<worn on eyes> a pair of protective goggles
<worn on face> a mask of leaves and bark
<worn around neck> a golden necklace of the gypsy king [superior] (glowing)
<worn around neck> a tribal necklace of royal authority [poor] (glowing)
<worn on body> a sinister ivory ringmail
<worn about body> a dusty cloak of traveling [superior]
<worn as quiver> a messenger bag embroidered with mystical sigils (glowing)
<worn on arms> a fine pair of dwarven sleeves
<worn around wrist> a wristband made of cameleon skin
<worn around wrist> a wristband made of cameleon skin
<worn on finger> a tiny amethyst ring
<worn on finger> a tiny amethyst ring
<held> a marbled quartz totem
<held> a squat obsidian totem
You quickly scan the area.
A tipsy ant who is not far off to your north.
A female orc who is not far off to your north.
A female minotaur who is not far off to your north.
A minotaur child who is not far off to your north.
A smiling woman who is a brief walk away to your north.
A smiling woman who is a brief walk away to your north.
A smirking goblin who is a brief walk away to your north.
A smirking goblin who is a brief walk away to your north.
A smirking goblin who is a brief walk away to your north.
A grinning human who is a brief walk away to your north.
A female gnome who is close by to your south.
A female barbarian who is not far off to your south.
An orcish child who is not far off to your south.
A female dwarf who is rather far off to your south.
An annoying do-gooder who is rather far off to your south.
A female dwarf who is rather far off to your south.
A thri-kreen child who is in the distance to your south.
A male gnome who is in the distance to your south.
A troll child who is close by to your west.
A tipsy ant who is close by to your west.
A bellowing minotaur who is not far off to your west.
A bellowing minotaur who is not far off to your west.
A brutish hill giant who is not far off to your west.
A whistling duergar who is not far off to your west.
A tipsy ant who is a brief walk away to your west.
A chuckling halfling who is a brief walk away to your west.
A laughing elf who is a brief walk away to your west.
A giggling centaur who is a brief walk away to your west.
A brutish hill giant who is a brief walk away to your west.
< 375h/375H 144v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E# -S
A gnome female strolls past.
< 375h/375H 144v/190V Pos: standing >
Ok.
< 375h/375H 146v/190V Pos: standing >
A Stone Hut
Obvious exits: -W
A human man strides along, whistling.
A human woman walks past, searching for her child.
A human child wanders around humming.
< 375h/375H 146v/190V Pos: standing >
You quickly scan the area.
An orcish child who is close by to your west.
A female gnome who is close by to your west.
< 375h/375H 146v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E -S
An orc child runs past screaming.
A gnome female strolls past.
< 375h/375H 146v/190V Pos: standing >
Beside The Lair of the Lecherous Leech
Obvious exits: -N -S -W
A male orc shuffles past.
< 375h/375H 146v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E# -S
< 375h/375H 146v/190V Pos: standing >
An Intersection on a Sandy Walkway
Obvious exits: -N -E -S -W
An ant staggers about, trying to carry a drop of beer back to the nest.
A scowling female orc stomps past.
A female minotaur strides along the walkway.
A minotaur child charges along the walkway.
< 375h/375H 145v/190V Pos: standing >
You quickly scan the area.
A smiling woman who is close by to your north.
A smiling woman who is close by to your north.
A smirking goblin who is close by to your north.
A smirking goblin who is close by to your north.
A smirking goblin who is close by to your north.
A grinning human who is close by to your north.
A grinning human who is close by to your north.
A troll child who is close by to your east.
A withered bird who is close by to your east.
A grey elf male who is not far off to your east.
A gnomish child who is not far off to your east.
A desert squirrel who is not far off to your east.
A tipsy ant who is not far off to your east.
A withered bird who is not far off to your east.
A gnomish child who is a brief walk away to your east.
A male barbarian who is rather far off to your east.
A female duergar who is rather far off to your east.
A male dwarf who is rather far off to your east.
A female githyanki who is in the distance to your east.
A centaur child who is in the distance to your east.
