The death of [56 Psionicist] Chaosgod (Shadow Beast)

in Small Cobblestone Road

from the perspective of [56 Psionicist] Chaosgod (Shadow Beast)

<worn as a badge>    an ever-watching eye of endurance (glowing) (humming) [88%]
<worn on head>       the helm of the dragonkind of regeneration (magic) (glowing)
<worn on eyes>       some catseye inventor's goggles [superior] (magic) (glowing)
<worn in ear>        a brightly flaming earring of agility [89%]
<worn in ear>        a shimmering crystal dragon scale of regeneration (magic) (glowing)
<worn on face>       the mask of stone form of greater power (humming) [85%]
<worn around neck>   an oathstone pendant of dexterity (magic) (humming)
<worn around neck>   an amulet of wisdom [superior] (magic)
<worn on body>       the armor of a MaDMaN of agility (magic)
<worn about body>    an ethereal symbiote of the inner planes of regeneration (magic) (humming)
<worn on back>       a double-buckled Alatorin backpack [56%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a woven dragon scale belt of health
<worn on belt buckle>a small shield of bluestone wreathed in flames of endurance (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic) [78%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration (magic)
<worn on hands>      the sacred stone claws of Aan of endurance (magic) [73%]
<worn on finger>     a ring of the Neogi Lords of regeneration (glowing) [72%]
<worn on finger>     the ring of the void of regeneration (magic)
<held>               an enchanted earring of intelligence
<worn on legs>       some stitched leggings of the Knights of the Raven of regeneration (magic) [68%]

Ackum, the master warrior, is here.

< 779h/779H 219v/220V Pos: standing >
A Narrow Corridor
   Accumulated moisture and slime cover the corridor. It is inherently suspect
whether or not the corridor is ten feet underground. No heat inhabits its
halls, only residue and a foul smell. From the ceiling to the floor the
corridor is about eight feet high, giving more than enough room for a minotaur
to traverse it. However, a huge wooden door stands to the north, looking
to forbid any unwanted intruder. Audible voices emanate from within, the
sounds of steel clashing rings through the air.
Obvious exits: -North -South

< 779h/779H 218v/220V Pos: standing >
Before a Narrow Staircase
   The staircase lies in the corner of the corridor, it looks to go up quite
a ways. this hallway is narrow and rugged, it is only seven feet in width and
doesn't suit big parties coming and going all at once. Slime and refuse, from
the outside layer of dirt, make the place a hazard. The corridor is likely
ten feet underground, which accounts for the chill in the air. No fire place
warms the area, however, it is suspect the no warrior who comes to train here
ever complains about it. The corridor leads northward, to a huge wooden door.
Obvious exits: -North -Up   

< 779h/779H 219v/220V Pos: standing >
A Narrow Staircase
   Railing on top of the staircase helps with footing and gives the impression
that a cow would need on the returning trip up. Some broken plank on the
staircase hints a great amount of weight must be carried up and down these
steps a day. The steps are made of the strongest wood around, ocimian oak.
This oak was used for building temporarily during the cataclysmic wars
between the ogres and minotaurs. These two barbaric races had neither
the resources or the man power to build them themselves, so they higher
a lot of orcish and duergar engineers and laborers to do the work.
Obvious exits: -West # -Down 
An agitated commoner walks the road.

< 779h/779H 218v/220V Pos: standing >
Now where did that chicken go?

< 779h/779H 220v/220V Pos: standing >
An agitated minotaur leaves down.

< 779h/779H 220v/220V Pos: standing >

		Character attributes for Chaosgod

Level: 56   Race: Shadow Beast   Class: Psionicist 
Age: 155 yrs / 1 mths  Height: 76 inches Weight: 270 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 121 ( 97)    Pow: 101 (101)
Dex: 108 ( 90)    Int:  84 (120)   
Agi: 104 ( 99)    Wis: 104 (104)
Con: 160 (123)    Cha:  62 ( 89)   Luk:  84 (105)
Equipped Items:  21     Carried weight:  140

Armor Points: -387  Reduces melee damage taken by 38.7% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 112% 
Spell Damage Modifier(str): 110% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 4   Damroll: 17
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[-6]  FEA[-11]
               BRE[-32]  SPE[-42]

Load carried: Light

< 779h/779H 220v/220V Pos: standing >
Pardon?

< 779h/779H 220v/220V Pos: standing >
Slay whom?

