<floating about head>a BRIGHT blue ioun stone[207h 50m 45s]
<worn as a badge> an ever-watching eye of regeneration (glowing) (humming)
<worn on head> the shadowy crown of damnation of endurance (magic)
<worn on eyes> the eyes of a bewitched silver dragon [superior] (glowing)
<worn in ear> a strip of Tiamat's flesh (magic) (glowing) [86%]
<worn in ear> a mithril stud carved like a fist [superior] (magic)
<worn on face> the mask of wildmagic[207h 50m 45s]
<worn around neck> the amulet named "Flow" of regeneration (humming)
<worn around neck> the amulet named "Flow" of regeneration (humming)
<worn on body> the platemail of the DragonLord (magic)[207h 50m 45s]
<worn about body> the cloak of woven time (magic) (glowing)
<worn on back> a spidersilk backpack with silver buckles [75%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a vortex of air forming a sash of endurance
<worn on belt buckle>a soul sceptre of strength (magic) (glowing)
<attached to belt> a metal flask marked "teleport" (glowing)
<attached to belt> a metal flask marked "molecular control" (glowing)
<worn on arms> some blue dragonscale shoulder guards of constitution (magic)
<held as shield> the spiked shield of a MaDMaN (illuminating)
<worn around wrist> a bracelet of dracolich hide of endurance (magic) (humming) [58%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> some massive studded mithril fists (magic) [54%]
<worn on finger> a gleaming platinum ring [superior] (magic)
<worn on finger> the ring of the mind flayer of regeneration (magic) (glowing)
<held> the Totem of Mastery (magic) (glowing)[207h 51m 14s]
<worn on legs> some leggings of red flames [superior] (magic)
<worn on feet> a pair of clawed demon-hide moccasins
85%
Status: Standing.
Frags: +12.65 Deaths: 33
Detecting: Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless
Herbs: Gootwiet Medicus
Combat Pulse: 16 Spell Pulse: 0.75
Leaderboard Points: 3225
Paladin auras: Spell Protection
Active Spells:
--------------
roar of heroes (2 minutes)
stone skin (less than a minute remaining)
elephantstrength (57 minutes)
lionrage (54 minutes)
guardian spirits (19 minutes)
spirit armor (64 minutes)
pantherspeed (58 minutes)
sense spirit (62 minutes)
ravenflight (57 minutes)
hawkvision (27 minutes)
strength (38 minutes)
dexterity (38 minutes)
vitality (9 minutes)
< 989h/974H 273v/273V Pos: standing >
You quickly scan the area.
A gentle rothe who is close by to your north.
A baby aboleth who is not far off to your north.
A baby aboleth who is a brief walk away to your north.
A svrifneblin slave who is rather far off to your north.
A gentle rothe who is close by to your south.
A spore ball who is not far off to your south.
< 989h/974H 273v/273V Pos: standing >
Inside the Gates of Arachdrathos
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a durithalite golem is lying here.
Shattered bits of ice are scattered about the area.
*Immerk (Grey Elf)(large) sits resting.(Gold Aura)
*Oppy (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Skir (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Sxt (Barbarian)(large) stands in mid-air here.(Gold Aura)
Oppy sits down in a comfortable spot.
< 989h/974H 273v/273V Pos: standing >
Inside the Gates of Arachdrathos
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a durithalite golem is lying here.
Shattered bits of ice are scattered about the area.
*Immerk (Grey Elf)(large) sits resting.(Gold Aura)
*Oppy (Grey Elf)(medium) sits resting.(Holy)(Gold Aura)
*Skir (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Sxt (Barbarian)(large) stands in mid-air here.(Gold Aura)
< 989h/974H 273v/273V Pos: standing >
Oppy takes out his holy symbol and begins praying intently.
< 989h/974H 273v/273V Pos: standing >
Immerk closes his book and smiles broadly.
< 989h/974H 273v/273V Pos: standing >
The gates is open.
The gates of the city are there.
You extend your sights southward.