A male orc who is not far off to your south.
An orcish child who is a brief walk away to your south.
A female gnome who is a brief walk away to your south.
A barbarian child who is rather far off to your south.
A female barbarian who is rather far off to your south.
An ogre child who is close by to your west.
A gnomish child who is close by to your west.
A duergar child who is close by to your west.
A tipsy ant who is not far off to your west.
An ogre child who is not far off to your west.
A tipsy ant who is a brief walk away to your west.
A male drow who is a brief walk away to your west.
< 375h/375H 146v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E# -S
< 375h/375H 146v/190V Pos: standing >
Ok.
< 375h/375H 148v/190V Pos: standing >
A Stone Hut
Obvious exits: -W
A male dwarf stomps past, scowling.
Dressed in leather armor, a female dwarf strides past.
A dwarf child runs past.
< 375h/375H 147v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 375h/375H 148v/190V Pos: standing >
< 375h/375H 149v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E -S
< 375h/375H 148v/190V Pos: standing >
An Intersection on a Sandy Walkway
Obvious exits: -N -E -S -W
A scowling female orc stomps past.
A female minotaur strides along the walkway.
A minotaur child charges along the walkway.
< 375h/375H 147v/190V Pos: standing >
You quickly scan the area.
A tipsy ant who is close by to your north.
A smiling woman who is close by to your north.
A smiling woman who is close by to your north.
A smirking goblin who is close by to your north.
A smirking goblin who is close by to your north.
A smirking goblin who is close by to your north.
A grinning human who is close by to your north.
A grinning human who is close by to your north.
A troll child who is close by to your east.
A withered bird who is close by to your east.
A grey elf male who is not far off to your east.
A gnomish child who is not far off to your east.
A desert squirrel who is not far off to your east.
A withered bird who is not far off to your east.
A tipsy ant who is a brief walk away to your east.
A gnomish child who is a brief walk away to your east.
A thri-kreen child who is a brief walk away to your east.
A male barbarian who is rather far off to your east.
A female duergar who is rather far off to your east.
A male dwarf who is rather far off to your east.
A maljer who is in the distance to your east.
A female githyanki who is in the distance to your east.
A male orc who is not far off to your south.
An orcish child who is a brief walk away to your south.
A female gnome who is a brief walk away to your south.
A barbarian child who is rather far off to your south.
A female barbarian who is rather far off to your south.
An ogre child who is close by to your west.
A gnomish child who is close by to your west.
A duergar child who is close by to your west.
A tipsy ant who is not far off to your west.
An ogre child who is not far off to your west.
A tipsy ant who is a brief walk away to your west.
A male drow who is a brief walk away to your west.
< 375h/375H 148v/190V Pos: standing >
In a Sandy Area
Obvious exits: -N -E -W
A troll child runs along the walkway.
A withered bird creeps past.
< 375h/375H 149v/190V Pos: standing >
At a Walkway by an Open Sandy Area
Obvious exits: -N -E -S -W
A grey elf man walks past scowling.
A small gnome child runs past.
A desert squirrel darts along the walkway.
A withered bird creeps past.
< 375h/375H 149v/190V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 375h/375H 150v/190V Pos: standing >
At the Corner of an Open Sandy Area
Obvious exits: -N -E -S -W
An ant staggers about, trying to carry a drop of beer back to the nest.
A small gnome child runs past.
A young thri-kreen skitters along the walkway.
< 375h/375H 150v/190V Pos: standing >
You quickly scan the area.
A minotaur child who is close by to your north.
A thri-kreen adult who is close by to your north.
A female minotaur who is close by to your north.
An orcish child who is not far off to your north.
An annoying do-gooder who is not far off to your north.
An annoying do-gooder who is a brief walk away to your north.
A withered bird who is a brief walk away to your north.
A male barbarian who is close by to your east.
A female duergar who is close by to your east.
A male dwarf who is close by to your east.
A maljer who is not far off to your east.
A female githyanki who is not far off to your east.
A centaur child who is not far off to your east.
