<worn as a badge> a wisp of shimmering faerie light (illuminating)
<worn on head> the helmet of agony (magic) (humming)
<worn on eyes> a pair of goggles of faerie sight (magic)
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a gloomwing feather (magic) [76%]
<worn on face> a veil of dreams and nightmares (magic)
<worn around neck> an amulet of fire dragon's blood (magic)
<worn around neck> a charm made of dwarf bone
<worn on body> a silky black dress of the sirens (magic)
<worn about body> a black silken cloak [poor]
<worn about waist> a silken sash of raw silk [poor] [88%]
<worn on belt buckle>a glowing white pearl (glowing)
<worn on arms> some tempered mithril arm plates (magic)
<held as shield> a well-polished mithril body shield [superior] (illuminating) [89%]
<worn around wrist> the bracelet of emeralds
<worn around wrist> a diamond bracelet (magic) [85%]
<worn on hands> a living matrix [superior] (magic)
<worn on finger> a ring of the water nymph (illuminating)
<worn on finger> a ring of elemental control [superior] (magic) (glowing)
<primary weapon> a black staff headed with a goat skull [superior] (glowing)
<worn on legs> some tempered mithril leg plates (magic) [84%]
<worn on feet> some tempered mithril boots (magic)
MMMMM MM++M^M
M^M M^+MMM
+MMMMMMMM
The Military District
Obvious exits: -North -East -South
*Tule (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tran enters from the north.
Nos enters from the north.
Reasyn enters from the north.
Aikc enters from the north.
Wodo enters from the north.
Rioss trots in from the north.
< 705h/705H 174v/225V Pos: standing >
You quickly scan the area.
A dwarven blade merchant who is close by to your south.
Islamia sneaks east.
Tule leaves east.
You follow Islamia.
M
MMM
MMMMMM
MMM^M+M
MMMMMP@M
M+MMMM++MMMM
MMMM MM++M^M
^M M^+MMMM
MMMMMMMMM
The Military District
Obvious exits: -South -West
*Tule (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tran enters from the west.
Nos enters from the west.
Reasyn enters from the west.
Aikc enters from the west.
Wodo enters from the west.
Rioss trots in from the west.
< 705h/705H 173v/225V Pos: standing >
You quickly scan the area.
You see nothing.
< 705h/705H 174v/225V Pos: standing >
You quickly scan the area.
You see nothing.
< 705h/705H 175v/225V Pos: standing >
You quickly scan the area.
You see nothing.
< 705h/705H 175v/225V Pos: standing >
You quickly scan the area.
You see nothing.
Tule leaves south.
You follow Islamia.
MM
MMMMM
MMM^M+M
MMMMM+PM
M+MMMM@+MMMM
MMMM MM++M^M
M^M M^++MMM
+MMMMMMMMMM
+++MMMM++
The Military District
Obvious exits: -North -East -West
*Tule (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tran enters from the north.
Nos enters from the north.
Reasyn enters from the north.
Aikc enters from the north.
Wodo enters from the north.
Rioss trots in from the north.
< 705h/705H 175v/225V Pos: standing >
You quickly scan the area.
A dwarven blade merchant who is close by to your west.
Islamia sneaks east.
Tule leaves east.
You follow Islamia.
M
MMMM
MM^M+M
MMMM++M
+MMMMP@MMMM
MMM MM++M^M
^M M^++MMM
MMMMMMMMMM
++MMMM+++
The Military District
Obvious exits: -South -West
*Tule (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tran enters from the west.
Nos enters from the west.
Reasyn enters from the west.
Aikc enters from the west.
Wodo enters from the west.
Rioss trots in from the west.
< 705h/705H 174v/225V Pos: standing >
Islamia sneaks south.
Tule leaves south.
You follow Islamia.
MMM
M^M+M
MMMM++M
+MMMM+PMMMM
MMM MM@+M^M
^M M^++MMM
+MMMMMMMMMM
+++MMMM+++M
++++MM^M+
The Military District
Obvious exits: -North -East -South
*Tule (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tran enters from the north.
Nos enters from the north.
Reasyn enters from the north.
Aikc enters from the north.
