The death of [47 Necrolyte] Spinna *-* The Veterans of Bloodlust *-* (Drider)

in The Celestial Bazaar

from the perspective of [46 Healer] Aikc (_/Eye of Odin\_) (Grey Elf)

<worn on head>       a golden crown set with diamonds [poor] (magic) [70%]
<worn in ear>        an anti-matter earring
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a mask of leaves and bark [poor] [87%]
<worn around neck>   the medallion of kossuth [superior] (magic)
<worn around neck>   an amulet of scratched silver (magic) [79%]
<worn on body>       a suit of diamond platemail (magic) (humming)
<worn about body>    a shimmering green cloak (magic)
<worn about waist>   a purple belt of sages [87%]
<worn on belt buckle>a sunbeam flute [poor] (magic) (humming) (illuminating) [62%]
<attached to belt>   a platinum telescope studded with crystal shrimp (magic) (glowing) [79%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [85%]
<worn on arms>       a pair of royal blacksmith sleeves [superior] (magic) [67%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of influence (magic) [82%]
<worn around wrist>  a bracelet of twisted roots [superior] (glowing) [86%]
<worn on hands>      a pair of royal blacksmith gloves [poor] (magic) [60%]
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming) [67%]
<worn on finger>     a bright platinum wedding band [84%]
<held>               a book of dwarven religion [superior] (magic) (glowing)
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       a pair of clawed demon-hide moccasins


< 597h/648H 173v/177V Pos: standing >

		Score information for Aikc

Level: 46   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 597(648)  Moves: 174(177)
Coins carried:  125 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Soulshielded
Frags:   +1.24   Deaths:   21
Detecting:      Invisible Evil Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Farsee Fly
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1352 

Active Spells:
--------------
vitality (4 minutes)


< 597h/648H 174v/177V Pos: standing >
A tiny brown cat leaves east.
Bis trots west.
You follow Bis.


<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
*Bis Mjolnir (_/Eye of Odin\_) (Centaur)(huge) stands in mid-air here.
A torch floats near Bis's head. (Illuminating)

< 598h/648H 176v/177V Pos: standing >

< 598h/648H 176v/177V Pos: standing >
A tiny brown cat enters from the east.

< 598h/648H 176v/177V Pos: standing >
You quickly scan the area.
A street performer who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A wealthy merchant who is close by to your east.
A tiny brown cat who is not far off to your east.
An Ambassador from the High Moor Forest who is not far off to your east.
A member of the city patrol who is not far off to your east.
A city guard who is a brief walk away to your east.
A street sweeper who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A poor commoner who is close by to your west.
A local noble who is close by to your west.
A city noble who is not far off to your west.
A city guard who is not far off to your west.
A wealthy merchant who is a brief walk away to your west.
A small yellow cat who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
The High Priest of Winterhaven who is in the distance to your west.

< 598h/648H 176v/177V Pos: standing >
Bis trots west.
You follow Bis.


<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
*Bis Mjolnir (_/Eye of Odin\_) (Centaur)(huge) stands in mid-air here.
A torch floats near Bis's head. (Illuminating)
A poor commoner walks the streets with empty pockets.
One of the local nobles walks around the city.

< 598h/648H 175v/177V Pos: standing >

< 598h/648H 175v/177V Pos: standing >
You quickly scan the area.
A tiny brown cat who is close by to your north.
A member of the city patrol who is close by to your north.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A tiny brown cat who is close by to your east.
A wealthy merchant who is not far off to your east.
A tiny brown cat who is a brief walk away to your east.
An Ambassador from the High Moor Forest who is a brief walk away to your east.
A member of the city patrol who is a brief walk away to your east.
A city guard who is rather far off to your east.
A street sweeper who is in the distance to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A city noble who is close by to your west.
A city guard who is close by to your west.
A wealthy merchant who is not far off to your west.
A small yellow cat who is not far off to your west.
A white-clad Monk who is not far off to your west.
The High Priest of Winterhaven who is rather far off to your west.
Muredach who is in the distance to your west.

