<worn as a badge> a glowing blue crystal (magic)
<worn on head> a blood hawk headdress [superior]
<worn on eyes> a pair of glasses [poor] (magic) (humming)
<worn in ear> an earring of Cerberus
<worn in ear> a wad of spawn goo [superior] (magic) (humming) [85%]
<worn on face> a magical maple leaf [superior] (magic)
<worn around neck> a royal token of Valois (magic) (glowing)
<worn around neck> a royal token of Valois (magic) (glowing)
<worn on body> an unearthly ivory platemail
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn about waist> a thick belt of trollhide (magic)
<worn on belt buckle>a glittering reptile scale belt buckle
<worn on arms> some cockatrice feathers
<worn around wrist> the neck-charm of Savannah of Broken Trusts [superior]
<worn around wrist> a troll-skin wrist protector
<worn on hands> a pair of royal blacksmith gloves [poor] (magic)
<worn on finger> a pitted emerald band
<worn on finger> a silver ring [superior] (magic)
<primary weapon> a glittering jeweled scepter (glowing)
<held> a carved femur of a stupid barb [superior] (magic) (glowing) (illuminating)
<worn on legs> leggings smeared with blood
<worn on feet> the boots of speed [superior] (magic)
a sparkling impressive lobster
[5] an impressive lobster
a sparkling large flat oyster
a large flat oyster
a large hairy crab
< 1064h/1064H 246v/246V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
Ra looks physically stronger.
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
Score information for Dum
Level: 44 Race: Troll Class: Shaman / Spiritualist Sex: Male
Hit points: 1064(1064) Moves: 246(246)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 89%
Status: Standing.
Frags: -0.16 Deaths: 1
Detecting: Invisible Evil Good Magic Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Animals Low Circle spells
Protected by: Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Levitation
Songs: Song of Flight
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 490
Paladin auras: Protection Vigor Spell Protection
Active Spells:
--------------
strength (41 minutes)
protection from acid (11 minutes)
protection from gas (10 minutes)
protection from cold (10 minutes)
protection from fire (10 minutes)
minor globe of invulnerability (2 minutes)
haste (6 minutes)
protection from lightning (3 minutes)
fly (91 minutes)
levitate (40 minutes)
vitality (7 minutes)
well-rested bonus (77 minutes)
< 1064h/1064H 246v/246V Pos: standing >
Ripp closes her book and grins malevolently.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
Ripp clambers to her feet.
< 1064h/1064H 246v/246V Pos: standing >
Syl starts casting a spell.
< 1064h/1064H 246v/246V Pos: standing >
Maestro starts casting a spell.
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
Lekie has lost his link.
< 1064h/1064H 246v/246V Pos: standing >
Syl completes his spell...
Syl utters the words 'oculoinfra uizuguburuhl'
< 1064h/1064H 246v/246V Pos: standing >
Maestro completes his spell...
Maestro utters the word 'zuharuhl'
< 1064h/1064H 246v/246V Pos: standing >
Syl sits down in a comfortable spot.
< 1064h/1064H 246v/246V Pos: standing >
Syl opens a midnight blue tome with silver bindings and begins studying it intently.
< 1064h/1064H 246v/246V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
Lekie has reconnected.
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
Syl closes his book and grins malevolently.
< 1064h/1064H 246v/246V Pos: standing >
Syl clambers to his feet.
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 1064h/1064H 246v/246V Pos: standing >
Rocky Beach
Obvious exits: -N
Zkr *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Ra Meow :3 *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Ra's head.
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
A winged hellhound stands, apparently asleep. (Minion) (Red Aura)
Maestro *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Forheal *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*The wraith of an unworried hill giant stands here. (minion) (Red Aura)
*The wraith of a wandering hill giant stands here. (minion) (Red Aura)
*The wraith of a wandering hill giant stands here. (minion) (Red Aura)
Syl *-* The Veterans of Bloodlust *-* (Drider)(large) stands in mid-air here.(Red Aura)
Imurk *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
Des *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
*Zlo Covert Operations *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zlo's head.
*Ripp *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
Score information for Dum
Level: 44 Race: Troll Class: Shaman / Spiritualist Sex: Male
Hit points: 1064(1064) Moves: 246(246)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 89%
Status: Standing.
Frags: -0.16 Deaths: 1
Detecting: Invisible Evil Good Magic Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Animals Low Circle spells
Protected by: Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Levitation
Songs: Song of Flight
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 490
Paladin auras: Protection Vigor Spell Protection
Active Spells:
--------------
strength (40 minutes)
protection from acid (10 minutes)
protection from gas (9 minutes)
protection from cold (9 minutes)
protection from fire (9 minutes)
minor globe of invulnerability (1 minute)
haste (5 minutes)
protection from lightning (2 minutes)
fly (90 minutes)
levitate (39 minutes)
vitality (6 minutes)
well-rested bonus (76 minutes)
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
You quickly scan the area.