Wodo enters from the north.
Rioss trots in from the north.
< 705h/705H 174v/225V Pos: standing >
You quickly scan the area.
A well-armored dwarven warrior who is not far off to your east.
An ambassador from the Sky City of Ultarium who is a brief walk away to your east.
A battlerager who is rather far off to your east.
An ambassador from the Temple of Skrentherlog who is rather far off to your east.
A battle-ready siege dwarf who is rather far off to your east.
A battle-ready siege dwarf who is in the distance to your east.
A battlerager who is in the distance to your east.
Islamia sneaks east.
Tule leaves east.
You follow Islamia.
MM
^M+M
MMM++M
MMMM++MMMM
MM MMP@M^M
M M^++MMM
MMMMMMMMMM
++MMMM+++M
+++MM^M++
The Military District
Obvious exits: -East -South -West
*Tule (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tran enters from the west.
Nos enters from the west.
Reasyn enters from the west.
Aikc enters from the west.
Wodo enters from the west.
Rioss trots in from the west.
< 705h/705H 173v/225V Pos: standing >
You quickly scan the area.
A well-armored dwarven warrior who is close by to your east.
An ambassador from the Sky City of Ultarium who is not far off to your east.
A battlerager who is a brief walk away to your east.
An ambassador from the Temple of Skrentherlog who is a brief walk away to your east.
A battle-ready siege dwarf who is a brief walk away to your east.
A battle-ready siege dwarf who is rather far off to your east.
A battlerager who is rather far off to your east.
A huge, furry saddled ram who is not far off to your south.
An elite Alatorin ramrider who is not far off to your south.
< 705h/705H 173v/225V Pos: standing >
You quickly scan the area.
A well-armored dwarven warrior who is close by to your east.
An ambassador from the Sky City of Ultarium who is not far off to your east.
A battlerager who is a brief walk away to your east.
An ambassador from the Temple of Skrentherlog who is a brief walk away to your east.
A battle-ready siege dwarf who is a brief walk away to your east.
A battle-ready siege dwarf who is rather far off to your east.
A battlerager who is rather far off to your east.
A huge, furry saddled ram who is not far off to your south.
An elite Alatorin ramrider who is not far off to your south.
Islamia sneaks east.
Tule leaves east.
You follow Islamia.
M
M+M
MM++M
MMM++MMMM
M MM+P@^M
M^++MMM
MMMMMMMMM
+MMMM+++M
++MM^M++M
The Huge Staircase of the Council of War
Obvious exits: -East -South -West
*Tule (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A well-armored dwarven warrior walks through here, admiring the city of his people.
Tran enters from the west.
Nos enters from the west.
Reasyn enters from the west.
Aikc enters from the west.
Wodo enters from the west.
Rioss trots in from the west.
< 705h/705H 173v/225V Pos: standing >
You quickly scan the area.
An ambassador from the Sky City of Ultarium who is close by to your east.
A battlerager who is not far off to your east.
An ambassador from the Temple of Skrentherlog who is not far off to your east.
A battle-ready siege dwarf who is not far off to your east.
A battle-ready siege dwarf who is a brief walk away to your east.
A battlerager who is a brief walk away to your east.
A well-armored dwarven warrior who is close by to your south.
An osquip who is close by to your south.
A brawny barbarian who is close by to your south.
A tall golden knight who is not far off to your south.
A young and impressionable guard who is rather far off to your south.
Tule leaves east.
You follow Islamia.
Entrance to the Council of War
This large chamber is ported by a huge arch made up of face-to-
face duergar and mountain dwarves, holding above their heads a
battle-hammer and an axe accordingly in constant struggle. This
chamber opens up from several large, wide steps into the War
Chamber of Alatorin, east of here. This chamber serves as the
pivotal location for the movement of the shield dwarf army and
above all else, the protection of the Alatorians.
Obvious exits: -East -West
Two huge statues of a Mountain Dwarf and Duergar stand posed in combat, forming an arch.
*Tule (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
(Q)An Ambassador from The Sky City of Ultarium walks the streets here.
Tran enters from the west.
Nos enters from the west.
Reasyn enters from the west.
