<worn as a badge> the insignia of swirling feathers and flowing water [79%]
<worn on head> a crown of demonic immortality [superior] (invis) [82%]
<worn on eyes> the blindfold of sight
<worn in ear> a flaming earring [superior] [73%]
<worn in ear> a long gemstone earring [superior] (glowing)
<worn on face> a gold-lined mesh fencing mask [superior] [74%]
<worn around neck> a slaadi necklace of Chaos (glowing) [72%]
<worn around neck> an amulet of chaos [poor]
<worn on body> the legendary platemail of defense [poor] [89%]
<worn about body> the terrifying shroud of undead power [81%]
<worn on back> a large leather backpack [43%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> a black leather belt with a crimson coral buckle
<worn on belt buckle>a glowing white pearl (glowing) [63%]
<worn on arms> a set of jagged blood crystal arm plates
<held as shield> a large, frozen slab of dust [poor]
<worn around wrist> a pitch-black bracelet [87%]
<worn around wrist> a twisted nether crystal bracelet (glowing) [82%]
<worn on hands> the gauntlets of Torm's Justice (glowing) (humming) (illuminating)
<worn on finger> a ring of invisibility [poor]
<worn on finger> a polished whitestone ring [48%]
<primary weapon> a frost brand named 'Stormbringer' [poor] (glowing) (humming) [83%]
<worn on legs> some black leather pants glowing with faerie fire (glowing)
<worn on feet> the boots of a MaDMaN (glowing)
This is a pleasant place. Tinkerers are a traveling group of people that
travel to many distant lands and see many different creatures. If anyone in
this entire city could answer a question concerning other places or things,
they could. The desert seems to amplify in intensity to the northeast,
becoming an open dune. It seems the tinkerers have setup camp outside this
dune, for what reason? Maybe they are deciding whether they wish to traverse
this great dune toward the infamous mountains of pain. The mountains of pain
is a twin of the mountain of peril, both great mountains with completely
different atmospheres, however, they both bear the names synonymous with
evil intent or death. A large caravan has beem setup around a circle of
caravans, it is a shoppe, a shoppe of a tinkerer, which is bound to be worth
visiting. There is an old saying, 'Shop till'ya drop'.
Obvious exits: -South -West -Northeast
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tinker sits on a stool next to the wagon.
Albo enters from the northeast.
< 828h/828H 203v/213V Pos: standing >
Hate leaves south.
You follow Islamia.
A Desert Dune
The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North -South
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wretched vagabond begs for some food.(Red Aura)
Albo enters from the north.
< 828h/828H 203v/213V Pos: standing >
Islamia sneaks south.
Hate leaves south.
You follow Islamia.
A Desert Dune
The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North -West
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A religious zealot preaches about the end of the world.(Red Aura)
Albo enters from the north.
Ayla sneaks in from the north.
< 828h/828H 202v/213V Pos: standing >
You quickly scan the area.
A wretched vagabond who is close by to your north.
A tinker who is not far off to your north.
A filthy peasant who is close by to your west.
< 828h/828H 203v/213V Pos: standing >
Islamia sneaks north.
Hate leaves north.
You follow Islamia.
A Desert Dune
The sun beats down from the sky above during the daytime hours. It's
simply madness to try to cross these dunes when the sun is up. The desert
heat could kill a man as sure as a soldier brandishing a sword. Only during
the night time could some large party traverse this desert. There aren't many
animals that could sustain themselves within these dunes, for there is little
water and food. A few of the smaller rodents have no trouble finding food.
However, larger reptiles and animals prey upon them. The winding dunes seem
to stretch a great distance, which disheartens anyone trying to cross it.
Obvious exits: -North -South
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wretched vagabond begs for some food.(Red Aura)
Albo enters from the south.
< 828h/828H 203v/213V Pos: standing >
Hate leaves north.
You follow Islamia.
A Shoppe of the Traveling People
This is a pleasant place. Tinkerers are a traveling group of people that
travel to many distant lands and see many different creatures. If anyone in
this entire city could answer a question concerning other places or things,
they could. The desert seems to amplify in intensity to the northeast,
becoming an open dune. It seems the tinkerers have setup camp outside this
dune, for what reason? Maybe they are deciding whether they wish to traverse
this great dune toward the infamous mountains of pain. The mountains of pain
is a twin of the mountain of peril, both great mountains with completely
different atmospheres, however, they both bear the names synonymous with
evil intent or death. A large caravan has beem setup around a circle of
caravans, it is a shoppe, a shoppe of a tinkerer, which is bound to be worth
visiting. There is an old saying, 'Shop till'ya drop'.
