The death of [52 Necrolyte] Spinna *-* The Veterans of Bloodlust *-* (Drider)

in A Palace Foyer

from the perspective of [55 Blademaster] Ayla (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a elven rune of restoration of health (magic) (glowing) [79%]
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       the eye of the ogre of power (magic) (glowing) (humming)
<worn in ear>        a multi-phased fish bone earring of health (magic) (humming) [84%]
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[228h 39m 9s]
<worn around neck>   the necklace of wisdom of wisdom
<worn around neck>   the bloody eyeballs on a sinew [poor]
<worn on body>       the chameleon suit of transformation of dexterity [64%]
<worn about body>    a curtain of elemental fire of endurance (magic) (humming)
<worn on back>       a big big bag for a little person (illuminating) [85%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [59%]
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[228h 39m 11s]
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of greater strength (magic) [84%]
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [68%]
<worn around wrist>  a delicate chrome bracelet [superior] (magic)
<worn on hands>      the sacred stone claws of Aan of damage (magic) [80%]
<worn on finger>     the ring of the mind flayer [superior] (magic) (glowing)
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing)
<primary weapon>     sunblade, longsword of Justice (magic)[225h 46m 19s]
<secondary weapon>   the granite dagger 'BloodFeast' (magic)[228h 39m 14s]
<worn on legs>       a haze of swirling green vapor (magic) (glowing)[228h 39m 7s]
<worn on feet>       the boots of speed [superior] (magic) [77%]

A Lightly Pebbled Gravel Road
Obvious exits: -N -S
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Eirik Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.

< 915h/915H 336v/337V Pos: standing >
Islamia sneaks south.
Hate leaves south.
Eirik leaves south.
Albo leaves south.
You follow Islamia.


<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Near an Oasis
</map>
Near an Oasis
Obvious exits: -N -S
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Eirik Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.

< 915h/915H 335v/337V Pos: standing >
Hate leaves south.
Eirik leaves south.
Albo leaves south.
You follow Islamia.


<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Eirik Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Deraisem, the wandering prophet, recites a poem.

< 915h/915H 334v/337V Pos: standing >

< 915h/915H 335v/337V Pos: standing >
You quickly scan the area.
A desert peasant who is rather far off to your north.
An ordinary peasant who is not far off to your east.

< 915h/915H 337v/337V Pos: standing >

		Score information for Ayla

Level: 55   Race: Grey Elf   Class: Ranger / Blademaster Sex: Female
Hit points: 915(915)  Moves: 337(337)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
         Fireshielded
Frags:   +1.55   Deaths:   41
Detecting:      Invisible Magic Life Heat
Protected from: Fire Cold Lightning Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Blur Invisibility Enlarged Size Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Herbs:          Medicus
Combat Pulse:   13 Spell Pulse:  0.82 
Leaderboard Points: 1228 
Paladin auras:   Battle Lust

Active Spells:
--------------
improved invisibility (26 minutes)
animal vision (62 minutes)
barkskin (15 minutes)
dexterity (38 minutes)
strength (38 minutes)
dazzle (4 minutes)
vitality (7 minutes)
hawkvision (29 minutes)
detect magic (4 minutes)
blur (less than a minute remaining)
sense spirit (64 minutes)
ravenflight (59 minutes)
greater spirit ward (69 minutes)
pantherspeed (60 minutes)
elephantstrength (6 minutes)
lionrage (5 minutes)
fly (40 minutes)
farsee (48 minutes)
stone skin (less than a minute remaining)


< 915h/915H 337v/337V Pos: standing >
You quickly scan the area.
A desert peasant who is rather far off to your north.
An ordinary peasant who is not far off to your east.

< 915h/915H 337v/337V Pos: standing >
You quickly scan the area.
A desert peasant who is rather far off to your north.
An ordinary peasant who is not far off to your east.
Islamia sneaks south.
Hate leaves south.
Eirik leaves south.
Albo leaves south.
You follow Islamia.


<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S# -SW#
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Eirik Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.