< 779h/779H 220v/220V Pos: standing >
A Narrow Staircase
Obvious exits: -West # -Down 

< 779h/779H 220v/220V Pos: standing >
Ok.

< 779h/779H 220v/220V Pos: standing >
Before the Warrior Brigade
   Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East  -South -West 
An commoner walks the road, intent on his destination.

< 779h/779H 219v/220V Pos: standing >
You snap into visibility.
You miss an commoner.

< 779h/779H 219v/220V Pos: standing >
< T: Chaosgod TP: sta TC:excellent E: agitated sta EP: excellent >
 An commoner dodges your futile attack.
You miss an commoner.
You begin to focus your will...

< 779h/779H 219v/220V Pos: standing >
< T: Chaosgod TP: sta TC:excellent E: agitated sta EP: excellent >
 You dodge an commoner's vicious attack.
You sneer as you sidestep an commoner's kick.

< 779h/779H 219v/220V Pos: standing >
< T: Chaosgod TP: sta TC:excellent E: agitated sta EP: excellent >
 Casting: psychic crush 

< 779h/779H 219v/220V Pos: standing >
< T: Chaosgod TP: sta TC:excellent E: agitated sta EP: excellent >
 Your mental manipulations become a reality...
An commoner suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 192 ] -=[An commoner's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 779h/779H 219v/220V Pos: standing >
< T: Chaosgod TP: sta TC:excellent E: agitated sta EP:  nasty wounds >
 You begin to focus your will...

< 779h/779H 219v/220V Pos: standing >
< T: Chaosgod TP: sta TC:excellent E: agitated sta EP:  nasty wounds >
 Casting: psychic crush 

< 779h/779H 219v/220V Pos: standing >
< T: Chaosgod TP: sta TC:excellent E: agitated sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 109 ] -=[An commoner's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
An commoner is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an commoner's last actions in this world.

< 779h/779H 219v/220V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 779h/779H 220v/220V Pos: standing >
Before the Warrior Brigade
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of an commoner is lying here.

< 779h/779H 220v/220V Pos: standing >
Experience till level: 39972531

< 779h/779H 220v/220V Pos: standing >
Pardon?

< 779h/779H 220v/220V Pos: standing >
Pardon?

< 779h/779H 220v/220V Pos: standing >
A shady chemist enters from the west.

< 779h/779H 220v/220V Pos: standing >
You snap into visibility.
You miss a shady chemist.

< 779h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC:excellent E: shady sta EP: excellent >
 A shady chemist tells you 'No magic in here!'.

< 779h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC:excellent E: shady sta EP: excellent >
 You dodge a shady chemist's vicious attack.
You dodge a shady chemist's vicious attack.
A shady chemist, in a show of awesome skill, manages to trip up himself!
You miss a shady chemist.
You miss a shady chemist.

< 779h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC:excellent E: shady sit EP: few scratches >
 A shady chemist tells you 'No magic in here!'.

< 779h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC:excellent E: shady sit EP: few scratches >
 Autosaving...

< 779h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC:excellent E: shady sit EP: few scratches >
 Your shield of the earthwyrm blocks a shady chemist's vicious attack.
You dodge a shady chemist's vicious attack.
You snap into visibility.
You score a CRITICAL HIT!!!!!
[Damage:  5 ] -=[Your impressive punch grazes a shady chemist.]=-
-=[As you strike a shady chemist, you are scratched by his thorny skin!]=-
You miss a shady chemist.

< 779h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC:excellent E: shady sit EP: few scratches >
 A shady chemist tells you 'No magic in here!'.

< 779h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC:excellent E: shady sit EP: few scratches >
 A shady chemist clambers to his feet.
You dodge a shady chemist's vicious attack.
-=[A shady chemist's crude punch hits you across the leg, resulting in a limp stride.]=-
A shady chemist, in a show of awesome skill, manages to trip up himself!
[Damage:  2 ] -=[Your decent punch grazes a shady chemist.]=-
-=[As you strike a shady chemist, you are scratched by his thorny skin!]=-
You miss a shady chemist.

< 768h/779H 215v/220V Pos: standing >
< T: Chaosgod TP: sta TC:few scratches E: shady sit EP: few scratches >
 A shady chemist tells you 'No magic in here!'.

< 768h/779H 215v/220V Pos: standing >
< T: Chaosgod TP: sta TC:few scratches E: shady sit EP: few scratches >
 An commoner enters from the west.

