The death of [50 Diabolis] Veytre (_/Eye of Odin\_) (Human)

in The Waters of the Abyss

from the perspective of [50 Diabolis] Veytre (_/Eye of Odin\_) (Human)

<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   a tribal necklace of royal authority [superior] (glowing)
<worn around neck>   a necklace of troll fingers [poor]
<worn on body>       a heavy suit of guard's platemail [superior]
<worn about body>    a robe of many colors
<worn on back>       a big big bag for a little person (illuminating)
<worn about waist>   an exquisite silk sash [poor]
<worn on belt buckle>an arcane spellbook covered with runes
<held as shield>     a magical dragonscale heater shield from The Temple of the Sun [88%]
<worn around wrist>  a silver band with blue stones
<worn around wrist>  a bracelet of woven leafs [poor]
<worn on hands>      a pair of royal blacksmith gloves [poor]
<worn on finger>     the ring of celestial wonders (glowing)
<held>               a shriveled and rotting human head [superior]
<worn on feet>       some boots of the black winged dragon (glowing)

                      
                      
                      
                      
          ^           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Skeleton Crew floats here.

< 546h/546H 158v/158V Pos: standing >
 
                      
                      
                      
                      
                      
          ^           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Skeleton Crew floats here.

< 546h/546H 158v/158V Pos: standing >
Your crew scrambles to their battlestations!

Your ship has been hit for 4 points of damage on the sails!
Your ship has been hit for 4 points of damage on the rear side!
 The blast knocks you off your feet!
Your ship has been hit for 5 points of damage on the rear side!
Your ship has been hit for 4 points of damage on the forward side!
Your ship has been hit for 5 points of damage on the forward side!
Your ship has been hit for 5 points of damage on the sails!
YOUR SHIP STARTS TO SINK!!

< 546h/546H 158v/158V Pos: sitting >
On the Bridge of the Sloop Skeleton Crew
Obvious exits: -S

< 546h/546H 158v/158V Pos: sitting >
You clamber to your feet.

< 546h/546H 158v/158V Pos: standing >
Order who to do what?

< 546h/546H 158v/158V Pos: standing >
Pardon?

< 546h/546H 158v/158V Pos: standing >
On the Bridge of the Sloop Skeleton Crew
Obvious exits: -S

< 546h/546H 158v/158V Pos: standing >
 
                      
                      
                      
                      
                      
          ^           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Skeleton Crew floats here.

< 546h/546H 158v/158V Pos: standing >
You cannot control the ship while it's sinking!

< 546h/546H 158v/158V Pos: standing >
On the Bridge of the Sloop Skeleton Crew
Obvious exits: -S

< 546h/546H 158v/158V Pos: standing >

< 546h/546H 158v/158V Pos: standing >
On the Bridge of the Sloop Skeleton Crew
Obvious exits: -S

< 546h/546H 158v/158V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
unmaking                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
destroy undead              [in spellbook]
detect invisibility         [in spellbook]
dispel invisible            [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
negative concussion blast   [in spellbook]

9th CIRCLE:
age                         [in spellbook]
create golem                [in spellbook]
dimension door              [in spellbook]
energy drain                [in spellbook]
globe of darkness           [in spellbook]
raise vampire               [in spellbook]
undeath to death            [in spellbook]

10th CIRCLE:
blackmantle                 [in spellbook]
cloak of fear               [in spellbook]
compact corpse              [in spellbook]
fly                         [in spellbook]
mass embalm                 [in spellbook]
raise lich                  [in spellbook]
vampiric trance             [in spellbook]

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
unmaking                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
destroy undead              [in spellbook]
detect invisibility         [in spellbook]
dispel invisible            [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
negative concussion blast   [in spellbook]

9th CIRCLE:
age                         [in spellbook]
create golem                [in spellbook]
dimension door              [in spellbook]
energy drain                [in spellbook]
globe of darkness           [in spellbook]
raise vampire               [in spellbook]
undeath to death            [in spellbook]

10th CIRCLE:
blackmantle                 [in spellbook]
cloak of fear               [in spellbook]
compact corpse              [in spellbook]
fly                         [in spellbook]
mass embalm                 [in spellbook]
raise lich                  [in spellbook]
vampiric trance             [in spellbook]

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 546h/546H 158v/158V Pos: standing >
On the Bridge of the Sloop Skeleton Crew
Obvious exits: -S

< 546h/546H 158v/158V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 546h/546H 158v/158V Pos: standing >
Aboard the Sloop Skeleton Crew
Obvious exits: -N

< 546h/546H 157v/158V Pos: standing >
 
                      
                      
                      
                      
                      
          ^           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Destroyer Czas na pokaz floats here.
The Sloop Skeleton Crew floats here.

