<worn as a badge> a dark shadowy circle (magic)
<worn on head> a fanged electrum skull
<worn around neck> a dwarven-made sapphire charm
<worn around neck> a string of gnome feet [poor] (magic) (illuminating)
<worn on body> a gleaming crystal ringmail
<worn about body> a well-crafted stone bodycloak
<worn about waist> a ghastly iron girth
<worn on arms> a pair of dwarf-hide sleeves [superior] (magic)
<worn around wrist> some oddly engraved bracers [superior]
<worn around wrist> a tarnished iron bracer
<worn on hands> some gleaming flesh talons
<worn on finger> a misshaped cured leather signet
<worn on finger> a silvery ring studded with gems [poor] (magic)
<primary weapon> a spiked mace covered in blood [superior]
<held> a marbled quartz totem (magic)
<worn on legs> some blood red leg plates [superior]
<worn on feet> a pair of fur boots
A pensive female wolfen guard stands here, watching the crowd.
< 604h/604H 176v/178V Pos: standing >
This wolfen guard's job has been made easier lately, although you can see
in her sorrowful eyes that she wishes things were otherwise. Like all the
city guard this wolfen is female; raised from birth to hold a position of
supervision over the masses.
A wolfen city guard appears to be Humanoid and is in excellent condition.
She's medium in size.
She seems to be moving much faster than normal..
She's encased in a shimmering globe!
<worn on head> a bronze crested helm
<worn on body> a bronze breastplate [superior]
< 604h/604H 178v/178V Pos: standing >
You start chanting...
< 604h/604H 178v/178V Pos: standing >
A wolfen city guard leaves north.
< 604h/604H 178v/178V Pos: standing >
You abort your spell before it's done!
< 604h/604H 178v/178V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -South -West
A pensive female wolfen guard stands here, watching the crowd.
An oppulent-looking wolfen merchant stands here.
< 604h/604H 177v/178V Pos: standing >
You start chanting...
< 604h/604H 177v/178V Pos: standing >
Casting: greater soul disturbance
< 604h/604H 177v/178V Pos: standing >
You complete your spell...
You point at a wolfen city guard.
[Damage: 94 ] A wolfen city guard's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
A wolfen city guard wields a flamberge [poor].
A wolfen city guard's kick hits you in your side.
-=[A wolfen city guard attacks you.]=- [3 Hits]
< 559h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC:few scratches E: wolfen sta EP: small wounds >
-=[You attack a wolfen city guard.]=- [0 Hits]
< 562h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC:few scratches E: wolfen sta EP: small wounds >
You are already standing.
< 564h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC:few scratches E: wolfen sta EP: small wounds >
You start chanting...
< 565h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC:few scratches E: wolfen sta EP: small wounds >
Casting: greater soul disturbance *
< 568h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC:few scratches E: wolfen sta EP: small wounds >
-=[A wolfen city guard attacks you.]=- [2 Hits]
< 534h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: small wounds >
Casting: greater soul disturbance
< 535h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: small wounds >
You complete your spell...
You point at a wolfen city guard.
[Damage: 98 ] A wolfen city guard's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
< 537h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: few wounds >
-=[You attack a wolfen city guard.]=- [0 Hits]
< 539h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: few wounds >
You start chanting...
< 542h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: few wounds >
You withstand a bash from a wolfen city guard, who bounces back and falls.
-=[A wolfen city guard attacks you.]=- [2 Hits]
< 507h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen kne EP: few wounds >
Casting: greater soul disturbance *
< 509h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen kne EP: few wounds >
Casting: greater soul disturbance
< 511h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen kne EP: few wounds >
You complete your spell...
You point at a wolfen city guard.
[Damage: 94 ] A wolfen city guard's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
< 513h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen kne EP: nasty wounds >
-=[You attack a wolfen city guard.]=- [0 Hits]
< 515h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen kne EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 515h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen kne EP: nasty wounds >
-=[A wolfen city guard attacks you.]=- [2 Hits]
< 484h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen kne EP: nasty wounds >
You attempt to flee...
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
You flee southward!
< 492h/604H 147v/178V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -South -West
< 497h/604H 147v/178V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
< 499h/604H 146v/178V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
A water elemental is here, flowing like a living current.
A water elemental is here, flowing like a living current.