< 915h/915H 336v/337V Pos: standing >

< 915h/915H 336v/337V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A desert peasant who is in the distance to your north.
Islamia opens the gates.

< 915h/915H 336v/337V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A desert peasant who is in the distance to your north.
An armed bodyguard who is close by to your southwest.
An armed bodyguard who is close by to your southwest.
A servant who is close by to your southwest.
A jolly old merchant who is not far off to your southwest.
A Drider who is not far off to your southwest.
A black dracolich who is not far off to your southwest.
A blue dracolich who is not far off to your southwest.
A blue dracolich who is not far off to your southwest.

< 915h/915H 336v/337V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A desert peasant who is in the distance to your north.
An armed bodyguard who is close by to your southwest.
A servant who is close by to your southwest.
An armed bodyguard who is not far off to your southwest.
A jolly old merchant who is not far off to your southwest.
A Drider who is not far off to your southwest.
A black dracolich who is not far off to your southwest.
A blue dracolich who is not far off to your southwest.
A blue dracolich who is not far off to your southwest.

< 915h/915H 336v/337V Pos: standing >
Islamia closes the gates.

< 915h/915H 336v/337V Pos: standing >
Islamia opens the door.

< 915h/915H 336v/337V Pos: standing >
Slay whom?

< 915h/915H 336v/337V Pos: standing >
Hate leaves south.
Eirik leaves south.
Albo leaves south.
You follow Islamia.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -N -E -S
A bent brass scrap has been left here.
A small pile of coins lies here.
[2] A razor-sharp battle axe lays here.
The corpse of vernal is lying here.
The corpse of a GIGANTIC tarantula is lying here.
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Eirik Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.

< 915h/915H 335v/337V Pos: standing >

< 915h/915H 335v/337V Pos: standing >
Islamia closes the door.

< 915h/915H 337v/337V Pos: standing >

< 915h/915H 337v/337V Pos: standing >
Hate says 'fly' to the staff of blue flames.
Hate's staff of blue flames glows intently!
A sleepy soldier flies through the air, free as a bird!
A sleepy soldier flies through the air, free as a bird!

< 915h/915H 337v/337V Pos: standing >
Hate says 'stone' to the staff of blue flames.
Hate's staff of blue flames glows intently!
Albo's flesh magically hardens, turning to stone.
Eirik's flesh magically hardens, turning to stone.
A sleepy soldier's flesh magically hardens, turning to stone.
A sleepy soldier's flesh magically hardens, turning to stone.

< 915h/915H 337v/337V Pos: standing >
Hate says 'globe' to the staff of blue flames.
Hate's staff of blue flames glows intently!
Albo begins to shimmer.
A sleepy soldier begins to shimmer.
A sleepy soldier begins to shimmer.

< 915h/915H 337v/337V Pos: standing >
Hate says 'haste' to the staff of blue flames.
Hate's staff of blue flames glows intently!
A sleepy soldier starts to move with uncanny speed!
A sleepy soldier starts to move with uncanny speed!

< 915h/915H 337v/337V Pos: standing >

< 915h/915H 337v/337V Pos: standing >

< 915h/915H 337v/337V Pos: standing >
Islamia opens the door.

< 915h/915H 337v/337V Pos: standing >
Islamia sneaks north.
Hate leaves north.
Eirik leaves north.
Albo leaves north.
You follow Islamia.


<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S -SW#
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Eirik Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.

< 915h/915H 336v/337V Pos: standing >

< 915h/915H 336v/337V Pos: standing >

< 915h/915H 336v/337V Pos: standing >
Hate leaves south.
Eirik leaves south.
Albo leaves south.
You follow Islamia.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -N -E -S
A bent brass scrap has been left here.
A small pile of coins lies here.
[2] A razor-sharp battle axe lays here.
The corpse of vernal is lying here.
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Eirik Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.

< 915h/915H 335v/337V Pos: standing >

< 915h/915H 335v/337V Pos: standing >
Ok.