< 546h/546H 157v/158V Pos: standing >
Aboard the Sloop Skeleton Crew
Obvious exits: -N

< 546h/546H 157v/158V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 546h/546H 157v/158V Pos: standing >
Aboard the Sloop Skeleton Crew
Obvious exits: -N
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 546h/546H 157v/158V Pos: standing >
A Drow Elf comes aboard.

< 546h/546H 157v/158V Pos: standing >
 
                      
                      
                      
                      
                      
          ^           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Destroyer Czas na pokaz floats here.
The Sloop Skeleton Crew floats here.

< 546h/546H 157v/158V Pos: standing >
A Drow Elf leaves north.

< 546h/546H 157v/158V Pos: standing >
You disembark this ship.
 
                      
                      
                      
                      
                      
          @           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Destroyer Czas na pokaz floats here.
The Sloop Skeleton Crew floats here.

< 546h/546H 158v/158V Pos: standing >
 
                      
                      
                      
                      
                      
         S@           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 546h/546H 102v/158V Pos: standing >
 
                      
                      
                      
                      
                      
          @           
         S            
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 546h/546H 46v/158V Pos: standing >
You're too exhausted.

< 546h/546H 46v/158V Pos: standing >
You're too exhausted.

< 546h/546H 46v/158V Pos: standing >
You're too exhausted.

< 546h/546H 46v/158V Pos: standing >
You're too exhausted.

< 546h/546H 47v/158V Pos: standing >
You're too exhausted.

< 546h/546H 47v/158V Pos: standing >
You start chanting...

< 546h/546H 49v/158V Pos: standing >
Casting: teleport 

< 546h/546H 50v/158V Pos: standing >
You complete your spell...
The magic in this room prevents you from leaving.

< 546h/546H 51v/158V Pos: standing >
 
                      
                      
                      
                      
                      
          @           
         S            
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 546h/546H 53v/158V Pos: standing >
A Drow Elf enters from the south.

< 546h/546H 54v/158V Pos: standing >
 
                      
                      
                      
                      
                      
          @           
         S            
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
A Drow Elf (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)

< 546h/546H 55v/158V Pos: standing >
A Drow Elf gives an order to his followers.
Someone suddenly attacks YOU!
A powerful djinni snaps into visibility.
-=[A powerful djinni's crude crush grazes you.]=-
Someone suddenly attacks YOU!
An air sylph snaps into visibility.
-=[An air sylph's crush grazes you.]=-
Someone suddenly attacks YOU!
An air sylph snaps into visibility.
-=[An air sylph's decent crush wounds you.]=-

< 530h/546H 56v/158V Pos: standing >
< T: Veytre TP: sta TC:few scratches E: djinni sta EP: excellent >
 You start chanting...

< 530h/546H 57v/158V Pos: standing >
< T: Veytre TP: sta TC:few scratches E: djinni sta EP: excellent >
 Casting: negative concussion blast **

< 530h/546H 57v/158V Pos: standing >
< T: Veytre TP: sta TC:few scratches E: djinni sta EP: excellent >
 Casting: negative concussion blast *

< 530h/546H 57v/158V Pos: standing >
< T: Veytre TP: sta TC:few scratches E: djinni sta EP: excellent >
 Casting: negative concussion blast 
-=[An air sylph's crude crush grazes you.]=-
-=[An air sylph's crude crush grazes you.]=-
-=[An air sylph's decent crush wounds you.]=-
-=[An air sylph's crude crush grazes you.]=-
-=[An air sylph's crude crush grazes you.]=-
-=[An air sylph's crude crush grazes you.]=-
-=[An air sylph's decent crush wounds you.]=-
An air sylph misses you.
You dodge a powerful djinni's vicious attack.
-=[A powerful djinni's crude crush grazes you.]=-
-=[A powerful djinni's crude crush wounds you.]=-

< 485h/546H 57v/158V Pos: standing >
< T: Veytre TP: sta TC: small wounds E: djinni sta EP: excellent >
 A Drow Elf starts casting a spell.

< 485h/546H 57v/158V Pos: standing >
< T: Veytre TP: sta TC: small wounds E: djinni sta EP: excellent >
 You complete your spell...
The sphere circling a Drow Elf's body darts in front of your assault!