< 598h/648H 175v/177V Pos: standing >
You quickly scan the area.
A tiny brown cat who is close by to your north.
A member of the city patrol who is close by to your north.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A tiny brown cat who is close by to your east.
A wealthy merchant who is not far off to your east.
A tiny brown cat who is a brief walk away to your east.
An Ambassador from the High Moor Forest who is a brief walk away to your east.
A member of the city patrol who is a brief walk away to your east.
A city guard who is rather far off to your east.
A street sweeper who is in the distance to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A city noble who is close by to your west.
A city guard who is close by to your west.
A wealthy merchant who is not far off to your west.
A small yellow cat who is not far off to your west.
A white-clad Monk who is not far off to your west.
The High Priest of Winterhaven who is rather far off to your west.
Muredach who is in the distance to your west.

< 598h/648H 177v/177V Pos: standing >
You quickly scan the area.
A tiny brown cat who is close by to your north.
A member of the city patrol who is close by to your north.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A tiny brown cat who is close by to your east.
A wealthy merchant who is not far off to your east.
A tiny brown cat who is a brief walk away to your east.
An Ambassador from the High Moor Forest who is a brief walk away to your east.
A member of the city patrol who is a brief walk away to your east.
A city guard who is rather far off to your east.
A street sweeper who is in the distance to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A city noble who is close by to your west.
A city guard who is close by to your west.
A wealthy merchant who is not far off to your west.
A small yellow cat who is not far off to your west.
A white-clad Monk who is not far off to your west.
The High Priest of Winterhaven who is rather far off to your west.
Muredach who is in the distance to your west.

< 598h/648H 177v/177V Pos: standing >
Bis trots west.
You follow Bis.


<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
*Bis Mjolnir (_/Eye of Odin\_) (Centaur)(huge) stands in mid-air here.
A torch floats near Bis's head. (Illuminating)
A noble of the city casts a condescending gaze towards you.
A member of the city militia stands here, keeping the peace.

< 598h/648H 176v/177V Pos: standing >
You quickly scan the area.
A poor commoner who is close by to your east.
A local noble who is close by to your east.
A tiny brown cat who is not far off to your east.
A wealthy merchant who is a brief walk away to your east.
A tiny brown cat who is rather far off to your east.
An Ambassador from the High Moor Forest who is rather far off to your east.
A member of the city patrol who is rather far off to your east.
A city guard who is in the distance to your east.
A wealthy merchant who is close by to your west.
A small yellow cat who is close by to your west.
A white-clad Monk who is close by to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
Muredach who is rather far off to your west.

< 598h/648H 176v/177V Pos: standing >
You quickly scan the area.
A poor commoner who is close by to your east.
A local noble who is close by to your east.
A tiny brown cat who is not far off to your east.
A wealthy merchant who is a brief walk away to your east.
A tiny brown cat who is rather far off to your east.
An Ambassador from the High Moor Forest who is rather far off to your east.
A member of the city patrol who is rather far off to your east.
A city guard who is in the distance to your east.
A wealthy merchant who is close by to your west.
A small yellow cat who is close by to your west.
A white-clad Monk who is close by to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
Muredach who is rather far off to your west.

< 599h/648H 176v/177V Pos: standing >
Bis trots west.
You follow Bis.


<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
*Bis Mjolnir (_/Eye of Odin\_) (Centaur)(huge) stands in mid-air here.
A torch floats near Bis's head. (Illuminating)
A wealthy merchant from another city stands here.
A small yellow cat sits here, wiggling her large ears.(Red Aura)
A white-clad monk is busy chanting in unison with his group.

< 599h/648H 175v/177V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your north.
A street sweeper who is not far off to your north.
A black crow who is a brief walk away to your north.
A poor commoner who is rather far off to your north.
A city noble who is close by to your east.
A city guard who is close by to your east.
A poor commoner who is not far off to your east.
A local noble who is not far off to your east.
A tiny brown cat who is a brief walk away to your east.
A wealthy merchant who is rather far off to your east.
A tiny brown cat who is in the distance to your east.
An Ambassador from the High Moor Forest who is in the distance to your east.
A member of the city patrol who is in the distance to your east.
A street sweeper who is not far off to your south.
A street sweeper who is a brief walk away to your south.
The High Priest of Winterhaven who is not far off to your west.
Muredach who is a brief walk away to your west.

