The death of [56 Swordsman] Buggy (Thri-Kreen)

in Inn of Oceans

from the perspective of [56 Bounty Hunter] Zith (_/Eye of Odin\_) (Shadow Beast)

<worn as a badge>    an ever-watching eye of endurance (glowing) (humming) [88%]
<worn on horns>      horns of fire of agility (glowing) [86%]
<worn on head>       the eladrin-bone crown of the obyriths of health (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords of health
<worn in ear>        the earring of the Dragon Lords of health
<worn on face>       the mask of death of health [65%]
<worn around neck>   a necklace of dangling bones and relics of health (magic) (humming)
<worn around neck>   a studded dragonscale neckguard [poor]
<worn on body>       a suit of wickedly-barbed devil hide of damage (magic) (humming)
<worn about body>    the mantle of the Dark (magic)
<worn on tail>       Zorobabi's circular stone ring of endurance
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a vortex of air forming a sash of agility
<worn on belt buckle>a random encrust object of health (magic)
<worn on arms>       some scintillating sleeves of precision (invis) (magic)
<worn around wrist>  a steel wire of damage (magic) (glowing) [68%]
<worn around wrist>  the power infused bracelet of dark-mithril of health
<worn on hands>      a pair of pale, misty gloves[198h 31m 48s]
<worn on finger>     Zorobabi's circular stone ring of endurance
<worn on finger>     a ring of regeneration of constitution (magic) (glowing)
<primary weapon>     the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming)
<secondary weapon>   a MaDMaNs stabber (magic)
<worn on legs>       the leggings of a MaDMaN of endurance (magic)
<worn on feet>       the boots of speed of endurance (magic)

    ....*+******    
    ....*+*****     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 294v/296V Pos: standing >
 
     ....+.....     
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  ^^ ....+.......   
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 ^^. ....@***.....  
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 ^.  ...*+******..  
  . ....*+*******   
    ....*+******    
    ....*+*****     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 293v/296V Pos: standing >
 
     ....+.....     
   ^ ....+......    
  .^ ....+.......   
 M^. ....+..M.....  
 ^^. ....+***.....  
 ^^M ....@****....  
 ^.  ...*+******..  
 ^. ....*+*******.  
  . ....*+*******   
    ....*+******    
    ....*+*****     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 295v/296V Pos: standing >
 
     ....+.....     
   ^ ....+......    
  ^. ....+..M....   
 ^^. ....+***.....  
 ^^M ....+****....  
 ^.  ...*@******..  
 ^. ....*+*******.  
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    ....*+*******   
   ^....*+******    
    ....*+*****     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 294v/296V Pos: standing >
 
     ....+.....     
   . ....+..M...    
  ^. ....+***....   
 ^^M ....+****....  
 ^.  ...*+******..  
 ^. ....*@*******.  
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   .....*+******    
    ..***+*****     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 293v/296V Pos: standing >
 
     ....+..M..     
   . ....+***...    
  ^M ....+****...   
 ^.  ...*+******..  
 ^. ....*+*******.  
 ^. ....*@*******.  
 .  ....*+********  
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   .....*+*******   
   ...***+******    
    ..***+*****     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 295v/296V Pos: standing >
 
     ....+***..     
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  .  ...*+******.   
 ^. ....*+*******.  
 ^. ....*+*******.  
 .  ....*@********  
 .M^....*+********  
 . .....*+********  
   ...***+*******   
   ...***+******    
    ..++++*****     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 294v/296V Pos: standing >
 
     ....+****.     
     ...*+******    
  . ....*+*******   
 ^. ....*+*******.  
 .  ....*+********  
 .M^....*@********  
 . .....*+********  
 . ...***+*******.  
   ...***+*******   
   ...++++******    
    .*+*******.     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 293v/296V Pos: standing >
 
     ...*+*****     
    ....*+******    
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 .  ....*+********  
 .M^....*+********  
 . .....*@********  
 . ...***+*******.  
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   ...++++******.   
   ..*+*******.*    
    **+******..     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 295v/296V Pos: standing >
 
    ....*+*****     
    ....*+******    
    ....*+*******   
 .M^....*+********  
 . .....*+********  
 . ...***@*******.  
 M ...***+*******.  
 . ...++++******..  
   ..*+*******.*.   
   ***+******...    
    **+*****.^.     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 294v/296V Pos: standing >
 
    ....*+*****     
    ....*+******    
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 . .....*+********  
 . ...***+*******.  
 M ...***@*******.  
 . ...++++******..  
   ..*+*******.*..  
  ****+******....   
   ***+*****.^..    
    **+*****...     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 293v/296V Pos: standing >
 
