<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> a magical pointy top hat (magic) (glowing)
<worn on eyes> a foggy visor [superior] [85%]
<worn in ear> a tiny orb of obsidian (magic)
<worn in ear> a delicate nipple ring (magic) (glowing) [68%]
<worn on face> the petrified visage of Lord Nymav K'haar [superior] [89%]
<worn around neck> a psionicist locket of power (magic) (glowing) [52%]
<worn around neck> the collar of firestones (magic) [87%]
<worn on body> the robe of the mind [superior] (magic)
<worn about body> the robes of the maelstrom [73%]
<worn as quiver> a silken backsheath of flight (magic) [61%]
<worn about waist> a belt of skulls (magic) [71%]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt> a black leather tome with an embossed dracolich (magic)
<worn on arms> some sleeves of stretched drow-skin
<held as shield> a large gold-rimmed church door (magic)[239h 49m 11s]
<worn around wrist> the bracelet of emeralds
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> some fingerless gloves of su-monster skin (magic)[239h 49m 11s]
<worn on finger> a yellow ring of chrysoberyl [poor] (magic)
<worn on finger> the ring of celestial wonders (glowing)
<held> a decaying chunk of beholder flesh [poor] (magic) [82%]
<worn on legs> some shin-guards of subterfuge [poor]
<worn on feet> some boots of the black winged dragon (magic) (glowing)
Forheal enters from the south.
Zkr enters from the south.
Dum enters from the south.
The wraith of an unworried hill giant enters from the south.
The wraith of a wandering hill giant enters from the south.
The wraith of a wandering hill giant enters from the south.
Syl skitters in from the south.
Imurk enters from the south.
Des rides in on a winged hellhound from the south.
Ojo enters from the south.
< 658h/586H 220v/221V Pos: standing >
You feel uneasy with so many Evil players in IceCrag Castle.
The Northwestern Corner of the Grand Foyer
A magnificent wall mural takes up the entire northern wall from top to
bottom, and stretches across the foyer to the east. It depicts a what appears
to be a frozen rain forest. Gothic benches of iron, and sculpted ice thrones
lie throughout the scene. A sculpture of a young woman stands in the center,
with something at her feet but the foliage blocks the view. She seems to be
gazing up, past the castle walls, towards a point in the sky only she can
identify. Off to the east, a small wooden gazebo can be seen amidst the
foliage. To the south and the east the foyer continues, and to the west is a
door accessing the west hall.
Obvious exits: -East -South -West
Lekie enters from the south.
Maestro enters from the south.
Forheal enters from the south.
Zkr enters from the south.
Dum enters from the south.
The wraith of an unworried hill giant enters from the south.
The wraith of a wandering hill giant enters from the south.
The wraith of a wandering hill giant enters from the south.
Syl skitters in from the south.
Imurk enters from the south.
Des rides in on a winged hellhound from the south.
Ojo enters from the south.
< 658h/586H 219v/221V Pos: standing >
< 658h/586H 219v/221V Pos: standing >
You feel uneasy with so many Evil players in IceCrag Castle.
The Western End of the Grand Foyer
A large black carpet hangs on the west wall, taking up most of the surface.
It appears to be an oriental design with a lot of teal and purple patterns
adorning the face of it. The material is plush and warm, much like a quilt,
but the stiff backing clearly identifies it as a wall drape carpet. The
purple and teal jump off the carpet as if they were alive, probably an effect
of the strange lighting. All the way across the foyer, another carpet is
visible on the other wall. To the east a fountain sits in the center of the
room, and to the north and south the foyer continues.
Obvious exits: -North -East -South
A private in the Guard's Walk Patrol marches back and forth.(Red Aura)
Lekie enters from the north.
Maestro enters from the north.
Forheal enters from the north.
Zkr enters from the north.
Dum enters from the north.
The wraith of an unworried hill giant enters from the north.
The wraith of a wandering hill giant enters from the north.
The wraith of a wandering hill giant enters from the north.
Syl skitters in from the north.
Imurk enters from the north.
Des rides in on a winged hellhound from the north.
Ojo enters from the north.
< 658h/586H 218v/221V Pos: standing >
You feel uneasy with so many Evil players in IceCrag Castle.
