The death of [50 Wizard] Jiro (_/Eye of Odin\_) (Shade)

in Bottom of the Vertical Passage

from the perspective of [50 Wizard] Jiro (_/Eye of Odin\_) (Shade)


 
  MMM.^^^..   
 .MM^^.^....  
 M^M.^^.....  
 ^^.^^@...^.  
 .^^M^......  
 ^MM^^......  
  .MM.M.***   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 82h/276H 97v/120V Pos: standing >
 
  MMMM.^^^.   
 ..MM^^.^...  
 .M^M.^^....  
 ^^^.^@....^  
 ..^^M^.....  
 .^MM^^.....  
  ^.MM.M.**   
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East  -South -West 

< 82h/276H 96v/120V Pos: standing >
 
  ^MMMM.^^^   
 ...MM^^.^..  
 ..M^M.^^...  
 .^^^.@^....  
 ...^^M^....  
 ..^MM^^....  
  ^^.MM.M.*   
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East  -South -West 

< 82h/276H 93v/120V Pos: standing >
 
  .^MMMM.^^   
 ....MM^^.^.  
 ...M^M.^^..  
 ..^^^@^^...  
 ....^^M^...  
 ...^MM^^...  
  .^^.MM.M.   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 83h/276H 91v/120V Pos: standing >
 
  ..^MMMM.^   
 .....MM^^.^  
 ....M^M.^^.  
 ...^^@.^^..  
 .....^^M^..  
 ....^MM^^..  
  ..^^.MM.M   
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East  -South -West 

< 83h/276H 90v/120V Pos: standing >
 
  ...^MMMM.   
 ......MM^^.  
 .....M^M.^^  
 ....^@^.^^.  
 ^.....^^M^.  
 .....^MM^^.  
  ...^^.MM.   
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East  -South -West 

< 83h/276H 87v/120V Pos: standing >
 
  ....^MMMM   
 .......MM^^  
 ......M^M.^  
 .....@^^.^^  
 .^.....^^M^  
 ......^MM^^  
  ....^^.MM   
Rocky Hillside of the Eagle Ridge Mountains
Obvious exits: -North -East  -South -West 

< 83h/276H 84v/120V Pos: standing >
 
  .....^MMM   
 ........MM^  
 .......M^M.  
 .....@^^^.^  
 ..^.....^^M  
 .......^MM^  
  .....^^.M   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 83h/276H 83v/120V Pos: standing >
 
  ......^MM   
 .........MM  
 ........M^M  
 .....@.^^^.  
 ...^.....^^  
 *.......^MM  
  ......^^.   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 83h/276H 81v/120V Pos: standing >
 
  .......^M   
 *.........M  
 ^........M^  
 *....@..^^^  
 *...^.....^  
 **.......^M  
  *......^^   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 83h/276H 79v/120V Pos: standing >
 
  *.......^   
 **.........  
 *^........M  
 **...@...^^  
 **...^.....  
  **.......^  
  **......^   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 83h/276H 78v/120V Pos: standing >
 
  **.......   
  **........  
  *^........  
  **..@....^  
  **...^....  
   **.......  
   **......   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 83h/276H 76v/120V Pos: standing >
 
  ***......   
   **.......  
   *^.......  
   **.@.....  
   **...^...  
    **......  
    **.....   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 83h/276H 74v/120V Pos: standing >
 
  ***.....^   
  ***.......  
   **.......  
   *^.@.....  
   **.......  
   **...^...  
    **.....   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 83h/276H 73v/120V Pos: standing >
 
   ***.....   
   ***......  
    **......  
    *^@.....  
    **......  
    **...^..  
     **....   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 83h/276H 72v/120V Pos: standing >
 
    ***....   
    ***.....  
     **.....  
     *@.....  
     **.....  
     **...^.  
      **...   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 83h/276H 71v/120V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 84h/276H 72v/120V Pos: standing >
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 

< 84h/276H 70v/120V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A goshawk swoops out of the sky to attack.

< 84h/276H 69v/120V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A sinewy cheetah slinks through the grasses, waiting to strike.
A large lion stalks here, wondering what to get for dinner.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 84h/276H 68v/120V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 84h/276H 66v/120V Pos: standing >
A Large Baobab Tree
   The weird upside-down branches of a baobab tree extend perhaps twenty feet
into the air here. The rootlike limbs are unfettered by branches or needles,
and the surface of the tree is pocked by the burrowing of small insects, so
climbing into the splayed branches of the upper tree should be quite easy.
Near ground level there are several hollows, which larger animals might use
as their homes.
Obvious exits: -North -East  -South -West  -Up   

< 84h/276H 65v/120V Pos: standing >
It's really, really hot here.  A slight breeze would really improve things.
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 84h/276H 63v/120V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.
A giraffe looks about for a nearby tree.
A giraffe looks about for a nearby tree.
A giraffe looks about for a nearby tree.