< 485h/546H 57v/158V Pos: standing >
< T: Veytre TP: sta TC: small wounds E: djinni sta EP: excellent >
 You miss a powerful djinni.

< 485h/546H 57v/158V Pos: standing >
< T: Veytre TP: sta TC: small wounds E: djinni sta EP: excellent >
 You failed.

< 485h/546H 57v/158V Pos: standing >
< T: Veytre TP: sta TC: small wounds E: djinni sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'wuffaf uwaoz'
A spitting image of a Drow Elf suddenly rises from the ground!
A spitting image of a Drow Elf suddenly rises from the ground!
A spitting image of a Drow Elf suddenly rises from the ground!
A spitting image of a Drow Elf suddenly rises from the ground!

< 485h/546H 57v/158V Pos: standing >
< T: Veytre TP: sta TC: small wounds E: djinni sta EP: excellent >
 You attempt to flee...
 
                      
                      
                      
                      
          P           
         S@           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W
You flee southward!

< 485h/546H 0v/158V Pos: standing >
Pardon?

< 485h/546H 3v/158V Pos: standing >
You sit down and relax.

< 485h/546H 3v/158V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - raise lich
               1 - cloak of fear
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - create golem
( 8th circle)  1 - detect invisibility
               1 - haste
               2 - negative concussion blast
( 7th circle)  6 - protect undead
( 6th circle)  2 - vitalize undead
               5 - enervation
( 5th circle)  1 - fireshield
               6 - heal undead
( 4th circle)  1 - unmaking
               7 - life leech
( 3rd circle)  8 - dispel magic
               1 - embalm
( 2nd circle)  9 - chill touch
               1 - vampiric touch
( 1st circle)  1 - minor creation
              10 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) teleport
    4 seconds:  ( 8th) negative concussion blast

You can memorize 1 4th circle spell(s).
You continue your study.

< 485h/546H 5v/158V Pos: sitting >
 
                      
                      
                      
                      
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The Waters of the Abyss
Obvious exits: -N -E -S -W

< 485h/546H 6v/158V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 485h/546H 8v/158V Pos: standing >
You're too exhausted.

< 486h/546H 9v/158V Pos: standing >
You're too exhausted.

< 486h/546H 11v/158V Pos: standing >
You sit down and relax.

< 486h/546H 13v/158V Pos: sitting >
 
                      
                      
                      
                      
          P           
         S@           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 486h/546H 13v/158V Pos: sitting >
 
                      
                      
                      
                      
          P           
         S@           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 486h/546H 14v/158V Pos: sitting >
 
                      
                      
                      
                      
          P           
         S@           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 486h/546H 15v/158V Pos: sitting >
You clamber to your feet.

< 486h/546H 16v/158V Pos: standing >
You're too exhausted.

< 486h/546H 17v/158V Pos: standing >
You are already standing.

< 487h/546H 19v/158V Pos: standing >
You're too exhausted.

< 487h/546H 20v/158V Pos: standing >
You're too exhausted.

< 487h/546H 21v/158V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
You sit down and relax.

< 487h/546H 23v/158V Pos: sitting >
A Drow Elf gives an order to his followers.
Someone suddenly attacks YOU!
A powerful djinni snaps into visibility.
-=[A powerful djinni's decent crush wounds you.]=-
Someone suddenly attacks YOU!
An air sylph snaps into visibility.
-=[An air sylph's decent crush wounds you.]=-
Someone suddenly attacks YOU!
An air sylph snaps into visibility.
-=[An air sylph's decent crush wounds you.]=-
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
You have memorized the following spells:
(10th circle)  1 - fly
               1 - raise lich
               1 - cloak of fear
               1 - blackmantle
( 9th circle)  3 - energy drain
               1 - dimension door
               1 - create golem
( 8th circle)  1 - detect invisibility
               1 - haste
               2 - negative concussion blast
( 7th circle)  6 - protect undead
( 6th circle)  2 - vitalize undead
               5 - enervation
( 5th circle)  1 - fireshield
               6 - heal undead
( 4th circle)  1 - unmaking
               7 - life leech
( 3rd circle)  8 - dispel magic
               1 - embalm
( 2nd circle)  9 - chill touch
               1 - vampiric touch
( 1st circle)  1 - minor creation
              10 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) teleport
    4 seconds:  ( 8th) negative concussion blast

You can memorize 1 4th circle spell(s).

