<floating about head>a BRIGHT blue ioun stone[230h 28m 48s]
<worn as a badge> an ever-watching eye of regeneration (glowing) (humming) [88%]
<worn on head> the shadowy crown of damnation (magic) [83%]
<worn on eyes> eyes of the tanar'ri (magic) [48%]
<worn in ear> a brightly flaming earring [89%]
<worn in ear> a mithril stud carved like a fist (magic) [47%]
<worn on face> the mask of wildmagic[230h 28m 48s]
<worn around neck> the amulet named "Flow" of regeneration (humming)
<worn around neck> the amulet named "Flow" of regeneration (humming)
<worn on body> the platemail of the DragonLord (magic)[230h 28m 48s]
<worn about body> the cloak of woven time of wisdom (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack [48%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a vortex of air forming a sash of endurance
<worn on belt buckle>a totem of the planes (magic) [62%]
<attached to belt> a metal flask marked "teleport" (glowing) [70%]
<attached to belt> a metal flask marked "molecular control" (glowing)
<worn on arms> some blue dragonscale shoulder guards of constitution (magic)
<held as shield> the spiked shield of a MaDMaN (illuminating) [76%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming) [28%]
<worn on hands> some massive studded mithril fists (magic) [83%]
<worn on finger> the ring of the mind flayer of regeneration (magic) (glowing)
<worn on finger> a gleaming platinum ring [superior] (magic) [87%]
<held> the Totem of Mastery (magic) (glowing)[230h 29m 10s]
<worn on legs> some leggings of red flames [superior] (magic)
<worn on feet> a pair of clawed demon-hide moccasins [50%]
A faint hum can be heard from the mace of light and darkness carried by Sxt.
< 1006h/1006H 241v/243V Pos: standing >
< 1006h/1006H 241v/243V Pos: standing >
< 1006h/1006H 241v/243V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: An Elegant Corridor
</map>
An Elegant Corridor
Obvious exits: -N -E -W
Sxt enters from the west.
Aikii sneaks in from the west.
< 1006h/1006H 239v/243V Pos: standing >
< 1006h/1006H 239v/243V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Guard Post Before Shanat Citadel
Obvious exits: -E -W
A small sign made of carved mithril is posted above the citadel's entrance. (magic)
A burly, proud gate guard of Shanat Citadel stands here, prepared for battle.
A burly, proud gate guard of Shanat Citadel stands here, prepared for battle.
A burly, proud gate guard of Shanat Citadel stands here, prepared for battle.
A burly, proud gate guard of Shanat Citadel stands here, prepared for battle.
A burly, proud gate guard of Shanat Citadel stands here, prepared for battle.
< 1006h/1006H 240v/243V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: A Guard Post Before Shanat Citadel
</map>
<map>
Zone: Alatorin - the Forge City.
Room: A Guard Post Before Shanat Citadel
</map>
A Guard Post Before Shanat Citadel
Obvious exits: -E -W
A small sign made of carved mithril is posted above the citadel's entrance. (magic)
A burly, proud gate guard of Shanat Citadel stands here, prepared for battle.
A burly, proud gate guard of Shanat Citadel stands here, prepared for battle.
A burly, proud gate guard of Shanat Citadel stands here, prepared for battle.
A burly, proud gate guard of Shanat Citadel stands here, prepared for battle.
A burly, proud gate guard of Shanat Citadel stands here, prepared for battle.
Sxt enters from the west.
Aikii sneaks in from the west.
< 1006h/1006H 241v/243V Pos: standing >
< 1006h/1006H 241v/243V Pos: standing >
The gate is open.
The gates of Shanat Citadel
You extend your sights eastward.
Atop a Mithril Staircase
Obvious exits: -W -D
< 1006h/1006H 241v/243V Pos: standing >
Score information for Islamia
Level: 56 Race: Grey Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 1006(1006) Moves: 241(243)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Stornogs Lesser Spheres Strained Lungs
Frags: +8.67 Deaths: 29
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless
Herbs: Gootwiet Medicus
Combat Pulse: 16 Spell Pulse: 0.75
Leaderboard Points: 2118
Active Spells:
--------------
war cry (4 minutes)
roar of heroes (4 minutes)
stone skin (3 minutes)
elephantstrength (59 minutes)
lionrage (31 minutes)
dexterity (12 minutes)
strength (12 minutes)
vitality (15 minutes)
hawkvision (29 minutes)
pantherspeed (60 minutes)
spirit armor (66 minutes)
ravenflight (59 minutes)
sense spirit (64 minutes)
guardian spirits (11 minutes)
< 1006h/1006H 241v/243V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Co.