The Gates of Arachdrathos
Obvious exits: -N -S
A gentle rothe chews some cud.
Immerk clambers to his feet.
< 989h/974H 273v/273V Pos: standing >
Inside the Gates of Arachdrathos
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a durithalite golem is lying here.
Shattered bits of ice are scattered about the area.
*Immerk (Grey Elf)(large) stands in mid-air here.(Gold Aura)
*Oppy (Grey Elf)(medium) sits resting.(Holy)(Gold Aura)
*Skir (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Sxt (Barbarian)(large) stands in mid-air here.(Gold Aura)
< 989h/974H 273v/273V Pos: standing >
Immerk sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Immerk's soothing song!
You are carrying: (2/12)
Tsunami, the trident of storms (magic)
a portable hole
< 989h/974H 273v/273V Pos: standing >
Oppy raises his holy symbol and smiles broadly.
You muster up your lungpower and scream "MOVING!!!".
< 989h/974H 273v/273V Pos: standing >
Oppy clambers to his feet.
< 989h/974H 273v/273V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
Inside the Gates of Arachdrathos
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a durithalite golem is lying here.
Shattered bits of ice are scattered about the area.
*Immerk (Grey Elf)(large) stands in mid-air here.(Gold Aura)
*Oppy (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Skir (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Sxt (Barbarian)(large) stands in mid-air here.(Gold Aura)
< 989h/974H 273v/273V Pos: standing >
ROARRRRRRRRRRRRRRR!
< 989h/974H 273v/273V Pos: standing >
Inside the Gates of Arachdrathos
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a durithalite golem is lying here.
Shattered bits of ice are scattered about the area.
*Immerk (Grey Elf)(large) stands in mid-air here.(Gold Aura)
*Oppy (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Skir (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Sxt (Barbarian)(large) stands in mid-air here.(Gold Aura)
< 989h/974H 273v/273V Pos: standing >
< 989h/974H 273v/273V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: The Gates of Arachdrathos
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: The Gates of Arachdrathos
</map>
The Gates of Arachdrathos
Obvious exits: -N -S
A gentle rothe chews some cud.
Immerk sneaks in from the north.
Sxt sneaks in from the north.
< 989h/974H 271v/273V Pos: standing >
< 989h/974H 271v/273V Pos: standing >
A Drow Elf enters from the south.
< 989h/974H 271v/273V Pos: standing >
A Drow Elf leaves north.
< 989h/974H 271v/273V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road Before the Gates of Arachdrathos
</map>
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road Before the Gates of Arachdrathos
</map>
Hell Road Before the Gates of Arachdrathos
Obvious exits: -N -E -S -W
A spore ball hovers in the air.
Immerk sneaks in from the north.
< 989h/974H 269v/273V Pos: standing >
Immerk sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Immerk's soothing song!
<map>
Zone: Arachdrathos - Drow City.
Room: The Gates of Arachdrathos
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: The Gates of Arachdrathos
</map>
The Gates of Arachdrathos
Obvious exits: -N -S
A gentle rothe chews some cud.
Sxt sneaks in from the south.
Skir sneaks in from the south.
Oppy sneaks in from the south.
< 989h/974H 269v/273V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: Inside the Gates of Arachdrathos
</map>
Inside the Gates of Arachdrathos
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a durithalite golem is lying here.
Shattered bits of ice are scattered about the area.
Horns begin to bellow and drums thunder to the call to arms!
Skir sneaks in from the south.
< 989h/974H 269v/273V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: A Fountain Before the Reflecting Pool
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: A Fountain Before the Reflecting Pool
</map>
A Fountain Before the Reflecting Pool
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a durithalite golem is lying here.
Shattered bits of ice are scattered about the area.
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)
Oppy sneaks in from the south.
< 989h/974H 270v/273V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>
On the Reflecting Pool
Obvious exits: -N -E -S -W
A little tentacled fish swims in the pool.(Red Aura)
Horns begin to bellow and drums thunder to the call to arms!