The Southwestern Corner of the Grand Foyer
Fancy wrought iron benches dominate this corner of the Foyer, where the
grey light starts to lose its power. The giant benches are covered in swirls
and loops, with all manner of little demons and devils formed into the spires
of the backrests. Painted in dark icy blue, they are a vulgar contrast from
the rest of the dull scene. There appears to be a fountain in the center of
the foyer, but what form it takes is difficult to tell in this awful lighting.
To the north and the east the foyer continues, and to the west is a door with
a small barred window in it.
Obvious exits: -North -East -West #
*Ripp *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
(Q)A member of the cleaning crew is here sweeping and polishing.(Red Aura)
Lekie enters from the north.
Maestro enters from the north.
Forheal enters from the north.
Zkr enters from the north.
Dum enters from the north.
The wraith of an unworried hill giant enters from the north.
The wraith of a wandering hill giant enters from the north.
The wraith of a wandering hill giant enters from the north.
Syl skitters in from the north.
Imurk enters from the north.
Des rides in on a winged hellhound from the north.
Ojo enters from the north.
< 657h/586H 218v/221V Pos: standing >
< 657h/586H 220v/221V Pos: standing >
A member of the cleaning crew leaves north.
< 657h/586H 221v/221V Pos: standing >
You attempt to give consent...
< 657h/586H 221v/221V Pos: standing >
< 657h/586H 221v/221V Pos: standing >
< 657h/586H 221v/221V Pos: standing >
< 657h/586H 221v/221V Pos: standing >
Imurk sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Imurk's soothing song!
< 657h/586H 221v/221V Pos: standing >
< 657h/586H 221v/221V Pos: standing >
Imurk sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Imurk's soothing song!
< 657h/586H 221v/221V Pos: standing >
< 656h/586H 221v/221V Pos: standing >
Ripp starts casting a spell.
< 656h/586H 221v/221V Pos: standing >
< 656h/586H 221v/221V Pos: standing >
Imurk sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Imurk's soothing song!
< 656h/586H 221v/221V Pos: standing >
< 656h/586H 221v/221V Pos: standing >
A drunken merchant enters from the east.
< 656h/586H 221v/221V Pos: standing >
Ripp completes her spell...
Ripp utters the words 'efzaw hgruzzr'
You blink and Ripp is gone! It was just a dream, she was never here to begin with.
< 656h/586H 221v/221V Pos: standing >
< 656h/586H 221v/221V Pos: standing >
A drunken merchant says 'Have you tried the cavier? It's simply fabulous!'
The portly merchant dribbles wine down his shirt as he goes for another swig.
A drunken merchant smirks.
< 656h/586H 221v/221V Pos: standing >
Imurk sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Imurk's soothing song!
< 655h/586H 221v/221V Pos: standing >
Ra enters from the west.
< 655h/586H 221v/221V Pos: standing >
< 655h/586H 221v/221V Pos: standing >
< 655h/586H 221v/221V Pos: standing >
Ok.
< 655h/586H 221v/221V Pos: standing >
< 655h/586H 221v/221V Pos: standing >
Imurk sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Imurk's soothing song!
< 655h/586H 221v/221V Pos: standing >
Syl puts some stuff into a bottomless bag of the illithids.
< 655h/586H 221v/221V Pos: standing >
Your group consists of (17/30):
( Head) 655/586 hit, 221/221 move Zlo
(Front) 828/828 hit, 273/273 move Ojo
(Front) 1091/836 hit, 125/125 move Des
(Front) 773/773 hit, 145/145 move Imurk
(Front) 792/792 hit, 252/252 move Syl
(Front) 764/764 hit, 179/179 move the wraith of a wandering hill giant
(Front) 759/759 hit, 185/185 move the wraith of a wandering hill giant
(Front) 756/756 hit, 175/175 move the wraith of an unworried hill giant
(Front) 603/603 hit, 130/130 move Forheal
(Front) Someone
(Front) 843/843 hit, 155/155 move Maestro
(Front) 1164/1164 hit, 614/614 move a winged hellhound
(Front) Ripp
(Front) 870/870 hit, 157/157 move Lekie
(Front) 1064/1064 hit, 246/246 move Dum
(Front) 691/691 hit, 164/164 move Ra
(Front) 676/676 hit, 210/210 move Zkr
< 655h/586H 221v/221V Pos: standing >
< 655h/586H 221v/221V Pos: standing >
< 655h/586H 221v/221V Pos: standing >
A drunken merchant says 'Where is my wife? She's the one in the dreadful Calimshan garb, looks like a piece of fruit with wrinkles.'
