The death of [36 Thief] Sirak (Duergar)

in A Gravel Path Next to the Bog

from the perspective of [36 Thief] Sirak (Duergar)

<secondary weapon>   a stout dagger

A grub crawls about looking for carrion.
A grub crawls about looking for carrion.
A wealthy noble walks about town while shopping.

< 456h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 456h/483H 111v/113V Pos: standing >
Autosaving...

< 456h/483H 113v/113V Pos: standing >
A scarab beetle enters from the west.

< 457h/483H 113v/113V Pos: standing >
Along the High Road
   Here along the High Road are the shops and businesses used by the nobles
in town.  It isn't uncommon to see nobles out for walks or out shopping.  Few
if any commoners come into this part of town, mostly just servants running
errands for their masters.  To the east is a Roge's Armory, well know for there
fine armor.  To the west is Ghash's Weapon Emporium, being the only weapon
shop in town people must come here despite Ghash's unstable personality.
Obvious exits: -North -East  -South -West 
A baby goblin sits here bawling its eyes out.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
A baby goblin sits here bawling its eyes out.

< 457h/483H 112v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 457h/483H 112v/113V Pos: standing >
A baby goblin enters from the south.

< 458h/483H 112v/113V Pos: standing >
Roge's Armory
   This store is very large, there are many shelves and tables displaying
armor for every part of the body in every size from small goblins to giant
ogres.  All this made from the iron ore mined near by.  A large forge at the
back of the room is used to smelt the ore into iron at first and finally into
steel.  The great heat required to produce steel makes this shop uncomfortable
hot.
Obvious exits: -West 
Roge is here pouring liquid metal into a mold.

< 458h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 458h/483H 111v/113V Pos: standing >
Along the High Road
   Here along the High Road are the shops and businesses used by the nobles
in town.  It isn't uncommon to see nobles out for walks or out shopping.  Few
if any commoners come into this part of town, mostly just servants running
errands for their masters.  To the east is a Roge's Armory, well know for there
fine armor.  To the west is Ghash's Weapon Emporium, being the only weapon
shop in town people must come here despite Ghash's unstable personality.
Obvious exits: -North -East  -South -West 
A grub crawls about looking for carrion.
A scarab beetle is here searching for food.
A baby goblin sits here bawling its eyes out.
A baby goblin sits here bawling its eyes out.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
A baby goblin sits here bawling its eyes out.

< 460h/483H 112v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 460h/483H 112v/113V Pos: standing >
Ghash's Weapons Emporium
   Ghash's weapon emporium makes the finest weapons in town.  Ghash, being a
duergar, has spent long years at a forge honing his technics.  He must
spend alot of time at the forge for the entire shop is full of sword.  Tables,
shelves, benches, even the floor is covered.  Someone seems to have an
unhealthy obsession for weapons.
Obvious exits: -East 
Ghash sits here shining a sword.

< 461h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 461h/483H 111v/113V Pos: standing >
Along the High Road
   Here along the High Road are the shops and businesses used by the nobles
in town.  It isn't uncommon to see nobles out for walks or out shopping.  Few
if any commoners come into this part of town, mostly just servants running
errands for their masters.  To the east is a Roge's Armory, well know for there
fine armor.  To the west is Ghash's Weapon Emporium, being the only weapon
shop in town people must come here despite Ghash's unstable personality.
Obvious exits: -North -East  -South -West 
A grub crawls about looking for carrion.
A grub crawls about looking for carrion.
A scarab beetle is here searching for food.
A baby goblin sits here bawling its eyes out.
A baby goblin sits here bawling its eyes out.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
A baby goblin sits here bawling its eyes out.

< 462h/483H 112v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 462h/483H 112v/113V Pos: standing >
Along the High Road
   The High Road runs the length of the town, its where most of the fine
businesses and shops are.  The street is paved in cobblestones and slopes
slightly to allow water to drain off through special holes near the sides of
the road.  To the west of the road is the Gilt-Edged Truffle the finest
restaurant in town, to the east is a sign that reads:

Smog's Fine Goods.

Obvious exits: -North -East  -South -West #
An elite goblin guard wanders the town looking for trouble.
A scarab beetle is here searching for food.
A baby goblin sits here bawling its eyes out.

< 464h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 464h/483H 111v/113V Pos: standing >
A baby goblin leaves north.

< 466h/483H 113v/113V Pos: standing >
A scarab beetle leaves south.