< 915h/915H 337v/337V Pos: standing >
Islamia opens the door.

< 915h/915H 337v/337V Pos: standing >
Hate leaves north.
Eirik leaves north.
Albo leaves north.
You follow Islamia.


<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S -SW
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Eirik Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.

< 915h/915H 336v/337V Pos: standing >

< 915h/915H 336v/337V Pos: standing >

< 915h/915H 336v/337V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is a brief walk away to your south.
A sleepy soldier who is a brief walk away to your south.
An armed bodyguard who is close by to your southwest.
A servant who is close by to your southwest.
A jolly old merchant who is not far off to your southwest.
A black dracolich who is not far off to your southwest.
A blue dracolich who is not far off to your southwest.

< 915h/915H 336v/337V Pos: standing >
Islamia sneaks north.
Hate leaves north.
Eirik leaves north.
Albo leaves north.
You follow Islamia.


<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: An Oasis
</map>
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Eirik Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Deraisem, the wandering prophet, recites a poem.

< 915h/915H 335v/337V Pos: standing >

< 915h/915H 335v/337V Pos: standing >
Islamia sneaks south.
Hate leaves south.
Eirik leaves south.
Albo leaves south.
You follow Islamia.


<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S -SW
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Eirik Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.

< 915h/915H 336v/337V Pos: standing >

< 915h/915H 336v/337V Pos: standing >

< 915h/915H 336v/337V Pos: standing >
You quickly scan the area.
Deraisem who is close by to your north.
A desert peasant who is in the distance to your north.
A sleepy soldier who is close by to your south.
A sleepy soldier who is close by to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is not far off to your south.
A sleepy soldier who is a brief walk away to your south.
A sleepy soldier who is a brief walk away to your south.
A servant who is close by to your southwest.
A jolly old merchant who is not far off to your southwest.
A black dracolich who is not far off to your southwest.
A blue dracolich who is not far off to your southwest.

< 915h/915H 336v/337V Pos: standing >
Islamia sneaks south.
Hate leaves south.
Eirik leaves south.
Albo leaves south.
You follow Islamia.


<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Soldiers' Barracks
</map>
The Soldiers' Barracks
Obvious exits: -N -E -S
A bent brass scrap has been left here.
A small pile of coins lies here.
[2] A razor-sharp battle axe lays here.
The corpse of vernal is lying here.
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Eirik Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A sleepy soldier is stretched out, sound asleep.
A sleepy soldier is stretched out, sound asleep.

< 915h/915H 335v/337V Pos: standing >

< 915h/915H 335v/337V Pos: standing >
Islamia closes the door.

< 915h/915H 336v/337V Pos: standing >
Islamia opens the door.

< 915h/915H 337v/337V Pos: standing >
Islamia sneaks north.
Hate leaves north.
Eirik leaves north.
Albo leaves north.
You follow Islamia.


<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: Before the Sultan's Palace
</map>
Before the Sultan's Palace
Obvious exits: -N -S -SW
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Eirik Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.

< 915h/915H 336v/337V Pos: standing >

< 915h/915H 336v/337V Pos: standing >
Islamia sneaks southwest.
Hate leaves southwest.
Eirik leaves southwest.
Albo leaves southwest.
You follow Islamia.


<map>
Zone: The Desert City of Venan'Trut.
Room: A Castle Courtyard
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Castle Courtyard
</map>
A Castle Courtyard
Obvious exits: -SW -NE
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Eirik Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A servant hurries through the corridor with a task at hand.

< 915h/915H 335v/337V Pos: standing >

< 915h/915H 335v/337V Pos: standing >
You quickly scan the area.
A jolly old merchant who is close by to your southwest.
A black dracolich who is close by to your southwest.
A blue dracolich who is close by to your southwest.

< 915h/915H 337v/337V Pos: standing >
Islamia closes the gates.

< 915h/915H 337v/337V Pos: standing >
Powerful sparks of magic seem to flow out from Islamia's mask.