< 1006h/1006H 241v/243V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: Atop a Mithril Staircase
</map>
Atop a Mithril Staircase
Obvious exits: -W -D
Sxt enters from the west.
Aikii sneaks in from the west.
< 1006h/1006H 239v/243V Pos: standing >
< 1006h/1006H 239v/243V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by Tis.
Looks like an exit.
You extend your sights downward.
A Foyer Below a Mithril Staircase
Obvious exits: -N -E -S -U
[9] A heavy iron broadsword has been dropped here.
< 1006h/1006H 240v/243V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: A Foyer Below a Mithril Staircase
</map>
A Foyer Below a Mithril Staircase
Obvious exits: -N -E -S -U
[9] A heavy iron broadsword has been dropped here.
Sxt enters from above.
< 1006h/1006H 241v/243V Pos: standing >
< 1006h/1006H 241v/243V Pos: standing >
You get an iron broadsword [superior].
You get an iron broadsword [superior].
You get an iron broadsword [superior].
You get an iron broadsword [superior].
You get an iron broadsword [superior].
You can't carry anything more.
You got 5 items.
< 1006h/1006H 241v/243V Pos: standing >
You are carrying: (11/11)
[5] an iron broadsword [superior]
Tsunami, the trident of storms (magic)
[4] some wild Gootwiet
a portable hole
< 1006h/1006H 242v/243V Pos: standing >
You put 9 items into a portable hole.
< 1006h/1006H 243v/243V Pos: standing >
You get an iron broadsword [poor].
You get an iron broadsword [superior].
You get an iron broadsword [poor].
You get an iron broadsword [poor].
You got 4 items.
< 1006h/1006H 243v/243V Pos: standing >
You put 4 items into a portable hole.
< 1006h/1006H 243v/243V Pos: standing >
You see nothing here.
< 1006h/1006H 243v/243V Pos: standing >
< 1006h/1006H 243v/243V Pos: standing >
You see nothing special...
< 1006h/1006H 243v/243V Pos: standing >
Pardon?
< 1006h/1006H 243v/243V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Mithril Hall
Obvious exits: -N -S -W
< 1006h/1006H 243v/243V Pos: standing >
A Foyer Below a Mithril Staircase
Obvious exits: -N -E -S -U
*Co (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Tis (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Aikii (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Sxt (Barbarian)(large) stands in mid-air here.(Gold Aura)
< 1006h/1006H 243v/243V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall
</map>
A Mithril Hall
Obvious exits: -N -S -W
Sxt enters from the north.
< 1006h/1006H 241v/243V Pos: standing >
< 1006h/1006H 241v/243V Pos: standing >
You do not see that here.
< 1006h/1006H 241v/243V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Bend in a Mithril Hall
Obvious exits: -N -E
< 1006h/1006H 241v/243V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: A Bend in a Mithril Hall
</map>
A Bend in a Mithril Hall
Obvious exits: -N -E
Sxt enters from the north.
Aikii sneaks in from the north.
Tis sneaks in from the north.
< 1006h/1006H 239v/243V Pos: standing >
< 1006h/1006H 239v/243V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Mithril Hall
Obvious exits: -E -S# -W
< 1006h/1006H 240v/243V Pos: standing >
Pardon?
< 1006h/1006H 243v/243V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Mithril Hall
Obvious exits: -E -S# -W
< 1006h/1006H 243v/243V Pos: standing >
Score information for Islamia
Level: 56 Race: Grey Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 1006(1006) Moves: 243(243)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Stornogs Lesser Spheres Strained Lungs
Frags: +8.67 Deaths: 29
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless
Herbs: Gootwiet Medicus
Combat Pulse: 16 Spell Pulse: 0.75
Leaderboard Points: 2118
Active Spells:
--------------
war cry (4 minutes)
roar of heroes (4 minutes)
stone skin (3 minutes)
elephantstrength (59 minutes)
lionrage (31 minutes)
dexterity (12 minutes)
strength (12 minutes)
vitality (15 minutes)
hawkvision (29 minutes)
pantherspeed (60 minutes)
spirit armor (66 minutes)
ravenflight (59 minutes)
sense spirit (64 minutes)
guardian spirits (11 minutes)
< 1006h/1006H 243v/243V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall
</map>
A Mithril Hall
Obvious exits: -E -S# -W
Sxt enters from the west.
Co sneaks in from the west.
< 1006h/1006H 241v/243V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Mithril Hall, South End of The Emissaries' Hall
Obvious exits: -N -W
< 1006h/1006H 241v/243V Pos: standing >
You quickly scan the area.
