The death of [56 Psionicist] Chaosgod (Shadow Beast)

in Small Cobblestone Road

from the perspective of [56 Wildmage] Dod (_/Eye of Odin\_) (Shade)

<worn as a badge>    a elven rune of restoration of constitution (magic) (glowing) [88%]
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing) [77%]
<worn in ear>        the living essence of Dranum [superior] (magic)
<worn in ear>        a mithril stud carved like a fist (magic)
<worn on face>       the mask of stone form bearing the soul of Dod (humming)
<worn around neck>   a psionicist locket of power of constitution (magic) (glowing)
<worn around neck>   an oathstone pendant of dexterity (magic) (humming)
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    the cloak of Arachdrathos [superior] (magic)
<worn on back>       a big big bag for a little person (illuminating)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of strength (magic) (glowing)
<worn about waist>   a woven dragon scale belt of strength
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a snuggly cuddlebunny [superior] (humming)
<attached to belt>   a snuggly cuddlebunny [superior] (humming) [64%]
<worn on arms>       some blue dragonscale shoulder guards of precision with a strange dark bloodstone (magic)
<held as shield>     the shield of the earthwyrm of strength (magic)
<worn around wrist>  the power infused bracelet of dark-mithril of strength
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the sacred stone claws of Aan of endurance (magic) [73%]
<worn on finger>     the ring of the void [superior] (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven of regeneration (magic)
<worn on feet>       mystical boots of Volo the Traveller of strength (magic) (glowing)

A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.

< 1034h/1034H 173v/173V Pos: standing >

		Score information for Dod

Level: 56   Race: Shade   Class: Sorcerer / Wildmage Sex: Male
Hit points: 1034(1034)  Moves: 173(173)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 54%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +23.05   Deaths:   24
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Cold
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Reduced Size Sneaking Tower of Iron Will Fearless Lightfooted
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 4240 

Active Spells:
--------------
roar of heroes (3 minutes)
flesh armor (4 minutes)
vitality (3 minutes)
elephantstrength (37 minutes)
reduce (51 minutes)
combat mind (3 minutes)
deflect (no expiration timer)
strength (8 minutes)
agility (8 minutes)
chaos shield (1 minute)
stone skin (less than a minute remaining)


< 1034h/1034H 173v/173V Pos: standing >
Your soul calls out to the world to bring forth your item.
After a brief moment, you feel whole once again, ready to conquer the world.

< 1034h/1034H 173v/173V Pos: standing >
You cover your face with the mask of stone form bearing the soul of Dod.

< 1034h/1034H 173v/173V Pos: standing >

		Character attributes for Dod

Level: 56   Race: Shade   Class: Sorcerer / Wildmage 
Age: 121 yrs / 7 mths  Height: 27 inches Weight: 27 lbs  Size: tiny

  Actual (Base)     Actual (Base)
Str: 141 (128)    Pow: 100 (100)
Dex: 117 (102)    Int: 160 (146)   
Agi: 138 (120)    Wis: 104 (104)
Con: 178 (187)    Cha:  77 ( 91)   Luk:  82 ( 97)
Equipped Items:  23     Carried weight:   37

Armor Points: -521  Reduces melee damage taken by 52.1% 
Melee Critical Percentage(int): 20%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 111% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 16   Damroll: 43
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[24]  FEA[4]
               BRE[3]  SPE[-47]

Load carried: Not a problem

< 1034h/1034H 173v/173V Pos: standing >
Your Terminal mode is now: MSP .

< 1034h/1034H 173v/173V Pos: standing >

< 1034h/1034H 173v/173V Pos: standing >
Owner               Artifact

Fuego               the Totem of Mastery
Notcro              the globe of shadows
Aikc                the sphere of wind
Nos                 the blackened staff of Netheril
Superbads           Illesarus, the Sword of Sharpness
Superbads           a gladius called 'Backstabber'
Trax                the rod of Dispator
Aikc                a cloak of Elvenkind
Tanken              the holy flamberge of the efreeti
Wodo                Avernus the life stealer
Rio                 Doombringer, the sword of chaos
Kamu                Tiamat's poison tail stinger
Ayla                the platemail of the DragonLord
Skir                the mystic axe of the dragonkind
Merked              a mystical warhammer
Aikc                the holy mace of the efreeti
Zith                a pair of pale, misty gloves
Ayla                sunblade, longsword of Justice
Trax                the mace of light and darkness
Wodo                the sword of fire and flame
Ayla                the mystical longsword of Volo the Traveler
Gelire              the Living Necroplasm