A haughty wolfen noble acts like nothing is amiss. (casting)
< 503h/604H 146v/178V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
A wolfen commoner stands here, nervously looking about him.
< 506h/604H 146v/178V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
An oppulent-looking wolfen merchant stands here. (casting)
< 510h/604H 146v/178V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
A proud wolfen stands here, guarding his charge.
A proud wolfen stands here, guarding his charge.
A burly wolfen stands here with a dignified air of authority.(Gold Aura)
< 513h/604H 146v/178V Pos: standing >
Shadowfall Village
This wide open court acts as the main socializing area of the village.
Merchants sell, people gossip, and children play. Dotted among the citizens
are armored guards, watching the area to make sure no trouble is started.
There doesn't appear to be any trouble brewing; the people seem too nervous
and watchful.
Obvious exits: -North -East -South -West
A wolfen commoner stands here, nervously looking about him.
< 514h/604H 145v/178V Pos: standing >
The Entrance to Shadowfall
A small farming village of Shadowfall lies directly to the north.
Populated by members of the Kimber Tribe of wolfen, it is a quiet farming
community, primarily agriculture based. Normal activity seems to be
distrupted, however, as most of the population now resides inside the city
proper, under the nervous eyes of the city guard. The sparks and flashes of
lightning can be seen emanating from beyond the northern city walls.
Obvious exits: -North -South
< 518h/604H 145v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
< 520h/604H 144v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
The corpse of a wolfen city guard is lying here.
< 522h/604H 143v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
< 524h/604H 141v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky. Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
< 526h/604H 140v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky. Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
< 528h/604H 138v/178V Pos: standing >
You sit down and relax.
< 534h/604H 140v/178V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - spirit sight
2 - greater mending
2 - spirit anguish
( 5th circle) 6 - molten spray
( 4th circle) 1 - pantherspeed
1 - hawkvision
5 - scorching touch
( 3rd circle) 8 - scalding blast
( 2nd circle) 9 - flameburst
( 1st circle) 5 - ice missile
1 - spirit armor
1 - transfer wellness
And you are currently memorizing the following spells:
10 seconds: ( 7th) greater soul disturbance
21 seconds: ( 7th) greater soul disturbance
32 seconds: ( 7th) greater soul disturbance
You can memorize 3 1st circle spell(s).
You continue your study.
< 535h/604H 140v/178V Pos: sitting >
You do not see or have the bag.
< 536h/604H 141v/178V Pos: sitting >
You start meditating...
< 538h/604H 141v/178V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 603h/604H 173v/178V Pos: sitting >
A wolfen city guard enters from the north.
< 605h/604H 176v/178V Pos: sitting >
A wolfen city guard suddenly attacks YOU!
You abandon your meditative trance.
< 582h/604H 177v/178V Pos: sitting >
< T: Kruk TP: sit TC:few scratches E: wolfen sta EP: nasty wounds >
A wolfen city guard's kick hits you in your side.
-=[A wolfen city guard attacks you.]=- [3 Hits]
< 501h/604H 177v/178V Pos: sitting >
< T: Kruk TP: sit TC: small wounds E: wolfen sta EP: nasty wounds >
Pardon?
< 502h/604H 177v/178V Pos: sitting >
< T: Kruk TP: sit TC: small wounds E: wolfen sta EP: nasty wounds >
-=[You attack a wolfen city guard.]=- [0 Hits]
< 503h/604H 177v/178V Pos: sitting >
< T: Kruk TP: sit TC: small wounds E: wolfen sta EP: nasty wounds >
You clamber to your feet.
< 505h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: nasty wounds >
Pardon?
< 508h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: nasty wounds >
-=[A wolfen city guard attacks you.]=- [2 Hits]
< 473h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: nasty wounds >
This wolfen guard's job has been made easier lately, although you can see
in her sorrowful eyes that she wishes things were otherwise. Like all the
city guard this wolfen is female; raised from birth to hold a position of
supervision over the masses.
A wolfen city guard appears to be Humanoid and has some big nasty wounds and scratches.
She's medium in size.
She seems to be moving much faster than normal..
She's encased in a shimmering globe!
<worn on head> a bronze crested helm
<worn on body> a bronze breastplate [superior]
<wielding twohanded> a flamberge [poor]
< 476h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: nasty wounds >
-=[You attack a wolfen city guard.]=- [0 Hits]
< 477h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 481h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: nasty wounds >
A wolfen city guard's kick crashes into your chest.