Aikc enters from the west.
Wodo enters from the west.
Rioss trots in from the west.
< 705h/705H 172v/225V Pos: standing >
Tule leaves east.
You follow Islamia.
The Siege Court
This giant hall, known as the Council of War, is made up of the open
floor area called the Siege Court, as well as the officers'
platform above, overlooking the council. Two identical ramps lead
up either side of the Siege Court to the upper overlook. This
Council of War chamber acts as both a staging ground for the Alatorin
militia as well as a central location for drills.
Obvious exits: -North -East -South -West
*Tule (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A muscular battlerager stomps here, fuming for a fight.
(Q)An Ambassador from The Temple of Skrentherlog walks the streets here.
A battle-ready shield dwarf stands here in siege armor, eager for war.
Tran enters from the west.
Nos enters from the west.
Reasyn enters from the west.
Aikc enters from the west.
Wodo enters from the west.
Rioss trots in from the west.
< 705h/705H 171v/225V Pos: standing >
You quickly scan the area.
A battlerager who is close by to your north.
A battle-ready siege dwarf who is close by to your east.
A battlerager who is close by to your east.
The lich of a hooded dwarf who is close by to your south.
The lich of a brewer who is close by to your south.
An ambassador from the Sky City of Ultarium who is close by to your west.
A well-armored dwarven warrior who is not far off to your west.
< 705h/705H 172v/225V Pos: standing >
You quickly scan the area.
A battlerager who is close by to your north.
A battle-ready siege dwarf who is close by to your east.
A battlerager who is close by to your east.
The lich of a hooded dwarf who is close by to your south.
The lich of a brewer who is close by to your south.
An ambassador from the Sky City of Ultarium who is close by to your west.
A well-armored dwarven warrior who is not far off to your west.
< 705h/705H 173v/225V Pos: standing >
Tule leaves east.
You follow Islamia.
Below the Officers' Platform
This giant hall, known as the Council of War, is made up of the open
floor area called the Siege Court, as well as the officers'
platform above, overlooking the council. Two identical ramps lead
up either side of the Siege Court to the upper overlook. This
Council of War chamber acts as both a staging ground for the Alatorin
militia as well as a central location for drills.
Obvious exits: -West
*Tule (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A battle-ready shield dwarf stands here in siege armor, eager for war.
A muscular battlerager stomps here, fuming for a fight.
Tran enters from the west.
Nos enters from the west.
Reasyn enters from the west.
Aikc enters from the west.
Wodo enters from the west.
Rioss trots in from the west.
< 705h/705H 171v/225V Pos: standing >
You quickly scan the area.
A battlerager who is close by to your west.
An ambassador from the Temple of Skrentherlog who is close by to your west.
A battle-ready siege dwarf who is close by to your west.
An ambassador from the Sky City of Ultarium who is not far off to your west.
A well-armored dwarven warrior who is a brief walk away to your west.
< 705h/705H 172v/225V Pos: standing >
You quickly scan the area.
A battlerager who is close by to your west.
An ambassador from the Temple of Skrentherlog who is close by to your west.
A battle-ready siege dwarf who is close by to your west.
An ambassador from the Sky City of Ultarium who is not far off to your west.
A well-armored dwarven warrior who is a brief walk away to your west.
< 705h/705H 173v/225V Pos: standing >
Tule seems to have overcome his battle madness.
You quickly scan the area.
A battlerager who is close by to your west.
An ambassador from the Temple of Skrentherlog who is close by to your west.
A battle-ready siege dwarf who is close by to your west.
An ambassador from the Sky City of Ultarium who is not far off to your west.
A well-armored dwarven warrior who is a brief walk away to your west.
< 705h/705H 173v/225V Pos: standing >
You quickly scan the area.
A battlerager who is close by to your west.
An ambassador from the Temple of Skrentherlog who is close by to your west.
A battle-ready siege dwarf who is close by to your west.
An ambassador from the Sky City of Ultarium who is not far off to your west.
A well-armored dwarven warrior who is a brief walk away to your west.
Islamia sneaks west.
Tule leaves west.
You follow Islamia.