< 989h/974H 270v/273V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>
On the Reflecting Pool
Obvious exits: -N -E -S -W
A little tentacled fish swims in the pool.(Red Aura)
Horns begin to bellow and drums thunder to the call to arms!
Sxt sneaks in from the south.
Skir sneaks in from the south.
< 989h/974H 271v/273V Pos: standing >
You quickly scan the area.
A young zarbonite who is a brief walk away to your north.
A young slinite who is close by to your east.
The weaponsmith who is not far off to your east.
A baby aboleth who is close by to your south.
A Drow Elf who is not far off to your south.
A gentle rothe who is rather far off to your south.
A spore ball who is in the distance to your south.
A Llzazan merchant who is not far off to your west.
< 989h/974H 271v/273V Pos: standing >
< 989h/974H 271v/273V Pos: standing >
Immerk starts playing Lyrical Instrument of Time and singing aloud.
< 989h/974H 271v/273V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: On the Reflecting Pool
</map>
On the Reflecting Pool
Obvious exits: -N -E -S -W
A little tentacled fish swims in the pool.(Red Aura)
Skir sneaks in from the north.
Oppy sneaks in from the north.
< 989h/974H 269v/273V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: A Fountain Before the Reflecting Pool
</map>
A Fountain Before the Reflecting Pool
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a durithalite golem is lying here.
Shattered bits of ice are scattered about the area.
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
< 989h/974H 267v/273V Pos: standing >
< 989h/974H 269v/273V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
You feel your skin soften and return to normal.
< 989h/974H 273v/273V Pos: standing >
< 989h/974H 273v/273V Pos: standing >
Skir's skin seems to turn to stone.
You quickly scan the area.
A baby aboleth who is close by to your north.
A baby aboleth who is not far off to your north.
A young zarbonite who is in the distance to your north.
A gentle rothe who is close by to your east.
A gentle rothe who is not far off to your south.
A spore ball who is a brief walk away to your south.
A Drow Elf who is in the distance to your south.
A spore ball who is close by to your west.
< 989h/974H 273v/273V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: Inside the Gates of Arachdrathos
</map>
Inside the Gates of Arachdrathos
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a durithalite golem is lying here.
Shattered bits of ice are scattered about the area.
Horns begin to bellow and drums thunder to the call to arms!
Sxt sneaks in from the north.
< 989h/974H 271v/273V Pos: standing >
< 989h/974H 271v/273V Pos: standing >
<map>
Zone: Arachdrathos - Drow City.
Room: The Gates of Arachdrathos
</map>
<map>
Zone: Arachdrathos - Drow City.
Room: The Gates of Arachdrathos
</map>
The Gates of Arachdrathos
Obvious exits: -N -S
A gentle rothe chews some cud.
Immerk sneaks in from the north.
Skir sneaks in from the north.
< 989h/974H 269v/273V Pos: standing >
You quickly scan the area.
A baby aboleth who is a brief walk away to your north.
A baby aboleth who is rather far off to your north.
A spore ball who is close by to your south.
A Drow Elf who is a brief walk away to your south.
< 989h/974H 269v/273V Pos: standing >
< 989h/974H 271v/273V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road Before the Gates of Arachdrathos
</map>
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Hell Road Before the Gates of Arachdrathos
</map>
Hell Road Before the Gates of Arachdrathos
Obvious exits: -N -E -S -W
A spore ball hovers in the air.
Immerk sneaks in from the north.
Sxt sneaks in from the north.
Skir sneaks in from the north.
< 989h/974H 271v/273V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Northwest Shore of the Great Llzazan Lake
</map>
Northwest Shore of the Great Llzazan Lake
Obvious exits: -N -E -S -W
Sxt sneaks in from the north.
Skir sneaks in from the north.
Oppy sneaks in from the north.
< 989h/974H 269v/273V Pos: standing >
You feel your skin harden to stone.
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: On Llzazan Lake
</map>
On Llzazan Lake
Obvious exits: -N -E -S -W
Immerk sneaks in from the north.
Sxt sneaks in from the north.