A maljer who is a brief walk away to your east.
A maljer who is a brief walk away to your east.
A maljer who is rather far off to your east.
A maljer who is rather far off to your east.
A male gnome who is rather far off to your east.
A maljer who is rather far off to your east.
A human female who is close by to your south.
A grey elf male who is close by to your west.
A gnomish child who is close by to your west.
A desert squirrel who is close by to your west.
A withered bird who is close by to your west.
A troll child who is not far off to your west.
A withered bird who is not far off to your west.
A female orc who is a brief walk away to your west.
A female minotaur who is a brief walk away to your west.
An ogre child who is rather far off to your west.
A gnomish child who is rather far off to your west.
A duergar child who is rather far off to your west.
A tipsy ant who is in the distance to your west.
An ogre child who is in the distance to your west.
< 375h/375H 151v/190V Pos: standing >
At a Walkway by an Open Sandy Area
Obvious exits: -N -E -S -W
A grey elf man walks past scowling.
A small gnome child runs past.
A desert squirrel darts along the walkway.
A withered bird creeps past.
< 375h/375H 154v/190V Pos: standing >
A Sandy Walkway
Obvious exits: -N -S
A withered bird creeps past.
< 375h/375H 154v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E -S -W#
A storm giant child stomps past.
A human child wanders around humming.
< 375h/375H 154v/190V Pos: standing >
You quickly scan the area.
A withered bird who is close by to your north.
A grey elf male who is not far off to your north.
A gnomish child who is not far off to your north.
A desert squirrel who is not far off to your north.
A withered bird who is not far off to your north.
A bewildered bystander who is a brief walk away to your north.
A bewildered bystander who is a brief walk away to your north.
A nose-picking troll who is a brief walk away to your north.
An inquisitive ogre who is a brief walk away to your north.
A dwarven child who is rather far off to your north.
A bewildered bystander who is rather far off to your north.
A bewildered bystander who is rather far off to your north.
A withered bird who is rather far off to your north.
A nose-picking troll who is rather far off to your north.
An inquisitive ogre who is rather far off to your north.
A female barbarian who is in the distance to your north.
A female centaur who is in the distance to your north.
A withered bird who is not far off to your east.
An aggravating do-gooder who is a brief walk away to your east.
A female storm giant who is close by to your south.
An aggravating do-gooder who is a brief walk away to your south.
A duergar child who is a brief walk away to your south.
A male gnome who is a brief walk away to your south.
A male goblin who is a brief walk away to your south.
A female centaur who is rather far off to your south.
A female halfling who is rather far off to your south.
A troll child who is rather far off to your south.
A storm giant child who is in the distance to your south.
< 375h/375H 154v/190V Pos: standing >
Ok.
< 375h/375H 158v/190V Pos: standing >
A Stone Hut
Obvious exits: -E
A male barbarian strolls along the walkway.
A female barbarian strides down the walkway.
A barbarian child rushes down the walkway.
< 375h/375H 157v/190V Pos: standing >
You quickly scan the area.
A storm giant child who is close by to your east.
A human child who is close by to your east.
A withered bird who is a brief walk away to your east.
An aggravating do-gooder who is rather far off to your east.
< 375h/375H 158v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E -S -W
A storm giant child stomps past.
A human child wanders around humming.
< 375h/375H 158v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E -S
An ice elemental is here chilling the room. (minion)
A Shade (small) Gungnir (_/Eye of Odin\_) stands in mid-air here.
A female storm giant strides past.
< 375h/375H 157v/190V Pos: standing >
An Intersection on a Sandy Walkway
Obvious exits: -N -E -S -W
< 375h/375H 157v/190V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your north.
A Shade who is close by to your north.
A female storm giant who is close by to your north.
A storm giant child who is not far off to your north.
A human child who is not far off to your north.
A withered bird who is a brief walk away to your north.
A gnomish child who is rather far off to your north.
A desert squirrel who is rather far off to your north.
A withered bird who is rather far off to your north.
A grey elf male who is in the distance to your north.