A drunken merchant rolls on the floor laughing.
< 654h/586H 221v/221V Pos: standing >
Imurk sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Imurk's soothing song!
< 654h/586H 221v/221V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams. You are flying, colors flow past
you like paint in a river. Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below. You close your eyes as the ground
rushes towards you...
You open your eyes and see:
Rocky Beach
Obvious exits: -North
You sense a lifeform nearby.
You barely sense a lifeform nearby.
Are you really here? It must be a dream, you must be sleeping.
< 654h/586H 221v/221V Pos: on your ass >
< 654h/586H 221v/221V Pos: on your ass >
Autosaving...
< 654h/586H 221v/221V Pos: on your ass >
You wake up.
Syl awakens.
Des awakens.
Ojo awakens.
< 654h/586H 221v/221V Pos: on your ass >
Lekie clambers to his feet.
Maestro awakens.
Dum clambers to his feet.
Ripp sits down in a comfortable spot.
You stop relaxing and try to become more aware of your surroundings.
Des clambers to her feet.
Imurk awakens.
< 654h/586H 221v/221V Pos: on your ass >
Ok.
The wraith of an unworried hill giant awakens.
The wraith of a wandering hill giant awakens.
The wraith of a wandering hill giant awakens.
< 654h/586H 221v/221V Pos: on your ass >
< 654h/586H 221v/221V Pos: on your ass >
Ok.
< 654h/586H 221v/221V Pos: on your ass >
Ok.
< 654h/586H 221v/221V Pos: on your ass >
Ripp clambers to her feet.
< 654h/586H 221v/221V Pos: on your ass >
Ok.
< 654h/586H 221v/221V Pos: on your ass >
Ripp starts casting a spell.
< 654h/586H 221v/221V Pos: on your ass >
Sorry, you can't do that while laying around.
< 654h/586H 221v/221V Pos: on your ass >
Sorry, you can't do that while laying around.
< 653h/586H 221v/221V Pos: on your ass >
Ripp completes her spell...
Ripp utters the word 'eabratizgg'
The room goes dark!
Imurk starts playing a crystalline lyre and singing aloud.
< 653h/586H 221v/221V Pos: on your ass >
You clamber to your feet.
< 653h/586H 221v/221V Pos: standing >
Rocky Beach
Obvious exits: -North
Zkr *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Ra Meow :3 *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ra's head.
Dum |>--D.U.M.--<| *-* The Veterans of Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
A winged hellhound stands, apparently asleep. (Minion) (Red Aura)
Maestro *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Forheal *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*The wraith of an unworried hill giant stands here. (minion) (Red Aura)
*The wraith of a wandering hill giant stands here. (minion) (Red Aura)
*The wraith of a wandering hill giant stands here. (minion) (Red Aura)
Syl *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Imurk *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
Des *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
*Ripp *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
< 653h/586H 221v/221V Pos: standing >
You quickly scan the area.
A red shape who is a brief walk away to your north.
A red shape who is rather far off to your north.
Ojo stops following you.
Ojo starts following you.
< 653h/586H 221v/221V Pos: standing >
Ripp sits down in a comfortable spot.
< 653h/586H 221v/221V Pos: standing >
Ripp opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.
< 653h/586H 221v/221V Pos: standing >
The beach continues.
You extend your sights northward.
The sunlight! It's too bright to see!
< 653h/586H 221v/221V Pos: standing >
Imurk stops using a crystalline lyre.
< 653h/586H 221v/221V Pos: standing >
Imurk grabs the sunhorn of life [superior].
< 653h/586H 221v/221V Pos: standing >
A pitch-black sphere appears over your head!
Imurk starts playing the sunhorn of life [superior] and singing aloud.
< 653h/586H 221v/221V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 653h/586H 221v/221V Pos: standing >
< 653h/586H 221v/221V Pos: standing >
The beach continues.
You extend your sights northward.
Base of the Cliff Near a Pier
The trail down the cliff ends here at a rocky beach extending north and
south. The rocks underfoot are partially made of volcanic rock, and are rather
crumbly, making footing difficult. A small pier extends onto the water to the
west.
An unnatural darkness fills this area.
Obvious exits: -North -South -West -Up
< 653h/586H 221v/221V Pos: standing >
The beach continues.
You extend your sights northward.
