The death of [ 4 BeRSeRKeR] Teyala (Dwarf)

in Northeast Corner of the Guild Square

from the perspective of [ 4 BeRSeRKeR] Teyala (Dwarf)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a boar skin cloak
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<wielding twohanded> a steel warhammer

The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven guard wanders around the area, watching for trouble.
(Q)A brutish bartender serves drinks to his patrons here.

< 54h/54H 106v/106V Pos: standing >
It is 1pm, on the Day of the Storm
The 29th Day of the Month of The Burning Sun, Year 1962.
Time elapsed since boot-up: 0:15:37
Current time is: Wed Apr 12 17:23:35 2023 (GMT)
                 Wed Apr 12 13:23:35 2023 (EDT)

< 54h/54H 106v/106V Pos: standing >

< 54h/54H 106v/106V Pos: standing >
The Mother Lode
Obvious exits: -East  -South -Up   
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven guard wanders around the area, watching for trouble.
(Q)A brutish bartender serves drinks to his patrons here.

< 54h/54H 106v/106V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East  -South -West 
A dwarven commoner is here, shopping around the square.

< 54h/54H 105v/106V Pos: standing >
Are you mad!?

< 54h/54H 105v/106V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -North -East  -South -West 
A dwarven commoner is here, shopping around the square.

< 54h/54H 105v/106V Pos: standing >
Deep Within the Muckmire

< 54h/54H 105v/106V Pos: standing >
A dwarven commoner leaves west.

< 54h/54H 105v/106V Pos: standing >
The sun hangs low on the southern sky.

< 54h/54H 105v/106V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 54h/54H 105v/106V Pos: standing >
A patrolling guard enters from the north.

< 54h/54H 106v/106V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 54h/54H 106v/106V Pos: standing >
A dwarven merchant enters from the south.

< 54h/54H 106v/106V Pos: standing >
A dwarven commoner enters from the south.

< 54h/54H 106v/106V Pos: standing >
A patrolling guard leaves south.

< 54h/54H 106v/106V Pos: standing >
A dwarven commoner leaves south.

< 54h/54H 106v/106V Pos: standing >
A dwarven merchant leaves south.

< 54h/54H 106v/106V Pos: standing >
The sun starts to set in the south.

< 54h/54H 106v/106V Pos: standing >
A dwarven merchant enters from the south.

< 54h/54H 106v/106V Pos: standing >
A dwarven merchant leaves south.

< 54h/54H 106v/106V Pos: standing >
A dwarven commoner enters from the south.

< 54h/54H 106v/106V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 54h/54H 106v/106V Pos: standing >
A dwarven commoner leaves west.

< 54h/54H 106v/106V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 54h/54H 106v/106V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 54h/54H 106v/106V Pos: standing >
Autosaving...

< 54h/54H 106v/106V Pos: standing >
Saving Teyala.

< 54h/54H 106v/106V Pos: standing >
The sun vanishes behind the southern horizon.

< 54h/54H 106v/106V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!

< 54h/54H 106v/106V Pos: standing >
It rains a bit harder.

< 54h/54H 106v/106V Pos: standing >
A dwarven merchant enters from the west.

< 54h/54H 106v/106V Pos: standing >
The night has begun.

< 54h/54H 106v/106V Pos: standing >
A dwarven merchant leaves north.

< 54h/54H 106v/106V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.

< 54h/54H 106v/106V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 54h/54H 106v/106V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 54h/54H 106v/106V Pos: standing >
Alarm bells sound, signalling an invasion!

< 54h/54H 106v/106V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf's leap knocks into you, sending you slightly off balance...

< 54h/54H 106v/106V Pos: sitting >
< T: Teyala TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
 Someone dodges your futile attack.
A Drow Elf snaps into visibility.

< 54h/54H 106v/106V Pos: sitting >
< T: Teyala TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
 A Drow Elf snaps into visibility.
-=[A Drow Elf's powerful slash critically injures you.]=-
YIKES!  Another hit like that, and you've had it!!
Your instincts force you into a BloodLust!
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's unholy avenger named 'Bloodlust', striking you soundly!]=-
-=[A Drow Elf's impressive slash enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
A Drow Elf snaps into visibility.
-=[Searing bolts of black lightning flow forth from a Drow Elf's the mystical longsword of Volo the Traveler, striking you soundly!]=-
-=[A Drow Elf's slash grievously wounds you.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
-=[-=[