< 469h/483H 113v/113V Pos: standing >
Smog's Fine Goods
   There are few opportunities in this town, those that are in power do their
best to keep things as they are.  Many young goblins head out into the wilds
of the underdark to following the lure of adventure.  Smog's family has been
providing supplies to outfit such adventurers for generations.  Smog takes
this role very seriously, even if he is a bit unprepared.
Obvious exits: -West 
Smog stands here ready to make you a deal.

< 469h/483H 112v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 469h/483H 112v/113V Pos: standing >
Smog says 'I don't trade with someone I can't see!'

< 471h/483H 112v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 471h/483H 112v/113V Pos: standing >

< 474h/483H 113v/113V Pos: standing >
You can buy:
 1) A polished demilune                           for 7 platinum, 9 g, and 2 s.
 2) A large medicated bandage                     for 12 platinum.
 3) A gauze tourniquet bandage                    for 4 platinum, and 8 g.
 4) A gauze bandage                               for 1 platinum, and 2 g.
 5) A small vial of anti-venom                    for 1 platinum, and 2 g.
 6) A cyan potion                                 for 6 platinum.
 7) Some iron rations                             for 1 platinum, 2 g, 2 s, and 4 c.
 8) A leather waterskin of water                  for 1 platinum, 6 g, and 8 s.
 9) A large leather backpack                      for 5 platinum, and 7 g.

< 474h/483H 113v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 474h/483H 113v/113V Pos: standing >
Along the High Road
   The High Road runs the length of the town, its where most of the fine
businesses and shops are.  The street is paved in cobblestones and slopes
slightly to allow water to drain off through special holes near the sides of
the road.  To the west of the road is the Gilt-Edged Truffle the finest
restaurant in town, to the east is a sign that reads:

Smog's Fine Goods.

Obvious exits: -North -East  -South -West #
A grub crawls about looking for carrion.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
A scarab beetle is here searching for food.

< 482h/483H 112v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 482h/483H 112v/113V Pos: standing >
An elite goblin guard enters from the south.

< 483h/483H 112v/113V Pos: standing >
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East  -South -West  -Down 
A concrete fountain dedicated to Moreg stands here.
A baby goblin sits here bawling its eyes out.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A wealthy noble walks about town while shopping.

< 483h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 111v/113V Pos: standing >
A baby goblin leaves north.

< 483h/483H 113v/113V Pos: standing >
A room of nightmaric visions
   Terribile visions screach through the air attacking anything in sight. These
visions must be conjurered from someones worst nightmares as they are more hidious
than anything imaginable. A large staircase can been seen leading upwards into the
tower yet it seems to shift in both shape and size making it very hard to climb it
without taking a wrong step. One such step might prove devestating as the staircase
has over 200 steps.
Obvious exits: -West  -Up   
A scarab beetle is here searching for food.

< 483h/483H 112v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 112v/113V Pos: standing >
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East  -South -West  -Down 
A concrete fountain dedicated to Moreg stands here.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A wealthy noble walks about town while shopping.

< 483h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 111v/113V Pos: standing >
Along the Street of Guilds
   The cobblestones seem to draw your eyes, up and down the street.  There are
many guild houses here, as well as an inn.  To the north is the Sorcerers
guild, to the south Brogan's Inn.  The street is dry here, as it is carefully
angled to allow water to drain into small holes regularly spaced along the
the street.  To the east can be seen a busy intersection, the Street of Guilds
continues to the west.
Obvious exits: -North# -East  -South# -West 
A scarab beetle is here searching for food.
A press-gang member looks for someone to intimidate.

< 483h/483H 112v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 112v/113V Pos: standing >
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East  -South -West  -Down 
A concrete fountain dedicated to Moreg stands here.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A wealthy noble walks about town while shopping.

< 483h/483H 112v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 112v/113V Pos: standing >
Before the Gates of Moregeeth
   The tunnel narrows some here allowing for only four people to stand
abreast, four guards stand here.  The only way in and out of the city is
through the guards, some may come through for free but many more must provide
some incentive for the guards to part.  Being barely paid if at all, bribes
provide the guards with most of their wages.  Large iron gates are held open
with ropes that can be cut in times of trouble providing barriers to invaders.
Obvious exits: -North -South
An elite goblin guard stands here looking bored.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.

< 483h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 111v/113V Pos: standing >
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East  -South -West  -Down 
A concrete fountain dedicated to Moreg stands here.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A wealthy noble walks about town while shopping.

