The death of [13 Rogue] Ferafk (Shade)

in The Brawling Foot Inn

from the perspective of [13 Rogue] Ferafk (Shade)

<worn on face>       a black leather mask
<worn around neck>   a frayed cloth collar [superior] (illuminating)
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers


< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 104h/104H 120v/120V Pos: standing >
A fierce wind cuts the air like a razor-sharp knife.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
You feel yourself return to normal as you leave your phantasmal form.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 104h/104H 120v/120V Pos: standing >
A shady chemist enters from the east.

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from the east.

< 104h/104H 120v/120V Pos: standing >
A shady chemist leaves east.

< 104h/104H 120v/120V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur leaves up.

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from above.

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur leaves east.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from the east.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 104h/104H 120v/120V Pos: standing >
Autosaving...

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
An commoner enters from the west.

< 104h/104H 120v/120V Pos: standing >
An commoner leaves up.

< 104h/104H 120v/120V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 104h/104H 120v/120V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
A drunk minotaur staggers about.

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur leaves east.

< 104h/104H 120v/120V Pos: standing >
Ok.

< 104h/104H 120v/120V Pos: standing >
You attempt to hide yourself.

< 104h/104H 120v/120V Pos: standing >

		Score information for Ferafk

Level: 13   Race: Shade   Class: Rogue Sex: Male
Hit points: 104(104)  Moves: 120(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 64%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision Levitation
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:  130 


< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
You attempt to hide yourself.

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from the east.

< 104h/104H 120v/120V Pos: standing >
A fierce wind cuts the air like a razor-sharp knife.

< 104h/104H 120v/120V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 104h/104H 120v/120V Pos: standing >
An commoner enters from above.

< 104h/104H 120v/120V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 104h/104H 120v/120V Pos: standing >
Frag Level Cap: 56 - Good, 56 - Others
Good Frags: 0.20
Evil Frags: 0.00
Timer: 00:00:00:00

Frag Information for Drow Elves:
Top Fraggers

   Zlo               6.34   (Drow Elf Necrolyte)
   Pug               1.33   (Drow Elf Dark Dreamer)
   Zkr               1.18   (Drow Elf Zealot)
   Jai               1.01   (Drow Elf Spiritualist)
   Rakor             0.73   (Drow Elf Healer)
   Tiu               0.59   (Drow Elf Guardian)
   Noraji            0.42   (Drow Elf Air Magus)
   Drok              0.20   (Drow Elf Swashbuckler)
   Lazz              0.20   (Drow Elf Spiritualist)
   Nicram            0.19   (Drow Elf Healer)


Lowest Fraggers

   Saer             -1.00 (Drow Elf Air Magus)
   Tedtn            -0.54 (Drow Elf Diabolis)
   Rys              -0.50 (Drow Elf Necromancer)
   Vurt             -0.36 (Drow Elf Spiritualist)
   Takor            -0.08 (Drow Elf Reaver)
   Mahal            -0.06 (Drow Elf Holyman)
   Fer              -0.06 (Drow Elf Healer)
   Segura           -0.04 (Drow Elf Air Magus)
   Nobody            0.00 
   Nobody            0.00 


< 104h/104H 120v/120V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 104h/104H 120v/120V Pos: standing >
An commoner leaves east.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
You are carrying: (1/12)
a rugged adventurers satchel

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur leaves east.

< 104h/104H 120v/120V Pos: standing >
An commoner enters from the east.

< 104h/104H 120v/120V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 104h/104H 120v/120V Pos: standing >
You are carrying: (1/12)
a rugged adventurers satchel

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
An commoner leaves up.

< 104h/104H 120v/120V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 104h/104H 120v/120V Pos: standing >
Autosaving...

< 104h/104H 120v/120V Pos: standing >
A shady chemist enters from the east.

< 104h/104H 120v/120V Pos: standing >
An commoner enters from above.

< 104h/104H 120v/120V Pos: standing >
An commoner leaves up.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 104h/104H 120v/120V Pos: standing >
A Halfling floats in from above.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
You tip your hat at no one in particular.

< 104h/104H 120v/120V Pos: standing >
You attempt to hide yourself.

< 104h/104H 120v/120V Pos: standing >
A Halfling tips his hat.

< 104h/104H 120v/120V Pos: standing >
A Halfling leaves east.

< 104h/104H 120v/120V Pos: standing >
A shady chemist leaves east.

< 104h/104H 120v/120V Pos: standing >
A Halfling enters from the east.

< 104h/104H 120v/120V Pos: standing >
A Halfling opens the door.

< 104h/104H 120v/120V Pos: standing >
A Halfling leaves west.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A Halfling enters from the west.

< 104h/104H 120v/120V Pos: standing >
A Halfling leaves east.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A Halfling enters from the east.

< 104h/104H 120v/120V Pos: standing >
A Halfling leaves west.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
The sun rises over the northern horizon.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
An commoner enters from above.

< 104h/104H 120v/120V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
An commoner walks the road, intent on his destination.

< 104h/104H 120v/120V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the 'specialize' command for a list of what's available, and help files for descriptions.

< 104h/104H 120v/120V Pos: standing >
A freezing gale blasts through the area.