< 768h/779H 215v/220V Pos: standing >
< T: Chaosgod TP: sta TC:few scratches E: shady sit EP: few scratches >
 Your shield of the earthwyrm blocks a shady chemist's vicious attack.
A shady chemist misses you.
You miss a shady chemist.
You miss a shady chemist.

< 768h/779H 215v/220V Pos: standing >
< T: Chaosgod TP: sta TC:few scratches E: shady sit EP: few scratches >
 A shady chemist tells you 'No magic in here!'.

< 768h/779H 215v/220V Pos: standing >
< T: Chaosgod TP: sta TC:few scratches E: shady sit EP: few scratches >
 You dodge a shady chemist's vicious attack.
You dodge a shady chemist's vicious attack.
A shady chemist clambers to his feet.
A shady chemist, in a show of awesome skill, manages to trip up himself!
You miss a shady chemist.
You miss a shady chemist.

< 768h/779H 215v/220V Pos: standing >
< T: Chaosgod TP: sta TC:few scratches E: shady sit EP: few scratches >
 A shady chemist misses you.
A shady chemist misses you.
You miss a shady chemist.
You miss a shady chemist.

< 768h/779H 215v/220V Pos: standing >
< T: Chaosgod TP: sta TC:few scratches E: shady sit EP: few scratches >
 A shady chemist clambers to his feet.

< 768h/779H 215v/220V Pos: standing >
< T: Chaosgod TP: sta TC:few scratches E: shady sta EP: few scratches >
 You dodge a shady chemist's vicious attack.
Your shield of the earthwyrm blocks a shady chemist's vicious attack.
A shady chemist reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!
You miss someone.
You miss someone.

< 768h/779H 215v/220V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
 You snap into visibility.
-=[Someone's punch grazes you.]=-
Someone strikes viciously at your wrist causing you to swing about madly.
-=[Someone's feeble punch grazes you.]=-
Someone dodges your futile attack.
Someone dodges your futile attack.

< 764h/779H 215v/220V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
 Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 764h/779H 215v/220V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
 Your something blocks someone's vicious attack.
You snap into visibility.
-=[Someone's feeble punch grazes you.]=-
You miss someone.
Someone dodges your futile attack.

< 762h/779H 215v/220V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
 -=[Someone's feeble punch grazes you.]=-
-=[Someone's punch reached your arm severing tendons and muscles.]=-
You miss someone.
You miss someone.

< 759h/779H 215v/220V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
 Um.. you don't see any such target here?

< 759h/779H 215v/220V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
 Someone completes his spell...
You snap into visibility.
-=[The pain is excruciating as someone summons the power of nature's darker side to crush your body!]=-
OUCH!  That really did HURT!

< 630h/779H 215v/220V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
 You feel your skin soften and return to normal.
You snap into visibility.
-=[Someone's feeble punch hits you across the leg, resulting in a limp stride.]=-
-=[Someone's punch hits you on the torso making him grimace in pain.]=-
You miss someone.
You miss someone.

< 627h/779H 210v/220V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
 Um.. you don't see any such target here?

< 627h/779H 210v/220V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
 Um.. you don't see any such target here?

< 627h/779H 210v/220V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
 You feel a cloak of blindness dissolve.

< 627h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: small wounds E: shady sta EP: few scratches >
 You feel your skin harden to stone.
A shady chemist misses you.
A shady chemist misses you.
A shady chemist starts casting an offensive spell.
You snap into visibility.
A shady chemist dodges your futile attack.
A shady chemist dodges your futile attack.

< 627h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: small wounds E: shady sta EP: few scratches >
 
1st CIRCLE:
adrenaline control         
ego whip                   
excogitate                 

2nd CIRCLE:
ballistic attack           
enhance agility            
enhance constitution       
enhance dexterity          
enhance strength           

3rd CIRCLE:
aura sight                 
lend health                
molecular agitation        

4th CIRCLE:
ego blast                  
energy containment         
flesh armor                

5th CIRCLE:
inflict pain               

6th CIRCLE:
cell adjustment            
create sound               
flight                     
intellect fortress         

7th CIRCLE:
detonate                   
tower of iron will         

8th CIRCLE:
ectoplasmic form           
molecular control          

9th CIRCLE:
ether warp                 
psychic crush              

10th CIRCLE:
death field                
wormhole                   

11th CIRCLE:
biofeedback                

12th CIRCLE:
enrage                     


< 627h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: small wounds E: shady sta EP: few scratches >
 An agitated minotaur enters from the east.

