<worn as a badge> a wisp of shimmering faerie light (illuminating)
<worn on head> an angelic iron skullcap from Plane of Fire, Brass
<worn on eyes> the eye of the ogre [poor] (glowing) (humming) [54%]
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a hoop of twisting obsidian (humming)
<worn on face> a mask of autumn leaves
<worn around neck> the neck-charm of Savannah of Broken Trusts [superior]
<worn around neck> an adamantium necklace
<worn on body> a darksteel chainmail shirt (glowing) [89%]
<worn on horse body> a white leather saddle lined with gold and silver [superior]
<worn about body> a deep hooded cloak of jubilation
<worn on tail> a drow-made bone cord
<worn as quiver> a silken backsheath of flight of health
<worn about waist> a silken sash of raw silk [superior]
<worn on belt buckle>a long elegant peacock feather (illuminating)
<worn on arms> some shimmering granite sleeves
<held as shield> a crystalline tower shield (glowing) [87%]
<worn around wrist> a bracelet of dracolich hide (humming) [73%]
<worn around wrist> a bracelet of woven willow leaves [poor] (illuminating)
<worn on hands> some light crystal gloves [86%]
<worn on finger> the ring of a duergar elder (glowing)
<worn on finger> a glowing black ring [poor]
<primary weapon> a flaming sabre (glowing) (illuminating)
<worn on feet> a set of bloodied horseshoes of endurance [86%]
^***.^^^***
+..*..^..****
M++++^...^...**
MMM.+^.^.^.****
MMMM+++@P++++++
M MMMM..^^.^..^
M ^^MMM.^.^^^..
^^^MM....^^
^^^M....
Along a Gravel Highway
Obvious exits: -North -East -South -West
Aikc enters from the east.
< 1027h/1069H 312v/347V Pos: standing >
+^***.^^^**
.+..*..^..***
MM++++^...^...*
MMMM.+^.^.^.***
MMMMM++@P++++++
MM MMMM..^^.^..
MM ^^MMM.^.^^^.
M ^^^MM....^
^ ^^^M...
Along a Gravel Highway
Obvious exits: -North -East -South -West
Aikc enters from the east.
< 1027h/1069H 312v/347V Pos: standing >
++^***.^^^*
M.+..*..^..**
MMM++++^...^...
MMMMM.+^.^.^.**
MMMMM+@P++++++
MM MMMM..^^.^.
MM ^^MMM.^.^^^
MM ^^^MM....
M^ ^^^M..
Along a Gravel Highway
Obvious exits: -North -East -South -West
Aikc enters from the east.
< 1027h/1069H 311v/347V Pos: standing >
^++^***.^^^
MM.+..*..^..*
MMM++++^...^..
MMMMM.+^.^.^.*
MMMMM@P++++++
MM MMMM..^^.^
MM ^^MMM.^.^^
MM ^^^MM...
MM^ ^^^M.
Along a Gravel Highway
Obvious exits: -North -East -South -West
Aikc enters from the east.
< 1027h/1069H 311v/347V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 1027h/1069H 311v/347V Pos: standing >
+...**^^.^.
M^++^***.^^^*
MMM.+..*..^..**
MMM++++^...^..
MMMMM.@^.^.^.*
MMMMMP+++++++
MM MMMM..^^.^
MM ^^MMM.^.^
MM ^^^MM..
Along a Gravel Highway
Obvious exits: -North -East -South -West
Aikc enters from the south.
< 1027h/1069H 310v/347V Pos: standing >
^.^***^^^.*
M+...**^^.^..
^M^++^***.^^^**
MMM.+..*..^..**
MMM+++@^...^..
MMMMM.P^.^.^.*
MMMMM++++++++
MM MMMM..^^.
MM ^^MMM.^.
Along a Gravel Highway
Obvious exits: -North -East -South -West
Aikc enters from the south.
< 1027h/1069H 310v/347V Pos: standing >
^^.^***^^^.
MM+...**^^.^.
^M^++^***.^^^*
MMM.+..*..^..*
MMM++@P^...^.
MMMMM.+^.^.^.
MMMMM+++++++
MM MMMM..^^
MM ^^MMM.^
Along a Gravel Highway
Obvious exits: -North -East -South -West
Aikc enters from the east.
< 1027h/1069H 309v/347V Pos: standing >
M^^.^***^^^
MM+...**^^.^
^M^++^***.^^^
MMM.+..*..^..
MMM+@P+^...^
MMMMM.+^.^.^
MMMMM++++++
MM MMMM..^
MM ^^MMM.
Along a Gravel Highway
Obvious exits: -North -East -South -West
Aikc enters from the east.
< 1027h/1069H 309v/347V Pos: standing >
MM^^.^***^^
MM+...**^^.