< 599h/648H 175v/177V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your north.
A street sweeper who is not far off to your north.
A black crow who is a brief walk away to your north.
A poor commoner who is rather far off to your north.
A city noble who is close by to your east.
A city guard who is close by to your east.
A poor commoner who is not far off to your east.
A local noble who is not far off to your east.
A tiny brown cat who is a brief walk away to your east.
A wealthy merchant who is rather far off to your east.
A tiny brown cat who is in the distance to your east.
An Ambassador from the High Moor Forest who is in the distance to your east.
A member of the city patrol who is in the distance to your east.
A street sweeper who is not far off to your south.
A street sweeper who is a brief walk away to your south.
The High Priest of Winterhaven who is not far off to your west.
Muredach who is a brief walk away to your west.

< 599h/648H 177v/177V Pos: standing >
Bis trots west.
You follow Bis.


<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
*Bis Mjolnir (_/Eye of Odin\_) (Centaur)(huge) stands in mid-air here.
A torch floats near Bis's head. (Illuminating)

< 599h/648H 176v/177V Pos: standing >

< 599h/648H 176v/177V Pos: standing >
You quickly scan the area.
A wealthy merchant who is close by to your east.
A small yellow cat who is close by to your east.
A white-clad Monk who is close by to your east.
A city noble who is not far off to your east.
A city guard who is not far off to your east.
A poor commoner who is a brief walk away to your east.
A local noble who is a brief walk away to your east.
A tiny brown cat who is rather far off to your east.
A wealthy merchant who is in the distance to your east.
A city guard who is close by to your south.
A city mason who is close by to your south.
A Drider who is close by to your south.
The High Priest of Winterhaven who is close by to your west.
Muredach who is not far off to your west.
A male commoner who is close by above you.
A female commoner who is close by above you.
A city guard who is close by above you.
A LARGE air elemental who is close by above you.
A LARGE fire elemental who is close by above you.
A LARGE earth elemental who is close by above you.
A traveling mystic who is close by above you.

< 599h/648H 176v/177V Pos: standing >

< 599h/648H 176v/177V Pos: standing >
You quickly scan the area.
A wealthy merchant who is close by to your east.
A small yellow cat who is close by to your east.
A white-clad Monk who is close by to your east.
A city noble who is not far off to your east.
A city guard who is not far off to your east.
A poor commoner who is a brief walk away to your east.
A local noble who is a brief walk away to your east.
A tiny brown cat who is rather far off to your east.
A wealthy merchant who is in the distance to your east.
A city guard who is close by to your south.
A city mason who is close by to your south.
A Drider who is close by to your south.
The High Priest of Winterhaven who is close by to your west.
Muredach who is not far off to your west.
A male commoner who is close by above you.
A female commoner who is close by above you.
A city guard who is close by above you.
A LARGE air elemental who is close by above you.
A LARGE fire elemental who is close by above you.
A LARGE earth elemental who is close by above you.
A traveling mystic who is close by above you.

< 599h/648H 176v/177V Pos: standing >

< 599h/648H 176v/177V Pos: standing >
Bis trots south.
You follow Bis.


<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -W
*Bis Mjolnir (_/Eye of Odin\_) (Centaur)(huge) stands in mid-air here.
A torch floats near Bis's head. (Illuminating)
A member of the city militia stands here, keeping the peace.
A city mason is hard at work repairing the road.
A Drider (large) Sea Spider *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drider's head.

< 599h/648H 175v/177V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A guard of the guilds who is rather far off to your west.
A guard of the guilds who is rather far off to your west.
A guard of the guilds who is rather far off to your west.

< 599h/648H 175v/177V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A guard of the guilds who is rather far off to your west.
A guard of the guilds who is rather far off to your west.
A guard of the guilds who is rather far off to your west.

< 599h/648H 176v/177V Pos: standing >
Bis starts casting a spell.
Bis snaps into visibility.
You quickly scan the area.
A small yellow cat who is not far off to your west.
A black crow who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A guard of the guilds who is rather far off to your west.
A guard of the guilds who is rather far off to your west.
A guard of the guilds who is rather far off to your west.