You see nothing.
< 1006h/1006H 241v/243V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Sxt.
< 1006h/1006H 241v/243V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: A Mithril Hall, South End of The Emissaries' Hall
</map>
A Mithril Hall, South End of The Emissaries' Hall
Obvious exits: -N -W
Sxt enters from the west.
Co sneaks in from the west.
< 1006h/1006H 239v/243V Pos: standing >
< 1006h/1006H 239v/243V Pos: standing >
You quickly scan the area.
You see nothing.
< 1006h/1006H 240v/243V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Emissaries' Hall
Obvious exits: -N -E# -S -W#
< 1006h/1006H 243v/243V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: The Emissaries' Hall
</map>
The Emissaries' Hall
Obvious exits: -N -E# -S -W#
Sxt enters from the south.
< 1006h/1006H 241v/243V Pos: standing >
< 1006h/1006H 241v/243V Pos: standing >
Ok.
< 1006h/1006H 241v/243V Pos: standing >
The door is open.
This large wooden door leads to an emissary's quarters.
You extend your sights eastward.
An Emissary's Quarters
Obvious exits: -W
An Alatorin peacekeeper stands here, watching the area with a stern eye.
A gnomish master craftsman, emissary of Woodseer, stands here.(Gold Aura)
< 1006h/1006H 241v/243V Pos: standing >
Ok.
< 1006h/1006H 241v/243V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
Ok.
< 1006h/1006H 241v/243V Pos: standing >
The door is open.
A door leads into an Emissary's Quarters.
You extend your sights westward.
A Gargantuan, Unfurnished Emissary Quarter
Obvious exits: -E
A heavy iron broadsword has been dropped here.
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A black velvet covered book lies discarded here.
A marbled quartz totem lies here. (magic)
An obsidian totem lies here. (magic)
A firwood totem lies here. (magic)
< 1006h/1006H 241v/243V Pos: standing >
< 1006h/1006H 241v/243V Pos: standing >
< 1006h/1006H 241v/243V Pos: standing >
Ok.
< 1006h/1006H 241v/243V Pos: standing >
Sxt opens the door.
< 1006h/1006H 241v/243V Pos: standing >
Ok.
< 1006h/1006H 241v/243V Pos: standing >
The door is open.
This large wooden door leads to an emissary's quarters.
You extend your sights eastward.
An Emissary's Quarters
Obvious exits: -W
An Alatorin peacekeeper stands here, watching the area with a stern eye.
A gnomish master craftsman, emissary of Woodseer, stands here.(Gold Aura)
< 1006h/1006H 241v/243V Pos: standing >
Score information for Islamia
Level: 56 Race: Grey Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 1006(1006) Moves: 241(243)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Stornogs Lesser Spheres Strained Lungs
Frags: +8.67 Deaths: 29
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless
Herbs: Gootwiet Medicus
Combat Pulse: 16 Spell Pulse: 0.75
Leaderboard Points: 2118
Active Spells:
--------------
war cry (4 minutes)
roar of heroes (4 minutes)
stone skin (3 minutes)
elephantstrength (59 minutes)
lionrage (31 minutes)
dexterity (12 minutes)
strength (12 minutes)
vitality (15 minutes)
hawkvision (29 minutes)
pantherspeed (60 minutes)
spirit armor (66 minutes)
ravenflight (59 minutes)
sense spirit (64 minutes)
guardian spirits (11 minutes)
< 1006h/1006H 241v/243V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: An Emissary's Quarters
</map>
<map>
Zone: Alatorin - the Forge City.
Room: An Emissary's Quarters
</map>
An Emissary's Quarters
Obvious exits: -W
An Alatorin peacekeeper stands here, watching the area with a stern eye.
A gnomish master craftsman, emissary of Woodseer, stands here.(Gold Aura)
Sxt enters from the west.
Tis sneaks in from the west.
Co sneaks in from the west.
< 1006h/1006H 239v/243V Pos: standing >
< 1006h/1006H 239v/243V Pos: standing >
This short halfling wears bright goggles at all times, most likely
a personal invention. Crafting and creating objects and equipment
of all types, this emissary of Woodseer is a well-put together
halfling with a glimmer of brilliance in his eyes.
A gnomish master craftsman appears to be Gnome and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..
< 1006h/1006H 242v/243V Pos: standing >
Sxt closes the door.
< 1006h/1006H 243v/243V Pos: standing >
The door seems to be closed.
< 1006h/1006H 243v/243V Pos: standing >
I see nothing suitable there.