< 483h/483H 112v/113V Pos: standing >
A scarab beetle enters from the west.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 112v/113V Pos: standing >
The Intersection of the Lower Road and the Street of the Dead
   This is the armpit of Moregeeth, and the lowest point in town.  To the
north is the Lower Road along which lives most of the poor and dejected in
town.  To the west is the street the townsfolk call the Street of the Dead
because it has the cemetery and guards barracks.  As the townspeople like to
joke, the dead and the soon to be dead.  A large hole above has been lined
with two ladders and leads upto the upper quarters of the town.  The streets
here are dirt roads, a ditch along the side helps drain water to this point
where it flows out of town along with an underground stream.  The same
underground stream that enters town at the end of the Lower Road with clean
clear water.
Obvious exits: -North -West  -Up   
A baby goblin sits here bawling its eyes out.

< 483h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 111v/113V Pos: standing >
A baby goblin leaves west.
Along the Lower Road
   When the town was built this was the main street, but now most of the well-
to-do live on the Street of Nobles.  This road is populated with all the
wretched town folks that barely eke out an existence.  The street is little
more then an open sewer, a ditch along it carries water and sewage from the
river north of town to the south where it drains into the underdark.
Obvious exits: -North -East # -South -West #
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
A grub crawls about looking for carrion.
An elite goblin guard wanders the town looking for trouble.
A press-gang member looks for someone to intimidate.

< 483h/483H 112v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 112v/113V Pos: standing >
An elite goblin guard leaves north.
A huge warg leaves north.

< 483h/483H 112v/113V Pos: standing >
A grub leaves south.
A press-gang member leaves south.

< 483h/483H 112v/113V Pos: standing >
Along the Lower Road
   The Lower Road spans the length of the town from the river to the north to
the guards post at the south end of town.  A ditch runs the length of the
street starting out as drinking water and ending up as sewer.  This is where
Moregeeth's under class eke out an existence from their tiny hovels.  You
notice everyone on the streets keeps to themselves, walking quickly to spend
as little time out here as possible.
Obvious exits: -North -East # -South -West #
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
A scarab beetle is here searching for food.
A scarab beetle is here searching for food.

< 483h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 111v/113V Pos: standing >
At the End of the Lower Road
   The Lower Road starts here and extends south, this is where most of the
poor eke out an existence.  Many small hovels have been built along side the
street.  None of them have water or sanitation, a filthy ditch running the
length of the street serves as both.  A large hole above leads to the High
Road and the Street of Nobles where the wealthy of town live.  To the north
is a path leads to the lake that serves as the cities reservoir.  To the west
is the Street of Harlot's, the cities red light district.
Obvious exits: -North -East # -South -West  -Up   
The corpse of a grub is lying here.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
A grub crawls about looking for carrion.
A grub crawls about looking for carrion.
A baby goblin sits here bawling its eyes out.

< 483h/483H 112v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 112v/113V Pos: standing >
A grub leaves north.

< 483h/483H 112v/113V Pos: standing >
A grub leaves up.

< 483h/483H 112v/113V Pos: standing >
Along Side an Underground River
   An underground river flows here, from the lake north of town southwards.
This river provides the residents of the Lower Road water and sewage.  A path
has been chipped along the river to allow passage to and from the lake.  The
lake supplies the town with fish, and the lake shore provides an abundance of
the fungus that serves as the staple for most of the townsfolks.
Obvious exits: -North -South
A grub crawls about looking for carrion.
A baby goblin sits here bawling its eyes out.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.

< 483h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 111v/113V Pos: standing >
At the Bottom of a Waterfall
   Torrents of water pour in from above as the stream turns from being
vertical to horizontal.  A stone path towards town heads south.  A large iron
ladder has been affixed to the sides of the shaft leading upwards allowing
access to the lake above, provided one doesn't mind getting wet.
Obvious exits: -South -Up   
[2] The corpse of a grub is lying here.

