The death of [50 Diabolis] Veytre (_/Eye of Odin\_) (Human)

in The Waters of the Abyss

from the perspective of [56 Air Magus] Liels *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    an emblem of Shanatar royalty (magic) [61%]
<worn on head>       a circlet of enchantment (magic)
<worn on eyes>       some eyes of charming [poor]
<worn in ear>        a bloody onyx ear stud [superior] (magic)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       the mask of hatred [superior]
<worn around neck>   a pentagram necklace [poor] (magic)
<worn around neck>   a tribal necklace of royal authority [superior] (glowing)
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    a cloak of Erebus [poor] (magic) [76%]
<worn on back>       a large leather backpack
<worn about waist>   a belt of fresh blood [superior] [64%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (magic) (glowing)
<attached to belt>   a black leather bound spellbook (humming)
<attached to belt>   a black leather bound spellbook (humming)
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [85%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of finger bones
<worn around wrist>  an emerald braid of rank
<worn on hands>      some glittering cured leather gauntlets
<worn on finger>     an enchanted ring of balor bone
<worn on finger>     a ring of wizardry [87%]
<held>               the head of a tanar'ri warlord (magic) (glowing) (humming)
<worn on legs>       some angel feather leggings [superior] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins [68%]

The Destroyer Czas na pokaz floats here.
The Sloop Skeleton Crew floats here.
Contact listing                                               H:307 S:64 
=========================================================================|
[TK] Skeleton Crew                  X:50  Y:50  R:0.8   B:315 H:45  S:0  |FSS

< 490h/490H 130v/130V Pos: sitting >
Weapon Specifications
===========================================================
Num  Name                     Range  Damage    Ammo   Status
[ 0]  Large Catapult           6-25  6 x 2-5    12    Ready
[ 1]  Small Catapult           4-15  4 x 2-3    30    Ready
[ 2]  Mind Blast Cannon        0-20        0    50    Ready

< 490h/490H 130v/130V Pos: sitting >
Contact listing                                               H:307 S:64 
=========================================================================|
[TK] Skeleton Crew                  X:50  Y:50  R:0.8   B:315 H:45  S:0  |FSS

< 490h/490H 130v/130V Pos: sitting >
Weapon Specifications
===========================================================
Num  Name                     Range  Damage    Ammo   Status
[ 0]  Large Catapult           6-25  6 x 2-5    12    Ready
[ 1]  Small Catapult           4-15  4 x 2-3    30    Ready
[ 2]  Mind Blast Cannon        0-20        0    50    Ready

< 490h/490H 130v/130V Pos: sitting >
You clamber to your feet.

< 490h/490H 130v/130V Pos: standing >
Speed set to 0.

< 490h/490H 130v/130V Pos: standing >
Contact listing                                               H:307 S:64 
=========================================================================|
[TK] Skeleton Crew                  X:50  Y:50  R:0.4   B:324 H:45  S:0  |FSS

< 490h/490H 130v/130V Pos: standing >
Weapon Specifications
===========================================================
Num  Name                     Range  Damage    Ammo   Status
[ 0]  Large Catapult           6-25  6 x 2-5    12    Ready
[ 1]  Small Catapult           4-15  4 x 2-3    30    Ready
[ 2]  Mind Blast Cannon        0-20        0    50    Ready

< 490h/490H 130v/130V Pos: standing >
You start chanting...

< 490h/490H 130v/130V Pos: standing >
Casting: conjure greater elemental **

< 490h/490H 130v/130V Pos: standing >
You feel your skin soften and return to normal.

< 490h/490H 130v/130V Pos: standing >
Casting: conjure greater elemental *

< 490h/490H 130v/130V Pos: standing >
You complete your spell...
A HUGE gust of wind solidifies into an air sylph.
An air sylph starts following you.
An air sylph says 'I shall serve you for a short time Liels!'

< 490h/490H 130v/130V Pos: standing >

< 490h/490H 130v/130V Pos: standing >
An air sylph is now a member of your group.
An air sylph already grouped by you.
A powerful djinni already grouped by you.