-=[A wolfen city guard attacks you.]=- [2 Hits]
< 442h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
-=[You attack a wolfen city guard.]=- [0 Hits]
Who should the spell be cast upon? You must specify a target!
< 449h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
-=[A wolfen city guard attacks you.]=- [2 Hits]
< 421h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
You failed.
< 423h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
-=[You attack a wolfen city guard.]=- [0 Hits]
< 429h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
A wolfen city guard's kick crashes into your chest.
-=[A wolfen city guard attacks you.]=- [3 Hits]
< 353h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
You start chanting...
< 355h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
Casting: greater mending ***
< 360h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
-=[A wolfen city guard attacks you.]=- [3 Hits]
< 304h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
Casting: greater mending *
< 305h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
Shadows stretch across the land as the sun limps towards the horizon.
You complete your spell...
You shudders as an immense rush of life flows into his body!
< 438h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
A wolfen city guard's sweep catches you in the side and you almost stumble.
-=[A wolfen city guard attacks you.]=- [2 Hits]
< 404h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
You start chanting...
< 404h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
Casting: greater mending ****
< 407h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
Casting: greater mending ***
< 409h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
Casting: greater mending **
< 411h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
-=[A wolfen city guard attacks you.]=- [2 Hits]
< 378h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
You complete your spell...
You shudders as an immense rush of life flows into his body!
< 489h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: nasty wounds >
-=[You attack a wolfen city guard.]=- [0 Hits]
You start chanting...
< 492h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: nasty wounds >
A freezing wind blows gently, but firmly against all obstacles in the area.
< 494h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: nasty wounds >
Casting: greater soul disturbance *
< 494h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: nasty wounds >
A wolfen city guard's kick hits you directly in the face.
-=[A wolfen city guard attacks you.]=- [2 Hits]
< 446h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
Casting: greater soul disturbance
< 446h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: nasty wounds >
You complete your spell...
You point at a wolfen city guard.
[Damage: 99 ] A wolfen city guard's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
< 448h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: pretty hurt >
This wolfen guard's job has been made easier lately, although you can see
in her sorrowful eyes that she wishes things were otherwise. Like all the
city guard this wolfen is female; raised from birth to hold a position of
supervision over the masses.
A wolfen city guard appears to be Humanoid and looks pretty hurt.
She's medium in size.
She seems to be moving much faster than normal..
She's encased in a shimmering globe!
<worn on head> a bronze crested helm
<worn on body> a bronze breastplate [superior]
<wielding twohanded> a flamberge [poor]
< 450h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: pretty hurt >
-=[You attack a wolfen city guard.]=- [0 Hits]
< 453h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: pretty hurt >
You don't have that spell memorized.
< 454h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: small wounds E: wolfen sta EP: pretty hurt >
-=[A wolfen city guard attacks you.]=- [3 Hits]
< 403h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: pretty hurt >
You stop using a marbled quartz totem.
< 408h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: pretty hurt >
You hold a squat obsidian totem.
< 408h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: pretty hurt >
You start chanting...
< 409h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: pretty hurt >
Autosaving...
< 410h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: pretty hurt >
A wolfen city guard's kick crashes into your chest.
-=[A wolfen city guard attacks you.]=- [3 Hits]
< 351h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: pretty hurt >
You complete your spell...
< 353h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 357h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: pretty hurt >
-=[A wolfen city guard attacks you.]=- [2 Hits]
< 327h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: pretty hurt >
You attempt to flee...
PANIC! You couldn't escape!
< 327h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: pretty hurt >
-=[You attack a wolfen city guard.]=- [0 Hits]
< 329h/604H 177v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: wolfen sta EP: pretty hurt >
You attempt to flee...
A Small Campsite
This is a small, well-tended campsite. It appears to be used for caravans,
travelling to and from the village, to camp safely for the night. This
enables them to either enter the city or embark on thier travels at first
light, without the hassle of city pedestrians blocking access. The campsite
continues south.
Obvious exits: -North -East
You flee westward!
< 332h/604H 151v/178V Pos: standing >
A Small Campsite
This is a small, well-tended campsite. It appears to be used for caravans,
travelling to and from the village, to camp safely for the night. This
enables them to either enter the city or embark on thier travels at first
light, without the hassle of city pedestrians blocking access. The campsite
continues south.