< 1006h/1006H 243v/243V Pos: standing >
Ok.
< 1006h/1006H 243v/243V Pos: standing >
<map>
Zone: Alatorin - the Forge City.
Room: The Emissaries' Hall
</map>
The Emissaries' Hall
Obvious exits: -N -E -S -W
Sxt enters from the east.
Tis sneaks in from the east.
Co sneaks in from the east.
< 1006h/1006H 241v/243V Pos: standing >
< 1006h/1006H 241v/243V Pos: standing >
< 1006h/1006H 241v/243V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
< 1006h/1006H 241v/243V Pos: standing >
Ok.
< 1006h/1006H 241v/243V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Statue of Urtengor
Obvious exits: -N -E -S
A statue of the great Dwarven forge God Urtengor is positioned here with his hammer raised. (magic) (glowing)
< 1006h/1006H 241v/243V Pos: standing >
< 1006h/1006H 241v/243V Pos: standing >
You quickly scan the area.
A blue dracolich who is close by to your north.
A red dracolich who is close by to your north.
A red dracolich who is close by to your north.
The lich of a citadel patrol guard who is close by to your north.
The lich of a citadel patrol guard who is close by to your north.
The lich of a dark dwarven minion who is close by to your north.
The lich of a black-hooded dwarf who is close by to your north.
A Drider who is close by to your north.
A Githyanki who is close by to your north.
An Orc who is close by to your north.
A Drider who is close by to your north.
A Drow Elf who is close by to your north.
A Minotaur who is close by to your north.
An Orc who is close by to your north.
A Drider who is close by to your north.
A Drider skitters in from the north.
An Orc enters from the north.
A Minotaur sneaks in from the north.
A Drow Elf enters from the north.
A Drider skitters in from the north.
An Orc enters from the north.
A Githyanki sneaks in from the north.
A Drider skitters in from the north.
The lich of a black-hooded dwarf enters from the north.
The lich of a dark dwarven minion enters from the north.
The lich of a citadel patrol guard enters from the north.
The lich of a citadel patrol guard enters from the north.
A red dracolich enters from the north.
A red dracolich enters from the north.
A blue dracolich enters from the north.
< 1006h/1006H 241v/243V Pos: standing >
An Orc sings a song so well you feel your pain and suffering ebbing away.
Sxt snaps into visibility.
Sxt suddenly looks a bit dumb, and madly slams at a Drider!
The lich of a citadel patrol guard suddenly attacks Sxt!
The lich of a citadel patrol guard's weak punch grazes Sxt.
The lich of a dark dwarven minion suddenly attacks Sxt!
The lich of a dark dwarven minion's weak punch grazes Sxt.
The lich of a black-hooded dwarf suddenly attacks Sxt!
The lich of a black-hooded dwarf misses Sxt.
Co snaps into visibility.
A spectre of something long gone rises over a Drow Elf in a foreboding mist.
Co tackles a Drow Elf square in the chest knocking the wind out of him!
Looks like an exit.
You extend your sights northward.
A Statue of Urtengor
Obvious exits: -N -E -S
A statue of the great Dwarven forge God Urtengor is positioned here with his hammer raised. (magic) (glowing)
< 1006h/1006H 241v/243V Pos: standing >
Sxt snaps into visibility.
Sxt's bludgeon wounds a Drider.
Sxt's bludgeon wounds a Drider.
Sxt's impressive crush wounds a Drider.
Sxt's impressive crush strikes a Drider.
Sxt's impressive bludgeon strikes a Drider.
Sxt's impressive bludgeon strikes a Drider.
Sxt's powerful bludgeon strikes a Drider.
Sxt's bludgeon strikes a Drider hard.
Sxt's mace of light and darkness flares with pure light, unleashing the virtue of the gods at a Drider!
Sxt snaps into visibility.
A Drider screams in utter terror as he is judged before Sxt's God.
< 1006h/1006H 241v/243V Pos: standing >
A Drider leaves south.
An Orc leaves south.
A Drider leaves south.
An Orc leaves south.
A red dracolich leaves south.
A red dracolich leaves south.
A blue dracolich leaves south.