^M^++^***.^^
MMM.+..*..^.
MMM@P++^...
MMMMM.+^.^.
MMMMM+++++
MM MMMM..
MM ^^MMM
Along a Gravel Highway
Obvious exits: -North -East -South -West
Aikc enters from the east.
< 1027h/1069H 308v/347V Pos: standing >
Your group consists of ( 2/30):
( Head) 1027/1069 hit, 309/347 move Bis
(Front) 595/648 hit, 156/177 move Aikc
< 1027h/1069H 309v/347V Pos: standing >
MM.^^**^^^^
MM^^.^***^^^
MM+...**^^.^
^M^++^***.^^
MMM.@..*..^.
MMMP+++^...
MMMMM.+^.^.
MMMMM++++
MM MMMM.
Along a Gravel Highway
Obvious exits: -North -East -South -West
Aikc enters from the south.
< 1027h/1069H 310v/347V Pos: standing >
M.^****^M^^
MMM.^^**^^^^^
MM^^.^***^^^.
MM+...**^^.^
^M^+@^***.^^
MMM.P..*..^.
MMM++++^...
MMMMM.+^.^
MMMMM+++
Along a Gravel Highway
Obvious exits: -North -East -South -West
Aikc enters from the south.
< 1028h/1069H 310v/347V Pos: standing >
MM.^****^M^
MMM.^^**^^^^
MM^^.^***^^^
MM+...**^^.
^M^@P^***.^
MMM.+..*..^
MMM++++^..
MMMMM.+^.
MMMMM++
Along a Gravel Highway
Obvious exits: -North -East -South -West
Aikc enters from the east.
< 1028h/1069H 309v/347V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 1028h/1069H 309v/347V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 1028h/1069H 307v/347V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
Aikc sneaks in from the east.
< 1028h/1069H 306v/347V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A very large and imposing sign stands in the room.
< 1028h/1069H 304v/347V Pos: standing >
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West -Up
A massive oak tree reaches towards the sky.
This hyper squirrel bounces from tree to tree.
A massive warrior stands here, protecting the city of Winterhaven.
< 1028h/1069H 303v/347V Pos: standing >
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East -South -West
A massive warrior stands here, protecting the city of Winterhaven.
< 1028h/1069H 301v/347V Pos: standing >
Outside the Eastern Gates of Winterhaven
This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East -South -West
A single rose grows out from the ground.
< 1028h/1069H 299v/347V Pos: standing >
Inside The Eastern Gates of Winterhaven
This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East -West
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
Aikc enters from the east.
< 1028h/1069H 298v/347V Pos: standing >
You quickly scan the area.
A massive elite guard who is not far off to your east.
A hyper squirrel who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A city guard who is not far off to your west.
A street sweeper who is not far off to your west.
An Ambassador from the High Moor Forest who is a brief walk away to your west.
A wealthy merchant who is rather far off to your west.
A tiny brown cat who is rather far off to your west.
A tiny brown cat who is rather far off to your west.
< 1028h/1069H 301v/347V Pos: standing >
You raise your eyebrow. Hmmm..
< 1028h/1069H 302v/347V Pos: standing >
You quickly scan the area.
A massive elite guard who is not far off to your east.
A hyper squirrel who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A city guard who is not far off to your west.
A street sweeper who is not far off to your west.
An Ambassador from the High Moor Forest who is a brief walk away to your west.
A member of the city patrol who is a brief walk away to your west.
A wealthy merchant who is rather far off to your west.
A tiny brown cat who is rather far off to your west.
A tiny brown cat who is rather far off to your west.
< 1029h/1069H 305v/347V Pos: standing >
A Large Intersection at Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
Aikc enters from the east.
< 1029h/1069H 305v/347V Pos: standing >
You quickly scan the area.
A city mason who is rather far off to your north.
A male commoner who is rather far off to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A massive elite guard who is a brief walk away to your east.
A hyper squirrel who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A female commoner who is in the distance to your south.
A city guard who is close by to your west.
A street sweeper who is close by to your west.
An Ambassador from the High Moor Forest who is not far off to your west.
A member of the city patrol who is not far off to your west.
A wealthy merchant who is a brief walk away to your west.
A tiny brown cat who is a brief walk away to your west.
A tiny brown cat who is a brief walk away to your west.
A poor commoner who is in the distance to your west.
< 1029h/1069H 305v/347V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
A member of the city militia patrols the area here.
A street sweeper stands here, cleaning the road.
Aikc enters from the east.
< 1029h/1069H 306v/347V Pos: standing >
You quickly scan the area.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A mighty wizard who is not far off to your east.
A massive elite guard who is rather far off to your east.
A hyper squirrel who is in the distance to your east.