< 627h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: small wounds E: shady sta EP: few scratches >
 A shady chemist completes his spell...
The clouds above converge and turn pitch black, and suddenly an awful burning rain begins to fall from the sky.

< 627h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: small wounds E: shady sta EP: few scratches >
 An agitated minotaur enters from the south.

< 627h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: small wounds E: shady sta EP: few scratches >
 You dodge a shady chemist's vicious attack.
You dodge a shady chemist's vicious attack.
You snap into visibility.
A shady chemist dodges your futile attack.
You miss a shady chemist.

< 627h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: small wounds E: shady sta EP: few scratches >
 -=[You are burned as the rain dissolves your skin.]=-

< 609h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: small wounds E: shady sta EP: few scratches >
 -=[You are burned as the rain dissolves your skin.]=-

< 588h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: small wounds E: shady sta EP: few scratches >
 -=[A shady chemist's punch grazes you.]=-
A shady chemist misses you.
A shady chemist dodges your futile attack.
A shady chemist dodges your futile attack.

< 586h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: small wounds E: shady sta EP: few scratches >
 A shady chemist tells you 'No magic in here!'.

< 586h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: small wounds E: shady sta EP: few scratches >
 You snap into visibility.
-=[You are burned as the rain dissolves your skin.]=-

< 564h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: shady sta EP: few scratches >
 -=[You are burned as the rain dissolves your skin.]=-

< 546h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: shady sta EP: few scratches >
 -=[You are burned as the rain dissolves your skin.]=-

< 526h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: shady sta EP: few scratches >
 Your shield of the earthwyrm blocks a shady chemist's vicious attack.
A shady chemist misses you.
A shady chemist dodges your futile attack.
You miss a shady chemist.

< 526h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: shady sta EP: few scratches >
 An agitated minotaur leaves south.

< 526h/779H 210v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: shady sta EP: few scratches >
 You attempt to flee...
Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -North -East  -West 
You flee westward!

< 526h/779H 189v/220V Pos: standing >
Before the Warrior Brigade
   Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East  -South -West 
The corpse of an commoner is lying here.
An agitated commoner walks the road.
An agitated commoner walks the road.
An commoner walks the road, intent on his destination.
A shady chemist peers at you. (casting) (Red Aura)

< 527h/779H 210v/220V Pos: standing >
A shady chemist completes his spell...
A shady chemist sucks the life out of the surroundings, healing a shady chemist.

< 528h/779H 214v/220V Pos: standing >
A shady chemist suddenly attacks YOU!
You snap into visibility.
-=[A shady chemist's feeble punch grazes you.]=-

< 526h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: shady sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 526h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: shady sta EP: excellent >
 You attempt to flee...
A Narrow Staircase
   Railing on top of the staircase helps with footing and gives the impression
that a cow would need on the returning trip up. Some broken plank on the
staircase hints a great amount of weight must be carried up and down these
steps a day. The steps are made of the strongest wood around, ocimian oak.
This oak was used for building temporarily during the cataclysmic wars
between the ogres and minotaurs. These two barbaric races had neither
the resources or the man power to build them themselves, so they higher
a lot of orcish and duergar engineers and laborers to do the work.
Obvious exits: -West  -Down 
You flee eastward!

< 526h/779H 196v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 526h/779H 202v/220V Pos: standing >
Before a Narrow Staircase
   The staircase lies in the corner of the corridor, it looks to go up quite
a ways. this hallway is narrow and rugged, it is only seven feet in width and
doesn't suit big parties coming and going all at once. Slime and refuse, from
the outside layer of dirt, make the place a hazard. The corridor is likely
ten feet underground, which accounts for the chill in the air. No fire place
warms the area, however, it is suspect the no warrior who comes to train here
ever complains about it. The corridor leads northward, to a huge wooden door.
Obvious exits: -North -Up   

< 526h/779H 211v/220V Pos: standing >
A Narrow Corridor
   Accumulated moisture and slime cover the corridor. It is inherently suspect
whether or not the corridor is ten feet underground. No heat inhabits its
halls, only residue and a foul smell. From the ceiling to the floor the
corridor is about eight feet high, giving more than enough room for a minotaur
to traverse it. However, a huge wooden door stands to the north, looking
to forbid any unwanted intruder. Audible voices emanate from within, the
sounds of steel clashing rings through the air.
Obvious exits: -North -South

< 527h/779H 219v/220V Pos: standing >
A War Room
   The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East  -South -West 
Ackum, the master warrior, is here.