Obvious exits: -South -West -Northeast
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tinker sits on a stool next to the wagon.
Albo enters from the south.
< 828h/828H 203v/213V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
< 828h/828H 203v/213V Pos: standing >
Islamia sneaks west.
Hate leaves west.
You follow Islamia.
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily then if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -West
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Albo enters from the east.
Ayla sneaks in from the east.
< 828h/828H 204v/213V Pos: standing >
Islamia sneaks west.
Hate leaves west.
You follow Islamia.
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -West
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wretched vagabond begs for some food.(Red Aura)
A filthy vagabond begs for some food.
Albo enters from the east.
< 828h/828H 203v/213V Pos: standing >
Hate leaves west.
You follow Islamia.
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -South -West
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Albo enters from the east.
< 828h/828H 204v/213V Pos: standing >
Islamia sneaks west.
Hate leaves west.
You follow Islamia.
Before the Gates of House Lo'Ushuur
Two huge rusted iron gates are here. They are the entrance to the house of
Lo'Ushuur, the most powerful house within the desert city. It is controlled
by the powerful count Vernadad Lo'Ushuur. Vernadad isn't a native of this
land, it is rumored that he came from lands to the east, with a much
different climate, however, in all climates money stays the same. It is said
that his family had vast sums of money. Just how they earned there money is
left open for iterpretation. Vernadad came to this city some years ago and
built a powerful house, a house powerful enough to overthrow the sultan some
say. Vernadad's resources extend great distances and his influence can be
felt all through the city.
Obvious exits: -North# -East -West #
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A burly guard forbids entry into the complex.(Red Aura)
A burly guard forbids entry into the complex.(Red Aura)
A burly guard forbids entry into the complex.(Red Aura)
A burly guard forbids entry into the complex.(Red Aura)
Albo enters from the east.
< 828h/828H 203v/213V Pos: standing >
You quickly scan the area.
A wretched vagabond who is not far off to your east.
A filthy vagabond who is not far off to your east.
A tinker who is rather far off to your east.
< 828h/828H 204v/213V Pos: standing >
Hate leaves east.
You follow Islamia.
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -South -West
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Albo enters from the west.
< 828h/828H 204v/213V Pos: standing >
Hate leaves east.
You follow Islamia.
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -West
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wretched vagabond begs for some food.(Red Aura)
A filthy vagabond begs for some food.
Albo enters from the west.
< 828h/828H 204v/213V Pos: standing >
Hate leaves west.
You follow Islamia.
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -South -West
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Albo enters from the east.
< 828h/828H 203v/213V Pos: standing >
Hate leaves south.
You follow Islamia.
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Albo enters from the north.
Ayla sneaks in from the north.
< 828h/828H 203v/213V Pos: standing >
You quickly scan the area.
A desert peasant who is close by to your south.
Deraisem who is in the distance to your south.
< 828h/828H 203v/213V Pos: standing >
Hate leaves south.
You follow Islamia.
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A desert peasant sinks deeper into his tent.
Albo enters from the north.
Ayla sneaks in from the north.
< 828h/828H 203v/213V Pos: standing >
Hate leaves south.
You follow Islamia.
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -East -South -West #
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Albo enters from the north.
< 828h/828H 203v/213V Pos: standing >
Hate leaves south.
You follow Islamia.
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Albo enters from the north.
< 828h/828H 206v/213V Pos: standing >
Hate leaves south.
You follow Islamia.
Near an Oasis
This desert city has one great weakness, despite the Sultan's greatest
efforts to strengthen his city, water. Living in a desert habitat makes one
watch what he wastes. The desert surrounds the city structures in this area,
and this is one of the most heavily populated areas of the city. One reason
for this being, an oasis lays nearby. This oasis isn't the major source of
water for the city, however, whomever has enough money can allocate a spot to
supply himself with water from this oasis. One cannot freely walk up to this
precious supplier of water undaunted, for there are guards to protect it's
overuse. The sultan has been known on occasion to post bounties on those who
steal his precious water, without paying. The stones that make up the wrong
are packed into the desert sand. During the night, travelers need light,
therefore, the sultan built an array of poles about twenty feet apart, each
with a lantern on top.