A massive elite guard who is in the distance to your east.
An Ambassador from the High Moor Forest who is close by to your west.
A member of the city patrol who is close by to your west.
A wealthy merchant who is not far off to your west.
A tiny brown cat who is not far off to your west.
A tiny brown cat who is not far off to your west.
A poor commoner who is rather far off to your west.
A local noble who is rather far off to your west.
A city guard who is in the distance to your west.
< 1029h/1069H 306v/347V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
(Q)An Ambassador from The High Moor Forest wanders the streets in search of assistance.
A massive guard is patrolling the city of Winterhaven.
Aikc enters from the east.
< 1029h/1069H 307v/347V Pos: standing >
You quickly scan the area.
Mangrel who is close by to your north.
A city guard who is close by to your east.
A street sweeper who is close by to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
A wealthy merchant who is close by to your west.
A tiny brown cat who is close by to your west.
A tiny brown cat who is close by to your west.
A poor commoner who is a brief walk away to your west.
A local noble who is a brief walk away to your west.
A city noble who is rather far off to your west.
A wealthy merchant who is in the distance to your west.
A small yellow cat who is in the distance to your west.
A white-clad Monk who is in the distance to your west.
< 1029h/1069H 307v/347V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
A wealthy merchant from another city stands here.
A tiny brown cat sits here, playing with its tail.(Red Aura)
A tiny brown cat sits here, playing with its tail.(Red Aura)
Aikc enters from the east.
< 1030h/1069H 308v/347V Pos: standing >
You quickly scan the area.
Xola who is close by to your north.
A magics merchant who is close by to your north.
An Ambassador from the High Moor Forest who is close by to your east.
A member of the city patrol who is close by to your east.
A city guard who is not far off to your east.
A street sweeper who is not far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
A massive elite guard who is in the distance to your east.
Thorl who is close by to your south.
A poor commoner who is not far off to your west.
A local noble who is not far off to your west.
A city noble who is a brief walk away to your west.
A city guard who is a brief walk away to your west.
A wealthy merchant who is rather far off to your west.
A small yellow cat who is rather far off to your west.
A white-clad Monk who is rather far off to your west.
< 1030h/1069H 309v/347V Pos: standing >
A tiny brown cat leaves east.
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
Aikc enters from the east.
< 1030h/1069H 310v/347V Pos: standing >
You quickly scan the area.
A street performer who is close by to your north.
Sootfoot who is close by to your north.
A wealthy merchant who is close by to your east.
A tiny brown cat who is close by to your east.
A tiny brown cat who is not far off to your east.
An Ambassador from the High Moor Forest who is not far off to your east.
A member of the city patrol who is not far off to your east.
A city guard who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A poor commoner who is close by to your west.
A local noble who is close by to your west.
A city noble who is not far off to your west.
A city guard who is not far off to your west.
A wealthy merchant who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 1030h/1069H 310v/347V Pos: standing >
A tiny brown cat enters from the east.
< 1030h/1069H 311v/347V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
A poor commoner walks the streets with empty pockets.
One of the local nobles walks around the city.
Aikc enters from the east.
< 1030h/1069H 311v/347V Pos: standing >
You quickly scan the area.
A tiny brown cat who is close by to your north.
A member of the city patrol who is close by to your north.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A tiny brown cat who is close by to your east.
A wealthy merchant who is not far off to your east.
A tiny brown cat who is a brief walk away to your east.
An Ambassador from the High Moor Forest who is a brief walk away to your east.
A member of the city patrol who is a brief walk away to your east.
A city guard who is rather far off to your east.
A street sweeper who is in the distance to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A city noble who is close by to your west.
A wealthy merchant who is not far off to your west.
A small yellow cat who is not far off to your west.
A white-clad Monk who is not far off to your west.
The High Priest of Winterhaven who is rather far off to your west.
A member of the city patrol who is in the distance to your west.
< 1030h/1069H 312v/347V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
A noble of the city casts a condescending gaze towards you.
A member of the city militia stands here, keeping the peace.
Aikc enters from the east.
< 1031h/1069H 314v/347V Pos: standing >
You quickly scan the area.
A poor commoner who is close by to your east.
A local noble who is close by to your east.
A tiny brown cat who is not far off to your east.
A wealthy merchant who is a brief walk away to your east.
A tiny brown cat who is rather far off to your east.
An Ambassador from the High Moor Forest who is rather far off to your east.
A member of the city patrol who is rather far off to your east.
A city guard who is in the distance to your east.
A wealthy merchant who is close by to your west.
A small yellow cat who is close by to your west.
A white-clad Monk who is close by to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
Muredach who is rather far off to your west.
< 1031h/1069H 315v/347V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
A wealthy merchant from another city stands here.