< 490h/490H 130v/130V Pos: standing >
Contact listing                                               H:307 S:0  
=========================================================================|
[TK] Skeleton Crew                  X:50  Y:50  R:0.2   B:89  H:45  S:0  |RPS

< 490h/490H 130v/130V Pos: standing >
Weapon Specifications
===========================================================
Num  Name                     Range  Damage    Ammo   Status
[ 0]  Large Catapult           6-25  6 x 2-5    12    Ready
[ 1]  Small Catapult           4-15  4 x 2-3    30    Ready
[ 2]  Mind Blast Cannon        0-20        0    50    Ready

< 490h/490H 130v/130V Pos: standing >
Contact listing                                               H:307 S:0  
=========================================================================|
[TK] Skeleton Crew                  X:50  Y:50  R:0.2   B:89  H:45  S:0  |RPS

< 490h/490H 130v/130V Pos: standing >
Weapon Specifications
===========================================================
Num  Name                     Range  Damage    Ammo   Status
[ 0]  Large Catapult           6-25  6 x 2-5    12    Ready
[ 1]  Small Catapult           4-15  4 x 2-3    30    Ready
[ 2]  Mind Blast Cannon        0-20        0    50    Ready

< 490h/490H 130v/130V Pos: standing >
Ok.
An air sylph disembarks this ship.
An air sylph disembarks this ship.
A powerful djinni disembarks this ship.

< 490h/490H 130v/130V Pos: standing >
Contact listing                                               H:307 S:0  
=========================================================================|
[TK] Skeleton Crew                  X:50  Y:50  R:0.2   B:89  H:45  S:0  |RPS

< 490h/490H 130v/130V Pos: standing >
Weapon Specifications
===========================================================
Num  Name                     Range  Damage    Ammo   Status
[ 0]  Large Catapult           6-25  6 x 2-5    12    Ready
[ 1]  Small Catapult           4-15  4 x 2-3    30    Ready
[ 2]  Mind Blast Cannon        0-20        0    50    Ready

< 490h/490H 130v/130V Pos: standing >
Contact listing                                               H:307 S:0  
=========================================================================|
[TK] Skeleton Crew                  X:50  Y:50  R:0.2   B:89  H:45  S:0  |RPS

< 490h/490H 130v/130V Pos: standing >
Weapon Specifications
===========================================================
Num  Name                     Range  Damage    Ammo   Status
[ 0]  Large Catapult           6-25  6 x 2-5    12    Ready
[ 1]  Small Catapult           4-15  4 x 2-3    30    Ready
[ 2]  Mind Blast Cannon        0-20        0    50    Ready

< 490h/490H 130v/130V Pos: standing >
Contact listing                                               H:307 S:0  
=========================================================================|
[TK] Skeleton Crew                  X:50  Y:50  R:0.2   B:89  H:45  S:0  |RPS

< 490h/490H 130v/130V Pos: standing >
Weapon Specifications
===========================================================
Num  Name                     Range  Damage    Ammo   Status
[ 0]  Large Catapult           6-25  6 x 2-5    12    Ready
[ 1]  Small Catapult           4-15  4 x 2-3    30    Ready
[ 2]  Mind Blast Cannon        0-20        0    50    Ready

< 490h/490H 130v/130V Pos: standing >
Contact listing                                               H:307 S:0  
=========================================================================|
[TK] Skeleton Crew                  X:50  Y:50  R:0.2   B:89  H:45  S:0  |RPS

< 490h/490H 130v/130V Pos: standing >
Weapon Specifications
===========================================================
Num  Name                     Range  Damage    Ammo   Status
[ 0]  Large Catapult           6-25  6 x 2-5    12    Ready
[ 1]  Small Catapult           4-15  4 x 2-3    30    Ready
[ 2]  Mind Blast Cannon        0-20        0    50    Ready

< 490h/490H 130v/130V Pos: standing >
You disembark this ship.
                      
                      
                      
                      
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Destroyer Czas na pokaz floats here.
The Sloop Skeleton Crew floats here.
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
*A small tornado buzzling with life spins around here. (minion) 

< 490h/490H 130v/130V Pos: standing >
You do not see that here.

< 490h/490H 130v/130V Pos: standing >
You do not see that here.

< 490h/490H 130v/130V Pos: standing >
Ok.
A powerful djinni boards the Sloop Skeleton Crew.
An air sylph boards the Sloop Skeleton Crew.
An air sylph boards the Sloop Skeleton Crew.

< 490h/490H 130v/130V Pos: standing >
You board the Sloop Skeleton Crew.
Aboard the Sloop Skeleton Crew
Obvious exits: -N
*A small tornado buzzling with life spins around here. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
A Human (medium) Viking (_/Eye of Odin\_) stands in mid-air here.