       ------Summary------
         Goodies:      22
         Evils:        0
         Total:        22

< 1034h/1034H 173v/173V Pos: standing >
Owner               Unique

Tanken              a wispy astral-twined mindstone ring
Jethrys             the orb of the sea
Skir                the staff of blue flames
Wodo                the stone mace 'Godsfury'
Notcro              the Crown of Aktosh
Gobbie              the totem of Mox
Tanken              Bahamut's mask of vigor
Franke              the orb of elemental fire
Nos                 the robe of Lost Souls
Rio                 Utgard-Loki's crystal ball
Nos                 the band of emerald flames
Skir                the mask of wildmagic
Nira                some fingerless gloves of su-monster skin
Skir                a haze of swirling green vapor
Trax                the wicked-looking scimitar of Demogorgon
Wodo                Tsunami, the trident of storms
Wodo                the granite dagger 'BloodFeast'
Tanken              the eyes of the mindflayer
Skir                a death ring of Tezcatlipoca
Ayla                an obsidian buckle named "Rage"
Mahou               a swirling staff of air conjuration
Zith                the unholy avenger named 'Bloodlust'
Ayla                the terrifying visage of the great wraith Dranum
Tanken              the cloak of the stalker
Aikc                a belt of iron solidarity
Aikc                the dark heart of Dreggan Wood
Skir                the mace of mentality

       ------Summary------
         Goodies:      26
         Evils:        1
         Total:        27

< 1034h/1034H 173v/173V Pos: standing >
Owner               Ioun

Nos                 a dark purple ioun stone
Skir                a LARGE green ioun stone
Notcro              a BRIGHT blue ioun stone
Wodo                a dark ioun stone
Trax                a dark yellow ioun stone
Aikc                a mirrored ioun stone
Ayla                a LARGE blue ioun stone
Tanken              a bright green ioun stone

       ------Summary------
         Goodies:      8
         Evils:        0
         Total:        8

< 1034h/1034H 173v/173V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (good)          
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (pure good)     
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (extremely good)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very good)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (pure good)     
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (good)          
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (good)          
   Sevenoaks                                     (good)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (very good)     
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (pure good)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (extremely good)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1034h/1034H 173v/173V Pos: standing >

		Character attributes for Dod

Level: 56   Race: Shade   Class: Sorcerer / Wildmage 
Age: 121 yrs / 7 mths  Height: 27 inches Weight: 27 lbs  Size: tiny

  Actual (Base)     Actual (Base)
Str: 141 (128)    Pow: 100 (100)
Dex: 117 (102)    Int: 160 (146)   
Agi: 138 (120)    Wis: 104 (104)
Con: 178 (187)    Cha:  77 ( 91)   Luk:  82 ( 97)
Equipped Items:  23     Carried weight:   37

Armor Points: -521  Reduces melee damage taken by 52.1% 
Melee Critical Percentage(int): 20%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 111% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 16   Damroll: 43
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[24]  FEA[4]
               BRE[3]  SPE[-47]

Load carried: Not a problem

< 1034h/1034H 173v/173V Pos: standing >

< 1034h/1034H 173v/173V Pos: standing >

< 1034h/1034H 173v/173V Pos: standing >

< 1034h/1034H 173v/173V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 1034h/1034H 173v/173V Pos: standing >

< 1034h/1034H 173v/173V Pos: standing >

< 1034h/1034H 173v/173V Pos: standing >

< 1034h/1034H 173v/173V Pos: standing >

< 1034h/1034H 173v/173V Pos: standing >

< 1034h/1034H 173v/173V Pos: standing >

< 1034h/1034H 173v/173V Pos: standing >

< 1034h/1034H 173v/173V Pos: standing >

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W# -U

< 1034h/1034H 172v/173V Pos: standing >
You quickly scan the area.
A drunk minotaur who is close by to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Grym who is close by above you.

< 1034h/1034H 172v/173V Pos: standing >

< 1034h/1034H 172v/173V Pos: standing >
Pardon?

