadow dracolich's attack.
Eikel snaps into visibility.
A shadow dracolich's weak slash grazes Eikel.
A shadow dracolich's crude slash grazes Eikel.
A shadow dracolich's weak slash grazes Eikel.
A shadow dracolich's decent slash grazes Eikel.
You stagger about, then fall to your knees!
< 574h/921H 263v/263V Pos: kneeling >
You are already about as tense as you can get.
< 574h/921H 263v/263V Pos: kneeling >
Eikel dodges a crypt revenant's attack.
A crypt revenant pokes Eikel really hard, making you wince.
Eikel dodges a crypt revenant's attack.
A crypt revenant suddenly appears a bit confused!
A crypt revenant's claw grazes Eikel.
A crypt revenant pokes Eikel really hard, making you wince.
A crypt revenant's fine claw grazes Eikel.
A crypt revenant's claw grazes Eikel.
Eikel snaps into visibility.
Eikel's crush strikes a Drow Elf.
Eikel's impressive crush strikes a Drow Elf.
Eikel's impressive crush strikes a Drow Elf.
Eikel's impressive crush strikes a Drow Elf.
Eikel's impressive crush strikes a Drow Elf.
Eikel's impressive crush strikes a Drow Elf.
< 575h/921H 263v/263V Pos: kneeling >
Sparkling magic surrounds Naj as he begins his chant.
Naj starts casting an offensive spell.
< 575h/921H 263v/263V Pos: kneeling >
Naj completes his spell...
Naj utters the words 'qpaag zarrzl'
Naj's spell flows around a Drow Elf, leaving him unharmed!
Naj has a blank expression as his ChAOtiC bolts slam into a Drow Elf!
A Drow Elf starts casting a spell.
< 576h/921H 263v/263V Pos: kneeling >
An Orc gives an order to his followers.
< 577h/921H 263v/263V Pos: kneeling >
Get off your knees!
< 577h/921H 263v/263V Pos: kneeling >
The world stops spinning.
Naj starts casting an offensive spell.
An Orc starts playing Lyrical Instrument of Time and singing aloud.
< 578h/921H 263v/263V Pos: kneeling >
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH! That really did HURT!
Wow that smarts... but you manage to recover quickly!
You say 'GeT tHiS ThiNg OuT oF mY hEaD !!!'
An Orc suddenly attacks YOU!
-=[An Orc's weak punch grazes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
< 416h/921H 263v/263V Pos: kneeling >
< T: Hikar TP: kne TC: nasty wounds E: An Orc sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Drow Elf into a Drow Elf's body, and his wounds begin to heal!
< 416h/921H 263v/263V Pos: kneeling >
< T: Hikar TP: kne TC: nasty wounds E: An Orc sta EP: excellent >
A Drow Elf misses Eikel.
Eikel snaps into visibility.
A Drow Elf's weak bludgeon grazes Eikel.
< 416h/921H 263v/263V Pos: kneeling >
< T: Hikar TP: kne TC: nasty wounds E: An Orc sta EP: excellent >
The world stops spinning.
Naj completes his spell...
Naj utters the words 'qpaag zarrzl'
Naj's spell flows around a Drow Elf, leaving him unharmed!
Naj has a blank expression as his ChAOtiC bolts slam into a Drow Elf!
Eikel parries a shadow dracolich's lunge at him.
Eikel snaps into visibility.
A shadow dracolich's slash grazes Eikel.
Eikel snaps into visibility.
A shadow dracolich's slash grazes Eikel.
A shadow dracolich's slash wounds Eikel.
A shadow dracolich's slash wounds Eikel.
A shadow dracolich's powerful slash wounds Eikel.
A shadow dracolich's impressive slash wounds Eikel.
< 416h/921H 263v/263V Pos: kneeling >
< T: Hikar TP: kne TC: nasty wounds E: An Orc sta EP: excellent >
Eikel snaps into visibility.
Eikel's crush strikes a Drow Elf.
Eikel misses a Drow Elf.
A sense of WiLD HAtE surrounds Eikel as his mighty crush strikes a Drow Elf hard.
Eikel's crush strikes a Drow Elf.
Eikel's mystical warhammer of the barbarian kings smashes into a Drow Elf, causing them to scream in pain!
Eikel snaps into visibility.
Eikel's skin seems to turn to stone.
Eikel's impressive crush strikes a Drow Elf.
Eikel's mighty crush seriously wounds a Drow Elf.
< 416h/921H 263v/263V Pos: kneeling >
< T: Hikar TP: kne TC: nasty wounds E: An Orc sta EP: excellent >
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
YIKES! Another hit like that, and you've had it!!
Eikel snaps into visibility.
A crypt revenant's claw grazes Eikel.
Eikel dodges a crypt revenant's attack.
A crypt revenant pokes Eikel really hard, making you wince.
A crypt revenant's crude claw grazes Eikel.
A crypt revenant's fine claw wounds Eikel.
A crypt revenant's claw grazes Eikel.
Eikel dodges a crypt revenant's attack.
< 197h/921H 263v/263V Pos: kneeling >
< T: Hikar TP: kne TC:pretty hurt E: An Orc sta EP: excellent >
You scramble madly to your feet!
An Orc starts casting an offensive spell called 'bigbys clenched fist'.
An Orc snaps into visibility.
< 197h/921H 263v/263V Pos: standing >
< T: Hikar TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
You are already standing.
A Drow Elf starts casting a spell.
< 197h/921H 263v/263V Pos: standing >
< T: Hikar TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
Naj sits down in a comfortable spot.
< 197h/921H 263v/263V Pos: standing >
< T: Hikar TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
An Orc gracefully whirls around your attack.
[Damage: 3 ] -=[Your decent slash grazes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
[Damage: 5 ] -=[Your fine slash grazes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You dodge an Orc's vicious attack.
-=[An Orc's feeble punch grazes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
You block an Orc's lunge at you.
-=[An Orc's weak punch grazes you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
-=[An Orc's finger drives deep inside you.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
You block an Orc's lunge at you.
You block an Orc's lunge at you.
You dodge an Orc's vicious attack.
Naj opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.
< 150h/921H 263v/263V Pos: standing >
< T: Hikar TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
Eikel snaps into visibility.
An Orc's fist beats the life out of Eikel, blood pours from his body!
A Drow Elf completes his spell...
A Drow Elf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Drow Elf into a Drow Elf's body, and his wounds begin to heal!
Who should the spell be cast upon? You must specify a target!
< 150h/921H 263v/263V Pos: standing >
< T: Hikar TP: sta TC:pretty hurt E: An Orc sta EP: excellent >
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
Your amulet of the Neogi Lords [poor] shattered in bits as the tortured body spasms and quivers!
Your scale of pulsating darkness of power shattered in bits as the tortured body spasms and quivers!