The death of [48 Minstrel] Ranken -*- Night Raven Watch -*- (Halfling)

in In a Natural Tunnel

from the perspective of [56 Earth Reaver] Laz *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    the mark of the saboteur of endurance
<worn on head>       the helm of the Pit [superior] (magic) (glowing)
<worn on eyes>       devil eyes of the ghargatula [superior] (magic)
<worn in ear>        a mithril stud carved like a fist [superior] (magic)
<worn in ear>        a golden scale dangling from a platinum chain [superior] (magic)
<worn on face>       mask of the future [superior] (glowing)
<worn around neck>   a black diamond necklace with glowing spheres [poor] (magic)
<worn around neck>   a necklace of giant strength [superior] (magic) (glowing) [53%]
<worn on body>       the platemail of might [superior] (magic) (glowing)
<worn about body>    an ethereal symbiote of the inner planes (invis) (magic) (humming)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [40%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a thick tome of legendary lores (magic)
<worn on arms>       a shoulder drape of emerald dragonscale (magic)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)[142h 3m 11s]
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     the ring of the masters [superior] (glowing)
<worn on finger>     a shiny crimson ring [superior] (invis) (magic)
<primary weapon>     the mace of light and darkness (magic) (dusty) (rocky)[123h 59m 28s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings (magic) (dusty) (rocky)
<worn on legs>       a pair of vapor leggings
<worn on feet>       boots of thundering might of endurance (magic) (humming)


< 812h/812H 178v/178V Pos: standing >
Zukus grabs the magical severed leg of a deep crawler [superior].

< 812h/812H 178v/178V Pos: standing >

< 812h/812H 178v/178V Pos: standing >
You stop following a barbarian hunter.
You now follow a barbarian hunter.

< 812h/812H 178v/178V Pos: standing >
Zukus taps the magical severed leg of a deep crawler [superior] three times on the ground.
Zukus begins to move much more quickly.
Zukus points at you.
Suddenly, a feeling of speed courses through your veins!
Zukus points at a lich necromancer.
Zukus points at Tobe.
Tobe begins to move much more quickly.
Zukus points at Tobe.
Tobe begins to move much more quickly.
Zukus points at Tobe.
Tobe begins to move much more quickly.
Zukus points at a barbarian hunter.
A barbarian hunter begins to move much more quickly.
Zukus points at Tobe.
Tobe begins to move much more quickly.

< 812h/812H 178v/178V Pos: standing >
Tobe is now a member of a barbarian hunter's group.
Tobe is now a member of a barbarian hunter's group.
Tobe is now a member of a barbarian hunter's group.
Tobe is now a member of a barbarian hunter's group.

< 812h/812H 244v/244V Pos: standing >
A barbarian hunter sneaks down.
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: The Beginning of a Natural Burrow
</map>

<map>
Zone: Tribal Oasis.
Room: The Beginning of a Natural Burrow
</map>
The Beginning of a Natural Burrow
Obvious exits: -N -U
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe enters from above.
Tobe enters from above.
Tobe enters from above.
Tobe enters from above.
A lich necromancer sneaks in from above.

< 812h/812H 242v/244V Pos: standing >

< 812h/812H 242v/244V Pos: standing >
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>

<map>
Zone: Tribal Oasis.
Room: On a Circular Path Around the Island Village
</map>
On a Circular Path Around the Island Village
Obvious exits: -E -W -D
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
*Zukus (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zukus's head.
Tobe enters from below.
Tobe enters from below.
Tobe enters from below.
Tobe enters from below.

< 812h/812H 243v/244V Pos: standing >

< 812h/812H 243v/244V Pos: standing >
Zukus stops using the magical severed leg of a deep crawler [superior].

< 812h/812H 243v/244V Pos: standing >
Zukus wields the holy mace of the efreeti.

< 812h/812H 243v/244V Pos: standing >
A lich necromancer quaffs the dazzling blue potion of lesser battle readiness.

< 812h/812H 243v/244V Pos: standing >
A barbarian hunter sneaks down.
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: The Beginning of a Natural Burrow
</map>

<map>
Zone: Tribal Oasis.
Room: The Beginning of a Natural Burrow
</map>
The Beginning of a Natural Burrow
Obvious exits: -N -U
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Zukus sneaks in from above.
Tobe enters from above.
Tobe enters from above.
Tobe enters from above.
Tobe enters from above.

< 812h/812H 241v/244V Pos: standing >

< 812h/812H 241v/244V Pos: standing >
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -S
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe enters from the south.
Tobe enters from the south.
Tobe enters from the south.
Tobe enters from the south.

< 812h/812H 243v/244V Pos: standing >

< 812h/812H 243v/244V Pos: standing >
A barbarian hunter sneaks north.
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -S -NE
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe enters from the south.
Tobe enters from the south.
Tobe enters from the south.
Tobe enters from the south.

< 812h/812H 242v/244V Pos: standing >
Zukus puts some stuff into a bottomless bag of the illithids.

< 812h/812H 242v/244V Pos: standing >
A barbarian hunter sneaks northeast.
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -SW
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Zukus sneaks in from the southwest.
Tobe enters from the southwest.
Tobe enters from the southwest.
Tobe enters from the southwest.
Tobe enters from the southwest.