< 84h/276H 61v/120V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.

< 84h/276H 60v/120V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A gargantuan bird soars over the Savannah here.

< 84h/276H 59v/120V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. There are some
who say that M'Bele himself created these walls to form an arena in which he
could watch his followers slaughter one another.
Obvious exits: -North -East  -West 
A tiny bird skims just above the grasses here.
A sinewy cheetah slinks through the grasses, waiting to strike.

< 84h/276H 57v/120V Pos: standing >
A loggerhead shrike leaves east.

< 84h/276H 58v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 85h/276H 59v/120V Pos: standing >
The sun rises over the northern horizon.

< 85h/276H 59v/120V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. There are some
who say that M'Bele himself created these walls to shield his tribes from
the outside world.
Obvious exits: -North -East  -West 
A tiny bird skims just above the grasses here.

< 85h/276H 59v/120V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East  -West 
A tiny bird skims just above the grasses here.

< 85h/276H 57v/120V Pos: standing >
Southwest Corner of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. Along the 'wall'
are several broad depressions, about four feet long and bare of the savannah
grasses. The natives refer to these unusual spots as "M'Bele's Footprints."
Obvious exits: -North -East 
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.

< 85h/276H 56v/120V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -North -East  -West 
A tiny bird skims just above the grasses here.

< 86h/276H 57v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 86h/276H 57v/120V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. There are some
who say that M'Bele himself created these walls to shield his tribes from
the outside world.
Obvious exits: -North -East  -West 

< 86h/276H 57v/120V Pos: standing >
Edge of The Savannah of Broken Trusts
   The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. There are some
who say that M'Bele himself created these walls to form an arena in which he
could watch his followers slaughter one another.
Obvious exits: -North -East  -West 
A sinewy cheetah slinks through the grasses, waiting to strike.

< 86h/276H 56v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 86h/276H 57v/120V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A gargantuan bird soars over the Savannah here.

< 86h/276H 56v/120V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A large lion stalks here, wondering what to get for dinner.
A giraffe looks about for a nearby tree.

< 87h/276H 56v/120V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A large lion stalks here, wondering what to get for dinner.

< 87h/276H 55v/120V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the north lies an enormous baobab tree.
Obvious exits: -East  -South -West  -Up   

< 87h/276H 54v/120V Pos: standing >
Climbing a Huge Baobab Tree
   "Climbing" does not describe it as well as "strolling." The branches are
so many in number, and of such tensile strength, that it is possible for even
the most unskilled climber to move from place to place within this tree.
Higher up, the branches thin out somewhat, while in the center of the ancient
tree someone or something has created a great hollow leading downwards.
Obvious exits: -North -East  -South -West  -Up    -Down 

< 87h/276H 53v/120V Pos: standing >
Inside a Huge Baobab
   The trunk of the ancient baobab is so broad that this passage leading
downwards has actually been hollowed out in the shape of a smooth spiral.
This makes the trip down a controlled slide rather than an outright fall.
Getting back up might be a little tricky, though.
   A flickering light can be seen at the bottom of the incline.
Obvious exits: -Up    -Down 

< 88h/276H 54v/120V Pos: standing >
Bottom of the Vertical Passage
   A single torch in a small sconce illuminates the passage as it moves from
vertical to horizontal. The baobab wood has been worn quite smooth, and the
torchlight picks up weird, swirling patterns in the grain. The corridor
continues west, from which direction some odd clanking noises can be heard.
Obvious exits: -West  -Up   

< 88h/276H 54v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 88h/276H 55v/120V Pos: standing >
A Subterranean Passage
   The baobab wood ends abruptly and is replaced by the hard, dry earth of
the Savannah. There are buttresses every ten feet or so, preventing a cave-in
from the passage of the larger animals above.  The passage extends perhaps
sixty feet, going east back to the baobab tree and west into a slightly
larger chamber from which a clanking noise can be heard.
Obvious exits: -East  -West 

< 88h/276H 56v/120V Pos: standing >
An Odd Laboratory
   This chamber is about thirty by fifty feet, and nearly fifteen feet high.
The passage to it must slope downwards, or else there would not be enough
room for the high ceiling. The room has two long work tables running its
length; each of these is overflowing with papers, beakers, retorts, burners
and unidentifiable instruments, and one has a small plaque attached to it.
Two magical balls of light are hung from opposite corners of the room,
providing ample illumination.
Obvious exits: -East 
(Q)Sprithnog, the long-forgotten gnomish alchemist, works here.
A golem composed of many things stands here motionless.
A golem composed of many things stands here motionless.
A golem composed of many things stands here motionless.
A golem composed of many things stands here motionless.