Base of the Cliff Near a Pier
The trail down the cliff ends here at a rocky beach extending north and
south. The rocks underfoot are partially made of volcanic rock, and are rather
crumbly, making footing difficult. A small pier extends onto the water to the
west.
An unnatural darkness fills this area.
Obvious exits: -North -South -West -Up
< 653h/586H 221v/221V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 652h/586H 221v/221V Pos: standing >
< 652h/586H 221v/221V Pos: standing >
Ra looks physically stronger.
< 652h/586H 221v/221V Pos: standing >
< 652h/586H 221v/221V Pos: standing >
Ripp closes her book and grins malevolently.
< 652h/586H 221v/221V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 652h/586H 221v/221V Pos: standing >
I see no person by that name here!
< 652h/586H 221v/221V Pos: standing >
Ripp clambers to her feet.
I see no person by that name here!
< 652h/586H 221v/221V Pos: standing >
I see no person by that name here!
< 652h/586H 221v/221V Pos: standing >
Syl starts casting a spell called 'detect invisibility'.
< 652h/586H 221v/221V Pos: standing >
I see no person by that name here!
< 652h/586H 221v/221V Pos: standing >
I see no person by that name here!
< 652h/586H 221v/221V Pos: standing >
Maestro starts casting a spell.
< 652h/586H 221v/221V Pos: standing >
Lekie has lost his link.
I see no person by that name here!
< 652h/586H 221v/221V Pos: standing >
I see no person by that name here!
< 652h/586H 221v/221V Pos: standing >
Syl completes his spell...
Syl utters the words 'oculoinfra uizuguburuhl'
I see no person by that name here!
< 652h/586H 221v/221V Pos: standing >
I see no person by that name here!
< 652h/586H 221v/221V Pos: standing >
I see no person by that name here!
< 652h/586H 221v/221V Pos: standing >
Maestro completes his spell...
Maestro utters the word 'zuharuhl'
I see no person by that name here!
< 652h/586H 221v/221V Pos: standing >
Syl sits down in a comfortable spot.
< 652h/586H 221v/221V Pos: standing >
I see no person by that name here!
Syl opens a midnight blue tome with silver bindings and begins studying it intently.
< 652h/586H 221v/221V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
Lekie has reconnected.
I see no person by that name here!
< 651h/586H 221v/221V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 651h/586H 221v/221V Pos: standing >
< 651h/586H 221v/221V Pos: standing >
Syl closes his book and grins malevolently.
< 651h/586H 221v/221V Pos: standing >
Syl clambers to his feet.
< 651h/586H 221v/221V Pos: standing >
< 651h/586H 221v/221V Pos: standing >
< 651h/586H 221v/221V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 651h/586H 221v/221V Pos: standing >
I see no person by that name here!
< 651h/586H 221v/221V Pos: standing >
Rocky Beach
Obvious exits: -North
Zkr *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Ra Meow :3 *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ra's head.
Dum |>--D.U.M.--<| *-* The Veterans of Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
A winged hellhound stands, apparently asleep. (Minion) (Red Aura)
Maestro *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Forheal *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*The wraith of an unworried hill giant stands here. (minion) (Red Aura)
*The wraith of a wandering hill giant stands here. (minion) (Red Aura)
*The wraith of a wandering hill giant stands here. (minion) (Red Aura)
Syl *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Imurk *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
Des *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
*Ripp *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
< 651h/586H 221v/221V Pos: standing >
I see no person by that name here!
< 651h/586H 221v/221V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 650h/586H 221v/221V Pos: standing >
Rocky Beach
Obvious exits: -North
Zkr *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Ra Meow :3 *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ra's head.
Dum |>--D.U.M.--<| *-* The Veterans of Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
A winged hellhound stands, apparently asleep. (Minion) (Red Aura)
Maestro *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Forheal *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*The wraith of an unworried hill giant stands here. (minion) (Red Aura)
*The wraith of a wandering hill giant stands here. (minion) (Red Aura)
*The wraith of a wandering hill giant stands here. (minion) (Red Aura)
Syl *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Imurk *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
Des *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
*Ripp *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
< 650h/586H 221v/221V Pos: standing >
< 650h/586H 221v/221V Pos: standing >
I see no person by that name here!
< 650h/586H 221v/221V Pos: standing >
< 650h/586H 221v/221V Pos: standing >
Rocky Beach
Obvious exits: -North
Zkr *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Ra Meow :3 *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ra's head.
