The death of [56 Monk] Fisting (Githyanki)

in A Dense and Shady Forest

from the perspective of [56 Monk] Fisting (Githyanki)

<worn on head>       a whisper-thin helm [88%]
<worn on body>       a set of loose fitting robes
<worn about body>    an illithidskin cloak
<worn about waist>   an illithidskin belt
<worn on belt buckle>a rotting cloth bag
<worn on arms>       a set of loose fitting sleeves
<worn on hands>      tendrils of shadowy mist (glowing)[239h 51m 23s]
<worn on legs>       a set of loose fitting leggings


   This side tunnel is quite small but then again it doesn't have to be very
large for the goblins that live here.  The tunnel has been cut masterfully
into the solid stone of the cavern wall.  The tunnel is roughly six feet tall
which is plenty of room for even the tallest of goblin warriors.  The floor
is smooth and well finished by those who fashioned this tunnel.  There is a
great amount of filth on the walls and floor, left by the careless or perhaps
uncaring goblins that live down at the end of this passageway.  One may
travel to the north or south.
Obvious exits: -North -South
The corpse of a black spider is lying here.
A common goblin worker rushes to its next job.
A common goblin worker rushes to its next job.
A small bat is stretched out, sound asleep.

< 509h/410H 119v/122V Pos: standing >
Side Tunnel Connecting to the Enormous Cavern
   The large and naturally formed cavern continues in its enormity here.  The
cave walls are very far apart and the ceiling has become very low.  There are
several long stalactites hanging very low, in several places even touching the
cavern floor.  There are also a few stalagmites but not very many.  There is a
small small tunnel that has been chiseled out of the caverns wall to the north.
One may travel to the north through that tunnel or to the west and east along
the long cavern.
Obvious exits: -North -East  -West 
A goblin woman wanders through the tunnels here.

< 509h/410H 120v/122V Pos: standing >
In the Dark Natural Cavern of Malch'hor Ganl
   The cavern floor has been expertly crafted into a smooth walking surface by
the unrelenting power of nature.  This naturally formed cavern is filled with
many amazing rock formations.  Small caverns branch of to the north and south
leading into places unexplored for they tunnels are to small to be used by even
the smallest of goblins.  The darkness here is very thick but easy to
penetrate with the powers of infravision.  One may travel to either the east or
the west.
Obvious exits: -East  -West 
The corpse of a black spider is lying here.

< 509h/410H 120v/122V Pos: standing >
In the Wide Caverns of Malch'hor Ganl
   Although this is a naturally formed cavern, there is a very large amount of
evidence of the goblin presence.  There is a very disgusting amount of
unmentionable filth and vile smellin substances on the floor.  The smell here
is terrible but not to the the vile residents of Malch'hor Ganl.  The cavern
floor is a very uneven but still traverseable.  There are a few scattered
stalagmites about the floor but nothing that is large enough to block the
cavern.  One may travel to the east or west.
Obvious exits: -East  -West 
A common goblin worker rushes to its next job.
A filthy goblin child plays in the filth here.
A filthy goblin child plays in the filth here.
A goblin woman wanders through the tunnels here.
A strong looking goblin patrols the tunnels here.

< 509h/410H 120v/122V Pos: standing >
Within The Large Cavern
   This cavern is filled with hundreds of stalactites and stalagmites, making
this cavern look like the gaping maw of some enormous dragon.  The rock floor
is smooth beneath the feet of those who travel here, yet the walls are as
uneven as the mountains of the surface.  The air here is thick with the smells
of rot, mold and feces.  One may travel to the east or west.
Obvious exits: -East  -West 
A filthy goblin child plays in the filth here.
A filthy goblin child plays in the filth here.
A strong looking goblin patrols the tunnels here.
A small bat is stretched out, sound asleep.

< 509h/410H 120v/122V Pos: standing >
In the Spacious Cavern of Malch'hor Ganl
   This cavern is very spacious indeed.  The walls are so far apart that if one
stands in the center of the cavern, neither wall could be seen.  THe ceiling is
also a great distance away but is still visible.  The ceiling is covered with
rows and rows of the giant fang like rock formations known as stalactites.  A
fair amount of filth and grime has accumulated on the floor, left there by the
filthy inhabitants of Malch'hor Ganl.  One may travel to the east or to the
west.
Obvious exits: -East  -West 
The corpse of a black spider is lying here.