The Siege Court
This giant hall, known as the Council of War, is made up of the open
floor area called the Siege Court, as well as the officers'
platform above, overlooking the council. Two identical ramps lead
up either side of the Siege Court to the upper overlook. This
Council of War chamber acts as both a staging ground for the Alatorin
militia as well as a central location for drills.
Obvious exits: -North -East -South -West
*Tule (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A muscular battlerager stomps here, fuming for a fight.
(Q)An Ambassador from The Temple of Skrentherlog walks the streets here.
A battle-ready shield dwarf stands here in siege armor, eager for war.
Tran enters from the east.
Nos enters from the east.
Reasyn enters from the east.
Aikc enters from the east.
Wodo enters from the east.
Rioss trots in from the east.
< 705h/705H 172v/225V Pos: standing >
Islamia sneaks north.
Tule leaves north.
You follow Islamia.
The Siege Court
This giant hall, known as the Council of War, is made up of the open
floor area called the Siege Court, as well as the officers'
platform above, overlooking the council. Two identical ramps lead
up either side of the Siege Court to the upper overlook. This
Council of War chamber acts as both a staging ground for the Alatorin
militia as well as a central location for drills.
Obvious exits: -South -Up
*Tule (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A muscular battlerager stomps here, fuming for a fight.
Tran enters from the south.
Nos enters from the south.
Reasyn enters from the south.
Aikc enters from the south.
Wodo enters from the south.
Rioss trots in from the south.
< 705h/705H 170v/225V Pos: standing >
You quickly scan the area.
A battlerager who is close by to your south.
An ambassador from the Temple of Skrentherlog who is close by to your south.
A battle-ready siege dwarf who is close by to your south.
The lich of a hooded dwarf who is not far off to your south.
The lich of a brewer who is not far off to your south.
A battle-ready siege dwarf who is close by above you.
< 705h/705H 171v/225V Pos: standing >
You quickly scan the area.
A battlerager who is close by to your south.
An ambassador from the Temple of Skrentherlog who is close by to your south.
A battle-ready siege dwarf who is close by to your south.
The lich of a hooded dwarf who is not far off to your south.
The lich of a brewer who is not far off to your south.
A battle-ready siege dwarf who is close by above you.
< 705h/705H 171v/225V Pos: standing >
You quickly scan the area.
A battlerager who is close by to your south.
An ambassador from the Temple of Skrentherlog who is close by to your south.
A battle-ready siege dwarf who is close by to your south.
The lich of a hooded dwarf who is not far off to your south.
The lich of a brewer who is not far off to your south.
A battle-ready siege dwarf who is close by above you.
< 705h/705H 172v/225V Pos: standing >
You quickly scan the area.
A battlerager who is close by to your south.
An ambassador from the Temple of Skrentherlog who is close by to your south.
A battle-ready siege dwarf who is close by to your south.
The lich of a hooded dwarf who is not far off to your south.
The lich of a brewer who is not far off to your south.
A battle-ready siege dwarf who is close by above you.
Islamia floats up.
Tule floats up.
You follow Islamia.
The Hall of Arms
This giant hall, known as the Council of War, is made up of the open
floor area called the Siege Court, as well as the officers'
platform above, overlooking the council. Two identical ramps lead
up either side of the Siege Court to the upper overlook. This
Council of War chamber acts as both a staging ground for the Alatorin
militia as well as a central location for drills.
Obvious exits: -East -Down
*Tule (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A battle-ready shield dwarf stands here in siege armor, eager for war.
Tran enters from below.
Nos enters from below.
Reasyn enters from below.
Aikc enters from below.
Wodo floats in from below.
Rioss trots in from below.
< 705h/705H 170v/225V Pos: standing >
You quickly scan the area.
A Troll who is close by to your east.
A Drider who is close by to your east.
A battlerager who is close by below you.
< 705h/705H 171v/225V Pos: standing >
You quickly scan the area.
A Troll who is close by to your east.
A Drider who is close by to your east.
A battlerager who is close by below you.
< 705h/705H 171v/225V Pos: standing >
< 705h/705H 172v/225V Pos: standing >
< 705h/705H 172v/225V Pos: standing >
A battlerager enters from below.
