The death of [51 Spiritmaster] Pekpek (_/Eye of Odin\_) (Human)

in The Grand Tharnadian Way

from the perspective of [51 Spiritmaster] Pekpek (_/Eye of Odin\_) (Human)

<worn in ear>        a dwarven earring (magic) [89%]
<worn on face>       a frogskin mask [poor]
<worn around neck>   a frost-rimed flesh torque from Ny'Neth's Stronghold Continued
<worn around neck>   a fragile brass charm from Rift Valley Jungle [69%]
<worn on body>       a tunic woven of hardened reed [superior]
<worn as quiver>     a burnt platinum quiver [70%]
<worn about waist>   a belt of skulls [poor] (magic)
<held as shield>     the shield proclaimed 'Hope'
<worn around wrist>  a circlet of red pine [poor] (magic) [89%]
<worn around wrist>  a circlet of red pine [poor] (magic)
<worn on finger>     an exquisite copper band
<worn on legs>       a pleated red and yellow kilt [superior]

-2.34   Deaths:   11
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  393 

Active Spells:
--------------
vitality (9 minutes)
bless (8 minutes)
spirit armor (34 minutes)
pantherspeed (35 minutes)
hawkvision (8 minutes)
true seeing (55 minutes)
ravenflight (34 minutes)

Alarm bells sound, signalling an invasion!

< 611h/611H 280v/280V Pos: sitting >
You have finished praying for vitality.

< 611h/611H 280v/280V Pos: sitting >
You have finished praying for vitality.
You snap out of your meditative trance, memorization complete.

< 611h/611H 280v/280V Pos: sitting >
You clamber to your feet.

< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is a brief walk away to your west.

< 611h/611H 280v/280V Pos: standing >
You start chanting...

< 611h/611H 280v/280V Pos: standing >
Casting: vitality *

< 611h/611H 280v/280V Pos: standing >
Casting: vitality 

< 611h/611H 280v/280V Pos: standing >
You complete your spell...
You vitalize an elite guard.

< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is not far off to your north.
A large rat who is not far off to your north.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is a brief walk away to your west.

< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is not far off to your north.
A large rat who is not far off to your north.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is a brief walk away to your west.

< 611h/611H 280v/280V Pos: standing >
You sit down and relax.

< 611h/611H 280v/280V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - true seeing
(10th circle)  4 - arieks shattering iceball
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - resurrect
               1 - spirit jump
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - ravenflight
( 7th circle)  6 - full heal
( 6th circle)  1 - curse
               1 - continual light
               5 - molten spray
( 5th circle)  2 - vitality
               2 - destroy undead
               1 - soulshield
               1 - pantherspeed
               1 - hawkvision
( 4th circle)  1 - remove curse
               1 - summon
               1 - purify spirit
               2 - cure disease
               4 - invigorate
( 3rd circle)  2 - cure blind
               1 - earthquake
               2 - remove poison
               1 - sense life
               3 - cause critical
               1 - reveal spirit essence
( 2nd circle)  3 - blindness
               5 - ice missile
               1 - spirit armor
               1 - wolfspeed
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               2 - detect magic
               3 - turn undead

And you are currently praying for the following spells:
    4 seconds:  ( 5th) vitality

You can pray no more spells.
You continue your study.

< 611h/611H 280v/280V Pos: sitting >
Maybe you should get on your feet first?

< 611h/611H 280v/280V Pos: sitting >
You have finished praying for vitality.
You snap out of your meditative trance, memorization complete.

< 611h/611H 280v/280V Pos: sitting >
You clamber to your feet.

< 611h/611H 280v/280V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly evil) 
  *The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
  *Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (very good)     
  *The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (extremely good)
   The Forest City of Aravne                     (very evil)     
   Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (very good)     
  *Sevenoaks                                     (evil)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (very good)     
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 611h/611H 280v/280V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 611(611)  Moves: 280(280)
Coins carried:   99 platinum     5 gold     8 silver     1 copper
Compression ratio: 84%
Status:  Standing.
Frags:   -2.34   Deaths:   11
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  393 

Active Spells:
--------------
vitality (9 minutes)
bless (8 minutes)
spirit armor (34 minutes)
pantherspeed (35 minutes)
hawkvision (8 minutes)
true seeing (55 minutes)
ravenflight (34 minutes)


< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is not far off to your north.
A large rat who is not far off to your north.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A tharnadian thief-hunter who is in the distance to your west.

< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is not far off to your north.
A large rat who is not far off to your north.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A tharnadian thief-hunter who is in the distance to your west.

< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is not far off to your north.
A large rat who is not far off to your north.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A tharnadian thief-hunter who is in the distance to your west.

< 611h/611H 280v/280V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 611h/611H 280v/280V Pos: standing >
Alarm bells sound, signalling an invasion!

< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is not far off to your north.
A large rat who is not far off to your north.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is rather far off to your west.
A tharnadian thief-hunter who is in the distance to your west.