< 466h/546H 24v/158V Pos: sitting >
< T: Veytre TP: sit TC: small wounds E: djinni sta EP: excellent >
 You clamber to your feet.

< 466h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: small wounds E: djinni sta EP: excellent >
 Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 466h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: small wounds E: djinni sta EP: excellent >
 You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 466h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: small wounds E: djinni sta EP: excellent >
 -=[An air sylph's fine crush wounds you.]=-
-=[An air sylph's crude crush wounds you.]=-
-=[An air sylph's decent crush wounds you.]=-
-=[An air sylph's crude crush wounds you.]=-
-=[An air sylph's decent crush wounds you.]=-
-=[An air sylph's crude crush wounds you.]=-
-=[An air sylph's decent crush wounds you.]=-
-=[An air sylph's crude crush wounds you.]=-
A powerful djinni misses you.
You dodge a powerful djinni's vicious attack.
-=[A powerful djinni's crude crush wounds you.]=-
-=[A powerful djinni's decent crush wounds you.]=-
A Drow Elf starts casting an offensive spell.

< 405h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: few wounds E: djinni sta EP: excellent >
 You miss a powerful djinni.

< 405h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: few wounds E: djinni sta EP: excellent >
 Autosaving...

< 405h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: few wounds E: djinni sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Drow Elf engulfs you.]=-
OUCH!  That really did HURT!
You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 350h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: few wounds E: djinni sta EP: excellent >
 Skeleton Crew has sunk to the depths of the ocean!


< 350h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: few wounds E: djinni sta EP: excellent >
 A Drow Elf starts casting an offensive spell called 'electrical execution'.

< 350h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: few wounds E: djinni sta EP: excellent >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 330h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: few wounds E: djinni sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Drow Elf engulfs you.]=-
OUCH!  That really did HURT!
You start chanting...

< 271h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: nasty wounds E: djinni sta EP: excellent >
 The sun rises over the northern horizon.
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.

< 271h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: nasty wounds E: djinni sta EP: excellent >
 -=[An air sylph's crude crush wounds you.]=-
-=[An air sylph's crush wounds you.]=-
-=[An air sylph's decent crush wounds you.]=-
-=[An air sylph's crush wounds you.]=-
-=[An air sylph's fine crush strikes you.]=-
-=[An air sylph's decent crush wounds you.]=-
-=[An air sylph's crush wounds you.]=-
-=[An air sylph's crude crush wounds you.]=-
-=[An air sylph's fine crush strikes you.]=-
-=[A powerful djinni's crude crush wounds you.]=-
-=[A powerful djinni's decent crush wounds you.]=-
-=[A powerful djinni's decent crush wounds you.]=-
-=[A powerful djinni's decent crush wounds you.]=-

< 191h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: nasty wounds E: djinni sta EP: excellent >
 Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.

< 191h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: nasty wounds E: djinni sta EP: excellent >
 Casting: energy drain 

< 191h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: nasty wounds E: djinni sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from a Drow Elf engulfs you.]=-

< 139h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC:pretty hurt E: djinni sta EP: excellent >
 -=[The electrical arcs turn your exposed flesh black!]=-
You complete your spell...
Your spell flows around a powerful djinni, leaving it unharmed!

< 132h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC:pretty hurt E: djinni sta EP: excellent >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 112h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC:pretty hurt E: djinni sta EP: excellent >
 You miss a powerful djinni.

< 112h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC:pretty hurt E: djinni sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 112h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC:pretty hurt E: djinni sta EP: excellent >
 -=[The electrical arcs turn your exposed flesh black!]=-
Your silver band with blue stones is filled with electrical energy!
You start chanting...

< 90h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC:pretty hurt E: djinni sta EP: excellent >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 86h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC:pretty hurt E: djinni sta EP: excellent >
 -=[The electrical arcs turn your exposed flesh black!]=-

< 77h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: awful E: djinni sta EP: excellent >
 You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
A Drow Elf misses you.

< 77h/546H 25v/158V Pos: standing >
< T: Veytre TP: sta TC: awful E: djinni sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.]=-
Your dwarven helmet of knocking [superior] was disintegrated by the negative energy!
Your yellow ring of chrysoberyl [poor] was disintegrated by the negative energy!
Your enchanted elven eyepatch 'Opticlude' was disintegrated by the negative energy!
Your magical maple leaf [poor] was disintegrated by the negative energy!
Your insignia of swirling feathers and flowing water was disintegrated by the negative energy!