<floating about head>a dark yellow ioun stone[213h 27m 14s]
<worn as a badge> the mark of the saboteur [88%]
<worn on head> a blood-red Vistani bandana (magic) [88%]
<worn on eyes> some destruction holo-gogs [superior] (magic) (glowing)
<worn in ear> the earring of the Dragon Lords of damage [59%]
<worn in ear> a diorite cross wrapped in skin (magic) [81%]
<worn on face> the mask of death [poor] [82%]
<worn around neck> a gory string of cyclops eyes [superior] (magic)
<worn around neck> a werewolf tooth necklace (magic)
<worn on body> a fine suit of remorhaz scale armor of health
<worn about body> a cloak of Eldros [superior] (magic) [64%]
<worn on back> a large leather backpack [67%]
<worn as quiver> a pantherhide quiver of agility (magic) (glowing)
<worn about waist> a belt encrusted with black sapphires [superior] (magic)
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<attached to belt> a severed dragon tail [poor]
<worn on arms> some black leather sleeves glowing with faerie fire (magic) (glowing) [31%]
<worn around wrist> the bracer of Uz's alliance of damage [79%]
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> the bloody claws of the werewolf [superior] (magic)
<worn on finger> a shiny crimson ring of damage (magic)
<worn on finger> Zorobabi's circular stone ring of health
<primary weapon> the legendary cutlass 'Sanguine Song' [poor] (magic) (glowing) (humming) [69%]
<secondary weapon> Khazid'hea, the blade of Cutting (magic) (humming)
<worn on legs> the leggings of a MaDMaN (magic)
<worn on feet> a pair of boots of stealth of endurance (magic)
Obvious exits: -East -West -Down
*Zukus Diinkarazan *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Holy) (casting) (Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Laz *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
< 1047h/1047H 191v/191V Pos: standing >
A barbarian hunter sits down in a comfortable spot.
< 1047h/1047H 191v/191V Pos: standing >
A barbarian hunter opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.
< 1047h/1047H 191v/191V Pos: standing >
Zukus completes his spell...
Zukus utters the word 'wufaqrz'
You feel a slight magical surge that reinforces and refreshes your vitality.
Bands of magic armor wrap around you!
You suddenly feel blessed!
< 1047h/1047H 191v/191V Pos: standing >
A barbarian hunter closes his book and grins malevolently.
You quickly scan the area.
A patrolling guard who is not far off to your west.
A patrolling sergeant who is not far off to your west.
A patrolling guard who is rather far off to your west.
< 1047h/1047H 191v/191V Pos: standing >
Zukus sits down in a comfortable spot.
< 1047h/1047H 191v/191V Pos: standing >
Zukus takes out his unholy symbol and begins praying intently.
< 1047h/1047H 191v/191V Pos: standing >
Score information for Semat
Level: 56 Race: Orc Class: Mercenary Rogue Sex: Male
Hit points: 1047(1047) Moves: 191(191)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Frags: +2.39 Deaths: 29
Disguised as: a lich necromancer (fair)
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Evil Fire Cold All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Sparkling
Herbs: Medicus
Combat Pulse: 14 Spell Pulse: 0.99
Leaderboard Points: 1490
Active Spells:
--------------
bless (25 minutes)
armor (20 minutes)
roar of heroes (1 minute)
climb (4 minutes)
wolfspeed (25 minutes)
enhance agility (24 minutes)
elephantstrength (19 minutes)
well-rested bonus (126 minutes)
fly (23 minutes)
strength (less than a minute remaining)
dexterity (less than a minute remaining)
detect invisibility (11 minutes)
vitality (14 minutes)
A barbarian hunter clambers to his feet.
< 1047h/1047H 191v/191V Pos: standing >
Zukus raises his unholy symbol and smiles malevolently.
You are carrying: (4/13)
the dazzling blue potion of lesser battle readiness
a disguise kit
a potion of bubbling goo (magic) (glowing) [18%]
a large sack of stitched nebree skin (glowing)
< 1047h/1047H 191v/191V Pos: standing >
Zukus clambers to his feet.