Obvious exits: -North -South
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Albo enters from the north.
Ayla sneaks in from the north.
< 828h/828H 205v/213V Pos: standing >
Hate leaves south.
You follow Islamia.
An Oasis
The fresh water looks inviting. Thousands of gallons of fresh drinking
water sits softly in the sun for all who can afford it. The Sultan has a huge
supply problem, the intake of water into the city is far less than the
consumption. If the sultan is to maintain a prosperous city, he is going to
have to buy water from outside sources, very expensive. If there were someway
for him to buy water very cheap, he'd do it, otherwise he'll exhaust other
methods first. Nothing is impossible for a sultan, for sultans are the owners
of the land, and accumulate vast wealth from those living on it. The hot
desert heat scorches the flesh during the day, and it is best only to expose
oneself to it briefly. Desert nomads who wander into the city often do so
during the night, for traveling in the desert is only possible by it. A few
palm trees encircle the oasis, stripped bear by camels. This oasis is also
relaxing. Resting here would be a great idea if one was tired or wounded.
A soothing aura fills the area.
Obvious exits: -North -East -South
A fresh water oasis seems inviting.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Deraisem, the wandering prophet, recites a poem.(Red Aura)
Albo enters from the north.
< 828h/828H 205v/213V Pos: standing >
You quickly scan the area.
A desert peasant who is rather far off to your north.
An ordinary peasant who is not far off to your east.
< 828h/828H 205v/213V Pos: standing >
Islamia sneaks south.
Hate leaves south.
You follow Islamia.
Before the Sultan's Palace
Above, guards can be seen pacing about the parapets, watching and trying to
stay alert. The walls are made of wood and brick, it would set ablaze easily
if a well placed torch found its way to it. But the marksmanship of the elite
patrols are unmatched, hitting a bull's eye from a hundred yards out wouldn't
trouble them. The road takes a turn to the right, obviously, toward the highly
valued Oasis of the city. It has none of the problems the slums face, however,
the walls aren't crumbling, no refuse of any type is visible among the street.
Ladders lead toward the parapets above. The ladders are placed on either side
of the castle gate, which is just to the west. A portion of the walls are left
open to the sun, allowing the guards a good view of incoming visitors, and
would allow a strict advantage point if the gate happened to fall, they would
have a staggering amount of weapons at their disposal to vanquish the enemy.
Boiling grease among them, the grease could cover the entire area, burning
flesh and disintegrating armor.
Obvious exits: -North -South# -Southwest#
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Albo enters from the north.
Ayla sneaks in from the north.
< 828h/828H 207v/213V Pos: standing >
Islamia opens the gates.
< 828h/828H 209v/213V Pos: standing >
Your group consists of ( 5/30):
( Head) 922/922 hit, 234/235 move Islamia
(Front) 828/828 hit, 209/213 move Eirik
(Front) 915/915 hit, 336/337 move Ayla
(Front) 1170/1170 hit, 352/353 move Albo
(Front) 527/527 hit, 277/289 move Hate
< 828h/828H 209v/213V Pos: standing >
Before the Sultan's Palace
Obvious exits: -North -South# -Southwest
*Ayla Gungnir (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.(Gold Aura)
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 828h/828H 211v/213V Pos: standing >
Islamia closes the gates.
< 828h/828H 212v/213V Pos: standing >
Islamia opens the door.
< 828h/828H 213v/213V Pos: standing >
Hate leaves south.
You follow Islamia.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -South
A bent brass scrap has been left here.
A small pile of coins lies here.
[2] A razor-sharp battle axe lays here.
The corpse of vernal is lying here.
The corpse of a GIGANTIC tarantula is lying here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
Albo enters from the north.
< 828h/828H 212v/213V Pos: standing >
Islamia closes the door.
< 828h/828H 212v/213V Pos: standing >
< 828h/828H 212v/213V Pos: standing >
Hate says 'fly' to the staff of blue flames.