< 611h/611H 280v/280V Pos: standing >
A militia guard enters from the north.

< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is rather far off to your west.
A tharnadian thief-hunter who is in the distance to your west.

< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A large rat who is not far off to your north.
A street sweeper who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is rather far off to your west.
A tharnadian thief-hunter who is in the distance to your west.

< 611h/611H 280v/280V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
You quickly scan the area.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A large rat who is not far off to your north.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is not far off to your south.
A half-elf bard who is close by to your west.
A militia guard who is rather far off to your west.
A street sweeper who is rather far off to your west.
A tharnadian thief-hunter who is in the distance to your west.

< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A large rat who is not far off to your north.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is not far off to your south.
A militia guard who is rather far off to your west.
A street sweeper who is rather far off to your west.
A tharnadian thief-hunter who is in the distance to your west.

< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A large rat who is not far off to your north.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is not far off to your south.
A street sweeper who is rather far off to your west.
A tharnadian thief-hunter who is in the distance to your west.

< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is not far off to your south.
A tharnadian thief-hunter who is in the distance to your west.

< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is not far off to your south.
A tharnadian thief-hunter who is in the distance to your west.

< 611h/611H 280v/280V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 611h/611H 280v/280V Pos: standing >

		Score information for Pekpek

Level: 51   Race: Human   Class: Cleric Shaman Sex: Male
Hit points: 611(611)  Moves: 280(280)
Coins carried:   99 platinum     5 gold     8 silver     1 copper
Compression ratio: 85%
Status:  Standing.
Frags:   -2.34   Deaths:   11
Detecting:      Invisible Evil Good Magic Life Holiness
Protected from: Evil All but High Circle Spells
Enchantments:   Hawkvision Fly Armor
Combat Pulse:   18 Spell Pulse:  1.00 
Leaderboard Points:  393 

Active Spells:
--------------
vitality (9 minutes)
bless (8 minutes)
spirit armor (34 minutes)
pantherspeed (35 minutes)
hawkvision (8 minutes)
true seeing (55 minutes)
ravenflight (34 minutes)


< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is not far off to your south.
A tharnadian thief-hunter who is in the distance to your west.

< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is close by to your south.
A street sweeper who is not far off to your south.
A tharnadian thief-hunter who is in the distance to your west.

< 611h/611H 280v/280V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A tharnadian thief-hunter who is not far off to your south.
A street sweeper who is not far off to your south.
A tharnadian thief-hunter who is in the distance to your west.

< 611h/611H 280v/280V Pos: standing >
A half-elf bard snaps into visibility.
A half-elf bard dances an acrobatic maneuver in battle, tripping you.

< 611h/611H 280v/280V Pos: sitting >
< T: Pekpek TP: sit TC:excellent E: a half-elf bard sta EP: excellent >
 -=[You attack a half-elf bard.]=- [0 Hits]

< 611h/611H 280v/280V Pos: sitting >
< T: Pekpek TP: sit TC:excellent E: a half-elf bard sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[A half-elf bard attacks you.]=- [7 Hits]

< 501h/611H 280v/280V Pos: sitting >
< T: Pekpek TP: sit TC: small wounds E: a half-elf bard sta EP: excellent >
 A militia guard watches the area, making sure the battle does not get out of hand.

< 501h/611H 280v/280V Pos: sitting >
< T: Pekpek TP: sit TC: small wounds E: a half-elf bard sta EP: excellent >
 The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 501h/611H 280v/280V Pos: sitting >
< T: Pekpek TP: sit TC: small wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[A half-elf bard attacks you.]=- [4 Hits]

< 442h/611H 280v/280V Pos: sitting >
< T: Pekpek TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[You attack a half-elf bard.]=- [0 Hits]

< 442h/611H 280v/280V Pos: sitting >
< T: Pekpek TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
 An elite guard is waving a platinum coin around wanting to make a bet on the outcome.

< 442h/611H 280v/280V Pos: sitting >
< T: Pekpek TP: sit TC: few wounds E: a half-elf bard sta EP: excellent >
 You clamber to your feet.

< 442h/611H 280v/280V Pos: standing >
< T: Pekpek TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 You are already standing.

< 442h/611H 280v/280V Pos: standing >
< T: Pekpek TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 A half-elf bard snaps into visibility.
-=[A half-elf bard attacks you.]=- [4 Hits]
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
You flee westward!

< 398h/611H 256v/280V Pos: standing >
A tharnadian thief-hunter leaves east.

< 398h/611H 258v/280V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
*A half-elf bard is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a half-elf bard's head.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter suddenly attacks a half-elf bard!
A tharnadian thief-hunter suddenly appears a bit confused!
A half-elf bard snaps into visibility.

< 398h/611H 257v/280V Pos: standing >
A militia guard assists a tharnadian thief-hunter heroically.
A militia guard suddenly attacks a half-elf bard!
A half-elf bard cunningly sidesteps 's attack.
A militia guard suddenly appears a bit confused!
The iron seems to be closed.