< 1047h/1047H 191v/191V Pos: standing >
< 1047h/1047H 191v/191V Pos: standing >
Zukus recites a chant and a magenta glow radiates from his finger tips.
You are surrounded by a magenta glow.
< 1047h/1047H 191v/191V Pos: standing >
A barbarian hunter shouts out loudly.. MOVING!!!!
< 1047h/1047H 191v/191V Pos: standing >
A barbarian hunter starts casting a spell.
< 1047h/1047H 191v/191V Pos: standing >
A barbarian hunter completes his spell...
A barbarian hunter utters the word 'candusyrzqhuai'
A barbarian hunter sssppllliiitttsss into many images!
< 1047h/1047H 191v/191V Pos: standing >
Zukus gets the magical severed leg of a deep crawler [superior] from his bottomless bag of the illithids.
< 1047h/1047H 191v/191V Pos: standing >
Zukus stops using the holy mace of the efreeti.
< 1047h/1047H 191v/191V Pos: standing >
Zukus grabs the magical severed leg of a deep crawler [superior].
Score information for Semat
Level: 56 Race: Orc Class: Mercenary Rogue Sex: Male
Hit points: 1047(1047) Moves: 191(191)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 81%
Status: Standing.
Frags: +2.39 Deaths: 29
Disguised as: a lich necromancer (fair)
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Evil Fire Cold All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Sparkling
Herbs: Medicus
Combat Pulse: 14 Spell Pulse: 0.99
Leaderboard Points: 1490
Paladin auras: Spell Protection
Active Spells:
--------------
bless (25 minutes)
armor (20 minutes)
roar of heroes (1 minute)
climb (4 minutes)
wolfspeed (25 minutes)
enhance agility (24 minutes)
elephantstrength (19 minutes)
well-rested bonus (126 minutes)
fly (23 minutes)
strength (less than a minute remaining)
dexterity (less than a minute remaining)
detect invisibility (11 minutes)
vitality (14 minutes)
< 1047h/1047H 191v/191V Pos: standing >
< 1047h/1047H 191v/191V Pos: standing >
Laz stops following a barbarian hunter.
Laz now follows a barbarian hunter.
< 1047h/1047H 191v/191V Pos: standing >
Zukus taps the magical severed leg of a deep crawler [superior] three times on the ground.
Zukus begins to move much more quickly.
Zukus points at Laz.
Laz begins to move much more quickly.
Zukus points at you.
Zukus points at Tobe.
Tobe begins to move much more quickly.
Zukus points at Tobe.
Tobe begins to move much more quickly.
Zukus points at Tobe.
Tobe begins to move much more quickly.
Zukus points at a barbarian hunter.
A barbarian hunter begins to move much more quickly.
Zukus points at Tobe.
Tobe begins to move much more quickly.
< 1047h/1047H 191v/191V Pos: standing >
Tobe is now a member of a barbarian hunter's group.
Tobe is now a member of a barbarian hunter's group.
Tobe is now a member of a barbarian hunter's group.
Tobe is now a member of a barbarian hunter's group.
< 1047h/1047H 191v/191V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your west.
A patrolling sergeant who is not far off to your west.
A patrolling guard who is rather far off to your west.
< 1047h/1047H 191v/191V Pos: standing >
Tobe leaves down.
Tobe leaves down.
Tobe leaves down.
Tobe leaves down.
You follow a barbarian hunter.
The Beginning of a Natural Burrow
This appears to be the entrance to a sort of natural tunnel system. The
tunnels are rather large, allowing for many full sized humanoids to proceed
through in groups. Strange looking footprints have been left in the dirt here
suggesting recent activity. Some tattered clothing has also been left on the
ground here. The clothing seems to be marred with blood. The tunnel can be
cleared away above, to return to the surface. The tunnel also leads to
the north, into darkness.
Obvious exits: -North -Up
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
*Laz *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
< 1047h/1047H 189v/191V Pos: standing >
You feel less strong.