Hate's staff of blue flames glows intently!
A sleepy soldier flies through the air, free as a bird!
A sleepy soldier flies through the air, free as a bird!
< 828h/828H 212v/213V Pos: standing >
Hate says 'stone' to the staff of blue flames.
Hate's staff of blue flames glows intently!
Albo's flesh magically hardens, turning to stone.
Your flesh magically hardens, turning to stone.
A sleepy soldier's flesh magically hardens, turning to stone.
A sleepy soldier's flesh magically hardens, turning to stone.
< 828h/828H 212v/213V Pos: standing >
Hate says 'globe' to the staff of blue flames.
Hate's staff of blue flames glows intently!
Albo begins to shimmer.
A sleepy soldier begins to shimmer.
A sleepy soldier begins to shimmer.
< 828h/828H 212v/213V Pos: standing >
Hate says 'haste' to the staff of blue flames.
Hate's staff of blue flames glows intently!
A sleepy soldier starts to move with uncanny speed!
A sleepy soldier starts to move with uncanny speed!
< 828h/828H 212v/213V Pos: standing >
< 828h/828H 213v/213V Pos: standing >
< 828h/828H 213v/213V Pos: standing >
Islamia opens the door.
< 828h/828H 213v/213V Pos: standing >
Hate leaves north.
You follow Islamia.
Before the Sultan's Palace
Above, guards can be seen pacing about the parapets, watching and trying to
stay alert. The walls are made of wood and brick, it would set ablaze easily
if a well placed torch found its way to it. But the marksmanship of the elite
patrols are unmatched, hitting a bull's eye from a hundred yards out wouldn't
trouble them. The road takes a turn to the right, obviously, toward the highly
valued Oasis of the city. It has none of the problems the slums face, however,
the walls aren't crumbling, no refuse of any type is visible among the street.
Ladders lead toward the parapets above. The ladders are placed on either side
of the castle gate, which is just to the west. A portion of the walls are left
open to the sun, allowing the guards a good view of incoming visitors, and
would allow a strict advantage point if the gate happened to fall, they would
have a staggering amount of weapons at their disposal to vanquish the enemy.
Boiling grease among them, the grease could cover the entire area, burning
flesh and disintegrating armor.
Obvious exits: -North -South -Southwest#
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Albo enters from the south.
< 828h/828H 212v/213V Pos: standing >
< 828h/828H 212v/213V Pos: standing >
Slay whom?
< 828h/828H 212v/213V Pos: standing >
Hate leaves south.
You follow Islamia.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -South
A bent brass scrap has been left here.
A small pile of coins lies here.
[2] A razor-sharp battle axe lays here.
The corpse of vernal is lying here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
Albo enters from the north.
Ayla sneaks in from the north.
< 828h/828H 211v/213V Pos: standing >
Ayla closes the door.
< 828h/828H 211v/213V Pos: standing >
Islamia opens the door.
< 828h/828H 213v/213V Pos: standing >
Hate leaves north.
You follow Islamia.
Before the Sultan's Palace
Above, guards can be seen pacing about the parapets, watching and trying to
stay alert. The walls are made of wood and brick, it would set ablaze easily
if a well placed torch found its way to it. But the marksmanship of the elite
patrols are unmatched, hitting a bull's eye from a hundred yards out wouldn't
trouble them. The road takes a turn to the right, obviously, toward the highly
valued Oasis of the city. It has none of the problems the slums face, however,
the walls aren't crumbling, no refuse of any type is visible among the street.
Ladders lead toward the parapets above. The ladders are placed on either side
of the castle gate, which is just to the west. A portion of the walls are left
open to the sun, allowing the guards a good view of incoming visitors, and
would allow a strict advantage point if the gate happened to fall, they would
have a staggering amount of weapons at their disposal to vanquish the enemy.
Boiling grease among them, the grease could cover the entire area, burning
flesh and disintegrating armor.
Obvious exits: -North -South -Southwest
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Albo enters from the south.
Ayla sneaks in from the south.
< 828h/828H 212v/213V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is a brief walk away to your south.
A sleepy soldier who is a brief walk away to your south.
An armed bodyguard who is close by to your southwest.
A servant who is close by to your southwest.
A jolly old merchant who is not far off to your southwest.