< 483h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 111v/113V Pos: standing >
Within a Column of Water
   This tube of water carries the water flowing from the lake above to the
underdark far to the south.  An iron ladder has been fixed to the side to
allow access for the citizens of Moregeeth to the lake which serves as their
supply of food and water.
Obvious exits: -Up    -Down 

< 483h/483H 108v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 108v/113V Pos: standing >
The Top of a Waterfall
   The rock here changes from soft limestone in the north to a hard basalt to
the south.  Unable to penetrate the harder rock the stream turns here heading
down along the boundary of the rock.  A large iron ladder has been fixed to
the side of the hole downward allowing access to the town of Moregeeth.  To
the north a path chipped out of the limestone leads to a large underground
lake.
Obvious exits: -North -Down 

< 483h/483H 108v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 108v/113V Pos: standing >
Along an Underground Stream
   The underground river flows from north to south cutting through the soft
limestone.  A path has been carved out of the side the stream providing easy
access to the lake that acts as the headwaters for the river.
Obvious exits: -North -South

< 483h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 111v/113V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  The lakes water drains out
through an underground stream to the south, a stone path along side it
provides access to and from the lake.
Obvious exits: -North -East  -South -Northwest

< 483h/483H 108v/113V Pos: standing >
It is too wet to hide here. Go find dry land...

< 483h/483H 108v/113V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East  -South -West  -Down 
A pale looking fish swims about looking for insects.

< 483h/483H 109v/113V Pos: standing >
It is too wet to hide here. Go find dry land...

< 483h/483H 109v/113V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East  -South -West  -Down 

< 483h/483H 106v/113V Pos: standing >
It is too wet to hide here. Go find dry land...

< 483h/483H 106v/113V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East  -South -West  -Down 
A pale looking fish swims about looking for insects.

< 483h/483H 104v/113V Pos: standing >
It is too wet to hide here. Go find dry land...

< 483h/483H 104v/113V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East  -South -West  -Down 
A gold fish swims here lazily.

< 483h/483H 101v/113V Pos: standing >
It is too wet to hide here. Go find dry land...

< 483h/483H 101v/113V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East  -South -West  -Down 

< 483h/483H 101v/113V Pos: standing >
It is too wet to hide here. Go find dry land...

< 483h/483H 101v/113V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East  -South -West  -Down 

< 483h/483H 100v/113V Pos: standing >
A Stone Path by a Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
Obvious exits: -South -West  -Northwest -Southeast

< 483h/483H 100v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 483h/483H 103v/113V Pos: standing >
A Stone Path by a Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
Obvious exits: -South -West  -Northwest -Southeast

< 483h/483H 106v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 109v/113V Pos: standing >
A Stone Path by a Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
An old stream bed can be seen emerging from the cavern wall above.
Obvious exits: -South -West  -Up    -Southeast

< 483h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 111v/113V Pos: standing >
A press-gang leader enters from the west.

< 483h/483H 111v/113V Pos: standing >
An Old Stream Bed
   An underground stream used to flow here, but time has changed its course.
Loose rocks and sand are all that remain of the old stream.  Further ahead the
streams channel narrows and the squeaking of small animals can be heard.  A
strong smell of feces can be detected coming from the north.
Obvious exits: -North -Down 

< 483h/483H 110v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 110v/113V Pos: standing >
A press-gang leader floats in from below.

< 483h/483H 111v/113V Pos: standing >
A press-gang leader suddenly attacks someone!
A press-gang leader misses someone.
A goblin merchant snaps into visibility.

< 483h/483H 113v/113V Pos: standing >
A Dark Cave
   This small cave has been eroded by an underground stream which has since
changed course.  There is a small deep recess in the cave here where some of
the small creatures have made their homes out of reach of the larger creatures
of the underdark.
Obvious exits: -North -South
A goblin scout stands here watching for invaders.
A goblin scout stands here watching for invaders.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.

< 483h/483H 112v/113V Pos: standing >
A goblin scout leaves south.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 112v/113V Pos: standing >
A press-gang leader enters from the south.

< 483h/483H 112v/113V Pos: standing >
The End of the Passageway
   The cave starts to narrow here, eventually ending all together.  The soft
rock forming the ceiling of the passageway has caved in leaving only a tiny
hole for the smaller inhabitants of cave to come and go.  Through the small
hole a little light has penetrated, though what its source is isn't obvious.
Obvious exits: -North# -South
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.

< 483h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 111v/113V Pos: standing >
A goblin merchant enters from the south.

< 483h/483H 113v/113V Pos: standing >
A vampire bat suddenly attacks a goblin merchant!
A vampire bat suddenly appears a bit confused!
A vampire bat misses a goblin merchant.

< 483h/483H 113v/113V Pos: standing >
A vampire bat suddenly attacks a goblin merchant!
A vampire bat suddenly appears a bit confused!
A vampire bat misses a goblin merchant.

< 483h/483H 113v/113V Pos: standing >
A goblin scout enters from the south.