< 1034h/1034H 172v/173V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E -S -W
*A Shadow Beast (large) stands in mid-air here.(Red Aura)

< 1034h/1034H 171v/173V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A drunk minotaur who is not far off to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
Brukish who is close by to your west.

< 1034h/1034H 171v/173V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W

< 1034h/1034H 172v/173V Pos: standing >
You quickly scan the area.
A Shadow Beast who is close by to your north.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 1034h/1034H 172v/173V Pos: standing >
You quickly scan the area.
A Shadow Beast who is close by to your north.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An agitated minotaur who is close by to your west.
Gonx who is close by to your west.

< 1034h/1034H 172v/173V Pos: standing >

< 1034h/1034H 172v/173V Pos: standing >

< 1034h/1034H 172v/173V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E -S -W
*A Shadow Beast (large) stands in mid-air here.(Red Aura)

< 1034h/1034H 171v/173V Pos: standing >
You failed.

< 1034h/1034H 173v/173V Pos: standing >
You start chanting...
You snap into visibility.

< 1034h/1034H 173v/173V Pos: standing >
A Shadow Beast sizes you up with a quick glance.

< 1034h/1034H 173v/173V Pos: standing >

< 1034h/1034H 173v/173V Pos: standing >
Casting: solbeeps missile barrage 

< 1034h/1034H 173v/173V Pos: standing >
You complete your spell...
A Shadow Beast snaps into visibility.
[Damage: 50 ] -=[Your missile of force hits a Shadow Beast soundly.]=-
You snap into visibility.
A Shadow Beast snaps into visibility.
[Damage: 54 ] -=[Your missile of force hits a Shadow Beast soundly.]=-
You snap into visibility.
A Shadow Beast snaps into visibility.
[Damage: 47 ] -=[Your missile of force hits a Shadow Beast soundly.]=-
You snap into visibility.
A Shadow Beast snaps into visibility.
[Damage: 56 ] -=[Your missile of force hits a Shadow Beast soundly.]=-

< 1034h/1034H 173v/173V Pos: standing >
You start chanting...
You snap into visibility.

< 1034h/1034H 173v/173V Pos: standing >
Casting: chaotic ripple 

< 1034h/1034H 173v/173V Pos: standing >
You complete your spell...
You snap into visibility.
A Shadow Beast snaps into visibility.
[Damage: 162 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Shadow Beast.]=-
A glint of maddening touches a Shadow Beast's eyes
as unseen powers corrupt him.
A Shadow Beast suddenly attacks YOU!
A Shadow Beast misses you.
Darkness flows from the rift encasing a Shadow Beast in an impenetrable shell.
A Shadow Beast seems to be blinded!
Ice crystals form around a Shadow Beast as intense cold causes his body to freeze.
You snap into visibility.
A Shadow Beast snaps into visibility.
[Damage: 54 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Shadow Beast.]=-
The intense flames cause a Shadow Beast's skin to smolder and burn!
You snap into visibility.
A Shadow Beast snaps into visibility.
[Damage: 85 ] -=[BOOOOOOOOOM!
a Shadow Beast explodes in flames as a GIGANTIC fireball engulfs him.]=-

< 1034h/1034H 173v/173V Pos: standing >
< T: Dod TP: sta TC:excellent E: A Shadow Beast sta EP:  awful >
 
< 1034h/1034H 173v/173V Pos: standing >
< T: Dod TP: sta TC:excellent E: A Shadow Beast sta EP:  awful >
 You start chanting...
You snap into visibility.

< 1034h/1034H 173v/173V Pos: standing >
< T: Dod TP: sta TC:excellent E: A Shadow Beast sta EP:  awful >
 Casting: solbeeps missile barrage 

< 1034h/1034H 173v/173V Pos: standing >
< T: Dod TP: sta TC:excellent E: A Shadow Beast sta EP:  awful >
 You complete your spell...
You snap into visibility.
A Shadow Beast snaps into visibility.
[Damage: 55 ] -=[Your missile of force hits a Shadow Beast soundly.]=-
You snap into visibility.
A Shadow Beast snaps into visibility.
[Damage: 39 ] -=[Your missile of force hits a Shadow Beast soundly.]=-
A Shadow Beast's shield of the earthwyrm was completely destroyed by the massive blow!
A Shadow Beast is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dod by 13333333.
The smell of fresh blood enters your body, infusing you with power!