A seagull who is not far off to your north.
A seagull who is a brief walk away to your north.
< 1064h/1064H 246v/246V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
Zkr gets a bowl of seafood bisque from his bottomless bag of the illithids.
< 1064h/1064H 246v/246V Pos: standing >
Zkr puts a bowl of seafood bisque into a bottomless bag of the illithids.
< 1064h/1064H 246v/246V Pos: standing >
Zkr says 'invisible'
Zkr's cloak of the manta ray [superior] hums briefly.
Zkr slowly fades out of existence.
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
Score information for Dum
Level: 44 Race: Troll Class: Shaman / Spiritualist Sex: Male
Hit points: 1064(1064) Moves: 246(246)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 89%
Status: Standing.
Frags: -0.16 Deaths: 1
Detecting: Invisible Evil Good Magic Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Animals Low Circle spells
Protected by: Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Levitation
Songs: Song of Flight
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 490
Paladin auras: Protection Vigor Spell Protection
Active Spells:
--------------
strength (40 minutes)
protection from acid (10 minutes)
protection from gas (9 minutes)
protection from cold (9 minutes)
protection from fire (9 minutes)
minor globe of invulnerability (1 minute)
haste (5 minutes)
protection from lightning (2 minutes)
fly (90 minutes)
levitate (39 minutes)
vitality (6 minutes)
well-rested bonus (76 minutes)
< 1064h/1064H 246v/246V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 1064h/1064H 246v/246V Pos: standing >
Score information for Dum
Level: 44 Race: Troll Class: Shaman / Spiritualist Sex: Male
Hit points: 1064(1064) Moves: 246(246)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 89%
Status: Standing.
Frags: -0.16 Deaths: 1
Detecting: Invisible Evil Good Magic Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Animals Low Circle spells
Protected by: Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Levitation
Songs: Song of Flight
Combat Pulse: 21 Spell Pulse: 1.20
Leaderboard Points: 490
Paladin auras: Protection Vigor Spell Protection
Active Spells:
--------------
strength (40 minutes)
protection from acid (10 minutes)
protection from gas (9 minutes)
protection from cold (9 minutes)
protection from fire (9 minutes)
minor globe of invulnerability (1 minute)
haste (5 minutes)
protection from lightning (2 minutes)
fly (90 minutes)
levitate (39 minutes)
vitality (6 minutes)
well-rested bonus (76 minutes)
< 1064h/1064H 246v/246V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (slightly evil)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (slightly evil)
Kobold Settlement (neutral)
*The High Moor Forest (slightly evil)
The Stone Tomb of Kelek (evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (slightly good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (neutral)
*Bloodstone Keep (evil)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly evil)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (good)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (slightly evil)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (very evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (slightly evil)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (slightly good)
The Kingdom of Torg (evil)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
*Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
*The Caverns of Armageddon (very evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
*Ruined Temple of Tezcatlipoca (slightly evil)
*The Astral Plane (neutral)
Jotunheim (good)
The Transparent Tower (slightly good)
*Krethik Keep (extremely evil)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
*Sevenoaks (slightly evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (slightly evil)
*Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (good)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (good)
*The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
*Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
*The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (good)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (slightly good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly good)
*Apocalypse Castle (slightly good)
*The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 1064h/1064H 246v/246V Pos: standing >
Syl begins to twitch spasmodically.
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
Imurk plays a song to lift his spirit off the ground.
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
The sun vanishes behind the southern horizon.
Ripp now follows Zlo.
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
< 1064h/1064H 246v/246V Pos: standing >
Zlo leaves north.
Ripp leaves north.
Ojo leaves north.
Lekie leaves north.
Maestro leaves north.
Forheal leaves north.
Zkr leaves north.
You follow Zlo.
<map>
Zone: Menden-on-the-Deep.
Room: Base of the Cliff Near a Pier
</map>
<map>
Zone: Menden-on-the-Deep.
Room: Base of the Cliff Near a Pier
</map>
You feel uneasy with so many Evil players in Menden-on-the-Deep.
Base of the Cliff Near a Pier
Obvious exits: -N -S -W -U
*Zkr *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Forheal *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Maestro *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
*Ripp *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
*Zlo Covert Operations *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zlo's head.
The wraith of an unworried hill giant enters from the south.
The wraith of a wandering hill giant enters from the south.
The wraith of a wandering hill giant enters from the south.
Ra enters from the south.
Syl skitters in from the south.
Imurk enters from the south.
Des enters from the south.
< 1064h/1064H 244v/246V Pos: standing >
Zlo leaves west.
Ripp leaves west.
Ojo leaves west.
Lekie leaves west.
Maestro leaves west.
Forheal leaves west.
Zkr leaves west.
You follow Zlo.
