The death of [56 Monk] Godis (Human)

in The Ogre's Foot Lounge

from the perspective of [56 Monk] Godis (Human)


A street sweeper who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 374h/374H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 374h/374H 111v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 374h/374H 110v/112V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
The corpse of a Human is lying here.
[6] A large wooden torch has been discarded here.
[20] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 374h/374H 109v/112V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
[2] A small leather-bound book lies here.
[3] A large stone warhammer has been dropped here.
[15] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.

< 374h/374H 109v/112V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
The receptionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
Ithilin, the travelling bard. Who is close by to your south.

< 374h/374H 110v/112V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 374h/374H 109v/112V Pos: standing >
You quickly scan the area.
The receptionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 374h/374H 110v/112V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 374h/374H 110v/112V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
The receptionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.

< 374h/374H 110v/112V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 374h/374H 109v/112V Pos: standing >
You quickly scan the area.
The receptionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 374h/374H 110v/112V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South

< 374h/374H 110v/112V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
The receptionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A muscular human who is close by to your south.

< 374h/374H 110v/112V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 374h/374H 110v/112V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 374h/374H 109v/112V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 374h/374H 109v/112V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
[2] A small leather-bound book lies here.
[3] A large stone warhammer has been dropped here.
[15] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.

< 374h/374H 108v/112V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
The corpse of a Human is lying here.
[6] A large wooden torch has been discarded here.
[20] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist beams a bright, wide smile at you.

< 374h/374H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 374h/374H 107v/112V Pos: standing >
Experience till level: 39999999

< 374h/374H 111v/112V Pos: standing >

< 374h/374H 112v/112V Pos: standing >
Hint: What to change what your prompt shows you?  Try the 'display' command.  You can 'display all' to set things back to default too.

< 374h/374H 112v/112V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 374h/374H 112v/112V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 374h/374H 112v/112V Pos: standing >
Autosaving...

< 374h/374H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
The corpse of a Human is lying here.
[6] A large wooden torch has been discarded here.
[20] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 374h/374H 112v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 374h/374H 112v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 374h/374H 112v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 374h/374H 112v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 374h/374H 112v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 374h/374H 112v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 374h/374H 112v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 374h/374H 112v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 374h/374H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
The corpse of a Human is lying here.
[6] A large wooden torch has been discarded here.
[20] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 374h/374H 112v/112V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 374h/374H 112v/112V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 374h/374H 112v/112V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
Experience till level: 39999999

< 374h/374H 112v/112V Pos: standing >

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.

< 374h/374H 112v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 374h/374H 112v/112V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 374h/374H 112v/112V Pos: standing >
Autosaving...

< 374h/374H 112v/112V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 374h/374H 112v/112V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 374h/374H 112v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 374h/374H 112v/112V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 374h/374H 112v/112V Pos: standing >
Autosaving...

< 374h/374H 112v/112V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'
Hint: Some mobs will hunt you down if you attack them and flee.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
The innkeeper stores Xis's stuff in the safe and shows him to his room.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 374h/374H 112v/112V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 374h/374H 112v/112V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 374h/374H 112v/112V Pos: standing >
Orthyn has entered the game.

< 374h/374H 112v/112V Pos: standing >
Autosaving...

< 374h/374H 112v/112V Pos: standing >
The innkeeper stores Orthyn's stuff in the safe and shows him to his room.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 374h/374H 112v/112V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 374h/374H 112v/112V Pos: standing >
Xis has entered the game.

< 374h/374H 112v/112V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'hfjz gzzuio'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 374h/374H 112v/112V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 374h/374H 112v/112V Pos: standing >

< 374h/374H 112v/112V Pos: standing >

< 374h/374H 112v/112V Pos: standing >
Experience till level: 39999999

< 374h/374H 112v/112V Pos: standing >

< 374h/374H 112v/112V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 374h/374H 112v/112V Pos: standing >
Autosaving...

< 374h/374H 112v/112V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 374h/374H 112v/112V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 374h/374H 112v/112V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 374h/374H 112v/112V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 374h/374H 112v/112V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 374h/374H 112v/112V Pos: standing >
Autosaving...

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.

< 374h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.

< 374h/374H 112v/112V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 374h/374H 112v/112V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 374h/374H 112v/112V Pos: standing >
The receptionist starts to chant in a deep voice.
-=[A blast of cold sent by a Drow Elf strikes you dead on, freezing up your limbs! BRRR.]=-
OUCH!  That really did HURT!

< 304h/374H 112v/112V Pos: standing >
-=[A blast of cold sent by a Drow Elf strikes you dead on, freezing up your limbs! BRRR.]=-
OUCH!  That really did HURT!

< 240h/374H 112v/112V Pos: standing >
-=[A blast of cold sent by a Drow Elf strikes you dead on, freezing up your limbs! BRRR.]=-
OUCH!  That really did HURT!
The cold goes right to the bone, you feel yourself weakening!

< 180h/374H 112v/112V Pos: standing >
You feel less cold.

< 181h/374H 112v/112V Pos: standing >
-=[A blast of cold sent by a Drow Elf strikes you dead on, freezing up your limbs! BRRR.]=-
OUCH!  That really did HURT!

< 117h/374H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 117h/374H 112v/112V Pos: standing >
-=[A blast of cold sent by a Drow Elf strikes you dead on, freezing up your limbs! BRRR.]=-
YIKES!  Another hit like that, and you've had it!!
The cold goes right to the bone, you feel yourself weakening!

< 48h/374H 112v/112V Pos: standing >
You feel less cold.
-=[A blast of cold sent by a Drow Elf strikes you dead on, freezing up your limbs! BRRR.]=-