< 1006h/1006H 241v/243V Pos: standing >
The Emissaries' Hall
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
The lich of a citadel patrol guard stands here. (minion) (Red Aura)
The lich of a citadel patrol guard stands in mid-air here, fighting Sxt. (Minion) (Red Aura)
The lich of a dark dwarven minion stands in mid-air here, fighting Sxt. (Minion) (Red Aura)
The lich of a black-hooded dwarf stands in mid-air here, fighting Sxt. (Minion) (Red Aura)
A Drider (large) Itsy bitsy *-* The Veterans of Bloodlust *-* is lying in mid-air here, fighting Sxt.(Red Aura)
A Githyanki (medium) Meow :3 *-* The Veterans of Bloodlust *-* stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
A Drow Elf (medium) *-* The Veterans of Bloodlust *-* sits in mid-air here.(Red Aura)
*Co (Barbarian)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
Tis (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Aikii (Githzerai)(medium) stands in mid-air here.(Red Aura)
*Sxt (Barbarian)(large) stands in mid-air here, fighting a Drider.(Gold Aura)
< 1006h/1006H 241v/243V Pos: standing >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
Co snaps into visibility.
Co screams and doubles over in agony as searing heat ignites within his body.
Co snaps into visibility.
Co suddenly looks in pain as he moves.
< 1006h/1006H 241v/243V Pos: standing >
A Drider skitters in from the south.
An Orc enters from the south.
A Drider skitters in from the south.
An Orc enters from the south.
A red dracolich enters from the south.
A red dracolich enters from the south.
A blue dracolich enters from the south.
< 1006h/1006H 241v/243V Pos: standing >
Co snaps into visibility.
Co's weak slash grazes a Drow Elf.
Co's weak pierce grazes a Drow Elf.
Co snaps into visibility.
Co's fine pierce grazes a Drow Elf.
Co snaps into visibility.
Co's weak slash grazes a Drow Elf.
As the silvery cutlass slices through the air, a discordant symphony of sound rends the air with a resounding _&-RCRACK_
Co glares at a Drow Elf, and begins emanating a HORRIBLE sound!
Co snaps into visibility.
You wince as Co sends out an agonizing wave of sound at a Drow Elf!
Co's weak slash grazes a Drow Elf.
A Drider leaves north.
An Orc leaves north.
A Minotaur sneaks north.
A Drider leaves north.
An Orc leaves north.
A red dracolich leaves north.
A red dracolich leaves north.
A blue dracolich leaves north.
< 1006h/1006H 241v/243V Pos: standing >
Sxt parries a Drider's lunge at him.
Sxt dodges a Drider's attack.
Sxt snaps into visibility.
< 1006h/1006H 241v/243V Pos: standing >
Sxt dodges the lich of a black-hooded dwarf's attack.
The lich of a black-hooded dwarf misses Sxt.
Sxt snaps into visibility.
The lich of a dark dwarven minion's punch grazes Sxt.
Sxt parries the lich of a dark dwarven minion's lunge at him.
Sxt parries the lich of a citadel patrol guard's lunge at him.
The lich of a citadel patrol guard's punch grazes Sxt.
You start chanting...
You snap into visibility.
< 1006h/1006H 241v/243V Pos: standing >
Sxt snaps into visibility.
Sxt's bludgeon strikes a Drider.
A Drider's well-polished mithril body shield [superior] was damaged from the massive blow!
Sxt's impressive crush strikes a Drider.
Sxt's powerful crush strikes a Drider.
Sxt's bludgeon strikes a Drider.
Sxt's bludgeon strikes a Drider.
Sxt's bludgeon hits a Drider across the leg, resulting in a limp stride.
Sxt's powerful bludgeon strikes a Drider hard.
< 1006h/1006H 241v/243V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
Co snaps into visibility.
Co screams and doubles over in agony as searing heat ignites within his body.
Co snaps into visibility.
Tis wills the flames of the abyss to overwhelm and consume thier foe...
A Drider screams and doubles over in agony as searing heat ignites within his body.
A Drider suddenly looks in pain as he moves.
< 1006h/1006H 241v/243V Pos: standing >
You complete your spell...
You point at a Drider.
[Damage: 122 ] -=[Your iceball shatters upon impacting a Drider, rending flesh and sending blood flying.]=-
A Drider's the ultrathin robes of probability freezes and shatters into million pieces from the intense cold!
A Drider's cloak of multi-colored beads freezes and shatters into million pieces from the intense cold!
A Drider's jeweled gemstone ring [poor] freezes and shatters into million pieces from the intense cold!
A Drider's mask of charred flesh [poor] freezes and shatters into million pieces from the intense cold!
A Drider's shiny golden earring of the ancients freezes and shatters into million pieces from the intense cold!
The lich of a black-hooded dwarf stops following a Drider.
The lich of a dark dwarven minion stops following a Drider.
The lich of a citadel patrol guard stops following a Drider.
The lich of a citadel patrol guard stops following a Drider.
A Drider is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Islamia by 13333333.
The smell of fresh blood enters your body, infusing you with power!