The death of [56 Monk] Godis (Human)

in The Ogre's Foot Lounge

from the perspective of [56 Necrolyte] Zlo *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    an ever-watching eye of endurance (glowing) (humming) [88%]
<worn on head>       the helm of the dragonkind of regeneration (magic) (glowing)
<worn on eyes>       some catseye inventor's goggles [superior] (magic) (glowing)
<worn in ear>        a brightly flaming earring of agility [89%]
<worn in ear>        a shimmering crystal dragon scale of regeneration (magic) (glowing)
<worn on face>       the mask of stone form of greater power (humming) [85%]
<worn around neck>   an amulet of wisdom [superior] (magic)
<worn around neck>   an oathstone pendant of dexterity (magic) (humming)
<worn on body>       the armor of a MaDMaN of agility (magic)
<worn about body>    an ethereal symbiote of the inner planes of regeneration (magic) (humming)
<worn on back>       a double-buckled Alatorin backpack [56%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a woven dragon scale belt of health
<worn on belt buckle>a potion of bubbling goo (magic) (glowing)
<attached to belt>   a small shield of bluestone wreathed in flames of endurance (glowing)
<attached to belt>   the bottomless bag of the collector(Int Gear) (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic) [78%]
<worn around wrist>  a silver charm bracelet of regeneration (magic) (glowing) [88%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration (magic)
<worn on hands>      the sacred stone claws of Aan of endurance (magic) [73%]
<worn on finger>     a ring of the Neogi Lords of regeneration (glowing) [72%]
<worn on finger>     the ring of the void of regeneration (magic)
<held>               a quill
<held>               an arcane spellbook covered with runes
<worn on legs>       some stitched leggings of the Knights of the Raven of regeneration (magic) [68%]
<worn on feet>       mystical boots of Volo the Traveller of regeneration (magic) (glowing)


Obvious exits: -North -East  -South -West 

< 734h/734H 182v/184V Pos: standing >
 
   ^^.^...++++    
  ^^^^....+..**   
 ^^^^^.^..+.****  
 ^^.^.....+.****  
 .M^.^..@.+*****  
 ^^......*+****.  
 ^.M..^..*+*****  
  ^^.....*+****   
   .^...**M***    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 734h/734H 180v/184V Pos: standing >
 
   ^^^....+..*    
  ^^^^.^..+.***   
 ^^.^.....+.****  
 .M^.^..^.+*****  
 ^^.....@*+****.  
 ^.M..^..*+*****  
 ^^^.....*+*****  
  ^.^...**M****   
   ...^..*+.*.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
The earth here is streaked with ore.

< 734h/734H 178v/184V Pos: standing >
 
   ^^^.^..+.**    
  ^.^.....+.***   
 .M^.^..^.+*****  
 ^^......*+****.  
 ^.M..^.@*+*****  
 ^^^.....*+*****  
 M^.^...**M****.  
  ....^..*+.*..   
   ^.....*+...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 734h/734H 179v/184V Pos: standing >
 
   .^.....+.**    
  M^.^..^.+****   
 ^^......*+****.  
 ^.M..^..*+*****  
 ^^^....@*M*****  
 .M.^...**+****.  
 .....^..*+.*...  
  M^.....*+....   
   M^.....+...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 734h/734H 180v/184V Pos: standing >
 
 ...*M  
 ..@*+  
 ^..*+  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 734h/734H 182v/184V Pos: standing >
 
   ......*+***    
  ..M.^..*+****   
 ^^^.....*M*****  
 .M.^...**+****.  
 .....^.@*+.*...  
 .M^.....*+.....  
 ..M^.....+...    
  .^MM....+...    
   .^M^...+...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 734h/734H 180v/184V Pos: standing >
 
   .M.^..*+***    
  ^^.....*M****   
 .M.^...**+****.  
 .....^..*+.*...  
 .M^....@*+.....  
 ..M^.....+...    
 ^.^MM....+... M  
  ..^M^...+...    
   ^^.M^..+...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 734h/734H 178v/184V Pos: standing >
 
   ^.....*+***    
  M.^...**+****   
 .....^..*+.*...  
 .M^.....*+.....  
 ..M^...@.+...    
 ^.^MM....+... M  
 *..^M^...+...    
  .^^.M^..+....   
   *.M..M.+..M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 734h/734H 179v/184V Pos: standing >
 
   .^...**+***    
  ....^..*+.*..   
 .M^.....*+.....  
 ..M^.....+...    
 ^.^MM..@.+... M  
 *..^M^...+...    
 *.^^.M^..+.....  
  **.M..M.+..M.   
   ^**.^.^+..^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 734h/734H 180v/184V Pos: standing >
 