Obvious exits: -East -South
< 337h/604H 150v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky. Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
< 343h/604H 149v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky. Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
A pensive female wolfen guard stands here, watching the crowd.
< 346h/604H 148v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
< 347h/604H 146v/178V Pos: standing >
The Great Shadowfall-Estidan Road Intersection
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
< 348h/604H 144v/178V Pos: standing >
Alas, you cannot go that way. . . .
< 349h/604H 145v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
< 350h/604H 143v/178V Pos: standing >
A Circle of Power
A circle of stones surrounds a shifting rift in space-time, hovering here.
No living thing can be detected here, no rustle in the grass, not even the
wind can be felt. A sense of timelessness pervades the area, giving all who
enter a feeling of uneasy peace.
Obvious exits: -North
An amorphic rift in space-time hovers over an intricate power circle, here. (glowing)
< 353h/604H 142v/178V Pos: standing >
You enter a rift in space-time.
A Collapsed Tunnel
The tunnel opens up into a concave room. Rotted tapestries hang from the
walls, depicting scenes of battle between humaniods and large upright wolves.
A circle of magic has been drawn into the center of the room, and hovering
slightly off the ground, a shifting rift in space-time can be seen.
This area seems to be exceptionally narrow!
Obvious exits: -North
An amorphic rift in space-time hovers over an intricate power circle, here. (glowing)
< 368h/604H 145v/178V Pos: standing >
You sit down and relax.
< 377h/604H 147v/178V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - spirit sight
2 - spirit anguish
( 5th circle) 6 - molten spray
( 4th circle) 1 - pantherspeed
1 - hawkvision
4 - scorching touch
( 3rd circle) 8 - scalding blast
( 2nd circle) 9 - flameburst
( 1st circle) 5 - ice missile
1 - spirit armor
1 - transfer wellness
And you are currently memorizing the following spells:
10 seconds: ( 7th) greater soul disturbance
21 seconds: ( 7th) greater soul disturbance
31 seconds: ( 6th) greater mending
41 seconds: ( 6th) greater mending
52 seconds: ( 7th) greater soul disturbance
60 seconds: ( 4th) scorching touch
You can memorize 3 1st circle spell(s).
You continue your study.
< 378h/604H 148v/178V Pos: sitting >
You do not see or have the bag.
< 380h/604H 148v/178V Pos: sitting >
You start meditating...
< 381h/604H 149v/178V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 413h/604H 164v/178V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 447h/604H 178v/178V Pos: sitting >
You have finished memorizing greater mending.
< 510h/604H 178v/178V Pos: sitting >
You stop meditating.
You purge 'spirit sight' from your thoughts.
< 550h/604H 178v/178V Pos: sitting >
You have finished memorizing greater mending.
< 574h/604H 178v/178V Pos: sitting >
You are memorizing greater mending, which will take about 10 seconds.
< 576h/604H 178v/178V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 605h/604H 178v/178V Pos: sitting >
You have finished memorizing scorching touch.
< 605h/604H 178v/178V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.
< 605h/604H 178v/178V Pos: sitting >
You clamber to your feet.
< 605h/604H 178v/178V Pos: standing >
A Collapsed Tunnel
Obvious exits: -North
An amorphic rift in space-time hovers over an intricate power circle, here. (glowing)
< 605h/604H 178v/178V Pos: standing >
You enter a rift in space-time.
A Circle of Power
A circle of stones surrounds a shifting rift in space-time, hovering here.
No living thing can be detected here, no rustle in the grass, not even the
wind can be felt. A sense of timelessness pervades the area, giving all who
enter a feeling of uneasy peace.
Obvious exits: -North
An amorphic rift in space-time hovers over an intricate power circle, here. (glowing)
< 605h/604H 178v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
< 605h/604H 177v/178V Pos: standing >
The Great Shadowfall-Estidan Road Intersection
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
< 605h/604H 175v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
< 605h/604H 173v/178V Pos: standing >
The Great Shadowfall-Estidan Road Intersection
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
< 605h/604H 173v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
< 605h/604H 172v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky. Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
A pensive female wolfen guard stands here, watching the crowd.
< 605h/604H 171v/178V Pos: standing >
A wolfen city guard suddenly attacks YOU!