< 88h/276H 55v/120V Pos: standing >
A Subterranean Passage
   The baobab wood ends abruptly and is replaced by the hard, dry earth of
the Savannah. There are buttresses every ten feet or so, preventing a cave-in
from the passage of the larger animals above.  The passage extends perhaps
sixty feet, going east back to the baobab tree and west into a slightly
larger chamber from which a clanking noise can be heard.
Obvious exits: -East  -West 

< 89h/276H 57v/120V Pos: standing >
Bottom of the Vertical Passage
   A single torch in a small sconce illuminates the passage as it moves from
vertical to horizontal. The baobab wood has been worn quite smooth, and the
torchlight picks up weird, swirling patterns in the grain. The corridor
continues west, from which direction some odd clanking noises can be heard.
Obvious exits: -West  -Up   

< 89h/276H 56v/120V Pos: standing >
You are already standing.

< 89h/276H 58v/120V Pos: standing >
You utter a magical formula summoning your spellbook..

< 90h/276H 61v/120V Pos: standing >
You sit down and relax.

< 90h/276H 66v/120V Pos: sitting >
A magical spellbook materializes slowly in your hands.

< 90h/276H 67v/120V Pos: sitting >
You are currently memorizing the following spells:
    1 seconds:  ( 1st) magic missile
    3 seconds:  ( 1st) magic missile
    5 seconds:  ( 1st) magic missile
    7 seconds:  ( 1st) magic missile
    8 seconds:  ( 1st) magic missile
   10 seconds:  ( 1st) magic missile
   12 seconds:  ( 1st) magic missile
   14 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile
   21 seconds:  ( 8th) dispel invisible
   26 seconds:  ( 9th) relocate
   32 seconds:  ( 9th) relocate
   37 seconds:  (10th) bigbys crushing hand
   43 seconds:  (10th) bigbys crushing hand
   49 seconds:  (10th) bigbys crushing hand
   53 seconds:  ( 6th) fireshield
   55 seconds:  ( 1st) minor creation
   57 seconds:  ( 1st) minor creation
   62 seconds:  ( 7th) detect invisibility
   67 seconds:  ( 8th) fly
   72 seconds:  ( 8th) shadow shield
   77 seconds:  ( 7th) bigbys clenched fist
   82 seconds:  ( 7th) bigbys clenched fist
   86 seconds:  ( 7th) bigbys clenched fist
   90 seconds:  ( 5th) dimension door
   94 seconds:  ( 5th) dimension door
   97 seconds:  ( 3rd) agility
  100 seconds:  ( 2nd) strength
  104 seconds:  ( 5th) dimension door
  108 seconds:  ( 5th) dimension door
  112 seconds:  ( 5th) dimension door
  116 seconds:  ( 5th) dimension door
  120 seconds:  ( 5th) dimension door
  125 seconds:  ( 7th) bigbys clenched fist
  129 seconds:  ( 7th) improved invisibility

You can memorize 9 2nd, 8 3rd, 9 4th, 1 5th, 6 6th, 2 8th, 3 9th and 1 10th circle spell(s).
You continue your study.
You are currently memorizing the following spells:
    1 seconds:  ( 1st) magic missile
    3 seconds:  ( 1st) magic missile
    5 seconds:  ( 1st) magic missile
    7 seconds:  ( 1st) magic missile
    8 seconds:  ( 1st) magic missile
   10 seconds:  ( 1st) magic missile
   12 seconds:  ( 1st) magic missile
   14 seconds:  ( 1st) magic missile
   15 seconds:  ( 1st) magic missile
   21 seconds:  ( 8th) dispel invisible
   26 seconds:  ( 9th) relocate
   32 seconds:  ( 9th) relocate
   37 seconds:  (10th) bigbys crushing hand
   43 seconds:  (10th) bigbys crushing hand
   49 seconds:  (10th) bigbys crushing hand
   53 seconds:  ( 6th) fireshield
   55 seconds:  ( 1st) minor creation
   57 seconds:  ( 1st) minor creation
   62 seconds:  ( 7th) detect invisibility

< 91h/276H 76v/120V Pos: sitting >
You feel your skill in meditate improving.
You start meditating...