A black dracolich who is not far off to your southwest.
A blue dracolich who is not far off to your southwest.
< 828h/828H 212v/213V Pos: standing >
< 828h/828H 212v/213V Pos: standing >
Islamia sneaks north.
Hate leaves north.
You follow Islamia.
An Oasis
The fresh water looks inviting. Thousands of gallons of fresh drinking
water sits softly in the sun for all who can afford it. The Sultan has a huge
supply problem, the intake of water into the city is far less than the
consumption. If the sultan is to maintain a prosperous city, he is going to
have to buy water from outside sources, very expensive. If there were someway
for him to buy water very cheap, he'd do it, otherwise he'll exhaust other
methods first. Nothing is impossible for a sultan, for sultans are the owners
of the land, and accumulate vast wealth from those living on it. The hot
desert heat scorches the flesh during the day, and it is best only to expose
oneself to it briefly. Desert nomads who wander into the city often do so
during the night, for traveling in the desert is only possible by it. A few
palm trees encircle the oasis, stripped bear by camels. This oasis is also
relaxing. Resting here would be a great idea if one was tired or wounded.
A soothing aura fills the area.
Obvious exits: -North -East -South
A fresh water oasis seems inviting.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Deraisem, the wandering prophet, recites a poem.(Red Aura)
Albo enters from the south.
< 828h/828H 211v/213V Pos: standing >
Islamia sneaks south.
Hate leaves south.
You follow Islamia.
Before the Sultan's Palace
Above, guards can be seen pacing about the parapets, watching and trying to
stay alert. The walls are made of wood and brick, it would set ablaze easily
if a well placed torch found its way to it. But the marksmanship of the elite
patrols are unmatched, hitting a bull's eye from a hundred yards out wouldn't
trouble them. The road takes a turn to the right, obviously, toward the highly
valued Oasis of the city. It has none of the problems the slums face, however,
the walls aren't crumbling, no refuse of any type is visible among the street.
Ladders lead toward the parapets above. The ladders are placed on either side
of the castle gate, which is just to the west. A portion of the walls are left
open to the sun, allowing the guards a good view of incoming visitors, and
would allow a strict advantage point if the gate happened to fall, they would
have a staggering amount of weapons at their disposal to vanquish the enemy.
Boiling grease among them, the grease could cover the entire area, burning
flesh and disintegrating armor.
Obvious exits: -North -South -Southwest
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Albo enters from the north.
< 828h/828H 211v/213V Pos: standing >
< 828h/828H 212v/213V Pos: standing >
Hate leaves south.
You follow Islamia.
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -South
A bent brass scrap has been left here.
A small pile of coins lies here.
[2] A razor-sharp battle axe lays here.
The corpse of vernal is lying here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
A sleepy soldier is stretched out, sound asleep.(Red Aura)
Albo enters from the north.
< 828h/828H 212v/213V Pos: standing >
Islamia closes the door.
< 828h/828H 212v/213V Pos: standing >
Islamia opens the door.
< 828h/828H 212v/213V Pos: standing >
Hate leaves north.
You follow Islamia.
Before the Sultan's Palace
Above, guards can be seen pacing about the parapets, watching and trying to
stay alert. The walls are made of wood and brick, it would set ablaze easily
if a well placed torch found its way to it. But the marksmanship of the elite
patrols are unmatched, hitting a bull's eye from a hundred yards out wouldn't
trouble them. The road takes a turn to the right, obviously, toward the highly
valued Oasis of the city. It has none of the problems the slums face, however,
the walls aren't crumbling, no refuse of any type is visible among the street.
Ladders lead toward the parapets above. The ladders are placed on either side
of the castle gate, which is just to the west. A portion of the walls are left
open to the sun, allowing the guards a good view of incoming visitors, and
would allow a strict advantage point if the gate happened to fall, they would
have a staggering amount of weapons at their disposal to vanquish the enemy.
Boiling grease among them, the grease could cover the entire area, burning
flesh and disintegrating armor.
Obvious exits: -North -South -Southwest
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Albo enters from the south.
< 828h/828H 211v/213V Pos: standing >
Hate leaves southwest.
You follow Islamia.