    ....*+*****     
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 . ...+++@******..  
   ..*+*******.*..  
  ****+******....^  
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   .**+*****...^    
    **+*.*..^.^     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 295v/296V Pos: standing >
 
   ....*+*****    
  ...***+******   
  ...***+*******  
  ...++++******.  
  ..*+**@****.*.  
 ****+******....  
 ****+*****.^..^  
  .**+*****...^   
   **+*.*..^.^    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 1141h/1141H 294v/296V Pos: standing >
 
   .....*+****    
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 . ...++++******  
   ..*+*@*****.*  
  ****+******...  
  ****+*****.^..  
  ..**+*****...   
   .**+*.*..^.    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 1141h/1141H 294v/296V Pos: standing >
 
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    .**+*.*..^    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 1141h/1141H 292v/296V Pos: standing >
 
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      .**+*.*..^    
       **+*....     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 290v/296V Pos: standing >
 
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 .... ...++++***  
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      .**+*.*.    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 1141h/1141H 292v/296V Pos: standing >
 
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Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 1141h/1141H 294v/296V Pos: standing >
 
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      ^**+.^.^    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 1141h/1141H 292v/296V Pos: standing >
 
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 ..   .**+*.*..^  
 .^    **+*....^  
  ^   ^**+.^.^.   
      +++M....    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 1141h/1141H 290v/296V Pos: standing >
 
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      **M...^M    
Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 1141h/1141H 291v/296V Pos: standing >
 
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Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 1141h/1141H 293v/296V Pos: standing >
 
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 ..   .**+*.*..^  
 .^    **+*....^  
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Dark Woods of the Rhanale Forest
Obvious exits: -North -East  -South -West 

< 1141h/1141H 294v/296V Pos: standing >
 
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        ^^.^MMMM    
         ^^MMMM     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.

< 1141h/1141H 292v/296V Pos: standing >
 
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          ..^^^MM   
         ^^.^MMM    
          ^^MMM     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 291v/296V Pos: standing >
 
    ..M ****+**     
   .M.. ..**+***    
  ....   .**+*.*.   
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          ^^.^MM    
           ^^MM     
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 1141h/1141H 293v/296V Pos: standing >
A Smooth Pathway
   The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky.  The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South

< 1141h/1141H 295v/296V Pos: standing >
The Massive Gates Before The City of Torrhan
   The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed.  Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here.  Far ahead the great palace of the King
are visible, its tall towers extending towards the sky.  Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here.  The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South

< 1141h/1141H 294v/296V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East  -South -West 
A young member of the city guard strolls by here.

< 1141h/1141H 293v/296V Pos: standing >
The Market Square
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes.  Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned.  This same market only a year ago would have seen triple the
number of people that fill it now.  The air is mixed with the salty scent
of the sea.  The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East  -South -West 
A huge finely crafted fountain stands here.

< 1141h/1141H 295v/296V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East  -South -West 

< 1141h/1141H 294v/296V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South
An old sailor looks uneasy on land here.

< 1141h/1141H 293v/296V Pos: standing >
Talerenn Way
   Talerenn Way continues north and south from here, busy with the
bustle of townsmen, sailors, merchants, and other visitors making
their way about.  While small shops can still be seen along this
street, it's mainly taken up by houses.  The inn can be seen just
towards the south of here, while the market extends even further to
the south.  An intersection is visible just towards the north, the
tall towers of the palace visible in that direction.
Obvious exits: -North -South
An old sailor looks uneasy on land here.

< 1141h/1141H 295v/296V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East  -South
An old sailor looks uneasy on land here.

< 1141h/1141H 294v/296V Pos: standing >
Inn of Oceans
   Large glass windows take up the whole western wall, allowing
you to look out at the street.  The other stone walls are taken
up by huge paintings of the ocean, so large they almost appear
to be real.  A receptionist shows merchants and visitors to
their rooms.  A hallway leads to the rooms east, while the street
lies back west.
Obvious exits: -West 
A Thri-Kreen (medium) stands in mid-air here.

< 1141h/1141H 293v/296V Pos: standing >
Backstab who?

< 1141h/1141H 296v/296V Pos: standing >
Inn of Oceans
Obvious exits: -West 
A Thri-Kreen (medium) stands in mid-air here.

< 1141h/1141H 296v/296V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.