< 91h/276H 76v/120V Pos: sitting >
You have finished memorizing magic missile.

< 91h/276H 77v/120V Pos: sitting >
You have finished memorizing magic missile.

< 91h/276H 80v/120V Pos: sitting >
You have finished memorizing magic missile.

< 92h/276H 86v/120V Pos: sitting >
You have finished memorizing magic missile.

< 92h/276H 89v/120V Pos: sitting >
You have finished memorizing magic missile.

< 92h/276H 94v/120V Pos: sitting >
You have finished memorizing magic missile.

< 93h/276H 97v/120V Pos: sitting >
You have finished memorizing magic missile.

< 93h/276H 100v/120V Pos: sitting >
You have finished memorizing magic missile.

< 93h/276H 102v/120V Pos: sitting >
You have finished memorizing magic missile.

< 93h/276H 105v/120V Pos: sitting >
You have finished memorizing dispel invisible.

< 94h/276H 114v/120V Pos: sitting >
You have finished memorizing relocate.

< 95h/276H 120v/120V Pos: sitting >
You have finished memorizing relocate.

< 95h/276H 120v/120V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 96h/276H 120v/120V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 97h/276H 120v/120V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 98h/276H 120v/120V Pos: sitting >
You have finished memorizing fireshield.

< 99h/276H 120v/120V Pos: sitting >
You have finished memorizing minor creation.

< 99h/276H 120v/120V Pos: sitting >
You have finished memorizing minor creation.

< 99h/276H 120v/120V Pos: sitting >
You have finished memorizing detect invisibility.

< 100h/276H 120v/120V Pos: sitting >
You have finished memorizing fly.

< 101h/276H 120v/120V Pos: sitting >
You have finished memorizing shadow shield.

< 101h/276H 120v/120V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 102h/276H 120v/120V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 103h/276H 120v/120V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 103h/276H 120v/120V Pos: sitting >
You have finished memorizing dimension door.

< 104h/276H 120v/120V Pos: sitting >
You have finished memorizing dimension door.

< 105h/276H 120v/120V Pos: sitting >
You have finished memorizing agility.

< 106h/276H 120v/120V Pos: sitting >
You have finished memorizing strength.

< 106h/276H 120v/120V Pos: sitting >
You have finished memorizing dimension door.

< 107h/276H 120v/120V Pos: sitting >
You have finished memorizing dimension door.

< 107h/276H 120v/120V Pos: sitting >
You have finished memorizing dimension door.

< 108h/276H 120v/120V Pos: sitting >
You have finished memorizing dimension door.

< 109h/276H 120v/120V Pos: sitting >
You have finished memorizing dimension door.

< 110h/276H 120v/120V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 111h/276H 120v/120V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 112h/276H 120v/120V Pos: sitting >
You clamber to your feet.

< 112h/276H 120v/120V Pos: standing >
You are already standing.

< 119h/276H 120v/120V Pos: standing >
Bottom of the Vertical Passage
Obvious exits: -West  -Up   

< 119h/276H 120v/120V Pos: standing >
You start chanting...

< 121h/276H 120v/120V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 121h/276H 120v/120V Pos: standing >
You start chanting...

< 121h/276H 120v/120V Pos: standing >
Casting: fly 

< 122h/276H 120v/120V Pos: standing >
You complete your spell...
You fly through the air, free as a bird!

< 122h/276H 120v/120V Pos: standing >
You start chanting...

< 123h/276H 120v/120V Pos: standing >
Casting: detect invisibility *

< 123h/276H 120v/120V Pos: standing >
Casting: detect invisibility 

< 123h/276H 120v/120V Pos: standing >
You complete your spell...
Your eyes tingle.

< 123h/276H 120v/120V Pos: standing >
You start chanting...

< 123h/276H 120v/120V Pos: standing >
Casting: agility ***

< 124h/276H 120v/120V Pos: standing >
Casting: agility **

< 124h/276H 120v/120V Pos: standing >
Casting: agility *

< 124h/276H 120v/120V Pos: standing >
Casting: agility 

< 124h/276H 120v/120V Pos: standing >
You complete your spell...
You feel more agile.

