The death of [23 Illusionist] Kaypee (Shade)

in Small Cobblestone Road

from the perspective of [41 Star Magus] Corlin (Halfling)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a light dragonscale helmet
<worn on eyes>       a jeweled brass eyepatch
<worn in ear>        a patched bone earring from The Savannah of Broken Trusts
<worn in ear>        a tiny diorite ear stud (magic)
<worn on face>       a mask of charred flesh [superior]
<worn around neck>   a necklace of holly berries (magic) (humming)
<worn around neck>   a masterly-crafted rubber collar
<worn on body>       some azurian hide armor
<worn about body>    a well-crafted flesh cloak
<worn on back>       an embroidered illithid-hide backsheath (magic) [12%]
<worn as quiver>     a pantherhide quiver (magic) (glowing) (illuminating)
<worn about waist>   a belt of desert sands
<worn on arms>       sleeves of woven leaves (magic)
<held as shield>     a fine glistening shield (glowing)
<worn around wrist>  a shriveled band of human flesh [poor]
<worn around wrist>  a well-crafted adamantium bracelet
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     a silver ring encrusted with a black sapphire [superior] (magic) (humming)
<worn on finger>     a tarnished bronze ring (glowing)
<worn on legs>       some sandy leggings (magic)

A Grimney Sleeping Chamber
Obvious exits: -D
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
Grym, the innkeeper, sits on his stool.

< 409h/409H 139v/139V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U

< 409h/409H 138v/139V Pos: standing >
You quickly scan the area.
A shady chemist who is close by to your east.
An agitated minotaur who is close by to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
A drunk minotaur who is close by to your west.
A Shade who is close by to your west.
Brukish who is not far off to your west.
Grym who is close by above you.

< 409h/409H 138v/139V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
Grym, the innkeeper, sits on his stool.

< 409h/409H 137v/139V Pos: standing >

		Score information for Corlin

Level: 41   Race: Halfling   Class: Ethermancer / Star Magus Sex: Male
Hit points: 409(409)  Moves: 139(139)
Coins carried:    9 platinum     8 gold     5 silver     6 copper
Compression ratio: 62%
Status:  Standing.
         Negative Shielded
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Evil Good Magic Holiness
Protected from: Fire
Enchantments:   Farsee Fly Armor Invisibility
Herbs:          Medicus
Combat Pulse:   14 Spell Pulse:  0.75 
Leaderboard Points:  410 

Active Spells:
--------------
well-rested bonus (150 minutes)
ethereal form (5 minutes)
vapor armor (2 minutes)
vapor strike (2 minutes)
faerie sight (3 minutes)
planetary alignment (2 minutes)
negative feedback barrier (1 minute)
negative energy barrier (4 minutes)


< 409h/409H 139v/139V Pos: standing >
Um . . . you made a typo!

< 409h/409H 139v/139V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U

< 409h/409H 138v/139V Pos: standing >
Looks like an exit.
You extend your sights westward.
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A drunk minotaur staggers about.
A Shade (small) stands, floating here. (Non-Fraggable)(Red Aura)

< 409h/409H 138v/139V Pos: standing >
It's cold!
A shady chemist enters from the east.

< 409h/409H 138v/139V Pos: standing >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle: 10 of 10
  3rd circle:  8 of  9   (   1 seconds)
  4th circle:  8 of  8
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  4 of  5   (   1 seconds)
  8th circle:  4 of  4
  9th circle:  1 of  1

< 409h/409H 138v/139V Pos: standing >
A shady chemist leaves east.

< 409h/409H 138v/139V Pos: standing >
Looks like an exit.
You extend your sights westward.
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A Shade (small) stands, floating here. (Non-Fraggable)(Red Aura)

< 409h/409H 138v/139V Pos: standing >
Your body vibrates as you fan out your molecules.
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A Shade (small) stands, floating here. (Non-Fraggable)(Red Aura)

< 409h/409H 137v/139V Pos: standing >
You see nothing special about her.
This Shade is in excellent condition.
She's small in size.

<worn on head>       a tarnished crystal helmet
<worn on eyes>       a bugbear-skin eyepatch [poor]
<worn in ear>        a stylish gold stud
<worn on face>       a mask of sewn flesh [superior] (magic)
<worn around neck>   a legendary limestone amulet
<worn around neck>   a stylish bamboo amulet
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a superior dragonscale shield
<worn around wrist>  an orc-skin wrist protector [superior]
<worn around wrist>  some oddly engraved bracers [superior]
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a bent ring [poor]
<primary weapon>     a stiletto covered with barbs
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

< 409h/409H 139v/139V Pos: standing >
You start chanting...
You snap into visibility.

< 409h/409H 139v/139V Pos: standing >
Casting: antimatter collision 

< 409h/409H 139v/139V Pos: standing >
You complete your spell...
You open up a mighty Cosmic rift in space and tiny black dots come pouring out colliding with a Shade!

< 409h/409H 139v/139V Pos: standing >
You start chanting...

< 409h/409H 139v/139V Pos: standing >
Casting: comet 

< 409h/409H 139v/139V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 117 ] -=[You open a rift in the cosmos and call forth a small comet that smashes into a Shade!]=-

< 409h/409H 139v/139V Pos: standing >
You snap into visibility.
[Damage: 33 ] -=[The black dots swarm and COLLIDE with a Shade absorbing his flesh!]=-
A Shade's pair of studded leather leggings was disintegrated by the negative energy!
A Shade is dead! R.I.P.
You receive your share of experience.