   ...^..*+.*.    
  M^.....*+....   
 ..M^.....+...    
 ^.^MM....+... M  
 *..^M^.@.+...    
 *.^^.M^..+.....  
 ***.M..M.+..M..  
  *^**.^.^+..^.   
   ++++++++...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 734h/734H 182v/184V Pos: standing >
 
   ^.....*+...    
  .M^.....+...    
 ^.^MM....+... M  
 *..^M^...+...    
 *.^^.M^@.+.....  
 ***.M..M.+..M..  
 **^**.^.^+..^..  
  +++++++++....   
   *.****.+...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 734h/734H 180v/184V Pos: standing >
 
   M^.....*+..    
  ..M^.....+...   
 *^.^MM....+...   
 **..^M^...+...   
 ^*.^^.M@..+....  
 ****.M..M.+..M.  
 +**^**.^.^+..^.  
  ++++++++++...   
   M*.****.+..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 734h/734H 178v/184V Pos: standing >
 
   .M^.....+..    
  ^.^MM....+...   
 **..^M^...+...   
 ^*.^^.M^..+....  
 ****.M.@M.+..M.  
 +**^**.^.^+..^.  
 M++++++++++....  
  *M*.****.+...   
   ***....^+..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 734h/734H 179v/184V Pos: standing >
 
   ..M^.....+.    
  *^.^MM....+..   
 ***..^M^...+...  
 *^*.^^.M^..+...  
 *****.M@.M.+..M  
 M+**^**.^.^+..^  
 ^M++++++++++...  
  M*M*.****.+..   
   ****....^+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 734h/734H 180v/184V Pos: standing >
 
   *..M^.....+    
  **^.^MM....+.   
 ^***..^M^...+..  
 **^*.^^.M^..+..  
 ******.@..M.+..  
 *M+**^**.^.^+..  
  ^M++++++++++..  
  MM*M*.****.+.   
   *****....^+    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
A deer stands here, grazing on some grass.

< 734h/734H 182v/184V Pos: standing >
 
   ^*..M^.....    
  ^**^.^MM....+   
 M^***..^M^...+.  
 ^**^*.^^.M^..+.  
 *******@M..M.+.  
  *M+**^**.^.^+.  
   ^M++++++++++.  
  *MM*M*.****.+   
   ******....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 734h/734H 180v/184V Pos: standing >
 
   *..M^.....+    
  **^.^MM....+.   
 ^***..^M^...+..  
 **^*.^^.M^..+..  
 ******.@..M.+..  
 *M+**^**.^.^+..  
  ^M++++++++++..  
  M+*M*.****.+.   
   *****....^+    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
A deer stands here, grazing on some grass.

< 734h/734H 182v/184V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 734h/734H 182v/184V Pos: standing >
You complete your spell...
A deer crumples as you kill him by draining his energy.
A deer is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zlo by 0.
You feel a carnal satisfaction as a deer's gurgling and choking signals his demise.
A deer moves to a different position.
You are not willing to summon pets from death blows.

< 734h/734H 182v/184V Pos: standing >
You failed.

< 734h/734H 182v/184V Pos: standing >
 
   ^*..M^.....    
  ^**^.^MM....+   
 M^***..^M^...+.  
 ^**^*.^^.M^..+.  
 *******@C..M.+.  
  *M+**^**.^.^+.  
   ^M++++++++++.  
  *MM*M*.****.+   
   ******....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 734h/734H 180v/184V Pos: standing >
 
 *.^^.  
 **@.C  
 **^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 734h/734H 178v/184V Pos: standing >
 
 ^*.^^  
 **@*.  
 +**^*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 734h/734H 179v/184V Pos: standing >
You sit down and relax.

< 734h/734H 182v/184V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  4 of  5   (   0 seconds)
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 734h/734H 184v/184V Pos: sitting >
It's snowing very hard.
You feel completely aligned with your spirit as you sink in meditation...

< 734h/734H 184v/184V Pos: sitting >
You feel infused by 9th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 734h/734H 184v/184V Pos: sitting >
You clamber to your feet.

< 734h/734H 184v/184V Pos: standing >
 
 *^*.^  
 **@**  
 MM**^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 734h/734H 182v/184V Pos: standing >
 
 **^*.  
 **@**  
 *MM**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 734h/734H 180v/184V Pos: standing >
 
 ^**^*  
 **@**  
  *MM*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 734h/734H 178v/184V Pos: standing >
Saving Zlo.