< 124h/276H 120v/120V Pos: standing >
You start chanting...

< 125h/276H 120v/120V Pos: standing >
Casting: strength 

< 125h/276H 120v/120V Pos: standing >
You complete your spell...
You feel stronger.

< 125h/276H 120v/120V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 125h/276H 120v/120V Pos: standing >
You start chanting...

< 125h/276H 120v/120V Pos: standing >
Casting: improved invisibility *

< 126h/276H 120v/120V Pos: standing >
Casting: improved invisibility 

< 126h/276H 120v/120V Pos: standing >
You complete your spell...
You vanish.

< 126h/276H 120v/120V Pos: standing >
You sit down and relax.

< 126h/276H 120v/120V Pos: sitting >
You have memorized the following spells:
(10th circle)  3 - bigbys crushing hand
( 9th circle)  2 - relocate
( 8th circle)  1 - dispel invisible
( 7th circle)  4 - bigbys clenched fist
( 6th circle)  1 - fireshield
( 5th circle)  7 - dimension door
( 1st circle)  2 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) shadow shield
   10 seconds:  ( 8th) fly
   15 seconds:  ( 7th) detect invisibility
   18 seconds:  ( 3rd) agility
   20 seconds:  ( 2nd) strength
   25 seconds:  ( 7th) improved invisibility

You can memorize 9 2nd, 8 3rd, 9 4th, 1 5th, 6 6th, 2 8th, 3 9th and 1 10th circle spell(s).
You continue your study.
You have memorized the following spells:
(10th circle)  3 - bigbys crushing hand
( 9th circle)  2 - relocate
( 8th circle)  1 - dispel invisible
( 7th circle)  4 - bigbys clenched fist
( 6th circle)  1 - fireshield
( 5th circle)  7 - dimension door
( 1st circle)  2 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) shadow shield
   10 seconds:  ( 8th) fly
   15 seconds:  ( 7th) detect invisibility
   18 seconds:  ( 3rd) agility
   20 seconds:  ( 2nd) strength
   25 seconds:  ( 7th) improved invisibility

You can memorize 9 2nd, 8 3rd, 9 4th, 1 5th, 6 6th, 2 8th, 3 9th and 1 10th circle spell(s).

< 126h/276H 120v/120V Pos: sitting >
You have finished memorizing shadow shield.

< 128h/276H 120v/120V Pos: sitting >
You have finished memorizing fly.

< 129h/276H 120v/120V Pos: sitting >
You have finished memorizing detect invisibility.

< 130h/276H 120v/120V Pos: sitting >
You have finished memorizing agility.

< 131h/276H 120v/120V Pos: sitting >
You have finished memorizing strength.

< 132h/276H 120v/120V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 133h/276H 120v/120V Pos: sitting >
You clamber to your feet.

< 133h/276H 120v/120V Pos: standing >
A Shadow Beast snaps into visibility.
A Shadow Beast tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 137h/276H 120v/120V Pos: sitting >
A Shadow Beast snaps into visibility.
You snap into visibility.
-=[A Shadow Beast's fine slash strikes you hard.]=-
-=[A Shadow Beast's decent slash strikes you.]=-
-=[A Shadow Beast's fine slash strikes you.]=-
-=[A Shadow Beast's decent slash strikes you.]=-
-=[A Shadow Beast's decent slash strikes you.]=-
-=[A Shadow Beast's slash strikes you hard.]=-
-=[A Shadow Beast's decent slash strikes you.]=-

< 83h/276H 120v/120V Pos: sitting >
< T: Jiro TP: sit TC: nasty wounds E: A Shadow Beast sta EP: excellent >
 You miss a Shadow Beast.
A Shadow Beast snaps into visibility.

< 83h/276H 120v/120V Pos: sitting >
< T: Jiro TP: sit TC: nasty wounds E: A Shadow Beast sta EP: excellent >
 A Shadow Beast snaps into visibility.
-=[A Shadow Beast's slash hits you across the leg, resulting in a limp stride.]=-
-=[A Shadow Beast's decent slash strikes you hard.]=-
-=[A Shadow Beast's decent slash strikes you.]=-
-=[A Shadow Beast's slash strikes you very hard.]=-
You feel the swirling shadows around your body dissipate.
-=[A Shadow Beast's slash strikes you hard.]=-
-=[A Shadow Beast's slash hits you.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
-=[