Dum |>--D.U.M.--<| *-* The Veterans of Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
A winged hellhound stands, apparently asleep. (Minion) (Red Aura)
Maestro *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Forheal *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*The wraith of an unworried hill giant stands here. (minion) (Red Aura)
*The wraith of a wandering hill giant stands here. (minion) (Red Aura)
*The wraith of a wandering hill giant stands here. (minion) (Red Aura)
Syl *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Imurk *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
Des *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
*Ripp *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
< 650h/586H 221v/221V Pos: standing >
< 650h/586H 221v/221V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 650h/586H 221v/221V Pos: standing >
Rocky Beach
Obvious exits: -North
Zkr *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Ra Meow :3 *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ra's head.
Dum |>--D.U.M.--<| *-* The Veterans of Bloodlust *-* (Troll)(large) stands in mid-air here.(Red Aura)
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
A winged hellhound stands, apparently asleep. (Minion) (Red Aura)
Maestro *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Forheal *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*The wraith of an unworried hill giant stands here. (minion) (Red Aura)
*The wraith of a wandering hill giant stands here. (minion) (Red Aura)
*The wraith of a wandering hill giant stands here. (minion) (Red Aura)
Syl *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Imurk *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
Des *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
*Ripp *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
< 650h/586H 221v/221V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 649h/586H 221v/221V Pos: standing >
< 649h/586H 221v/221V Pos: standing >
< 649h/586H 221v/221V Pos: standing >
Zkr gets a bowl of seafood bisque from his bottomless bag of the illithids.
The beach continues.
You extend your sights northward.
Base of the Cliff Near a Pier
The trail down the cliff ends here at a rocky beach extending north and
south. The rocks underfoot are partially made of volcanic rock, and are rather
crumbly, making footing difficult. A small pier extends onto the water to the
west.
An unnatural darkness fills this area.
Obvious exits: -North -South -West -Up
< 649h/586H 221v/221V Pos: standing >
Zkr puts a bowl of seafood bisque into a bottomless bag of the illithids.
< 649h/586H 221v/221V Pos: standing >
Zkr says 'invisible'
Zkr's cloak of the manta ray [superior] hums briefly.
Zkr slowly fades out of existence.
< 649h/586H 221v/221V Pos: standing >
< 649h/586H 221v/221V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 649h/586H 221v/221V Pos: standing >
< 649h/586H 221v/221V Pos: standing >
< 649h/586H 221v/221V Pos: standing >
< 649h/586H 221v/221V Pos: standing >
< 649h/586H 221v/221V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 648h/586H 221v/221V Pos: standing >
< 648h/586H 221v/221V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 648h/586H 221v/221V Pos: standing >
< 648h/586H 221v/221V Pos: standing >
< 648h/586H 221v/221V Pos: standing >
You quickly scan the area.
A seagull who is a brief walk away to your north.
A seagull who is a brief walk away to your north.
< 648h/586H 221v/221V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 647h/586H 221v/221V Pos: standing >
Syl begins to twitch spasmodically.
< 647h/586H 221v/221V Pos: standing >
< 647h/586H 221v/221V Pos: standing >
< 647h/586H 221v/221V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 647h/586H 221v/221V Pos: standing >
< 647h/586H 221v/221V Pos: standing >
< 647h/586H 221v/221V Pos: standing >
The sun vanishes behind the southern horizon.
Ripp starts following you.
< 647h/586H 221v/221V Pos: standing >
< 647h/586H 221v/221V Pos: standing >
< 647h/586H 221v/221V Pos: standing >
< 647h/586H 221v/221V Pos: standing >
< 647h/586H 221v/221V Pos: standing >
You feel uneasy with so many Evil players in Menden-on-the-Deep.
Base of the Cliff Near a Pier
The trail down the cliff ends here at a rocky beach extending north and
south. The rocks underfoot are partially made of volcanic rock, and are rather
crumbly, making footing difficult. A small pier extends onto the water to the
west.
Obvious exits: -North -South -West -Up
Ripp enters from the south.
Ojo enters from the south.
Lekie enters from the south.
Maestro enters from the south.
Forheal enters from the south.
Zkr enters from the south.
Dum enters from the south.
The wraith of an unworried hill giant enters from the south.
The wraith of a wandering hill giant enters from the south.
The wraith of a wandering hill giant enters from the south.
Ra enters from the south.