< 104h/104H 120v/120V Pos: standing >
You feel some of your attachment to the world lessen.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
You quickly scan the area.
A shady chemist who is close by to your east.
A drunk minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Grym who is close by above you.

< 104h/104H 120v/120V Pos: standing >
You quickly scan the area.
A shady chemist who is close by to your east.
A drunk minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
An agitated minotaur who is close by to your west.
Brukish who is not far off to your west.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
You quickly scan the area.
A shady chemist who is close by to your east.
A drunk minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
An agitated minotaur who is close by to your west.
Brukish who is not far off to your west.
Grym who is close by above you.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
You quickly scan the area.
A shady chemist who is close by to your east.
A drunk minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
An agitated minotaur who is not far off to your west.
Brukish who is not far off to your west.
Grym who is close by above you.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
The day has begun.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
An commoner leaves up.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 104h/104H 120v/120V Pos: standing >
Autosaving...

< 104h/104H 120v/120V Pos: standing >
A shady chemist enters from the east.

< 104h/104H 120v/120V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
A shady chemist peers at you.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from the east.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
You attempt to hide yourself.

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur leaves up.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
Cavalier - Last Edited: 2014-07-31 01:26:04 by lohrr
====================================================
Cavaliers are the ultimate horsemen. When mounted upon a Pegasus, they
possess the ability to charge the enemy with their lance while nimbly
sidestepping attacks. 
Cavaliers gain an enhanced version of Guard.

==See also==
* Paladin 

==Allowed races==
* Human, Githzerai

==Innate abilities==
*knight (obtained at level 30)
'*' Designates passive ability.

==Skills==
30th Level: sidestep
41st Level: lance charge

==Spells==
10th Circle: holy sacrifice


< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from above.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur leaves up.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from above.

< 104h/104H 120v/120V Pos: standing >
You feel yourself return to normal as you leave your phantasmal form.

< 104h/104H 120v/120V Pos: standing >
An commoner enters from above.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur leaves up.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from above.

< 104h/104H 120v/120V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 104h/104H 120v/120V Pos: standing >
An commoner leaves east.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A shady chemist leaves east.

< 104h/104H 120v/120V Pos: standing >
A fierce wind cuts the air like a razor-sharp knife.

< 104h/104H 120v/120V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
Autosaving...

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A shady chemist enters from the east.

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur leaves up.

< 104h/104H 120v/120V Pos: standing >
A shady chemist leaves up.

< 104h/104H 120v/120V Pos: standing >
You are still a very long way from your next level.

< 104h/104H 120v/120V Pos: standing >
The sun hangs low on the southern sky.

< 104h/104H 120v/120V Pos: standing >
You are carrying: (1/12)
a rugged adventurers satchel

< 104h/104H 120v/120V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U

< 104h/104H 120v/120V Pos: standing >
Hint: Type 'forget (spell name)' to free up a spell slot.  Alternately, you can 'forget all' to free all your spell slots.

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from above.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur leaves up.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A Halfling enters from the west.

< 104h/104H 120v/120V Pos: standing >
A Halfling leaves east.

< 104h/104H 120v/120V Pos: standing >
A shady chemist enters from above.

< 104h/104H 120v/120V Pos: standing >
Ok.

< 104h/104H 120v/120V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 104h/104H 119v/120V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A Halfling (small) stands, floating here.
An commoner walks the road, intent on his destination.
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 104h/104H 118v/120V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 10 platinum, 6 g, and 1 s and I'll take care of your task!'

< 104h/104H 120v/120V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 g.'
Syrm says 'Remember, you can always type 'quest' to see your current quest.'

< 104h/104H 120v/120V Pos: standing >
You see nothing special about him.
This Halfling has some small wounds and bruises.
He's small in size.

<worn as a badge>    a blood-stained hide badge
<worn on head>       a boreal rubber tiara
<worn on eyes>       an eyepatch of a cRazY MaN [poor]
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a golden earring of elven nobility
<worn on face>       a dark mithril veil
<worn around neck>   a necklace of Drow testicles [superior]
<worn around neck>   a pitted ruby torque
<worn on body>       a full-suit of tigerskin armor
<worn about body>    a misshaped dragonscale mantle
<worn about waist>   a cloth belt [poor]
<worn on belt buckle>a roc bone longbow
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       some glittering silver vambraces
<worn around wrist>  a bracelet of rat ears
<worn around wrist>  a dirty brown sundial attached to a leather thong
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     the signet ring of Delwyn
<worn on finger>     a small golden ring
<primary weapon>     a brutal flesh falchion from Rift Valley Jungle
<secondary weapon>   a steel short sword
<worn on feet>       a pair of grey gnomeskin moccasins

You attempt to peek at the inventory:
You can't see anything.

< 104h/104H 120v/120V Pos: standing >
An commoner leaves west.

< 104h/104H 120v/120V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A Halfling (small) stands, floating here.
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.

< 104h/104H 120v/120V Pos: standing >
Ok, you'll try to move silently for a while.

< 104h/104H 120v/120V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 104h/104H 120v/120V Pos: standing >
You attempt to hide yourself.