A small yellow cat sits here, wiggling her large ears.(Red Aura)
A white-clad monk is busy chanting in unison with his group.
Aikc enters from the east.
< 1031h/1069H 316v/347V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your north.
A street sweeper who is not far off to your north.
A black crow who is a brief walk away to your north.
A poor commoner who is rather far off to your north.
A city noble who is close by to your east.
A city guard who is close by to your east.
A poor commoner who is not far off to your east.
A local noble who is not far off to your east.
A tiny brown cat who is a brief walk away to your east.
A wealthy merchant who is rather far off to your east.
A tiny brown cat who is in the distance to your east.
An Ambassador from the High Moor Forest who is in the distance to your east.
A member of the city patrol who is in the distance to your east.
A street sweeper who is not far off to your south.
A street sweeper who is a brief walk away to your south.
The High Priest of Winterhaven who is not far off to your west.
Muredach who is a brief walk away to your west.
< 1031h/1069H 316v/347V Pos: standing >
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West -Up
Aikc enters from the east.
< 1031h/1069H 317v/347V Pos: standing >
You quickly scan the area.
A wealthy merchant who is close by to your east.
A small yellow cat who is close by to your east.
A city noble who is not far off to your east.
A city guard who is not far off to your east.
A poor commoner who is a brief walk away to your east.
A local noble who is a brief walk away to your east.
A wealthy merchant who is in the distance to your east.
A city guard who is close by to your south.
A city mason who is close by to your south.
A Drider who is close by to your south.
The High Priest of Winterhaven who is close by to your west.
Muredach who is not far off to your west.
A male commoner who is close by above you.
A female commoner who is close by above you.
A city guard who is close by above you.
A LARGE air elemental who is close by above you.
A LARGE fire elemental who is close by above you.
A LARGE earth elemental who is close by above you.
A traveling mystic who is close by above you.
< 1031h/1069H 318v/347V Pos: standing >
< 1031h/1069H 319v/347V Pos: standing >
< 1032h/1069H 321v/347V Pos: standing >
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -West
A member of the city militia stands here, keeping the peace.
A city mason is hard at work repairing the road.
A Drider (large) Sea Spider *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drider's head.
Aikc enters from the north.
< 1032h/1069H 320v/347V Pos: standing >
Alas, you cannot go that way. . . .
< 1032h/1069H 321v/347V Pos: standing >
You start chanting...
You snap into visibility.
< 1032h/1069H 323v/347V Pos: standing >
Casting: sunray *
< 1032h/1069H 325v/347V Pos: standing >
A city mason whistled loudly at a passing female.
< 1032h/1069H 327v/347V Pos: standing >
You complete your spell...
[Damage: 180 ] -=[You unleash light in a focused, searing ray at a Drider!]=-
< 1032h/1069H 327v/347V Pos: standing >
You start chanting...
You snap into visibility.
< 1033h/1069H 330v/347V Pos: standing >
Aikc starts casting an offensive spell.
< 1033h/1069H 332v/347V Pos: standing >
Casting: sunray *
< 1033h/1069H 332v/347V Pos: standing >
Aikc completes his spell...
Aikc utters the words 'yrawz ghfutz'
Aikc calls down a roaring flamestrike at a Drider who starts to melt!
You complete your spell...
You snap into visibility.
[Damage: 143 ] -=[You unleash light in a focused, searing ray at a Drider!]=-
< 1033h/1069H 334v/347V Pos: standing >
You start chanting...
You snap into visibility.
< 1033h/1069H 337v/347V Pos: standing >
Casting: sunray *
< 1034h/1069H 339v/347V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 136 ] -=[You unleash light in a focused, searing ray at a Drider!]=-
A Drider's frayed skin cloak branded with primative glyphs is burned from the blast!
< 1034h/1069H 341v/347V Pos: standing >
A city guard evaluates the struggle, watching your battle tactics.
A city mason whistled loudly at a passing female.
Aikc dodges a Drider's attack.
Aikc dodges a Drider's attack.
< 1034h/1069H 341v/347V Pos: standing >
You start chanting...
You snap into visibility.
< 1034h/1069H 343v/347V Pos: standing >
< 1034h/1069H 345v/347V Pos: standing >
Casting: sunray *
< 1034h/1069H 346v/347V Pos: standing >
Aikc suddenly attacks a Drider!
Aikc misses a Drider.
< 1034h/1069H 346v/347V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 153 ] -=[You unleash light in a focused, searing ray at a Drider!]=-
A Drider's some sleeves of stretched drow-skin [superior] melted from the intense heat!
A Drider's necromantic death shroud melted from the intense heat!
A Drider is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Bis by 6666666.
The smell of fresh blood enters your body, infusing you with power!