< 483h/483H 113v/113V Pos: standing >
A goblin merchant attempts to flee.
A goblin merchant leaves south.

< 483h/483H 113v/113V Pos: standing >
Ok.

< 483h/483H 113v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 113v/113V Pos: standing >
A press-gang leader enters from the south.

< 483h/483H 113v/113V Pos: standing >
Autosaving...

< 483h/483H 113v/113V Pos: standing >
A press-gang leader leaves north.

< 483h/483H 113v/113V Pos: standing >
A goblin merchant enters from the north.

< 483h/483H 113v/113V Pos: standing >
On an Old River Bed
   The trail of smooth rock continues its decent into the earth, the
surrounding rock changes to a soft limestone.  Ahead the tunnel stops as the
tunnels ceiling has caved in.  Of the cave only a lone hole remains, only
large enough for small animals to pass.  A slight breeze can be felt here.
Obvious exits: -North -South
The corpse of a vampire bat is lying here.
The press-gang leader stands here looking for recruits.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.

< 483h/483H 112v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 112v/113V Pos: standing >
Someone avoids being bashed by a press-gang leader, who loses his balance and falls.
A goblin merchant snaps into visibility.

< 483h/483H 112v/113V Pos: standing >
A goblin merchant attempts to flee.
A goblin merchant leaves south.

< 483h/483H 113v/113V Pos: standing >
At the Entrance to a Dark Cave
   There is a large cave here, a gapping maw in the earth.  A multitude of
small rounded rocks on the floor of the cave tells a tale of a river that must
have once flowed here.  The hard rock has yielded to centuries of eroding by
the water, leaving this passage into the earth.  The passageway is lost in
darkness to the south.
Obvious exits: -East  -South
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
An overgrown Goblin scuffles at the dirt.

< 483h/483H 112v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 112v/113V Pos: standing >
 
  .^MM^^***   
 ..^M^^.****  
 .^MMM^*****  
 .^MM^@+++M+  
 ^^MMM^^.*.*  
 ^^MMM^^.M.M  
  ^^MMM^^^^   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 483h/483H 111v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 111v/113V Pos: standing >
 
  ^MM^^****   
 .^M^^.****+  
 ^MMM^*****+  
 ^MM^+@++M++  
 ^MMM^^.*.**  
 ^MMM^^.M.M*  
  ^MMM^^^^*   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 483h/483H 112v/113V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 112v/113V Pos: standing >
 
  MM^^*****   
 ^M^^.****+*  
 MMM^*****+*  
 MM^++@+M++*  
 MMM^^.M.***  
 MMM^^.*.M**  
  MMM^^^^**   
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 483h/483H 111v/113V Pos: standing >
A goblin merchant snaps into visibility.
-=[Out of nowhere, a goblin merchant stabs you in the back.]=-
OUCH!  That really did HURT!
-=[Out of nowhere, a goblin merchant stabs you in the back.]=-
OUCH!  That really did HURT!
A goblin merchant twists the blade lodged in your back causing you to writhe in agony.
Sorry, you aren't allowed to do that in combat.

< 196h/483H 111v/113V Pos: standing >
< T: Sirak TP: sta TC: nasty wounds E: a goblin merchant sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
Someone parries your futile lunge at him.
Someone dodges your futile attack.
A goblin merchant snaps into visibility.

< 196h/483H 111v/113V Pos: standing >
< T: Sirak TP: sta TC: nasty wounds E: a goblin merchant sta EP: excellent >
 OUCH! someone suddenly appears behind you and makes a slashing motion at your throat!

< 196h/483H 111v/113V Pos: standing >
< T: Sirak TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A goblin merchant snaps into visibility.
-=[A goblin merchant's impressive pierce strikes you.]=-
-=[A goblin merchant's pierce strikes you.]=-
-=[A goblin merchant's pierce strikes you very hard.]=-
You parry a goblin merchant's lunge at you.
-=[A goblin merchant's impressive pierce strikes you hard.]=-
-=[A goblin merchant's impressive pierce strikes you hard.]=-
You reach for the ground, quickly tossing a clump of dirt at a goblin merchant's face!

< 122h/483H 111v/113V Pos: standing >
< T: Sirak TP: sta TC:pretty hurt E: a goblin merchant sta EP: excellent >
 A goblin merchant snaps into visibility.
-=[Out of nowhere, a goblin merchant stabs you in the back.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[Out of nowhere, a goblin merchant stabs you in the back.]=-
Your emerald katana [poor] was completely destroyed by the massive blow!