< 1141h/1141H 296v/296V Pos: standing >
You attempt to stab a Thri-Kreen in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] -=[A Thri-Kreen makes a strange sound as you place a MaDMaNs stabber in his back.]=-

< 1141h/1141H 296v/296V Pos: standing >
< T: Zith TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 -=[A Thri-Kreen's slash grazes you.]=-
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
-=[A Thri-Kreen's feeble whip grazes you.]=-
You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's whip grazes you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
You snap into visibility.
[Damage:  1 ] -=[A Thri-Kreen is burned severely as he hits you!]=-
You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's feeble slash grazes you.]=-
-=[A Thri-Kreen's feeble whip grazes you.]=-
You play with a Thri-Kreen before lunging into an offensive routine!
[Damage: 20 ] -=[Your slash strikes a Thri-Kreen.]=-
You score a CRITICAL HIT!!!!!
[Damage: 30 ] -=[Your powerful slash strikes a Thri-Kreen very hard.]=-
You parry a Thri-Kreen's lunge at you.
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 33 ] -=[Your slash strikes a Thri-Kreen very hard.]=-
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen dodges your futile attack.
[Damage: 19 ] -=[Your impressive slash strikes a Thri-Kreen hard.]=-
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.

< 1134h/1141H 296v/296V Pos: standing >
< T: Zith TP: sta TC:few scratches E: A Thri-Kreen sta EP: pretty hurt >
 You snap into visibility.
You tackle a Thri-Kreen square in the chest knocking the wind out of him!

< 1134h/1141H 296v/296V Pos: standing >
< T: Zith TP: sta TC:few scratches E: A Thri-Kreen sit EP: pretty hurt >
 A Thri-Kreen suddenly appears a bit confused!
You watch in glee as a Thri-Kreen looks dazzled.
You snap into visibility.
-=[A Thri-Kreen's feeble slash grazes you.]=-
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's feeble whip grazes you.]=-
A Thri-Kreen's long slime-covered tendril with an unblinking eye [poor] locks onto you!
That last attack was particularly invasive, and you feel your collective intelligence decrease.
You snap into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!
-=[A Thri-Kreen's feeble whip grazes you.]=-
-=[A Thri-Kreen's feeble slash grazes you.]=-
You parry a Thri-Kreen's lunge at you.
You feel your skin soften and return to normal.
You snap into visibility.
-=[A Thri-Kreen's feeble whip grazes you.]=-
You dodge a Thri-Kreen's vicious attack.
You deflect a Thri-Kreen's blow and strike back at him!
[Damage: 20 ] -=[Your impressive slash strikes a Thri-Kreen hard.]=-
-=[A Thri-Kreen's impressive whip wounds you.]=-
The globe around a Thri-Kreen's body flares as it bears the brunt of your assault!
You snap into visibility.
[Damage: 10 ] -=[A Thri-Kreen is burned severely as he hits you!]=-
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 21 ] -=[Your powerful slash strikes a Thri-Kreen very hard.]=-
[Damage: 22 ] -=[Your powerful slash seriously wounds a Thri-Kreen.]=-
[Damage: 18 ] -=[Your impressive pierce seriously wounds a Thri-Kreen.]=-
[Damage: 23 ] -=[Your powerful slash seriously wounds a Thri-Kreen.]=-
[Damage: 25 ] -=[Your powerful slash enshrouds a Thri-Kreen in a mist of blood.]=-

< 954h/1141H 296v/296V Pos: standing >
< T: Zith TP: sta TC: small wounds E: A Thri-Kreen sit EP:  awful >
 A Thri-Kreen's skin seems to turn to stone.

< 954h/1141H 296v/296V Pos: standing >
< T: Zith TP: sta TC: small wounds E: A Thri-Kreen sit EP:  awful >
 You feel your skin harden to stone.

< 954h/1141H 296v/296V Pos: standing >
< T: Zith TP: sta TC: small wounds E: A Thri-Kreen sit EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  4 ] -=[Your decent slash strikes a Thri-Kreen hard.]=-
[Damage:  7 ] -=[Your fine slash seriously wounds a Thri-Kreen.]=-
You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your pierce grievously wounds a Thri-Kreen.]=-
You miss a Thri-Kreen.
[Damage:  5 ] -=[Your decent slash enshrouds a Thri-Kreen in a mist of blood.]=-
[Damage:  6 ] -=[Your slash grievously wounds a Thri-Kreen.]=-
A Thri-Kreen is mortally wounded, and will die soon, if not aided.

< 954h/1141H 296v/296V Pos: standing >
You are already standing.

< 955h/1141H 296v/296V Pos: standing >
You attempt to stab a Thri-Kreen in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] -=[A Thri-Kreen makes a strange sound as you place a MaDMaNs stabber in his back.]=-
A Thri-Kreen is mortally wounded, and will die soon, if not aided.

< 955h/1141H 296v/296V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage:  4 ] -=[A Thri-Kreen makes a strange sound as you place a MaDMaNs stabber in his back.]=-
A Thri-Kreen's ethereal symbiote of the inner planes of regeneration was completely destroyed by the massive blow!
A Thri-Kreen's crown of burning flames of dexterity was completely destroyed by the massive blow!
A Thri-Kreen's some blue dragonscale shoulder guards of regeneration was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!