< 705h/705H 173v/225V Pos: standing >
Tule leaves east.
You follow Islamia.
The Hall of Arms
This giant hall, known as the Council of War, is made up of the open
floor area called the Siege Court, as well as the officers'
platform above, overlooking the council. Two identical ramps lead
up either side of the Siege Court to the upper overlook. This
Council of War chamber acts as both a staging ground for the Alatorin
militia as well as a central location for drills.
Obvious exits: -South -West
*Tule (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Troll (large) |>--D.U.M.--<| *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
A Drider (large) Sea Spider *-* The Veterans of Bloodlust *-* stands in mid-air here. (Casting) (Red Aura)
A globe of darkness floats near a Drider's head.
Tran enters from the west.
Nos enters from the west.
Reasyn enters from the west.
Aikc enters from the west.
Wodo enters from the west.
Rioss trots in from the west.
Rioss suddenly attacks a Drider!
Rioss misses a Drider.
< 705h/705H 171v/225V Pos: standing >
A Drider stops invoking abruptly!
Tule snaps into visibility.
A Troll is knocked to the ground by Tule's skillful bash!
Tran snaps into visibility.
Tran fills with BLooDLuST and makes a ferocious leap at a Drider!
Tran makes a futile attempt to maul a Drider, but he is simply immovable.
< 705h/705H 172v/225V Pos: standing >
Tran misses a Drider.
A Drider dodges Tran's attack.
Tran misses a Drider.
Tule's impressive crush wounds a Troll.
Tule's impressive crush wounds a Troll.
Tule's impressive crush wounds a Troll.
Tule's impressive crush wounds a Troll.
Reasyn snaps into visibility.
A Troll avoids being bashed by Reasyn, who loses his balance and falls.
Pardon?
< 705h/705H 172v/225V Pos: standing >
Wodo starts casting an offensive spell.
< 705h/705H 173v/225V Pos: standing >
You follow Islamia.
The Hall of Arms
This giant hall, known as the Council of War, is made up of the open
floor area called the Siege Court, as well as the officers'
platform above, overlooking the council. Two identical ramps lead
up either side of the Siege Court to the upper overlook. This
Council of War chamber acts as both a staging ground for the Alatorin
militia as well as a central location for drills.
Obvious exits: -East -Down
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A muscular battlerager stomps here, fuming for a fight.
A battle-ready shield dwarf stands here in siege armor, eager for war.
Nos enters from the east.
Aikc enters from the east.
< 705h/705H 171v/225V Pos: standing >
< 705h/705H 173v/225V Pos: standing >
You follow Islamia.
The Hall of Arms
This giant hall, known as the Council of War, is made up of the open
floor area called the Siege Court, as well as the officers'
platform above, overlooking the council. Two identical ramps lead
up either side of the Siege Court to the upper overlook. This
Council of War chamber acts as both a staging ground for the Alatorin
militia as well as a central location for drills.
Obvious exits: -South -West
*Islamia (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A battle-ready shield dwarf stands here in siege armor, eager for war.
Rioss (Centaur)(large) stands in mid-air here, fighting a Drider.
Wodo (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Reasyn (Githzerai)(medium) sits in mid-air here.(Gold Aura)
*Tran (Minotaur)(large) sits in mid-air here, fighting a Drider.(Gold Aura)
Tule (Dwarf)(medium) stands in mid-air here, fighting a Troll.(Gold Aura)
A Troll (large) |>--D.U.M.--<| *-* The Veterans of Bloodlust *-* sits in mid-air here, fighting Tule.(Red Aura)
A Drider (large) Sea Spider *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting Rioss.(Red Aura)
A globe of darkness floats near a Drider's head.
Nos enters from the west.
Aikc enters from the west.
< 705h/705H 172v/225V Pos: standing >
A Drider attempts to flee.
A Drider leaves south.
< 705h/705H 173v/225V Pos: standing >
You start chanting...
< 705h/705H 173v/225V Pos: standing >
Tule parries a Troll's lunge at him.
Tule blocks a Troll's lunge at him.