< 812h/812H 243v/244V Pos: standing >

< 812h/812H 243v/244V Pos: standing >
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -S -NW
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Zukus sneaks in from the south.
Tobe enters from the south.
Tobe enters from the south.
Tobe enters from the south.
Tobe enters from the south.

< 812h/812H 242v/244V Pos: standing >

< 812h/812H 242v/244V Pos: standing >
A barbarian hunter sneaks northwest.
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -SE
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Zukus sneaks in from the southeast.
Tobe enters from the southeast.
Tobe enters from the southeast.
Tobe enters from the southeast.
Tobe enters from the southeast.

< 812h/812H 243v/244V Pos: standing >

< 812h/812H 243v/244V Pos: standing >
A barbarian hunter sneaks north.
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -S -NE
A crafting recipe lies here collecting dust.
A large brass fragment has been left here.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Zukus sneaks in from the south.
Tobe enters from the south.
Tobe enters from the south.
Tobe enters from the south.
Tobe enters from the south.

< 812h/812H 242v/244V Pos: standing >

< 812h/812H 242v/244V Pos: standing >
A barbarian hunter sneaks northeast.
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -SW -NE
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe enters from the southwest.
Tobe enters from the southwest.
Tobe enters from the southwest.
Tobe enters from the southwest.

< 812h/812H 243v/244V Pos: standing >

< 812h/812H 243v/244V Pos: standing >
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -D -SW
a fragment of a soul lies here. (humming) (illuminating)
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe enters from the southwest.
Tobe enters from the southwest.
Tobe enters from the southwest.
Tobe enters from the southwest.

< 812h/812H 242v/244V Pos: standing >

< 812h/812H 242v/244V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Zukus.

< 812h/812H 243v/244V Pos: standing >
A barbarian hunter gives an order to his followers.
Tobe leaves down.
Tobe leaves down.
Tobe leaves down.
Tobe leaves down.

< 812h/812H 244v/244V Pos: standing >
A barbarian hunter sneaks down.
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -E -S -U
A small pile of coins lies here.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)

< 812h/812H 243v/244V Pos: standing >

< 812h/812H 243v/244V Pos: standing >
A barbarian hunter gives an order to his followers.
Tobe leaves south.
Tobe leaves south.
Tobe leaves south.
Tobe leaves south.

< 812h/812H 243v/244V Pos: standing >
A barbarian hunter sneaks south.
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -S
A small pile of coins lies here.
A pitted dragonscale veil lies here on the ground.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)

< 812h/812H 242v/244V Pos: standing >

< 812h/812H 242v/244V Pos: standing >
You get a small pile of coins.
There were: 8 platinum coins, 421 gold coins. 

< 812h/812H 243v/244V Pos: standing >
A barbarian hunter gives an order to his followers.
Tobe leaves south.
Tobe leaves south.
Tobe leaves south.
Tobe leaves south.

< 812h/812H 244v/244V Pos: standing >
A barbarian hunter sneaks south.
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -SW
A shimmering obsidian switchblade lies here on the ground.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Oops, trying to juggle too many loose coins, you drop a few.
Zukus sneaks in from the north.

< 812h/812H 243v/244V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Zukus.
You get a small pile of coins.
There were: 34 gold coins. 

< 812h/812H 243v/244V Pos: standing >
You are not using it.

< 812h/812H 244v/244V Pos: standing >
Ok.
You put 8 platinum, 421 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.

< 812h/812H 244v/244V Pos: standing >
You can't use a bottomless bag of the illithids.

< 812h/812H 244v/244V Pos: standing >
You do not see a coins here.

< 812h/812H 244v/244V Pos: standing >

< 812h/812H 244v/244V Pos: standing >
Autosaving...
A barbarian hunter gives an order to his followers.
Tobe leaves southwest.
Tobe leaves southwest.
Tobe leaves southwest.
Tobe leaves southwest.

< 812h/812H 244v/244V Pos: standing >
A barbarian hunter sneaks southwest.
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -S -NE
a fragment of a soul lies here. (humming) (illuminating)
The corpse of a patrolling mantis is lying here.
Some dwarven-made dragonscale mitts lie here on the ground.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Zukus sneaks in from the northeast.

< 812h/812H 243v/244V Pos: standing >

< 812h/812H 243v/244V Pos: standing >
You do not see a coins here.

< 812h/812H 243v/244V Pos: standing >
A barbarian hunter gives an order to his followers.
Tobe leaves south.
Tobe leaves south.
Tobe leaves south.
Tobe leaves south.

< 812h/812H 244v/244V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Zukus.

< 812h/812H 244v/244V Pos: standing >
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -N -E
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)

< 812h/812H 243v/244V Pos: standing >

< 812h/812H 243v/244V Pos: standing >
You do not see that item here.

< 812h/812H 243v/244V Pos: standing >
A barbarian hunter gives an order to his followers.
Tobe leaves east.
Tobe leaves east.
Tobe leaves east.
Tobe leaves east.