< 104h/104H 120v/120V Pos: standing >
An commoner enters from the west.

< 104h/104H 120v/120V Pos: standing >
A Halfling leaves west.

< 104h/104H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 104h/104H 120v/120V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
A shady chemist peers at you.

< 104h/104H 119v/120V Pos: standing >
That's absurd.

< 104h/104H 119v/120V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U

< 104h/104H 118v/120V Pos: standing >
Pardon?

< 104h/104H 120v/120V Pos: standing >
Ok.

< 104h/104H 120v/120V Pos: standing >
You quickly scan the area.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
A drunk minotaur who is close by above you.
Grym who is close by above you.

< 104h/104H 120v/120V Pos: standing >
The sun starts to set in the south.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
You are carrying: (1/12)
a rugged adventurers satchel

< 104h/104H 120v/120V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 104h/104H 120v/120V Pos: standing >
Skill
1h piercing                   33
appraise                      19
awareness                     19
backstab                      19
bandage                       19
blindfighting                 19
carve                         19
circle                        19
climb                         19
disguise                  (obtained at level 46)
double attack                 22
dual wield                    19
fishing                       19
hide                          85
kick                          19
mount                         19
parry                     (obtained at level 20)
pick lock                     19
ranged weapons                19
retreat                       19
safe fall                     20
salvage                       20
sneak                         39
subterfuge                (obtained at level 20)
swim                          20
switch opponents              19
track                         19
unarmed damage                20

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from above.

< 104h/104H 120v/120V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur leaves up.

< 104h/104H 120v/120V Pos: standing >
Autosaving...

< 104h/104H 120v/120V Pos: standing >
The sun vanishes behind the southern horizon.

< 104h/104H 120v/120V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 104h/104H 120v/120V Pos: standing >
The wind calms down a bit.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
You are carrying: (1/12)
a rugged adventurers satchel

< 104h/104H 120v/120V Pos: standing >
The night has begun.

< 104h/104H 120v/120V Pos: standing >
10 Most Dangerous Ships
-=====================================================================-

1: Thoughts + Prayers
 Captain: Lielz                Class: Frigate         Tonnage Sunk: 1952

2:  Rubber Ducky
 Captain: Aikc                 Class: Galleon         Tonnage Sunk: 1661

3: Happy Sunshine
 Captain: Perot                Class: Galleon         Tonnage Sunk: 1293

4: S/S Sjofagel
 Captain: Tilia                Class: Galleon         Tonnage Sunk: 973

5: $$Jolly$$Roger$$
 Captain: Mori                 Class: Galleon         Tonnage Sunk: 881

6: Whirlwind
 Captain: Wodo                 Class: Galleon         Tonnage Sunk: 853

7: /\._./\
 Captain: Belcon               Class: Galleon         Tonnage Sunk: 852

8: DeatH / TaxeS
 Captain: Spinna               Class: Galleon         Tonnage Sunk: 695

9: sorja i solljus
 Captain: Sainth               Class: Galleon         Tonnage Sunk: 659

10: here comes the boom
 Captain: Tis                  Class: Galleon         Tonnage Sunk: 619


< 104h/104H 120v/120V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from above.

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur leaves up.

< 104h/104H 120v/120V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from above.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur leaves up.

< 104h/104H 120v/120V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 104h/104H 120v/120V Pos: standing >
Autosaving...

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A shady chemist enters from the east.

< 104h/104H 120v/120V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A shady chemist leaves east.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A shady chemist enters from the east.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 104h/104H 120v/120V Pos: standing >
The wind calms down a bit.

< 104h/104H 120v/120V Pos: standing >
A shady chemist starts casting a spell.

< 104h/104H 120v/120V Pos: standing >
A shady chemist completes his spell...
A shady chemist utters the word 'hpafigtui'
A shady chemist's skin gains the toughness of dead plant life, thorns and brambles grow from his skin!

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from above.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur leaves up.

< 104h/104H 120v/120V Pos: standing >
A shady chemist leaves east.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
An commoner enters from the east.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from above.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
An commoner leaves east.

< 104h/104H 120v/120V Pos: standing >
A shady chemist enters from the east.

< 104h/104H 120v/120V Pos: standing >
A shady chemist leaves up.

< 104h/104H 120v/120V Pos: standing >
An commoner enters from the east.

< 104h/104H 120v/120V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 104h/104H 120v/120V Pos: standing >
Autosaving...

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur leaves east.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
A drunk minotaur enters from the east.

< 104h/104H 120v/120V Pos: standing >
An commoner leaves east.

< 104h/104H 120v/120V Pos: standing >

< 104h/104H 120v/120V Pos: standing >
Someone closes the door.

< 104h/104H 120v/120V Pos: standing >
Sparkling magic surrounds someone as he begins his chant.
A Shade snaps into visibility.

< 104h/104H 120v/120V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
A Shade's magic rips the fabric of reality causing ChAoTiC energies to pour in.
-=[A horrible pain wracks your brain!]=-
YIKES!  Another hit like that, and you've had it!!
A Shade snaps into visibility.
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
Your small round wooden shield was completely destroyed by the massive blow!