< 528h/779H 218v/220V Pos: standing >
Mock Combat Chamber
   A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West 
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 530h/779H 219v/220V Pos: standing >
A War Room
   The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East  -South -West 
Ackum, the master warrior, is here.

< 531h/779H 218v/220V Pos: standing >
A Large Armory
   Huge weapons are aligned on a bench and are set up on display on a few
counters. Behind the counters, rows of a variety of assortment of armor for
all parts of the body lay. Ackum's forger, Micheral, is trying to repair some
damaged equipment. The forge fire is visible behind Micheral, which gives this
underground center some life, not to mention some heat and weapons. Thieves
would not dare set foot in this room, one would from master Ackum and it would
be a quick end to the culprit.
Obvious exits: -East 
A small, red-hot forging furnace has been set up here. (humming)
Micheral inspects one of his blades.

< 533h/779H 219v/220V Pos: standing >
A War Room
   The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East  -South -West 
Ackum, the master warrior, is here.

< 534h/779H 218v/220V Pos: standing >
A Narrow Corridor
   Accumulated moisture and slime cover the corridor. It is inherently suspect
whether or not the corridor is ten feet underground. No heat inhabits its
halls, only residue and a foul smell. From the ceiling to the floor the
corridor is about eight feet high, giving more than enough room for a minotaur
to traverse it. However, a huge wooden door stands to the north, looking
to forbid any unwanted intruder. Audible voices emanate from within, the
sounds of steel clashing rings through the air.
Obvious exits: -North -South

< 535h/779H 219v/220V Pos: standing >
Before a Narrow Staircase
   The staircase lies in the corner of the corridor, it looks to go up quite
a ways. this hallway is narrow and rugged, it is only seven feet in width and
doesn't suit big parties coming and going all at once. Slime and refuse, from
the outside layer of dirt, make the place a hazard. The corridor is likely
ten feet underground, which accounts for the chill in the air. No fire place
warms the area, however, it is suspect the no warrior who comes to train here
ever complains about it. The corridor leads northward, to a huge wooden door.
Obvious exits: -North -Up   

< 536h/779H 218v/220V Pos: standing >
A Narrow Staircase
   Railing on top of the staircase helps with footing and gives the impression
that a cow would need on the returning trip up. Some broken plank on the
staircase hints a great amount of weight must be carried up and down these
steps a day. The steps are made of the strongest wood around, ocimian oak.
This oak was used for building temporarily during the cataclysmic wars
between the ogres and minotaurs. These two barbaric races had neither
the resources or the man power to build them themselves, so they higher
a lot of orcish and duergar engineers and laborers to do the work.
Obvious exits: -West  -Down 

< 538h/779H 219v/220V Pos: standing >
Before the Warrior Brigade
   Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East  -South -West 
The corpse of an commoner is lying here.
An commoner walks the road, intent on his destination.
A shady chemist peers at you.(Red Aura)

< 539h/779H 218v/220V Pos: standing >
A shady chemist suddenly attacks YOU!
A shady chemist's attack glances off of your stone hide!
You snap into visibility.
-=[A shady chemist's punch hits you on the torso making him grimace in pain.]=-

< 538h/779H 218v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: shady sta EP: excellent >
 You attempt to flee...
Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -North -East  -West 
You flee westward!

< 538h/779H 197v/220V Pos: standing >
Ghugarn's Armor Shop
   Displays are set up about the place, alongside the shelves full of all sorts
of armor for all over the body. The room is a large one, it is expected to
hold a great number of exotic armor items, such as the ones listed on the
inventory list, which is on the counter next to a few primitive writing
utensils and paper. the paper must be used to add subtract, for business
purposes obviously. there are no windows in the armory, limiting the chances
of thieves breaking in during the night and stealing anything they wish. The
counter is about four feet in height. Patiently, Ghugarn stands behind a desk.
Obvious exits: -South
A small, red-hot forging furnace has been set up here. (humming)
Ghugarn, the armorer, sells his gear here.

< 538h/779H 210v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 538h/779H 218v/220V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 539h/779H 220v/220V Pos: standing >
You could do it with a needle!