You feel less dexterous.
< 1047h/1047H 189v/191V Pos: standing >
Tobe leaves up.
Tobe leaves up.
Tobe leaves up.
Tobe leaves up.
You follow a barbarian hunter.
On a Circular Path Around the Island Village
This is the largest and most distant path around the village. Apart from
lizards and encroaching shrubbery, this path is rather plain. Every once in
a while, a guard patrol will pass by keeping the peace. The most imposing
guard of this village is the tall wooden wall which keeps the village safe from
invaders. The ground here seems slightly unsettled near the wall to the south.
It is likely nothing important. There are very few cracks between the large
stakes which leaves the guard towers as the only way to see out from the
village.
Obvious exits: -East -West -Down
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
*Laz *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
*Zukus Diinkarazan *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
< 1047h/1047H 190v/191V Pos: standing >
Zukus stops using the magical severed leg of a deep crawler [superior].
< 1047h/1047H 190v/191V Pos: standing >
Zukus wields the holy mace of the efreeti.
< 1047h/1047H 190v/191V Pos: standing >
As you quaff the dazzling blue potion of lesser battle readiness, the vial disappears in a bright flash of light!
You feel stronger.
You feel more dexterous.
< 1047h/1047H 190v/191V Pos: standing >
Laz sneaks down.
Zukus sneaks down.
Tobe leaves down.
Tobe leaves down.
Tobe leaves down.
Tobe leaves down.
< 1047h/1047H 191v/191V Pos: standing >
The magenta glow surrounding you fades away.
< 1047h/1047H 191v/191V Pos: standing >
The Beginning of a Natural Burrow
This appears to be the entrance to a sort of natural tunnel system. The
tunnels are rather large, allowing for many full sized humanoids to proceed
through in groups. Strange looking footprints have been left in the dirt here
suggesting recent activity. Some tattered clothing has also been left on the
ground here. The clothing seems to be marred with blood. The tunnel can be
cleared away above, to return to the surface. The tunnel also leads to
the north, into darkness.
Obvious exits: -North -Up
< 1047h/1047H 189v/191V Pos: standing >
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -South
< 1047h/1047H 188v/191V Pos: standing >
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast
< 1047h/1047H 190v/191V Pos: standing >
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup. at this point in the
tunnel, it becomes almost impossible to look ahead due to the darkness. A
strange chittering noise can be heard nearby.
Obvious exits: -North -Southwest
< 1047h/1047H 189v/191V Pos: standing >
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northwest
< 1047h/1047H 190v/191V Pos: standing >
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southeast
< 1047h/1047H 189v/191V Pos: standing >
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast
A crafting recipe lies here collecting dust.
A large brass fragment has been left here.
< 1047h/1047H 190v/191V Pos: standing >
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -Southwest -Northeast
< 1047h/1047H 189v/191V Pos: standing >
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -Down -Southwest
a fragment of a soul lies here. (humming) (illuminating)
< 1047h/1047H 190v/191V Pos: standing >
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup. The chittering noise
seems to be more powerful here.
Obvious exits: -East -South -Up
A small pile of coins lies here.
< 1047h/1047H 189v/191V Pos: standing >
You quickly scan the area.
Zukus who is close by to your south.
Laz who is close by to your south.
(Illusion) a barbarian hunter who is close by to your south.
(Illusion) Tobe who is close by to your south.
(Illusion) Tobe who is close by to your south.
(Illusion) Tobe who is close by to your south.
(Illusion) Tobe who is close by to your south.
< 1047h/1047H 191v/191V Pos: standing >
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -South
A pitted dragonscale veil lies here on the ground.
< 1047h/1047H 190v/191V Pos: standing >
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -Southwest
A shimmering obsidian switchblade lies here on the ground.
*Zukus Diinkarazan *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Laz *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
< 1047h/1047H 189v/191V Pos: standing >
You are surrounded by a magenta glow.
A barbarian hunter gives an order to his followers.
Tobe leaves southwest.