< 812h/812H 243v/244V Pos: standing >
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -W -SE
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
A lich necromancer sneaks in from the west.

< 812h/812H 242v/244V Pos: standing >

< 812h/812H 242v/244V Pos: standing >
A barbarian hunter begins to ponder on something.

< 812h/812H 244v/244V Pos: standing >
A barbarian hunter gives an order to his followers.
Tobe leaves southeast.
Tobe leaves southeast.
Tobe leaves southeast.
Tobe leaves southeast.

< 812h/812H 244v/244V Pos: standing >
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -E -NW
The corpse of a large bi-pedal insect is lying here.
Some awful smelling fungus grows out of the ground.
A brutal dragonscale torque lies here on the ground.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Zukus sneaks in from the northwest.
A lich necromancer sneaks in from the northwest.

< 812h/812H 243v/244V Pos: standing >

< 812h/812H 243v/244V Pos: standing >
A barbarian hunter gives an order to his followers.
Tobe leaves east.
Tobe leaves east.
Tobe leaves east.
Tobe leaves east.

< 812h/812H 243v/244V Pos: standing >
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -W -NE -SE
A few drops of fresh blood are scattered around the area.
The corpse of a buzzing locust is lying here.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)
Tobe (Shade)(small) stands in mid-air here.(Illusion)(Red Aura)

< 812h/812H 242v/244V Pos: standing >
It appears to be the corpse of a buzzing locust.
Nothing.

< 812h/812H 242v/244V Pos: standing >
A Centaur trots in from the northeast.
A Halfling enters from the northeast.

< 812h/812H 244v/244V Pos: standing >
A Centaur trots west.
A Halfling leaves west.

< 812h/812H 244v/244V Pos: standing >
Pardon?
A barbarian hunter sneaks west.
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -E -NW
The corpse of a large bi-pedal insect is lying here.
Some awful smelling fungus grows out of the ground.
A brutal dragonscale torque lies here on the ground.
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
A Halfling (small)  -*- Night Raven Watch -*- stands in mid-air here.(Gold Aura)
A Centaur (large) (HardCore) stands in mid-air here.
Tobe enters from the east.
Tobe enters from the east.
Tobe enters from the east.
Tobe enters from the east.

< 812h/812H 243v/244V Pos: standing >

< 812h/812H 243v/244V Pos: standing >
A Halfling sings a song so well you feel your pain and suffering ebbing away.
Pardon?

< 812h/812H 243v/244V Pos: standing >
A Centaur trots northwest.
A Halfling leaves northwest.

< 812h/812H 243v/244V Pos: standing >
You kneel.

< 812h/812H 243v/244V Pos: kneeling >
Spring-leap at who?

< 812h/812H 243v/244V Pos: kneeling >
You rise to your feet.
A barbarian hunter sneaks northwest.
You follow a barbarian hunter.


<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>

<map>
Zone: Tribal Oasis.
Room: In a Natural Tunnel
</map>
In a Natural Tunnel
Obvious exits: -W -SE
*A barbarian hunter slowly creeps through the area.(Illusion)(Illusion)(Red Aura)
A Halfling (small)  -*- Night Raven Watch -*- stands in mid-air here.(Gold Aura)
A Centaur (large) (HardCore) stands in mid-air here.
Zukus sneaks in from the southeast.
Tobe enters from the southeast.
Tobe enters from the southeast.
Tobe enters from the southeast.
Tobe enters from the southeast.
A lich necromancer sneaks in from the southeast.

< 812h/812H 242v/244V Pos: standing >
Zukus suddenly attacks a Centaur!
Zukus snaps into visibility.

< 812h/812H 242v/244V Pos: standing >
You are already standing.
A lich necromancer snaps into visibility.
A lich necromancer tackles a Halfling square in the chest knocking the wind out of him!

< 812h/812H 243v/244V Pos: standing >
A lich necromancer snaps into visibility.
A lich necromancer's powerful slash hits a Halfling across the leg, resulting in a limp stride.
A lich necromancer attacks a Halfling. [8 Hits]

< 812h/812H 244v/244V Pos: standing >
You snap into visibility.
[Damage:  4 ] [Damage:  5 ] A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!

< 812h/812H 244v/244V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 A lich necromancer deflects a Halfling's blow and strikes back at him!
A lich necromancer snaps into visibility.
A Halfling attacks a lich necromancer. [0 Hits]

< 812h/812H 244v/244V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 A barbarian hunter starts casting an offensive spell.
A barbarian hunter snaps into visibility.

< 812h/812H 244v/244V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 A Centaur attempts to flee.
A Centaur trots southeast.

< 812h/812H 244v/244V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 A barbarian hunter completes his spell...
A barbarian hunter utters the word 'agsplnuahz'
Ghostly hands appear before a Halfling, close around his neck and begin to squeeze!
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 812h/812H 244v/244V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 A barbarian hunter snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!

< 812h/812H 244v/244V Pos: standing >
< T: a lich necromancer TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 A Halfling sings a song so well you feel your pain and suffering ebbing away.
A barbarian hunter snaps into visibility.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
A lich necromancer snaps into visibility.
A Halfling's pendant of a ruby-encrusted spider [superior] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.