< 915h/915H 337v/337V Pos: standing >
The gate is open.
You extend your sights southwestward.
A Palace Foyer
Obvious exits: -W -NE
The corpse of a nobleman is lying here.
A flaring torch lights the way. (illuminating)
A Drider (large) #DridaLivesMatter *-* The Veterans of Bloodlust *-* stands in mid-air here. (Casting) 
An impenetrable globe of darkness floats near a Drider's head.
A jolly old merchant stands in mid-air here, fighting a black dracolich. (Casting) 
A black dracolich stands in mid-air here, fighting a jolly old merchant. (Minion) 
A blue dracolich stands in mid-air here, fighting a jolly old merchant. (Minion) 

< 915h/915H 337v/337V Pos: standing >
Islamia sneaks southwest.
Hate leaves southwest.
Eirik leaves southwest.
Albo leaves southwest.
You follow Islamia.


<map>
Zone: The Desert City of Venan'Trut.
Room: A Palace Foyer
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Palace Foyer
</map>
A Palace Foyer
Obvious exits: -W -NE
The corpse of a nobleman is lying here.
A flaring torch lights the way. (illuminating)
*Albo Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Eirik Ravenheart (_/Eye of Odin\_) (Human)(medium) stands in mid-air here.
*Hate Brown (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
A Drider (large) #DridaLivesMatter *-* The Veterans of Bloodlust *-* stands in mid-air here. (Casting) 
An impenetrable globe of darkness floats near a Drider's head.
A jolly old merchant stands in mid-air here, fighting a black dracolich. (Casting) 
A black dracolich stands in mid-air here, fighting a jolly old merchant. (Minion) 
A blue dracolich stands in mid-air here, fighting a jolly old merchant. (Minion) 
Eirik suddenly attacks a Drider!
Eirik snaps into visibility.
A halo of white light settles over Eirik as he charges into battle.
Eirik's slash wounds a Drider.

< 915h/915H 336v/337V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'pzar jioculoae'
A Drider reaches out at a black dracolich, touching it. 
A black dracolich appears to gain power from the sudden deadly chill around it.
Albo snaps into visibility.
Albo suddenly looks a bit dumb, and madly slams at a Drider!

< 915h/915H 336v/337V Pos: standing >
Albo's powerful slash strikes a Drider.
Albo's powerful pierce strikes a Drider.
Albo's powerful slash strikes a Drider.
Albo's slash strikes a Drider.

< 915h/915H 336v/337V Pos: standing >
Hate starts casting an offensive spell.
Hate snaps into visibility.

< 915h/915H 336v/337V Pos: standing >
A jolly old merchant completes his spell...
A jolly old merchant utters the word 'zabrahpdjatz'
A jolly old merchant causes an EARTHQUAKE!
You stagger and almost break your leg!
You snap into visibility.
Albo staggers and almost falls!
Eirik staggers and almost falls!
Hate staggers and almost falls!
Hate snaps into visibility.
Islamia staggers and almost falls!
Islamia snaps into visibility.
A black dracolich staggers and almost falls!
A blue dracolich staggers and almost falls!
A jolly old merchant gracefully whirls around Islamia's attack.
A jolly old merchant nimbly swivels out of the path of Islamia's attack.
Your improved dexterity grants you an additional attack!
[Damage:  6 ] -=[Your fine slash grazes a jolly old merchant.]=-
A jolly old merchant completely sidesteps your blow, shifts his balance, and strikes back at YOU!
-=[A jolly old merchant's punch wounds you.]=-
The globe around a jolly old merchant's body flares as it bears the brunt of your assault!
[Damage:  4 ] -=[Your decent pierce hits a jolly old merchant on the torso making him grimace in pain.]=-
A jolly old merchant gracefully whirls around your attack.
A jolly old merchant gracefully whirls around your attack.
A jolly old merchant gracefully whirls around your attack.
A jolly old merchant nimbly swivels out of the path of your attack.
A jolly old merchant gracefully whirls around your attack.
A jolly old merchant nimbly swivels out of the path of your attack.
Islamia grasps his totem tightly, and begins communing with the spirits.
Islamia starts casting an offensive spell.