Tobe leaves southwest.
Tobe leaves southwest.
Tobe leaves southwest.
< 1047h/1047H 191v/191V Pos: standing >
A barbarian hunter sneaks southwest.
Zukus sneaks southwest.
You follow a barbarian hunter.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -South -Northeast
a fragment of a soul lies here. (humming) (illuminating)
The corpse of a patrolling mantis is lying here.
Some dwarven-made dragonscale mitts lie here on the ground.
*Zukus Diinkarazan *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Laz *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
< 1047h/1047H 190v/191V Pos: standing >
A barbarian hunter gives an order to his followers.
Tobe leaves south.
Tobe leaves south.
Tobe leaves south.
Tobe leaves south.
< 1047h/1047H 190v/191V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Zukus.
< 1047h/1047H 190v/191V Pos: standing >
A barbarian hunter sneaks south.
You follow a barbarian hunter.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -North -East
*Zukus Diinkarazan *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Laz *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
< 1047h/1047H 189v/191V Pos: standing >
A barbarian hunter gives an order to his followers.
Tobe leaves east.
Tobe leaves east.
Tobe leaves east.
Tobe leaves east.
< 1047h/1047H 191v/191V Pos: standing >
A barbarian hunter sneaks east.
Laz sneaks east.
You follow a barbarian hunter.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -West -Southeast
*Zukus Diinkarazan *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Laz *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
< 1047h/1047H 190v/191V Pos: standing >
A barbarian hunter begins to ponder on something.
< 1047h/1047H 190v/191V Pos: standing >
A barbarian hunter gives an order to his followers.
Tobe leaves southeast.
Tobe leaves southeast.
Tobe leaves southeast.
Tobe leaves southeast.
< 1047h/1047H 190v/191V Pos: standing >
In a Natural Tunnel
Obvious exits: -West -Southeast
*Zukus Diinkarazan *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Laz *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Laz sneaks southeast.
Zukus sneaks southeast.
You follow a barbarian hunter.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -East -Northwest
The corpse of a large bi-pedal insect is lying here.
Some awful smelling fungus grows out of the ground.
A brutal dragonscale torque lies here on the ground.
*Zukus Diinkarazan *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Laz *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
< 1047h/1047H 189v/191V Pos: standing >
A barbarian hunter gives an order to his followers.
Tobe leaves east.
Tobe leaves east.
Tobe leaves east.
Tobe leaves east.
< 1047h/1047H 191v/191V Pos: standing >
A barbarian hunter sneaks east.
Laz sneaks east.
You follow a barbarian hunter.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup. A strange buzzing noise
seems to fill the air here.
Obvious exits: -West -Northeast -Southeast
A few drops of fresh blood are scattered around the area.
The corpse of a buzzing locust is lying here.
*Zukus Diinkarazan *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Laz *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
< 1047h/1047H 190v/191V Pos: standing >
A Centaur trots in from the northeast.
A Halfling enters from the northeast.
< 1047h/1047H 190v/191V Pos: standing >
A Centaur trots west.
A Halfling leaves west.
< 1047h/1047H 190v/191V Pos: standing >
Zukus sneaks west.
Tobe leaves west.
Tobe leaves west.
Tobe leaves west.
Tobe leaves west.
You follow a barbarian hunter.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -East -Northwest
The corpse of a large bi-pedal insect is lying here.
Some awful smelling fungus grows out of the ground.
A brutal dragonscale torque lies here on the ground.
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
*Zukus Diinkarazan *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Laz *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
A Halfling (small) -*- Night Raven Watch -*- stands in mid-air here.(Gold Aura)
A Centaur (large) (HardCore) stands in mid-air here.
< 1047h/1047H 189v/191V Pos: standing >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
< 1047h/1047H 190v/191V Pos: standing >
A Centaur trots northwest.
A Halfling leaves northwest.
< 1047h/1047H 191v/191V Pos: standing >
Tackle who?
< 1047h/1047H 191v/191V Pos: standing >
Laz settles to his knees.