A Castle Courtyard
A cobblestone path leads off from the street to the northeast, coming across
a barricade of tall iron fencing. Shaped like barbed spears, each post is
razor sharp, and could easily cut anyone who brushed against their edges in the
wrong fashion. The fence opens up onto a circular courtyard, complete with
thick emerald foliage and an array of flowering plants. Two marble griffons
guard the cobblestone path, as it cuts through the lush courtyard and leads up
towards the castle's main doubled iron-clad doors. The castle itself is quite
elegant, crafted from thick stone blocks in a picture of a rose. Ivy clings
its way up the sides, covering up most of the glass windows.
Obvious exits: -Southwest -Northeast
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A servant hurries through the corridor with a task at hand.
Albo enters from the northeast.
Ayla sneaks in from the northeast.
< 828h/828H 210v/213V Pos: standing >
You quickly scan the area.
A jolly old merchant who is close by to your southwest.
A black dracolich who is close by to your southwest.
A blue dracolich who is close by to your southwest.
< 828h/828H 211v/213V Pos: standing >
Islamia closes the gates.
< 828h/828H 212v/213V Pos: standing >
Powerful sparks of magic seem to flow out from Islamia's mask.
< 828h/828H 213v/213V Pos: standing >
Hate leaves southwest.
You follow Islamia.
A Palace Foyer
This gigantic welcoming chamber is suited for grand entrances. The wide
arch of the double doors to the north is wide enough to fit ten men abreast,
and taller than five men combined. The intricate designs on the masonry is
also a wonder, who could have carved such beautiful figurines in such strong
stone? Perhaps, by magic, or by dwarven hands was part of this castle built
with. The cold speckled marble tiles cast reflections easily, and are often
polished as much as six times a day. The ceiling above casts a great
reflection on the floor, with its many murals and paintings facing down,
looming overhead. The whitewashed walls are smooth to the touch. A grand
staircase opens up to the west, while hallways run west and south.
Obvious exits: -West -Northeast
The corpse of a nobleman is lying here.
A flaring torch lights the way. (illuminating)
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Drider (large) #DridaLivesMatter *-* The Veterans of Bloodlust *-* stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
A jolly old merchant stands in mid-air here, fighting a black dracolich. (Casting) (Red Aura)
A black dracolich stands in mid-air here, fighting a jolly old merchant. (Minion) (Red Aura)
A blue dracolich stands in mid-air here, fighting a jolly old merchant. (Minion) (Red Aura)
Albo enters from the northeast.
You snap into visibility.
Divine power encases you as you turn to battle evil.
[Damage: 17 ] -=[Your slash wounds a Drider.]=-
< 828h/828H 212v/213V Pos: standing >
< T: Eirik TP: sta TC:excellent E: A Drider sta EP: few scratches >
A Drider completes his spell...
A Drider utters the words 'pzar jioculoae'
A Drider reaches out at a black dracolich, touching it.
A black dracolich appears to gain power from the sudden deadly chill around it.
Albo snaps into visibility.
Albo suddenly looks a bit dumb, and madly slams at a Drider!
< 932h/932H 212v/213V Pos: standing >
< T: Eirik TP: sta TC:excellent E: A Drider ass EP: few scratches >
Albo's powerful slash strikes a Drider.
Albo's powerful pierce strikes a Drider.
Albo's powerful slash strikes a Drider.
Albo's slash strikes a Drider.
< 932h/932H 212v/213V Pos: standing >
< T: Eirik TP: sta TC:excellent E: A Drider ass EP: small wounds >
Hate starts casting an offensive spell.
Hate snaps into visibility.
< 932h/932H 212v/213V Pos: standing >
< T: Eirik TP: sta TC:excellent E: A Drider ass EP: small wounds >
A jolly old merchant completes his spell...
A jolly old merchant utters the word 'zabrahpdjatz'
A jolly old merchant causes an EARTHQUAKE!
Ayla staggers and almost falls!
Ayla snaps into visibility.
Albo staggers and almost falls!
You stagger and almost break your leg!
Hate staggers and almost falls!
Hate snaps into visibility.
Islamia staggers and almost falls!
Islamia snaps into visibility.
A black dracolich staggers and almost falls!
A blue dracolich staggers and almost falls!
A jolly old merchant gracefully whirls around Islamia's attack.