< 490h/490H 130v/130V Pos: standing >

< 490h/490H 130v/130V Pos: standing >
On the Bridge of the Sloop Skeleton Crew
Obvious exits: -S
An air sylph enters from the south.
An air sylph enters from the south.
A powerful djinni enters from the south.

< 490h/490H 129v/130V Pos: standing >

< 490h/490H 129v/130V Pos: standing >
Aboard the Sloop Skeleton Crew
Obvious exits: -N
An air sylph enters from the north.
An air sylph enters from the north.
A powerful djinni enters from the north.

< 490h/490H 128v/130V Pos: standing >

< 490h/490H 128v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 490h/490H 130v/130V Pos: standing >
Ok.
A powerful djinni disembarks this ship.
An air sylph disembarks this ship.
An air sylph disembarks this ship.

< 490h/490H 130v/130V Pos: standing >
You disembark this ship.
                      
                      
                      
                      
           P          
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Destroyer Czas na pokaz floats here.
The Sloop Skeleton Crew floats here.
*A small tornado buzzling with life spins around here. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
*A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 

< 490h/490H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 490h/490H 130v/130V Pos: standing >
                      
                      
                      
                      
          P           
         S@           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
An air sylph enters from the west.
An air sylph enters from the west.
A powerful djinni enters from the west.

< 490h/490H 74v/130V Pos: standing >
                      
                      
                      
                      
                      
          @           
         SM           
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
A Human (medium) Viking (_/Eye of Odin\_) stands in mid-air here.
An air sylph enters from the south.
An air sylph enters from the south.
A powerful djinni enters from the south.

< 490h/490H 18v/130V Pos: standing >

< 490h/490H 18v/130V Pos: standing >

		Score information for Liels

Level: 56   Race: Drow Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 490(490)  Moves: 20(130)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Stornogs Lesser Spheres Fireshielded
Frags:   +0.04   Deaths:   26
Detecting:      Invisible Magic Life
Protected from: Evil Good Fire Living Low Circle spells
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Haste
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: 1422 

Active Spells:
--------------
air form (3 minutes)
strength (31 minutes)
agility (31 minutes)
detect magic (28 minutes)
detect invisibility (28 minutes)


< 490h/490H 20v/130V Pos: standing >
Ok.
A powerful djinni suddenly attacks a Human!
A powerful djinni snaps into visibility.
[Damage:  5 ] A powerful djinni's crude crush grazes a Human.
An air sylph suddenly attacks a Human!
An air sylph snaps into visibility.
[Damage:  5 ] An air sylph's crush grazes a Human.
An air sylph suddenly attacks a Human!
An air sylph snaps into visibility.
[Damage:  6 ] An air sylph's decent crush wounds a Human.

< 490h/490H 22v/130V Pos: standing >
A Human starts casting an offensive spell called 'negative concussion blast'.

< 490h/490H 24v/130V Pos: standing >
[Damage:  4 ] An air sylph's crude crush grazes a Human.
[Damage:  4 ] An air sylph's crude crush grazes a Human.
[Damage:  6 ] An air sylph's decent crush wounds a Human.
[Damage:  5 ] An air sylph's crude crush grazes a Human.
[Damage:  5 ] An air sylph's crude crush grazes a Human.
[Damage:  5 ] An air sylph's crude crush grazes a Human.
[Damage:  6 ] An air sylph's decent crush wounds a Human.
An air sylph misses a Human.
A Human dodges a powerful djinni's attack.
[Damage:  5 ] A powerful djinni's crude crush grazes a Human.
[Damage:  5 ] A powerful djinni's crude crush wounds a Human.

< 490h/490H 32v/130V Pos: standing >
You start chanting...

< 490h/490H 33v/130V Pos: standing >
A Human completes his spell...
A Human utters the words 'izoahuzz qaijudigguai bragh'
The sphere circling you darts in front of a Human's assault, absorbing its magic and leaving you unharmed!

< 490h/490H 33v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: A Human sta EP:  small wounds >
 A Human misses a powerful djinni.

< 490h/490H 33v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: A Human sta EP:  small wounds >
 Casting: mirror image 

< 490h/490H 33v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!

< 490h/490H 33v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: A Human sta EP:  small wounds >
 A Human attempts to flee.
A Human leaves south.