< 989h/974H 267v/273V Pos: standing >
< 989h/974H 269v/273V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Entrance to the Llzazan Mushroom Groves
</map>
Entrance to the Llzazan Mushroom Groves
Obvious exits: -N -E -S -W
Skir sneaks in from the north.
< 989h/974H 271v/273V Pos: standing >
< 989h/974H 271v/273V Pos: standing >
Immerk sings a song to protect him from the world.
Oppy begins to shimmer.
Sxt begins to shimmer.
Bands of AMAZINGLY strong armor wrap around you.
You quickly scan the area.
A spore ball who is a brief walk away to your north.
A gentle rothe who is rather far off to your north.
A Drow Elf who is close by to your east.
A svrifneblin slave who is not far off to your east.
A shady chemist who is a brief walk away to your east.
A drow commoner who is a brief walk away to your east.
An elder rothe who is not far off to your south.
A svrifneblin slave who is close by to your west.
< 989h/974H 271v/273V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.
< 989h/974H 273v/273V Pos: standing >
Score information for Islamia
Level: 56 Race: Grey Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 989(974) Moves: 273(273)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 85%
Status: Standing.
Frags: +12.65 Deaths: 33
Detecting: Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Tower of Iron Will Fearless
Songs: Song of Protection
Herbs: Gootwiet Medicus
Combat Pulse: 16 Spell Pulse: 0.75
Leaderboard Points: 3225
Paladin auras: Spell Protection
Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (1 minute)
elephantstrength (56 minutes)
lionrage (53 minutes)
guardian spirits (18 minutes)
spirit armor (63 minutes)
pantherspeed (57 minutes)
sense spirit (61 minutes)
ravenflight (56 minutes)
hawkvision (26 minutes)
strength (37 minutes)
dexterity (37 minutes)
vitality (8 minutes)
< 989h/974H 273v/273V Pos: standing >
M
MMMMMM ,,
,,,MMM^MMMMM
,,MM..@.MM,M
MMMM..M..,,M
..o...MMM
.Mooo...M
M....o.M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
Sxt sneaks in from the north.
Skir sneaks in from the north.
Oppy sneaks in from the north.
< 989h/974H 271v/273V Pos: standing >
M
MMMMMM ,,
,,,MMM^MMMMM
,,MM..@.MM,M
MMMM..M..,,M
..o...MMM
.Mooo...M
M....o.M
< 989h/974H 271v/273V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Entrance to the Llzazan Mushroom Groves
</map>
Entrance to the Llzazan Mushroom Groves
Obvious exits: -N -E -S -W
Sxt sneaks in from the south.
< 989h/974H 269v/273V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Mushroom Groves
</map>
The Llzazan Mushroom Groves
Obvious exits: -N -E -W
Immerk sneaks in from the west.
Skir sneaks in from the west.
Oppy sneaks in from the west.
< 989h/974H 267v/273V Pos: standing >
You quickly scan the area.
A zarbon who is close by to your north.
A svrifneblin slave who is close by to your east.
A shady chemist who is not far off to your east.
A drow commoner who is not far off to your east.
A svrifneblin slave who is not far off to your west.
< 989h/974H 269v/273V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
< 989h/974H 273v/273V Pos: standing >
You quickly scan the area.
A zarbon who is close by to your north.
A svrifneblin slave who is close by to your east.
A shady chemist who is not far off to your east.
A drow commoner who is not far off to your east.
A svrifneblin slave who is not far off to your west.
< 989h/974H 273v/273V Pos: standing >
Immerk sings a song to protect him from the world.
< 989h/974H 273v/273V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Heart of the Llzazan Mushroom Groves.
</map>
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Heart of the Llzazan Mushroom Groves.
</map>
Heart of the Llzazan Mushroom Groves.
Obvious exits: -N -E -W
A svirfneblin slave is working here.
Sxt sneaks in from the west.
Skir sneaks in from the west.
Oppy sneaks in from the west.
< 988h/974H 271v/273V Pos: standing >
< 988h/974H 271v/273V Pos: standing >
Autosaving...