< 605h/604H 172v/178V Pos: standing >
< T: Kruk TP: sta TC:excellent E: wolfen sta EP: pretty hurt >
A wolfen city guard's sweep catches you in the side and you almost stumble.
-=[A wolfen city guard attacks you.]=- [1 Hits]
This wolfen guard's job has been made easier lately, although you can see
in her sorrowful eyes that she wishes things were otherwise. Like all the
city guard this wolfen is female; raised from birth to hold a position of
supervision over the masses.
A wolfen city guard appears to be Humanoid and looks pretty hurt.
She's medium in size.
She seems to be moving much faster than normal..
She's encased in a shimmering globe!
<worn on head> a bronze crested helm
<worn on body> a bronze breastplate [superior]
<wielding twohanded> a flamberge [poor]
< 577h/604H 172v/178V Pos: standing >
< T: Kruk TP: sta TC:few scratches E: wolfen sta EP: pretty hurt >
You stop using a squat obsidian totem.
< 577h/604H 172v/178V Pos: standing >
< T: Kruk TP: sta TC:few scratches E: wolfen sta EP: pretty hurt >
-=[You attack a wolfen city guard.]=- [0 Hits]
You hold a marbled quartz totem.
< 578h/604H 172v/178V Pos: standing >
< T: Kruk TP: sta TC:few scratches E: wolfen sta EP: pretty hurt >
You start chanting...
< 578h/604H 172v/178V Pos: standing >
< T: Kruk TP: sta TC:few scratches E: wolfen sta EP: pretty hurt >
Casting: greater soul disturbance *
< 581h/604H 172v/178V Pos: standing >
< T: Kruk TP: sta TC:few scratches E: wolfen sta EP: pretty hurt >
You complete your spell...
You point at a wolfen city guard.
[Damage: 97 ] A wolfen city guard's entire body spasms uncontrollably as her soul is wracked with unbearable pain.
A wolfen city guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wolfen city guard cause a sickening chill to run up your spine.
< 585h/604H 172v/178V Pos: standing >
You get a flamberge [poor] from the corpse of a wolfen city guard.
You get a bronze crested helm from the corpse of a wolfen city guard.
You get a bronze breastplate [superior] from the corpse of a wolfen city guard.
You get a few coins from the corpse of a wolfen city guard.
There were: 1 platinum coin, 25 gold coins.
< 589h/604H 172v/178V Pos: standing >
Ok.
You put 1 platinum, 25 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 590h/604H 172v/178V Pos: standing >
Ok.
< 604h/604H 178v/178V Pos: standing >
An orog warpriest snaps into visibility.
Out of nowhere, an orog warpriest stabs you in the back.
OUCH! That really did HURT!
With a swift tug an orog warpriest wrenches the weapon free, ramming it into you again.
Out of nowhere, an orog warpriest stabs you in the back.
Out of nowhere, an orog warpriest stabs you in the back.
OUCH! That really did HURT!
< 396h/604H 178v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: an orog warpriest sta EP: excellent >
You notice someone attempting to sneak behind you, but quickly block their advance!
< 399h/604H 178v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 400h/604H 178v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: someone sta EP: excellent >
An orog warpriest snaps into visibility.
-=[You attack an orog warpriest.]=- [0 Hits]
< 401h/604H 178v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: an orog warpriest sta EP: excellent >
Estidan Road
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a wolfen city guard is lying here.
< 405h/604H 178v/178V Pos: standing >
< T: Kruk TP: sta TC: few wounds E: someone sta EP: excellent >
An orog warpriest snaps into visibility.
-=[An orog warpriest attacks you.]=- [3 Hits]
An orog warpriest attempts to flee.
An orog warpriest leaves east.
< 372h/604H 178v/178V Pos: standing >
An orog warpriest snaps into visibility.
Out of nowhere, an orog warpriest stabs you in the back.
OUCH! That really did HURT!
With a swift tug an orog warpriest wrenches the weapon free, ramming it into you again.
Out of nowhere, an orog warpriest stabs you in the back.
< 248h/604H 178v/178V Pos: standing >
< T: Kruk TP: sta TC: nasty wounds E: an orog warpriest sta EP: excellent >
You attempt to flee...
A Small Campsite
This is a small, well-tended campsite. It appears to be used for caravans,
travelling to and from the village, to camp safely for the night. This
enables them to either enter the city or embark on thier travels at first
light, without the hassle of city pedestrians blocking access. The campsite
continues south.