A bewildered bystander who is in the distance to your north.
A bewildered bystander who is in the distance to your north.
A nose-picking troll who is in the distance to your north.
An inquisitive ogre who is in the distance to your north.
A centaur child who is close by to your east.
Salashin who is close by to your east.
A squinting orc who is close by to your east.
An inattentive gnome who is close by to your east.
A chuckling halfling who is close by to your east.
Harnd who is not far off to your east.
A tavernkeep who is not far off to your east.
A laughing elf who is not far off to your east.
A bellowing minotaur who is not far off to your east.
A giggling centaur who is not far off to your east.
A whistling duergar who is not far off to your east.
Unicrit who is a brief walk away to your east.
A leaning thri-kreen who is a brief walk away to your east.
A brutish hill giant who is a brief walk away to your east.
A laughing ogress who is a brief walk away to your east.
A scowling ogre who is a brief walk away to your east.
A duergar child who is close by to your south.
A male gnome who is close by to your south.
A male goblin who is close by to your south.
An aggravating do-gooder who is not far off to your south.
A female centaur who is not far off to your south.
A female halfling who is not far off to your south.
A troll child who is not far off to your south.
A storm giant child who is a brief walk away to your south.
A female storm giant who is close by to your west.
A human child who is close by to your west.
A barbarian child who is not far off to your west.
A female barbarian who is not far off to your west.
< 375h/375H 158v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E -S
An ice elemental is here chilling the room. (minion)
A Shade (small) Gungnir (_/Eye of Odin\_) stands in mid-air here.
A female storm giant strides past.
A Shade leaves east.
An ice elemental leaves east.
< 375h/375H 158v/190V Pos: standing >
A Shade enters from the east.
An ice elemental enters from the east.
< 375h/375H 160v/190V Pos: standing >
You start chanting...
< 375h/375H 160v/190V Pos: standing >
A Shade leaves east.
An ice elemental leaves east.
< 375h/375H 161v/190V Pos: standing >
You complete your spell...
You point at a Shade.
[Damage: 93 ] -=[Your blast of molten spray slams into a Shade, burning holes into his flesh.]=-
The vile creature burns and sizzles!
< 375h/375H 162v/190V Pos: standing >
In a Wood Shop
Obvious exits: -E -W
An ice elemental is here chilling the room. (minion)
A Shade (small) Gungnir (_/Eye of Odin\_) stands in mid-air here.
An orc stands at the lathe, creating something out of wood.
A Shade gives an order to his followers.
You dodge a bash from an ice elemental, who loses its balance and falls.
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
You start chanting...
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
Casting: molten spray
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 95 ] -=[Your blast of molten spray slams into a Shade, burning holes into his flesh.]=-
The vile creature burns and sizzles!
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
A Shade misses you.
You dodge a Shade's vicious attack.
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
You start chanting...
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
A Shade gives an order to his followers.
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
You dodge an ice elemental's vicious attack.
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
Casting: molten spray
A Shade attempts to flee.
A Shade leaves west.
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
You abort your spell before it's done!
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
You miss an ice elemental.
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
You failed.
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
You failed.
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
You failed.
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
You failed.
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
You failed.
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
You failed.
< 375h/375H 163v/190V Pos: standing >
< T: Mori TP: sta TC:excellent E: ice kne EP: excellent >
You attempt to flee...
In a Wood Shop
Obvious exits: -W -D
A male storm giant scrutinzes everything around him.
A young troll apprentice stands waiting for an answer.
You flee eastward!
< 375h/375H 140v/190V Pos: standing >
In a Wood Shop
Obvious exits: -E -W
An ice elemental is here chilling the room. (minion)
An orc stands at the lathe, creating something out of wood.
< 375h/375H 140v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E -S
A female storm giant strides past.
< 375h/375H 139v/190V Pos: standing >
An Intersection on a Sandy Walkway
Obvious exits: -N -E -S -W
< 375h/375H 139v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E -S -W
A duergar child runs past, clutching something.
A male goblin wanders through the area.