< 734h/734H 181v/184V Pos: standing >
 
   MMMM^**^.^M    
   MMMM^***..^M   
     M^**^*.^^.M  
      *******.C.  
       *@M**^**.  
        ^M++++++  
       *M+*^*.**  
      M^******.   
    MMMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
[4] The corpse of a Town Guardian is lying here.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 734h/734H 182v/184V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South#
a fragment of a soul lies here. (humming) (illuminating)
A small pile of coins lies here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 734h/734H 181v/184V Pos: standing >
Ok.

< 734h/734H 184v/184V Pos: standing >
The gate is open.
You extend your sights southward.
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.

< 734h/734H 184v/184V Pos: standing >
You quickly scan the area.
An elite highwayman who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.

< 734h/734H 184v/184V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.

< 734h/734H 183v/184V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the area.

< 734h/734H 182v/184V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 

< 734h/734H 181v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 734h/734H 184v/184V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 734h/734H 183v/184V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 734h/734H 182v/184V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East  -South -West 
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[10] A small bandage rests upon the ground here.
[4] A large wooden torch has been discarded here.
A steel dagger about a foot in length lies here.

< 734h/734H 183v/184V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 734h/734H 182v/184V Pos: standing >
The door seems to be closed.
The Tharnadian Quartermaster suddenly attacks YOU!
You feel your skin soften and return to normal.
You snap into visibility.
-=[The Tharnadian Quartermaster's feeble punch grazes you.]=-

< 733h/734H 184v/184V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 A stray cat leaves east.

< 733h/734H 184v/184V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 You feel your skin harden to stone.

< 733h/734H 184v/184V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 That's tough to do in battle, but still you try...

< 733h/734H 184v/184V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 That's tough to do in battle, but still you try...

< 733h/734H 184v/184V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 The town crier shouts 'If anyone wants me to shut up just tell me, don't kill me.'
That's tough to do in battle, but still you try...

< 733h/734H 184v/184V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 Ok.

< 733h/734H 184v/184V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 That's tough to do in battle, but still you try...

< 733h/734H 184v/184V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 That's tough to do in battle, but still you try...

< 733h/734H 184v/184V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 That's tough to do in battle, but still you try...

< 733h/734H 184v/184V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 That's tough to do in battle, but still you try...

< 733h/734H 184v/184V Pos: standing >
< T: Zlo TP: sta TC:few scratches E: tharnadian sta EP: excellent >
 The Tharnadian Quartermaster dodges your futile attack.
The Tharnadian Quartermaster dodges your futile attack.
You miss the Tharnadian Quartermaster.
You miss the Tharnadian Quartermaster.
You snap into visibility.
You dodge the Tharnadian Quartermaster's vicious attack.
You dodge the Tharnadian Quartermaster's vicious attack.
You dodge the Tharnadian Quartermaster's vicious attack.
-=[The Tharnadian Quartermaster's kick hits you directly in the face.]=-
You attempt to flee...
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West  -Up   
Jodnan, the blacksmith stands here working his metals.(Gold Aura)
You flee northward!

< 732h/734H 158v/184V Pos: standing >
Saving Zlo.

< 732h/734H 161v/184V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 733h/734H 177v/184V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 733h/734H 179v/184V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
The receptionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 733h/734H 184v/184V Pos: standing >
You start chanting...
You snap into visibility.

< 734h/734H 184v/184V Pos: standing >
You complete your spell...
[Damage: 70 ] -=[Your blast of cold strikes a Human dead on, who shudders from the pain.]=-

< 757h/734H 184v/184V Pos: standing >
You start chanting...
You snap into visibility.

< 757h/734H 184v/184V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 64 ] -=[Your blast of cold strikes a Human dead on, who shudders from the pain.]=-

< 778h/734H 184v/184V Pos: standing >
A Vampire sneaks in from the north.

< 778h/734H 184v/184V Pos: standing >
A Vampire sneaks up.
You start chanting...
You snap into visibility.

< 778h/734H 184v/184V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 60 ] -=[Your blast of cold strikes a Human dead on, who shudders from the pain.]=-
The chilling cold causes a Human to stammer, apparently weakened.

< 798h/734H 184v/184V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 798h/734H 184v/184V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 64 ] -=[Your blast of cold strikes a Human dead on, who shudders from the pain.]=-

< 819h/734H 184v/184V Pos: standing >
You start chanting...
You snap into visibility.

< 819h/734H 184v/184V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 69 ] -=[Your blast of cold strikes a Human dead on, who shudders from the pain.]=-
The chilling cold causes a Human to stammer, apparently weakened.

< 842h/734H 184v/184V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 842h/734H 184v/184V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 59 ] -=[Your blast of cold strikes a Human dead on, who shudders from the pain.]=-
You receive your share of experience.
Experience(KILL): Zlo by 13333333.
The smell of fresh blood enters your body, infusing you with power!