Syl skitters in from the south.
Imurk enters from the south.
Des enters from the south.
< 647h/586H 219v/221V Pos: standing >
You feel uneasy with so many Evil players in Menden-on-the-Deep.
A Small Pier
This small pier serves as the docking point for the village fishing ships
when they return from their months-long voyages. Shore lies to the east.
Obvious exits: -East -South -West
The Caravel Spectre floats here.
The Galleon If_Boat_is_Rockin~ floats here.
The Caravel Big Shirly floats here.
The Galleon Ghostbuster floats here.
The Galleon Hello floats here.
The Galleon Night Serpent floats here.
The Ketch Man On Fire floats here.
The Sloop will rename later floats here.
The Yacht Sea Storm floats here.
The Sloop Pound Town floats here.
Norabi *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
*A Githzerai (medium) Mjolnir (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
A man selling ships surveys his latest wares
Ripp enters from the east.
Ojo enters from the east.
Lekie enters from the east.
Maestro enters from the east.
Forheal enters from the east.
Zkr enters from the east.
Dum enters from the east.
The wraith of an unworried hill giant enters from the east.
The wraith of a wandering hill giant enters from the east.
The wraith of a wandering hill giant enters from the east.
Ra enters from the east.
Syl skitters in from the east.
Imurk enters from the east.
Des enters from the east.
A dark shroud encases Des as she charges into battle.
A Githzerai snaps into visibility.
A Githzerai is knocked to the ground by Des's mighty bash!
< 647h/586H 217v/221V Pos: standing >
Des parries a Githzerai's lunge at her.
A Githzerai misses Des.
A Githzerai snaps into visibility.
Zkr suddenly attacks a Githzerai!
Zkr snaps into visibility.
Zkr's fine whip wounds a Githzerai.
< 647h/586H 217v/221V Pos: standing >
Norabi sneaks east.
< 647h/586H 218v/221V Pos: standing >
Dum trips over a Githzerai, in a futile attempt to slam him down even further.
< 647h/586H 220v/221V Pos: standing >
Norabi seems to dance with a Githzerai, but winds up flat on his ass.
< 647h/586H 221v/221V Pos: standing >
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githzerai snaps into visibility.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
< 647h/586H 221v/221V Pos: standing >
Imurk starts casting an offensive spell called 'bigbys clenched fist'.
< 647h/586H 221v/221V Pos: standing >
A Githzerai snaps into visibility.
Des's bludgeon strikes a Githzerai.
Des's bludgeon strikes a Githzerai.
You start chanting...
You snap into visibility.
< 647h/586H 221v/221V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
Imurk completes his spell...
Imurk utters the words 'buoblg qrunsoqpze yugh'
A Githzerai snaps into visibility.
Imurk's fist beats the life out of a Githzerai, blood pours from his body!
A Githzerai snaps into visibility.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
Syl starts casting an offensive spell.
< 646h/586H 221v/221V Pos: standing >
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!
< 646h/586H 221v/221V Pos: standing >
Norabi misses a Githzerai.
Norabi misses a Githzerai.
A Githzerai snaps into visibility.
A Githzerai snaps into visibility.
Zkr's whip seriously wounds a Githzerai.
Zkr's impressive whip seriously wounds a Githzerai.
< 646h/586H 221v/221V Pos: standing >
Maestro suddenly attacks a Githzerai!
A Githzerai snaps into visibility.
Maestro's impressive bludgeon enshrouds a Githzerai in a mist of blood.
You start chanting...
Imurk starts casting an offensive spell called 'bigbys clenched fist'.
< 646h/586H 221v/221V Pos: standing >
A Githzerai misses Des.
Des parries a Githzerai's lunge at her.
A Githzerai snaps into visibility.
< 646h/586H 221v/221V Pos: standing >
Syl completes his spell...
Syl utters the word 'uwwarahz'
A flaming conflagration spews from Syl striking a Githzerai full on!
A Githzerai snaps into visibility.
A Githzerai is mortally wounded, and will die soon, if not aided.
< 646h/586H 221v/221V Pos: standing >
Zkr starts casting an offensive spell.
< 646h/586H 221v/221V Pos: standing >
You complete your spell...
A Githzerai snaps into visibility.
[Damage: 2 ] -=[Your concussion blast rips into a Githzerai, shattering his soul!]=-
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 3118500.
The smell of fresh blood enters your body, infusing you with power!