< 705h/705H 174v/225V Pos: standing >
Islamia starts casting an offensive spell called 'arieks shattering iceball'.
Islamia snaps into visibility.
A Drider skitters in from the south.
< 705h/705H 175v/225V Pos: standing >
Casting: immolate
< 705h/705H 176v/225V Pos: standing >
Nos starts casting an offensive spell called 'energy drain'.
Nos snaps into visibility.
A Drider leaves south.
< 705h/705H 176v/225V Pos: standing >
Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at a Troll.
Islamia's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
You complete your spell...
Your fiery blast strikes a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 70 ] You miss a Troll.
Nos stops invoking abruptly!
< 705h/705H 177v/225V Pos: standing >
< T: Tule TP: sta TC:excellent E: A Troll sit EP: few wounds >
Tule's powerful crush strikes a Troll.
Tule's crush strikes a Troll.
Tule's impressive crush strikes a Troll.
Tule's impressive crush strikes a Troll.
< 705h/705H 177v/225V Pos: standing >
< T: Tule TP: sta TC:excellent E: A Troll sit EP: few wounds >
Rioss starts casting an offensive spell.
< 705h/705H 177v/225V Pos: standing >
< T: Tule TP: sta TC:excellent E: A Troll sit EP: few wounds >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Tule.
< 705h/705H 177v/225V Pos: standing >
< T: Tule TP: sta TC:excellent E: A Troll sit EP: few wounds >
Islamia starts casting an offensive spell called 'arieks shattering iceball'.
Islamia snaps into visibility.
< 705h/705H 177v/225V Pos: standing >
< T: Tule TP: sta TC:excellent E: A Troll sit EP: few wounds >
A battlerager enters from the west.
< 705h/705H 177v/225V Pos: standing >
< T: Tule TP: sta TC:excellent E: A Troll sit EP: few wounds >
You start chanting...
Wodo starts casting an offensive spell.
< 705h/705H 177v/225V Pos: standing >
< T: Tule TP: sta TC:excellent E: A Troll sit EP: few wounds >
Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at a Troll.
Islamia snaps into visibility.
Islamia's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
< 705h/705H 177v/225V Pos: standing >
< T: Tule TP: sta TC:excellent E: A Troll sit EP: nasty wounds >
A battle-ready siege dwarf enters from the west.
Tran clambers to his feet.
< 705h/705H 177v/225V Pos: standing >
< T: Tule TP: sta TC:excellent E: A Troll sit EP: nasty wounds >
Casting: immolate
Rioss completes his spell...
Rioss utters the word 'gjifal'
The intense flames cause a Troll's skin to smolder and burn!
Rioss unleashes light in a focused, searing ray at a Troll!
Islamia starts casting an offensive spell called 'arieks shattering iceball'.
Islamia snaps into visibility.
< 705h/705H 177v/225V Pos: standing >
< T: Tule TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
Wodo completes his spell...
Wodo utters the word 'noselacri'
Reasyn clambers to his feet.
Nos starts casting an offensive spell.
< 705h/705H 177v/225V Pos: standing >
< T: Tule TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
Tule blocks a Troll's lunge at him.
Tule blocks a Troll's lunge at him.
< 705h/705H 177v/225V Pos: standing >
< T: Tule TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 36 ] -=[Flames smother a Troll, searing and baking him.]=-
You complete your spell...
Your fiery blast strikes a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 67 ]
< 705h/705H 177v/225V Pos: standing >
< T: Tule TP: sta TC:excellent E: A Troll sit EP: awful >
Tran suddenly attacks a Troll!
Tran snaps into visibility.
Tran's powerful crush seriously wounds a Troll.
Aikc throws flames at a Troll, who only gets singed.
< 705h/705H 177v/225V Pos: standing >
< T: Tule TP: sta TC:excellent E: A Troll sit EP: awful >
Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at a Troll.
Islamia snaps into visibility.
Islamia's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
A Troll's wad of spawn goo [superior] freezes and shatters into million pieces from the intense cold!
A Troll's earring of Cerberus freezes and shatters into million pieces from the intense cold!
A Troll's thick belt of trollhide freezes and shatters into million pieces from the intense cold!
A Troll is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!