< 490h/490H 33v/130V Pos: standing >
                      
                      
                      
                      
                      
          @           
         SP           
                      
                      
                      
                      

< 490h/490H 33v/130V Pos: standing >
A powerful djinni fades from your mortal viewing...
Liels is now a member of your group.
Liels is now a member of your group.
Liels is now a member of your group.
Liels is now a member of your group.
An air sylph already grouped by you.
An air sylph already grouped by you.
A powerful djinni already grouped by you.

< 490h/490H 33v/130V Pos: standing >
You failed.

< 490h/490H 33v/130V Pos: standing >
An air sylph fades from your mortal viewing...

< 490h/490H 33v/130V Pos: standing >
You're too exhausted.

< 490h/490H 33v/130V Pos: standing >
Ok.

< 490h/490H 33v/130V Pos: standing >
Ok.
A powerful djinni has fallen asleep on its feet, this should be fun.
Liels has fallen asleep on his feet, this should be fun.
An air sylph has fallen asleep on its feet, this should be fun.
Liels has fallen asleep on his feet, this should be fun.
An air sylph has fallen asleep on its feet, this should be fun.
Liels has fallen asleep on his feet, this should be fun.
Liels has fallen asleep on his feet, this should be fun.

< 490h/490H 40v/130V Pos: standing >
An air sylph fades from your mortal viewing...

< 490h/490H 41v/130V Pos: standing >
You fall asleep.

< 490h/490H 43v/130V Pos: standing >

< 490h/490H 47v/130V Pos: standing >

< 490h/490H 49v/130V Pos: standing >

< 490h/490H 51v/130V Pos: standing >

< 490h/490H 53v/130V Pos: standing >

< 490h/490H 55v/130V Pos: standing >

< 490h/490H 57v/130V Pos: standing >

< 490h/490H 59v/130V Pos: standing >

< 490h/490H 61v/130V Pos: standing >
You wake up.

< 490h/490H 68v/130V Pos: standing >
You tense up and become more alert.

< 490h/490H 72v/130V Pos: standing >
Ok.
A powerful djinni awakens.
Liels awakens.
An air sylph awakens.
Liels awakens.
An air sylph awakens.
Liels awakens.
Liels awakens.

< 490h/490H 74v/130V Pos: standing >
Ok.

< 490h/490H 76v/130V Pos: standing >
                      
                      
                      
                      
          M           
         S@           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
A Human (medium) Viking (_/Eye of Odin\_) stands in mid-air here.
Liels enters from the north.
Liels enters from the north.
Liels enters from the north.
Liels enters from the north.
An air sylph enters from the north.
An air sylph enters from the north.
A powerful djinni enters from the north.
A Human sits down in a comfortable spot.

< 490h/490H 22v/130V Pos: standing >

< 490h/490H 22v/130V Pos: standing >
Ok.
A powerful djinni suddenly attacks a Human!
A powerful djinni snaps into visibility.
[Damage:  8 ] A powerful djinni's decent crush wounds a Human.
An air sylph suddenly attacks a Human!
An air sylph snaps into visibility.
[Damage:  7 ] An air sylph's decent crush wounds a Human.
An air sylph suddenly attacks a Human!
An air sylph snaps into visibility.
[Damage:  6 ] An air sylph's decent crush wounds a Human.
Liels suddenly attacks a Human!
Liels misses a Human.
Liels suddenly attacks a Human!
Liels misses a Human.
Liels suddenly attacks a Human!
Liels misses a Human.
Liels suddenly attacks a Human!
Liels misses a Human.

< 490h/490H 23v/130V Pos: standing >
A Human clambers to his feet.

< 490h/490H 25v/130V Pos: standing >
A Human dodges Liels's attack.
A Human dodges Liels's attack.
A Human dodges Liels's attack.
A Human dodges Liels's attack.
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 490h/490H 32v/130V Pos: standing >
[Damage: 12 ] An air sylph's fine crush wounds a Human.
[Damage:  5 ] An air sylph's crude crush wounds a Human.
[Damage:  6 ] An air sylph's decent crush wounds a Human.
[Damage:  5 ] An air sylph's crude crush wounds a Human.
[Damage:  6 ] An air sylph's decent crush wounds a Human.
[Damage:  5 ] An air sylph's crude crush wounds a Human.
[Damage:  6 ] An air sylph's decent crush wounds a Human.
[Damage:  5 ] An air sylph's crude crush wounds a Human.
A powerful djinni misses a Human.
A Human dodges a powerful djinni's attack.
[Damage:  5 ] A powerful djinni's crude crush wounds a Human.
[Damage:  6 ] A powerful djinni's decent crush wounds a Human.
You start chanting...