Obvious exits: -North -East
You flee westward!
< 253h/604H 153v/178V Pos: standing >
A Small Campsite
This is a small, well-tended campsite. It appears to be used for caravans,
travelling to and from the village, to camp safely for the night. This
enables them to either enter the city or embark on thier travels at first
light, without the hassle of city pedestrians blocking access. The campsite
continues south.
Obvious exits: -East -South
< 261h/604H 152v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky. Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
< 264h/604H 151v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky. Off to either side of the road, a large campsite can be
seen.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a wolfen city guard is lying here.
< 268h/604H 150v/178V Pos: standing >
Estidan Road
Travel along this road is quite easy. The surface is a thin layer of
unbroken pavement, easily supporting many people or a normal wagon. The
sides are curved downward slightly so rainwater can flow off the road into
drainage ditches, allowing firm footing in all seasons. Off in the distance
to the north, a village can be seen standing out sharply against the inky
blackness of the sky.
Obvious exits: -North -South
< 269h/604H 148v/178V Pos: standing >
The Great Shadowfall-Estidan Road Intersection
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -North -East -West
< 270h/604H 147v/178V Pos: standing >
Alas, you cannot go that way. . . .
< 271h/604H 147v/178V Pos: standing >
The Great Shadowfall Road
An avenue of hard-packed earth travels from the east to the west here.
Deep rut marks dot the road where wagons have cut through the ground when it
rains. To the east, a small wooded area can be seen, while to the west a deep
ravine is prominent. Far to the north a village can be see, sharply outlined
by the sky; an inky blackness, dominated by eerie flashes of light which
illuminate through the gloom.
Obvious exits: -East -South -West
< 273h/604H 145v/178V Pos: standing >
A Circle of Power
A circle of stones surrounds a shifting rift in space-time, hovering here.
No living thing can be detected here, no rustle in the grass, not even the
wind can be felt. A sense of timelessness pervades the area, giving all who
enter a feeling of uneasy peace.
Obvious exits: -North
An amorphic rift in space-time hovers over an intricate power circle, here. (glowing)
< 276h/604H 144v/178V Pos: standing >
You enter a rift in space-time.
A Collapsed Tunnel
The tunnel opens up into a concave room. Rotted tapestries hang from the
walls, depicting scenes of battle between humaniods and large upright wolves.
A circle of magic has been drawn into the center of the room, and hovering
slightly off the ground, a shifting rift in space-time can be seen.
This area seems to be exceptionally narrow!
Obvious exits: -North
An amorphic rift in space-time hovers over an intricate power circle, here. (glowing)
< 286h/604H 147v/178V Pos: standing >
Someone slowly fades into existence.
< 293h/604H 148v/178V Pos: standing >
An orog warpriest snaps into visibility.
Out of nowhere, an orog warpriest stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, an orog warpriest stabs you in the back.
OUCH! That really did HURT!
< 147h/604H 149v/178V Pos: standing >
< T: Kruk TP: sta TC:pretty hurt E: an orog warpriest sta EP: excellent >
An orog warpriest snaps into visibility.
-=[You attack an orog warpriest.]=- [0 Hits]
< 150h/604H 149v/178V Pos: standing >
< T: Kruk TP: sta TC:pretty hurt E: an orog warpriest sta EP: excellent >
You start chanting...
< 150h/604H 149v/178V Pos: standing >
< T: Kruk TP: sta TC:pretty hurt E: someone sta EP: excellent >
OUCH! someone suddenly appears behind you and makes a slashing motion at your throat!
You abort your spell before it's done!
< 151h/604H 149v/178V Pos: standing >
< T: Kruk TP: sta TC:pretty hurt E: someone sta EP: excellent >
Ye feel a burning sensation in yer blood.
< 142h/604H 149v/178V Pos: standing >
< T: Kruk TP: sta TC:pretty hurt E: someone sta EP: excellent >
An orog warpriest snaps into visibility.
Out of nowhere, an orog warpriest stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your dwarven-made sapphire charm was damaged from the massive blow!
With a swift tug an orog warpriest wrenches the weapon free, ramming it into you again.
Out of nowhere, an orog warpriest stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, an orog warpriest stabs you in the back.
Your pink veil of silk [superior] was completely destroyed by the massive blow!