A jolly old merchant nimbly swivels out of the path of Islamia's attack.
Ayla's fine slash grazes a jolly old merchant.
A jolly old merchant completely sidesteps Ayla's blow, shifts his balance, and strikes back at her!
A jolly old merchant's punch wounds Ayla.
Ayla's decent pierce hits a jolly old merchant on the torso making him grimace in pain.
A jolly old merchant gracefully whirls around Ayla's attack.
A jolly old merchant gracefully whirls around Ayla's attack.
A jolly old merchant gracefully whirls around Ayla's attack.
A jolly old merchant nimbly swivels out of the path of Ayla's attack.
A jolly old merchant gracefully whirls around Ayla's attack.
A jolly old merchant nimbly swivels out of the path of Ayla's attack.
Islamia grasps his totem tightly, and begins communing with the spirits.
Islamia starts casting an offensive spell.
< 917h/932H 212v/213V Pos: standing >
< T: Eirik TP: sta TC:few scratches E: A Drider ass EP: small wounds >
An armed bodyguard enters from the west.
< 917h/932H 212v/213V Pos: standing >
< T: Eirik TP: sta TC:few scratches E: A Drider ass EP: small wounds >
Islamia snaps into visibility.
Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at a Drider.
Islamia's iceball shatters upon impacting a Drider, rending flesh and sending blood flying.
An armed bodyguard suddenly attacks a Drider!
An armed bodyguard's punch strikes a Drider very hard.
Hate completes his spell...
Hate utters the words 'aihu-waouq grul'
Hate points at a Drider, and a powerful ray of anti-magic lances forth from his fingertip!
A jolly old merchant nimbly swivels out of the path of a black dracolich's attack.
A black dracolich's fine pierce grazes a jolly old merchant.
A black dracolich's impressive slash grazes a jolly old merchant.
< 917h/932H 212v/213V Pos: standing >
< T: Eirik TP: sta TC:few scratches E: A Drider ass EP: awful >
A jolly old merchant's punch wounds a black dracolich.
A jolly old merchant's fine punch strikes a black dracolich.
A jolly old merchant's punch wounds a black dracolich.
A black dracolich dodges a jolly old merchant's attack.
A jolly old merchant's punch strikes a black dracolich.
A jolly old merchant's fine punch strikes a black dracolich.
A jolly old merchant's punch wounds a black dracolich.
A jolly old merchant's fine punch strikes a black dracolich.
A jolly old merchant's decent punch wounds a black dracolich.
A black dracolich dodges a jolly old merchant's attack.
A black dracolich dodges a jolly old merchant's attack.
A jolly old merchant starts casting a spell.
A blue dracolich's fine slash grazes a jolly old merchant.
A blue dracolich's fine crush grazes a jolly old merchant.
A blue dracolich's impressive slash wounds a jolly old merchant.
A blue dracolich's slash grazes a jolly old merchant.
< 917h/932H 212v/213V Pos: standing >
< T: Eirik TP: sta TC:few scratches E: A Drider ass EP: awful >
Islamia starts casting an offensive spell.
Islamia snaps into visibility.
< 917h/932H 212v/213V Pos: standing >
< T: Eirik TP: sta TC:few scratches E: A Drider ass EP: awful >
Hate starts casting an offensive spell.
Hate snaps into visibility.
< 917h/932H 212v/213V Pos: standing >
< T: Eirik TP: sta TC:few scratches E: A Drider ass EP: awful >
[Damage: 24 ] -=[Your powerful slash enshrouds a Drider in a mist of blood.]=-
[Damage: 28 ] -=[Your powerful slash grievously wounds a Drider.]=-
Your frost brand named 'Stormbringer' [poor] summons up a storm!!
The gale force of your spell sends a Drider flying through the room!
[Damage: 21 ] -=[The cyclone whirls and rips about, sending a Drider reeling!]=-
A Drider's chimaera scale was completely destroyed by the massive blow!
A Drider's shadowmage band was completely destroyed by the massive blow!
A Drider's belt of skulls was completely destroyed by the massive blow!
A black dracolich stops following a Drider.
A blue dracolich stops following a Drider.
A Drider is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Eirik by 13333333.
The smell of fresh blood enters your body, infusing you with power!