< 490h/490H 33v/130V Pos: standing >
A Human misses a powerful djinni.

< 490h/490H 35v/130V Pos: standing >
You complete your spell...
[Damage: 55 ] -=[A huge shower of arcing electricity engulfs a Human.]=-
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: A Human sta EP:  few wounds >
 Skeleton Crew has sunk to the depths of the ocean!


< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You start chanting...

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: A Human sta EP:  few wounds >
 [Damage: 20 ] -=[Electrical arcs continue to blacken and pincushion a Human.]=-

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You complete your spell...
[Damage: 59 ] -=[A huge shower of arcing electricity engulfs a Human.]=-
A Human starts casting an offensive spell.

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: A Human sta EP:  nasty wounds >
 The sun rises over the northern horizon.
A red shape dodges a red shape's attack.
A red shape dodges a red shape's attack.
A red shape dodges a red shape's attack.
A red shape dodges a red shape's attack.

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: a red shape sta EP:  nasty wounds >
 [Damage:  5 ] A red shape's crude crush wounds a red shape.
[Damage:  7 ] A red shape's crush wounds a red shape.
[Damage:  6 ] A red shape's decent crush wounds a red shape.
[Damage:  5 ] A red shape's crush wounds a red shape.
[Damage: 10 ] A red shape's fine crush strikes a red shape.
[Damage:  6 ] A red shape's decent crush wounds a red shape.
[Damage:  4 ] A red shape's crush wounds a red shape.
[Damage:  5 ] A red shape's crude crush wounds a red shape.
[Damage: 10 ] A red shape's fine crush strikes a red shape.
[Damage:  4 ] A red shape's crude crush wounds a red shape.
[Damage:  6 ] A red shape's decent crush wounds a red shape.
[Damage:  6 ] A red shape's decent crush wounds a red shape.
[Damage:  6 ] A red shape's decent crush wounds a red shape.

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: a red shape sta EP:  nasty wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: a red shape sta EP:  nasty wounds >
 You complete your spell...
[Damage: 52 ] -=[A huge shower of arcing electricity engulfs a red shape.]=-

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: a red shape sta EP: pretty hurt >
 [Damage:  7 ] -=[Electrical arcs continue to blacken and pincushion a red shape.]=-
A red shape completes his spell...
A red shape utters the words 'unsozfol efaui'
A red shape's spell flows around a red shape, leaving it unharmed!

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: a red shape sta EP: pretty hurt >
 [Damage: 20 ] -=[Electrical arcs continue to blacken and pincushion a red shape.]=-

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: a red shape sta EP: pretty hurt >
 A red shape misses a red shape.

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: a red shape sta EP: pretty hurt >
 You don't have that spell memorized.

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: a red shape sta EP: pretty hurt >
 You start chanting...

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: a red shape sta EP: pretty hurt >
 [Damage: 22 ] -=[Electrical arcs continue to blacken and pincushion a red shape.]=-
A red shape's silver band with blue stones is filled with electrical energy!
A red shape starts casting an offensive spell called 'energy drain'.

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: a red shape sta EP: pretty hurt >
 [Damage:  4 ] -=[Electrical arcs continue to blacken and pincushion a red shape.]=-

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: a red shape sta EP: pretty hurt >
 [Damage:  9 ] -=[Electrical arcs continue to blacken and pincushion a red shape.]=-
Casting: disintegrate 

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: a red shape sta EP:  awful >
 A red shape dodges a red shape's attack.
A red shape dodges a red shape's attack.
A red shape dodges a red shape's attack.
A red shape misses a red shape.

< 490h/490H 36v/130V Pos: standing >
< T: djinni TP: sta TC:excellent E: a red shape sta EP:  awful >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a red shape!
[Damage: 88 ] -=[You smile happily as your disintegration ray hits a red shape!]=-
A red shape's dwarven helmet of knocking [superior] was disintegrated by the negative energy!
A red shape's yellow ring of chrysoberyl [poor] was disintegrated by the negative energy!
A red shape's enchanted elven eyepatch 'Opticlude' was disintegrated by the negative energy!
A red shape's magical maple leaf [poor] was disintegrated by the negative energy!
A red shape's insignia of swirling feathers and flowing water was disintegrated by the negative energy!
A red shape is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Liels by 13333333.