< 875h/915H 336v/337V Pos: standing >
< T: black TP: sta TC: few wounds E: jolly sta EP:  small wounds >
 An armed bodyguard enters from the west.
Pardon?

< 875h/915H 336v/337V Pos: standing >
< T: black TP: sta TC: few wounds E: jolly sta EP:  small wounds >
 Pardon?

< 875h/915H 336v/337V Pos: standing >
< T: black TP: sta TC: few wounds E: jolly sta EP:  small wounds >
 Pardon?

< 875h/915H 336v/337V Pos: standing >
< T: black TP: sta TC: few wounds E: jolly sta EP:  small wounds >
 Islamia snaps into visibility.
Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at a Drider.
Islamia's iceball shatters upon impacting a Drider, rending flesh and sending blood flying.
An armed bodyguard suddenly attacks a Drider!
An armed bodyguard's punch strikes a Drider very hard.
Hate completes his spell...
Hate utters the words 'aihu-waouq grul'
Hate points at a Drider, and a powerful ray of anti-magic lances forth from his fingertip!
A jolly old merchant nimbly swivels out of the path of a black dracolich's attack.
A black dracolich's fine pierce grazes a jolly old merchant.
A black dracolich's impressive slash grazes a jolly old merchant.
Pardon?

< 875h/915H 336v/337V Pos: standing >
< T: black TP: sta TC: few wounds E: jolly sta EP:  small wounds >
 Pardon?

< 875h/915H 336v/337V Pos: standing >
< T: black TP: sta TC: few wounds E: jolly sta EP:  small wounds >
 Pardon?

< 875h/915H 336v/337V Pos: standing >
< T: black TP: sta TC: few wounds E: jolly sta EP:  small wounds >
 A jolly old merchant's punch wounds a black dracolich.
A jolly old merchant's fine punch strikes a black dracolich.
A jolly old merchant's punch wounds a black dracolich.
A black dracolich dodges a jolly old merchant's attack.
A jolly old merchant's punch strikes a black dracolich.
A jolly old merchant's fine punch strikes a black dracolich.
A jolly old merchant's punch wounds a black dracolich.
A jolly old merchant's fine punch strikes a black dracolich.
A jolly old merchant's decent punch wounds a black dracolich.
A black dracolich dodges a jolly old merchant's attack.
A black dracolich dodges a jolly old merchant's attack.
A jolly old merchant starts casting a spell.
A blue dracolich's fine slash grazes a jolly old merchant.
A blue dracolich's fine crush grazes a jolly old merchant.
A blue dracolich's impressive slash wounds a jolly old merchant.
A blue dracolich's slash grazes a jolly old merchant.
Pardon?

< 875h/915H 336v/337V Pos: standing >
< T: black TP: sta TC: nasty wounds E: jolly sta EP:  small wounds >
 Islamia starts casting an offensive spell.
Islamia snaps into visibility.

< 875h/915H 336v/337V Pos: standing >
< T: black TP: sta TC: nasty wounds E: jolly sta EP:  small wounds >
 Hate starts casting an offensive spell.
Hate snaps into visibility.

< 875h/915H 336v/337V Pos: standing >
< T: black TP: sta TC: nasty wounds E: jolly sta EP:  small wounds >
 Eirik's powerful slash enshrouds a Drider in a mist of blood.
Eirik's powerful slash grievously wounds a Drider.
Eirik's frost brand named 'Stormbringer' [poor] summons up a storm!
The gale force of Eirik's spell sends a Drider flying through the room!
Eirik's cyclone tears at a Drider, pounding and rending flesh!
A Drider's chimaera scale was completely destroyed by the massive blow!
A Drider's shadowmage band was completely destroyed by the massive blow!
A Drider's belt of skulls was completely destroyed by the massive blow!
A black dracolich stops following a Drider.
A blue dracolich stops following a Drider.
A Drider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!