< 1047h/1047H 191v/191V Pos: standing >
Tackle who?
< 1047h/1047H 191v/191V Pos: standing >
Laz rises to his feet.
Tackle who?
Laz sneaks northwest.
Zukus sneaks northwest.
Tobe leaves northwest.
Tobe leaves northwest.
Tobe leaves northwest.
Tobe leaves northwest.
You follow a barbarian hunter.
In a Natural Tunnel
The walls of this circular tunnel have strange marks on them, almost as if
they were cleared out with claws of some sort. It is hard to examine the
walls carefully because the light in here is not very good. Yet, there is
something even more strange about the walls of this natural tunnel. They seem
to be covered in a slimy substance, almost like syrup.
Obvious exits: -West -Southeast
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
*Zukus Diinkarazan *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.(Holy)(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
*Laz *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
A Halfling (small) -*- Night Raven Watch -*- stands in mid-air here.(Gold Aura)
A Centaur (large) (HardCore) stands in mid-air here.
< 1047h/1047H 190v/191V Pos: standing >
Zukus suddenly attacks a Centaur!
Zukus snaps into visibility.
Zukus misses a Centaur.
< 1047h/1047H 190v/191V Pos: standing >
You snap into visibility.
You tackle a Halfling square in the chest knocking the wind out of him!
< 1047h/1047H 190v/191V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 33 ] -=[Your powerful slash hits a Halfling across the leg, resulting in a limp stride.]=-
[Damage: 8 ] -=[Your fine slash wounds a Halfling.]=-
[Damage: 12 ] -=[Your impressive slash wounds a Halfling.]=-
[Damage: 10 ] -=[Your fine slash wounds a Halfling.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Halfling.]=-
[Damage: 10 ] -=[Your fine slash wounds a Halfling.]=-
[Damage: 9 ] -=[Your fine slash wounds a Halfling.]=-
[Damage: 11 ] -=[Your slash strikes a Halfling.]=-
< 1047h/1047H 190v/191V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Halfling sit EP: few wounds >
Laz suddenly attacks a Halfling!
Laz snaps into visibility.
Laz's crude bludgeon wounds a Halfling.
The dust surrounding Laz's mace of light and darkness scratchs at a Halfling's flesh!
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!
< 1047h/1047H 190v/191V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Halfling sit EP: few wounds >
You parry a Halfling's lunge at you.
You deflect a Halfling's blow and strike back at him!
You snap into visibility.
[Damage: 16 ] -=[Your slash strikes a Halfling.]=-
You parry a Halfling's lunge at you.
< 1047h/1047H 190v/191V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
A barbarian hunter starts casting an offensive spell.
A barbarian hunter snaps into visibility.
< 1047h/1047H 190v/191V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
A Centaur attempts to flee.
A Centaur trots southeast.
< 1047h/1047H 190v/191V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
A barbarian hunter completes his spell...
A barbarian hunter utters the word 'agsplnuahz'
Ghostly hands appear before a Halfling, close around his neck and begin to squeeze!
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
< 1047h/1047H 190v/191V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
A barbarian hunter snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
< 1047h/1047H 190v/191V Pos: standing >
< T: Semat TP: sta TC:excellent E: A Halfling sit EP: nasty wounds >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
A barbarian hunter snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 32 ] -=[Your slash strikes a Halfling very hard.]=-
[Damage: 36 ] -=[Your slash strikes a Halfling very hard.]=-
[Damage: 45 ] -=[Your slash seriously wounds a Halfling.]=-
[Damage: 33 ] -=[Your slash seriously wounds a Halfling.]=-
You score a CRITICAL HIT!!!!!
[Damage: 61 ] -=[Your mighty slash causes a Halfling to grimace in pain.]=-
[Damage: 36 ] -=[Your slash grievously wounds a Halfling.]=-
[Damage: 22 ] -=[Your powerful slash hits a Halfling.]=-
A Halfling's pendant of a ruby-encrusted spider [superior] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Semat by 13333333.