< 398h/611H 258v/280V Pos: standing >
The iron seems to be closed.

< 398h/611H 258v/280V Pos: standing >
The iron seems to be closed.

< 398h/611H 259v/280V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your south.
A street sweeper who is not far off to your south.
A militia guard who is rather far off to your west.

< 398h/611H 260v/280V Pos: standing >
The iron seems to be closed.

< 398h/611H 260v/280V Pos: standing >
The iron seems to be closed.
PooF! a half-elf bard suddenly performs an evasive maneouver, quickling darting into the shadows!

< 398h/611H 261v/280V Pos: standing >
The iron seems to be closed.

< 398h/611H 261v/280V Pos: standing >
Ok.

< 398h/611H 262v/280V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A street sweeper who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A large rat who is not far off to your east.
A homeless peasant who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is not far off to your south.
A street sweeper who is not far off to your south.
A militia guard who is rather far off to your west.
A Shade who is in the distance to your west.
A Shade who is in the distance to your west.
A Duergar who is in the distance to your west.
A shadow dracolich who is in the distance to your west.
A black dracolich who is in the distance to your west.
A Minotaur who is in the distance to your west.
A Drider who is in the distance to your west.
A Shadow Beast who is in the distance to your west.
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back.

< 354h/611H 263v/280V Pos: standing >
< T: Pekpek TP: sta TC: few wounds E: a half-elf bard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 354h/611H 263v/280V Pos: standing >
< T: Pekpek TP: sta TC: few wounds E: a half-elf bard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 354h/611H 263v/280V Pos: standing >
< T: Pekpek TP: sta TC: few wounds E: a half-elf bard sta EP: few scratches >
 
< 354h/611H 263v/280V Pos: standing >
< T: Pekpek TP: sta TC: few wounds E: a half-elf bard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 354h/611H 263v/280V Pos: standing >
< T: Pekpek TP: sta TC: few wounds E: a half-elf bard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 354h/611H 263v/280V Pos: standing >
< T: Pekpek TP: sta TC: few wounds E: a half-elf bard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 354h/611H 263v/280V Pos: standing >
< T: Pekpek TP: sta TC: few wounds E: a half-elf bard sta EP: few scratches >
 A half-elf bard snaps into visibility.
-=[A half-elf bard attacks you.]=- [3 Hits]
Sorry, you aren't allowed to do that in combat.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 314h/611H 263v/280V Pos: standing >
< T: Pekpek TP: sta TC: few wounds E: a half-elf bard sta EP: few scratches >
 An elite guard watches the battle in amusement.
A half-elf bard snaps into visibility.
-=[You attack a half-elf bard.]=- [0 Hits]
You attempt to flee...
PANIC!  You couldn't escape!

< 314h/611H 263v/280V Pos: standing >
< T: Pekpek TP: sta TC: few wounds E: a half-elf bard sta EP: few scratches >
 A tharnadian thief-hunter starts casting a spell.
You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
You flee westward!
A shadow dracolich enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Duergar sneaks in from the west.
A Shade enters from the west.
A Shade sneaks in from the west.

< 314h/611H 233v/280V Pos: standing >
A half-elf bard snaps into visibility.
A half-elf bard dances an acrobatic maneuver in battle, tripping you.
A Minotaur snaps into visibility.
Out of nowhere, a Minotaur stabs you in the back.
A shadow dracolich leaves east.
Alarm bells sound, signalling an invasion!
A Shade leaves east.
A Shade sneaks east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 295h/611H 233v/280V Pos: sitting >
< T: Pekpek TP: sit TC: nasty wounds E: a half-elf bard sta EP: few scratches >
 A half-elf bard snaps into visibility.
A half-elf bard slips beneath your guard, dealing you a vicious attack!
-=[A half-elf bard attacks you.]=- [7 Hits]

< 186h/611H 234v/280V Pos: sitting >
< T: Pekpek TP: sit TC: nasty wounds E: a half-elf bard sta EP: few scratches >
 A Shadow Beast snaps into visibility.
A Shadow Beast leaps at you only to realize you are down already.

< 186h/611H 234v/280V Pos: sitting >
< T: Pekpek TP: sit TC: nasty wounds E: a half-elf bard sta EP: few scratches >
 A half-elf bard snaps into visibility.
-=[You attack a half-elf bard.]=- [0 Hits]
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 186h/611H 234v/280V Pos: sitting >
< T: Pekpek TP: sit TC: nasty wounds E: a half-elf bard sta EP: few scratches >
 -=[A Minotaur attacks you.]=- [3 Hits]

< 125h/611H 234v/280V Pos: sitting >
< T: Pekpek TP: sit TC:pretty hurt E: a half-elf bard sta EP: few scratches >
 You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your colorful cloak of constitution was completely destroyed by the massive blow!
You feel yourself falling to the ground.
Your soul leaves your body in the cold sleep of death...