< 554h/779H 220v/220V Pos: standing >
You snap into visibility.
You miss Ghugarn.

< 561h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 You miss Ghugarn.
You miss Ghugarn.

< 561h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 You dodge Ghugarn's vicious attack.
Ghugarn's attack glances off of your stone hide!
-=[Ghugarn's feeble punch grazes you.]=-
-=[Ghugarn kicks you and your bones crumble.]=-

< 559h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 Ghugarn tells you 'No magic in here!'.

< 559h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 Ghugarn tells you 'No magic in here!'.

< 559h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 You miss Ghugarn.
You miss Ghugarn.

< 559h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 -=[Ghugarn's feeble punch grazes you.]=-
You dodge Ghugarn's vicious attack.

< 558h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 You miss Ghugarn.
You miss Ghugarn.

< 558h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 Ghugarn misses you.
-=[Ghugarn's feeble punch grazes you.]=-

< 557h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 You miss Ghugarn.
You miss Ghugarn.

< 557h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 Your shield of the earthwyrm blocks Ghugarn's vicious attack.
You feel your skin soften and return to normal.
You snap into visibility.
-=[Ghugarn's feeble punch grazes you.]=-

< 556h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 You miss Ghugarn.
You miss Ghugarn.
You snap into visibility.

< 556h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 You feel your skin harden to stone.

< 556h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 Ghugarn misses you.
You snap into visibility.
-=[Ghugarn's feeble punch grazes you.]=-

< 554h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 Ghugarn dodges your futile attack.
You miss Ghugarn.

< 554h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 You dodge Ghugarn's vicious attack.
You dodge Ghugarn's vicious attack.
-=[Ghugarn kicks you and your bones crumble.]=-

< 553h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 You miss Ghugarn.
Ghugarn dodges your futile attack.

< 553h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 You dodge Ghugarn's vicious attack.
You dodge Ghugarn's vicious attack.

< 553h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 You miss Ghugarn.
Ghugarn dodges your futile attack.

< 553h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 553h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 553h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 Ghugarn misses you.
You snap into visibility.
-=[Ghugarn's feeble punch grazes you.]=-
-=[Ghugarn kicks you and your bones crumble.]=-

< 550h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 Ghugarn dodges your futile attack.
Ghugarn dodges your futile attack.

< 550h/779H 220v/220V Pos: standing >
< T: Chaosgod TP: sta TC: few wounds E: ghugarn sta EP: excellent >
 You attempt to flee...
Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -North -East  -West 
You flee southward!

< 550h/779H 192v/220V Pos: standing >
Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -East  -South -West 

< 554h/779H 219v/220V Pos: standing >
Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -East  -West 

< 555h/779H 218v/220V Pos: standing >
A Town Center
   This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East  -South -West 
A small stream provides fresh water for all.

< 557h/779H 219v/220V Pos: standing >
You drink the water from a small stream.

< 563h/779H 219v/220V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West 

< 579h/779H 218v/220V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East # -South -West 

< 581h/779H 219v/220V Pos: standing >
Ok.

< 584h/779H 219v/220V Pos: standing >
A Shade sneaks in from the east.

< 585h/779H 219v/220V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 589h/779H 219v/220V Pos: standing >
The perfect match!

< 589h/779H 219v/220V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'garbzzsg wuggurz babragruoz'
You snap into visibility.
-=[A Shade's force missile slams into you.]=-
A Shade snaps into visibility.
You snap into visibility.
-=[A Shade's force missile slams into you.]=-
A Shade snaps into visibility.
You snap into visibility.
-=[A Shade's force missile slams into you.]=-
A Shade snaps into visibility.
You snap into visibility.
-=[A Shade's force missile slams into you.]=-

< 383h/779H 219v/220V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.

< 383h/779H 220v/220V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'qpaahuq fussrz'
A Shade snaps into visibility.
You snap into visibility.
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
OUCH!  That really did HURT!
A glint of maddening touches your eyes
as unseen powers corrupt you.
You miss a Shade.
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
Ice crystals form around you as intense cold causes your body to freeze.
You snap into visibility.
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
The flames cause your skin to smoke!
You snap into visibility.
-=[BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 83h/779H 220v/220V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'garbzzsg wuggurz babragruoz'
You snap into visibility.
-=[Someone's force missile slams into you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You snap into visibility.
-=[Someone's force missile slams into you.]=-
Your something was completely destroyed by the massive blow!