< 375h/375H 138v/190V Pos: standing >
A Sandy Walkway
Obvious exits: -N -E -S
An aggravating do-gooder struts his tiny tush down the walkway.
A female centaur trots along the walkway.
This female halfling walks with a determined stride along the walkway.
A troll child runs along the walkway.
< 375h/375H 138v/190V Pos: standing >
A Sandy Walkway
Obvious exits: -N -S -W
A storm giant child stomps past.
< 375h/375H 138v/190V Pos: standing >
A Sandy Walkway
Obvious exits: -N -E
< 375h/375H 138v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/375H 138v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/375H 139v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/375H 139v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/375H 140v/190V Pos: standing >
A Sandy Walkway by the Gates
Obvious exits: -E -S -W
[2] The corpse of a sand viper is lying here.
Laughing, a male ogre strides along the walkway.
< 375h/375H 139v/190V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
Standing Before Huge Gates
Obvious exits: -N -S
A female ogre stands watching all around suspiciously.
A duergar child runs past, clutching something.
A female duergar struts along the walkway.
A dung beetle trudges across the sands.
A bored troll stands at the gate, picking his nose as he watches people pass. (casting)
An ogre stands at the gate, snarling at all that pass.
< 375h/375H 139v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E
A Shade (small) Gungnir (_/Eye of Odin\_) stands in mid-air here.
< 375h/375H 137v/190V Pos: standing >
Alas, you cannot go that way. . . .
A Shade leaves east.
< 375h/375H 137v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/375H 138v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -S -W
< 375h/375H 138v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E
A Shade (small) Gungnir (_/Eye of Odin\_) stands in mid-air here.
A human man strides along, whistling.
A dung beetle trudges across the sands.
A Shade leaves east.
< 375h/375H 136v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/375H 137v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/375H 137v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -S -W
A Shade (small) Gungnir (_/Eye of Odin\_) sits in mid-air here, fighting a sand viper.
A striped mongoose runs through the sand.
A sand viper stands here, fighting a Shade.
< 375h/375H 136v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -S
< 375h/375H 134v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -S
A striped mongoose runs through the sand.
A dung beetle trudges across the sands.
A desert squirrel darts along the walkway.
< 375h/375H 133v/190V Pos: standing >
........^^
^.M.....^^
^M..^^..^^^
......^^^^
.......@^^
...^...^^^
..^M....^^
^^.....^^
.....^^
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
A sturdy looking mount is here, all saddled up and ready to ride.
< 375h/375H 131v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -S
A striped mongoose runs through the sand.
A dung beetle trudges across the sands.
A desert squirrel darts along the walkway.
< 375h/375H 131v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -S
< 375h/375H 131v/190V Pos: standing >
On a Sandy Walkway
Obvious exits: -S -W
A Shade (small) Gungnir (_/Eye of Odin\_) sits in mid-air here, fighting a sand viper.
A striped mongoose runs through the sand.
A sand viper stands here, fighting a Shade.
< 375h/375H 130v/190V Pos: standing >
You start chanting...
< 375h/375H 133v/190V Pos: standing >
Casting: molten spray
A sand viper misses a Shade.
A sand viper's impressive bite enshrouds a Shade in a mist of blood.
A sand viper shivers as it hits a Shade.
A Shade blocks a sand viper's lunge at him.
< 375h/375H 135v/190V Pos: standing >
A Shade misses a sand viper.
< 375h/375H 136v/190V Pos: standing >
You complete your spell...
You point at a Shade.
The intense flames cause a Shade's skin to smolder and burn!
[Damage: 46 ] -=[Your blast of molten spray slams into a Shade, burning holes into his flesh.]=-
A Shade's slender sword of vapor melted from the intense heat!
A Shade's some rusty gem cuirass melted from the intense heat!
A Shade's a royal robe garb lined with gold [poor] melted from the intense heat!
A Shade's pair of thin cloth pants melted from the intense heat!
A Shade's glowing rune covered mask [poor] melted from the intense heat!
A Shade is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!