You quickly scan the area.
A shady chemist who is close by to your east.
A drow commoner who is close by to your east.
A svrifneblin slave who is a brief walk away to your west.
< 988h/974H 271v/273V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Mushroom Groves at the Lakeshore
</map>
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Mushroom Groves at the Lakeshore
</map>
The Llzazan Mushroom Groves at the Lakeshore
Obvious exits: -N -E -S -W
A shady chemist peers at you.(Red Aura)
A drow lowlife is sneaking through town.(Red Aura)
Sxt sneaks in from the west.
Oppy sneaks in from the west.
Sxt snaps into visibility.
Sxt fills with BLooDLuST and makes a ferocious leap at a drow commoner!
Sxt knocks a drow commoner down with a mighty blow!
A drow commoner is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Islamia by 0.
A drow commoner's death cry reverberates in your head as he falls to the ground.
< 988h/974H 271v/273V Pos: standing >
< 988h/974H 271v/273V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is close by to your south.
A Drow Elf who is not far off to your south.
A svrifneblin slave who is close by to your west.
A svrifneblin slave who is rather far off to your west.
< 988h/974H 271v/273V Pos: standing >
< 988h/974H 271v/273V Pos: standing >
Llzazan Lake extends across the cavern.
You extend your sights eastward.
Llzazan Lake Near the Mushroom Grove.
Obvious exits: -N -E -S -W
< 988h/974H 271v/273V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
< 988h/974H 271v/273V Pos: standing >
Immerk sings a song to protect him from the world.
< 988h/974H 271v/273V Pos: standing >
The Llzazan Mushroom Groves at the Lakeshore
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a drow commoner is lying here.
*Oppy (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Skir (Githzerai)(medium) stands in mid-air here.(Gold Aura)
*Sxt (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Immerk (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A shady chemist peers at you.(Red Aura)
< 988h/974H 271v/273V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".
< 988h/974H 271v/273V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is close by to your south.
A Drow Elf who is not far off to your south.
A svrifneblin slave who is close by to your west.
A svrifneblin slave who is rather far off to your west.
< 988h/974H 271v/273V Pos: standing >
< 988h/974H 271v/273V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Fallen Mushrooms
</map>
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: Fallen Mushrooms
</map>
Fallen Mushrooms
Obvious exits: -N -E -S
A svirfneblin slave is working here.
Sxt sneaks in from the north.
Skir sneaks in from the north.
< 988h/974H 269v/273V Pos: standing >
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Mushroom Grove
</map>
<map>
Zone: Llzazan Ghetto of Arachdrathos.
Room: The Llzazan Mushroom Grove
</map>
The Llzazan Mushroom Grove
Obvious exits: -N -E
A Drow Elf (medium) stands in mid-air here. (Non-Fraggable)
Immerk sneaks in from the north.
Skir sneaks in from the north.
< 988h/974H 267v/273V Pos: standing >
< 988h/974H 269v/273V Pos: standing >
Sxt snaps into visibility.
Sxt fills with BLooDLuST and makes a ferocious leap at a Drow Elf!
Sxt knocks a Drow Elf down with a mighty blow!
< 988h/974H 271v/273V Pos: standing >
Oppy starts casting an offensive spell.
Oppy snaps into visibility.
Immerk starts casting an offensive spell.
Immerk snaps into visibility.
< 988h/974H 273v/273V Pos: standing >
A faint hum can be heard from the Totem of Mastery you are carrying.
Immerk sings a song to protect him from the world.
< 988h/974H 273v/273V Pos: standing >
Sxt parries a Drow Elf's lunge at him.
Sxt snaps into visibility.
Sxt snaps into visibility.
Sxt's impressive bludgeon seriously wounds a Drow Elf.
Sxt's mace of light and darkness flares with pure light, unleashing the virtue of the gods at a Drow Elf!
Sxt snaps into visibility.
A Drow Elf screams in utter terror as he is judged before Sxt's God.
A Drow Elf is dead! R.I.P.
You receive your share of experience.