The death of [13 Rogue] Ferafk (Shade)

in The Brawling Foot Inn

from the perspective of [56 Wildmage] Dod (_/Eye of Odin\_) (Shade)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an ancient dragon tooth earring [poor] (magic) [89%]
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn on face>       a leafy mask of Silvanos (magic)
<worn around neck>   a psionicist locket of power of constitution (magic) (glowing)
<worn around neck>   an amulet of fire dragon's blood (magic) [68%]
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating) [88%]
<worn about body>    Daganar's cloak of stealth (magic) (glowing)
<worn on back>       a big big bag for a little person (illuminating) [24%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [poor] [36%]
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming) [72%]
<attached to belt>   a small book bound in red dragon hatchling hide [superior] (magic)
<worn on arms>       some stitched sleeves of the Knights of the Raven [superior] (magic)
<held as shield>     an angel wyrm scale [superior] (magic)
<worn around wrist>  a glowing emerald bracelet [poor] with a strange dark bloodstone (glowing) (humming) [79%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) [66%]
<worn on hands>      the hands of justice of constitution (magic) (glowing)
<worn on finger>     a finger band made from an illithids tentacle [poor] (magic)
<worn on finger>     an enchanted ring of balor bone
<primary weapon>     a rune-covered svalich wood quarterstaff (magic)
<worn on legs>       some pantaloons covered in runes (magic) [75%]
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing) [73%]

Obvious exits: -N -S
a broken wooden gate lies to the side here.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)

< 904h/898H 211v/217V Pos: standing >
You quickly scan the area.
A zombified squirrel who is close by to your north.
A tiny bony chipmunk who is close by to your north.
A little blue snake who is close by to your north.
A ragged furred, bushy tailed fox who is close by to your north.
A tiny bony chipmunk who is close by to your north.
A tiny bony chipmunk who is not far off to your north.
A zombified squirrel who is not far off to your north.
A little blue snake who is a brief walk away to your north.
The shopkeeper Anguinel who is in the distance to your north.
A little blue snake who is close by to your south.
A little blue snake who is close by to your south.
A ragged furred, bushy tailed fox who is close by to your south.
A tiny bony chipmunk who is close by to your south.

< 904h/898H 212v/217V Pos: standing >
You quickly scan the area.
A zombified squirrel who is close by to your north.
A tiny bony chipmunk who is close by to your north.
A little blue snake who is close by to your north.
A ragged furred, bushy tailed fox who is close by to your north.
A tiny bony chipmunk who is close by to your north.
A tiny bony chipmunk who is not far off to your north.
A zombified squirrel who is not far off to your north.
A little blue snake who is a brief walk away to your north.
The shopkeeper Anguinel who is in the distance to your north.
A little blue snake who is close by to your south.
A little blue snake who is close by to your south.
A ragged furred, bushy tailed fox who is close by to your south.
A tiny bony chipmunk who is close by to your south.

< 904h/898H 214v/217V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -U
A little blue snake slithers through the grass.
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path(Red Aura)
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)

< 904h/898H 215v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 904h/898H 215v/217V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -U -D
A bushy-tailed fox shambles down the path(Red Aura)
A black raven flies overhead with a raucous cry.(Red Aura)
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
A ragged black squirrel shuffles slowly through the grass.(Red Aura)

< 904h/898H 213v/217V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -U -D
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)

< 904h/898H 211v/217V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -E -D

< 904h/898H 210v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 904h/898H 212v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 904h/898H 214v/217V Pos: standing >
   MM^^^^^.***    
  ^MMM^..^^****   
 ^^MMM^^********  
 ^^^MM^^^*******  
 ^^^MMM^@^******  
 .^^^MMM^^^^****  
 ^.^^^^MMMM...**  
  ^^.^^^^..^.^^   
   ^..^^^^.^..    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 904h/898H 213v/217V Pos: standing >
   MM^^.....**    
  ^MM^^^^^.****   
 ^^MMM^..^^*****  
 ^^MMM^^********  
 ^^^MM^^@*******  
 ^^^MMM^^^******  
 .^^^MMM^^^^****  
  .^^^^MMMM...*   
   ^.^^^^..^.^    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 904h/898H 213v/217V Pos: standing >
   M^^.....*    
  MM^^.....**   
 ^MM^^^^^.****  
 ^MMM^..^^****  
 ^MMM^^@******  
 ^^MM^^^******  
 ^^MMM^^^****M  
  ^^MMM^^^^**   
   ^^^MMMM..    
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 904h/898H 213v/217V Pos: standing >
   MMM^....M**    
  MMM^^.....***   
 ^MMM^^.....****  
 ^^MM^^^^^.*****  
 ^^MMM^.@^^*****  
 ^^MMM^^********  
 ^^^MM^^^*******  
  ^^MMM^^^*****   
   ^^MMM^^^^**    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 904h/898H 213v/217V Pos: standing >
   MMM^^..^.**    
  ^MMM^....M***   
 ^MMM^^.....****  
 ^MMM^^.....****  
 ^^MM^^^@^.*****  
 ^^MMM^..^^*****  
 ^^MMM^^********  
  ^^MM^^^******   
   ^MMM^^^****    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 904h/898H 212v/217V Pos: standing >
   MMMM^^.^.**    
  ^MMM^^..^.***   
 ^^MMM^....M****  
 ^MMM^^.....****  
 ^MMM^^.@...****  
 ^^MM^^^^^.*****  
 ^^MMM^..^^*****  
  ^MMM^^*******   
   ^MM^^^*****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 904h/898H 214v/217V Pos: standing >
   ^MMMM^^.^.*    
  ^^MMM^^..^.**   
 ^^^MMM^....M***  
 ^^MMM^^.....***  
 ^^MMM^^@....***  
 ^^^MM^^^^^.****  
 ^^^MMM^..^^****  
  ^^MMM^^******   
   ^^MM^^^****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 904h/898H 214v/217V Pos: standing >