< 600h/648H 177v/177V Pos: standing >
You quickly scan the area.
A small yellow cat who is not far off to your west.
A black crow who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A guard of the guilds who is rather far off to your west.
A guard of the guilds who is rather far off to your west.
A guard of the guilds who is rather far off to your west.

< 600h/648H 177v/177V Pos: standing >
You quickly scan the area.
A small yellow cat who is not far off to your west.
A black crow who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A guard of the guilds who is rather far off to your west.
A guard of the guilds who is rather far off to your west.
A guard of the guilds who is rather far off to your west.

< 600h/648H 177v/177V Pos: standing >
A city mason whistled loudly at a passing female.

Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
  *Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (evil)          
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (evil)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
  *The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly evil) 
  *The Tempest Court                             (slightly good) 
  *Pit of Dragons                                (slightly evil) 
  *Ny'Neth                                       (evil)          
  *Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (slightly good) 
  *The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly good) 
  *Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly good) 
  *Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 600h/648H 177v/177V Pos: standing >
Bis completes his spell...
Bis utters the word 'gjifal'
Bis unleashes light in a focused, searing ray at a Drider!

< 600h/648H 177v/177V Pos: standing >
You quickly scan the area.
A small yellow cat who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A guard of the guilds who is rather far off to your west.
A guard of the guilds who is rather far off to your west.
A guard of the guilds who is rather far off to your west.

< 600h/648H 177v/177V Pos: standing >
Bis starts casting an offensive spell.
Bis snaps into visibility.

< 600h/648H 177v/177V Pos: standing >
You start chanting...

< 601h/648H 177v/177V Pos: standing >

< 601h/648H 177v/177V Pos: standing >
You complete your spell...
[Damage: 17 ] [Damage: 17 ] -=[You call down a roaring flamestrike which hits a Drider dead on!]=-
Bis completes his spell...
Bis utters the word 'gjifal'
Bis snaps into visibility.
Bis unleashes light in a focused, searing ray at a Drider!

< 601h/648H 177v/177V Pos: standing >
Bis starts casting a spell.
Bis snaps into visibility.

< 601h/648H 177v/177V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -W
Bis Mjolnir (_/Eye of Odin\_) (Centaur)(huge) stands in mid-air here. (Casting) 
A torch floats near Bis's head. (Illuminating)
A member of the city militia stands here, keeping the peace.
A city mason is hard at work repairing the road.
A Drider (large) Sea Spider *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting YOU!(Red Aura)
A globe of darkness floats near a Drider's head.

< 601h/648H 177v/177V Pos: standing >

		Score information for Aikc

Level: 46   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 601(648)  Moves: 177(177)
Coins carried:  125 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing, and getting beaten on.
         Soulshielded
Frags:   +1.24   Deaths:   21
Detecting:      Invisible Evil Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Farsee Fly
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 1352 

Active Spells:
--------------
vitality (4 minutes)


< 601h/648H 177v/177V Pos: standing >
Bis completes his spell...
Bis utters the word 'gjifal'
Bis snaps into visibility.
Bis unleashes light in a focused, searing ray at a Drider!
A Drider's frayed skin cloak branded with primative glyphs is burned from the blast!

< 602h/648H 177v/177V Pos: standing >
A city guard evaluates the struggle, watching your battle tactics.
A city mason whistled loudly at a passing female.

You dodge a Drider's vicious attack.
You dodge a Drider's vicious attack.

< 602h/648H 177v/177V Pos: standing >
Bis starts casting an offensive spell.
Bis snaps into visibility.

< 602h/648H 177v/177V Pos: standing >

< 602h/648H 177v/177V Pos: standing >
You miss a Drider.

< 602h/648H 177v/177V Pos: standing >
< T: Aikc TP: sta TC:few scratches E: A Drider sta EP: pretty hurt >
 Bis completes his spell...
Bis utters the word 'gjifal'
Bis snaps into visibility.
Bis unleashes light in a focused, searing ray at a Drider!
A Drider's some sleeves of stretched drow-skin [superior] melted from the intense heat!
A Drider's necromantic death shroud melted from the intense heat!
A Drider is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 6666666.
The smell of fresh blood enters your body, infusing you with power!