<map>
Zone: Menden-on-the-Deep.
Room: A Small Pier
</map>
<map>
Zone: Menden-on-the-Deep.
Room: A Small Pier
</map>
You feel uneasy with so many Evil players in Menden-on-the-Deep.
A Small Pier
Obvious exits: -E -S -W
The Caravel Spectre floats here.
The Galleon If_Boat_is_Rockin~ floats here.
The Caravel Big Shirly floats here.
The Galleon Ghostbuster floats here.
The Galleon Hello floats here.
The Galleon Night Serpent floats here.
The Ketch Man On Fire floats here.
The Sloop will rename later floats here.
The Yacht Sea Storm floats here.
The Sloop Pound Town floats here.
*Zkr *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Forheal *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Maestro *-* The Veterans of Bloodlust *-* (Orc)(medium) stands in mid-air here.(Red Aura)
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Red Aura)
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
*Ripp *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
*Zlo Covert Operations *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zlo's head.
Norabi *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
*A Githzerai (medium) Mjolnir (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
A man selling ships surveys his latest wares
The wraith of an unworried hill giant enters from the east.
The wraith of a wandering hill giant enters from the east.
The wraith of a wandering hill giant enters from the east.
Ra enters from the east.
Syl skitters in from the east.
Imurk enters from the east.
Des enters from the east.
A dark shroud encases Des as she charges into battle.
A Githzerai snaps into visibility.
A Githzerai is knocked to the ground by Des's mighty bash!
< 1064h/1064H 242v/246V Pos: standing >
Des parries a Githzerai's lunge at her.
A Githzerai misses Des.
A Githzerai snaps into visibility.
Zkr suddenly attacks a Githzerai!
Zkr snaps into visibility.
Zkr's fine whip wounds a Githzerai.
< 1064h/1064H 242v/246V Pos: standing >
You trip over a Githzerai while pointlessly slamming at someone already down.
< 1064h/1064H 214v/246V Pos: kneeling >
Norabi seems to dance with a Githzerai, but winds up flat on his ass.
< 1064h/1064H 219v/246V Pos: kneeling >
A Githzerai suddenly clutches their head, as if trying to shrug off some unknown malady.
A Githzerai snaps into visibility.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1064h/1064H 221v/246V Pos: kneeling >
Imurk starts casting an offensive spell.
< 1064h/1064H 222v/246V Pos: kneeling >
A Githzerai snaps into visibility.
Des's bludgeon strikes a Githzerai.
Des's bludgeon strikes a Githzerai.
Zlo starts casting an offensive spell.
Zlo snaps into visibility.
< 1064h/1064H 223v/246V Pos: kneeling >
Imurk plays a song to lift his spirit off the ground.
Imurk completes his spell...
Imurk utters the words 'buoblg qrunsoqpze yugh'
A Githzerai snaps into visibility.
Imurk's fist beats the life out of a Githzerai, blood pours from his body!
A Githzerai snaps into visibility.
A Githzerai's eyes briefly cloud over as his body is painfully ripped apart from within.
Syl starts casting an offensive spell.
< 1064h/1064H 229v/246V Pos: kneeling >
Zlo completes his spell...
Zlo utters the words 'izoahuzz qaijudigguai bragh'
Zlo's spell flows around a Githzerai, leaving him unharmed!
< 1064h/1064H 230v/246V Pos: kneeling >
Norabi misses a Githzerai.
Norabi misses a Githzerai.
A Githzerai snaps into visibility.
A Githzerai snaps into visibility.
Zkr's whip seriously wounds a Githzerai.
Zkr's impressive whip seriously wounds a Githzerai.
< 1064h/1064H 235v/246V Pos: kneeling >
Maestro suddenly attacks a Githzerai!
A Githzerai snaps into visibility.
Maestro's impressive bludgeon enshrouds a Githzerai in a mist of blood.
Zlo starts casting an offensive spell.
Imurk starts casting an offensive spell.
< 1064h/1064H 236v/246V Pos: kneeling >
< 1064h/1064H 237v/246V Pos: kneeling >
A Githzerai misses Des.
Des parries a Githzerai's lunge at her.
A Githzerai snaps into visibility.
< 1064h/1064H 239v/246V Pos: kneeling >
Syl completes his spell...
Syl utters the word 'uwwarahz'
A flaming conflagration spews from Syl striking a Githzerai full on!
A Githzerai snaps into visibility.
A Githzerai is mortally wounded, and will die soon, if not aided.
< 1064h/1064H 240v/246V Pos: kneeling >
Zkr starts casting an offensive spell.
< 1064h/1064H 241v/246V Pos: kneeling >
Zlo completes his spell...
Zlo utters the words 'izoahuzz qaijudigguai bragh'
A Githzerai snaps into visibility.
Zlo's concussion blast rips into a Githzerai, shattering his soul!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!