<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W

< 904h/898H 213v/217V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S

< 904h/898H 214v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 904h/898H 216v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 904h/898H 217v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 904h/898H 217v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W

< 904h/898H 216v/217V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W

< 904h/898H 215v/217V Pos: standing >

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A young doe nibbles on a branch.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 904h/898H 214v/217V Pos: standing >

<map>
Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 904h/898H 214v/217V Pos: standing >

<map>
Zone: Nax.
Room: Before a Wooden Bridge
</map>
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 904h/898H 215v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Long Winding Trail of Mud
</map>
A Long Winding Trail of Mud
Obvious exits: -E -W

< 904h/898H 216v/217V Pos: standing >

<map>
Zone: Nax.
Room: An Old Trail
</map>

<map>
Zone: Nax.
Room: An Old Trail
</map>
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.

< 904h/898H 215v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail through the Swamp
</map>
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 904h/898H 214v/217V Pos: standing >

<map>
Zone: Nax.
Room: In the Muck
</map>

<map>
Zone: Nax.
Room: In the Muck
</map>
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.

< 904h/898H 214v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Muddy Trail
</map>
A Muddy Trail
Obvious exits: -E -W

< 904h/898H 215v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Path of Dirt
</map>
A Path of Dirt
Obvious exits: -E -W

< 904h/898H 216v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 904h/898H 215v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E

< 904h/898H 214v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 904h/898H 215v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 904h/898H 217v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -S

< 904h/898H 216v/217V Pos: standing >

		Score information for Dod

Level: 56   Race: Shade   Class: Sorcerer / Wildmage Sex: Male
Hit points: 904(898)  Moves: 216(217)
Coins carried:    4 platinum    36 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +15.38   Deaths:   10
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Lightfooted
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2567 

Active Spells:
--------------
strength (56 minutes)
agility (56 minutes)
shadow shield (4 minutes)
roar of heroes (less than a minute remaining)
chaos shield (10 minutes)
vitality (5 minutes)
dexterity (14 minutes)
sense spirit (31 minutes)
ravenflight (26 minutes)
greater spirit ward (36 minutes)
spirit armor (33 minutes)
pantherspeed (27 minutes)
elephantstrength (13 minutes)
lionrage (12 minutes)
deflect (no expiration timer)
detect invisibility (49 minutes)
reduce (19 minutes)


< 904h/898H 216v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 904h/898H 216v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 904h/898H 216v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 904h/898H 216v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -S -W

< 904h/898H 215v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.

< 904h/898H 214v/217V Pos: standing >

<map>
Zone: Nax.
Room: An Intersection of Roads
</map>
An Intersection of Roads
Obvious exits: -N -E -W

< 904h/898H 214v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 904h/898H 215v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S# -W
An commoner walks the road, intent on his destination.

< 904h/898H 216v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 904h/898H 215v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W#

< 904h/898H 214v/217V Pos: standing >
The door seems to be closed.

< 904h/898H 215v/217V Pos: standing >
The door seems to be closed.

< 904h/898H 217v/217V Pos: standing >
You quickly scan the area.
An agitated minotaur who is in the distance to your north.
An commoner who is not far off to your east.
An agitated minotaur who is in the distance to your east.

< 904h/898H 217v/217V Pos: standing >
You quickly scan the area.
An agitated minotaur who is in the distance to your north.
An commoner who is not far off to your east.
An agitated minotaur who is in the distance to your east.

< 904h/898H 217v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 904h/898H 216v/217V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 904h/898H 215v/217V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 904h/898H 214v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 904h/898H 214v/217V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.

< 904h/898H 215v/217V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 904h/898H 216v/217V Pos: standing >

<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>

<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.

< 904h/898H 215v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 904h/898H 215v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 904h/898H 216v/217V Pos: standing >
Alas, you cannot go that way. . . .

< 904h/898H 217v/217V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your south.

< 904h/898H 217v/217V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 903h/898H 216v/217V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is close by to your south.
Brukish who is close by to your west.

< 903h/898H 216v/217V Pos: standing >
Ok.

< 903h/898H 216v/217V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An commoner who is close by to your east.
A Shade who is close by to your east.
A drunk minotaur who is not far off to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An agitated minotaur who is close by to your south.
Brukish who is close by to your west.

< 903h/898H 216v/217V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An commoner who is close by to your east.
A Shade who is close by to your east.
A drunk minotaur who is not far off to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An agitated minotaur who is close by to your south.
Brukish who is close by to your west.

< 903h/898H 216v/217V Pos: standing >
Ok.

< 903h/898H 216v/217V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.

< 903h/898H 215v/217V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 903h/898H 215v/217V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 903h/898H 216v/217V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 903h/898H 216v/217V Pos: standing >
Ok.

< 903h/898H 216v/217V Pos: standing >

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U
A drunk minotaur staggers about.
A Shade (small) stands, floating here. (Non-Fraggable)(Red Aura)

< 903h/898H 215v/217V Pos: standing >
Ok.

< 903h/898H 215v/217V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 903h/898H 217v/217V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
[Damage: 60 ] -=[A Shade screams out in pain!]=-
You snap into visibility.
[Damage: 55 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Shade.]=-
A Shade's small round wooden shield was completely destroyed by the massive blow!
A Shade is dead! R.I.P.
You receive your share of experience.