< 509h/410H 120v/122V Pos: standing >
The Eastern Edge of the Great Cavern in Malch'hor Ganl
   The large cavern ends at this point amongst the many stalactites and
stalagmites.  The cavern has tapered to the point where it is hard for even the
shortest of goblins to stand straight.  There has been a lot of garbage and
other filth dumped in the end of the cavern.  There is a set of stairs on the
southern side of the cavern leading up to who knows what.  One may travel up
or west.
Obvious exits: -West  -Up   

< 508h/410H 120v/122V Pos: standing >
Beginning of a Tight and Poorly Made Side Tunnel
   This tight side tunnel has started above the main body of the long natural
cavern of Malch'hor Ganl.  The tunnel is a tight squeeze indeed as the
passageway is a mere three feet across.  The tunnel has a large pile of some
sick looking filth that is a combination of feces and vomit.  The air around
you smells very bad as you are in the higher parts of the cavern.  There is a
long set of stone stairs that leads back down to the caverns floor.  One may
travel into the tight tunnel by going south.
Obvious exits: -South -Down 
The corpse of a black spider is lying here.
A common goblin worker rushes to its next job.

< 508h/410H 120v/122V Pos: standing >
In a Tight and Poorly Made Tunnel
   This tunnel has been better crafted than the other side tunnels in the city
of Malch'hor Ganl.  The creators of this tunnel did not use the conventional
tools used to dig, they used magic.  The walls and ceiling are just as flat as
the perfectly flat floor.  The stone has a very glassy finish as if the stone
was melted by an intense heat.  The tunnel continues to the north.  There is a
set of stone stairs leading downward.
Obvious exits: -North -Down 
Fresh blood splatters cover the area.
[2] The corpse of a black spider is lying here.

< 508h/410H 120v/122V Pos: standing >
A Dark and Twisting Tunnel
   The tunnel here has been absolutely perfectly hued from the stone.  It is
as if a giant cut this tunnel out of soft wax with a hot dagger.  The walls,
floor and ceiling are perfectly smooth and without any blemishes.  There has
been some unmentionable filth smeared on the glassy surface by a careless
goblin as it passed by.  The tunnel continues to the west and there is a
stone stairway leading upwards.
Obvious exits: -West  -Up   

< 508h/410H 121v/122V Pos: standing >
A Turn in the Tunnel
   The tunnel continues its twisting and turning through the solid stone.
The floor and walls have been melted by an intense heat to a glossy finish.  A
fair amount of filth has been tracked into this tunnel by the citizens of
Malch'hor Ganl.  The tunnel is wide enough for a person to walk through very
comfortably unless of course they are a large Ogre.  The tunnel continues to
the east and south.
Obvious exits: -East  -South
A goblin student walks around the school here.
A small bat is stretched out, sound asleep.

< 508h/410H 120v/122V Pos: standing >
Entrance to the School of Gana Matak
   This is the entrance to the shaman school of Malch'hor Ganl.  There has been
a stone archway carved from the stone that has been very well detailed by the
several expert artisans that work for the school of Gana Matak.  The archway
glows with a magic unknown outside of the school.  The tunnel has very smooth
walls and floor.  The surfaces hae a very smooth finish as well because they
have been painted with a clear substance that allows the stone to retain its
natural power.  The school of shamans is located directly south.  The tunnel
back to the main part of Malch'hor Ganl is to the north.
Obvious exits: -North -South
A goblin student walks around the school here.
A goblin student walks around the school here.

< 508h/410H 119v/122V Pos: standing >
The School of Shamans, Gana Matak
   The school of shamans has been well chiseled from the deep stone that is
the city of Malch'hor Ganl.  The large room is sparsely decorated with any
furniture or any thing on the walls or floor.  There is however a few floating
balls of flame that illuminate the four exits from this room.  The exit to the
north leads back to the main tunnels of the city.  To the west is the first
room of the school of shamans.  To the south is the second room and to the east
is the third and final.
Obvious exits: -North -East  -South -West 
[2] The corpse of a black spider is lying here.

< 508h/410H 119v/122V Pos: standing >
A goblin student enters from the west.

< 508h/410H 120v/122V Pos: standing >
The Second Room of the School of Gana Matak
   This small room is the second room the new shaman students practice the
magical shaman arts.  This room is filled with parchments and scrolls that
contain magical spells.  The lessons learned in this place are the importance
of memorization.  Memorization is paramount for shamans as they cannot hope to
cast a spell without first memorizing it.  The room is very quiet and without
any disturbances for those who wish to memorize sells.  The exit is located to
the north.
Obvious exits: -North

< 507h/410H 120v/122V Pos: standing >
The School of Shamans, Gana Matak
   The school of shamans has been well chiseled from the deep stone that is
the city of Malch'hor Ganl.  The large room is sparsely decorated with any
furniture or any thing on the walls or floor.  There is however a few floating
balls of flame that illuminate the four exits from this room.  The exit to the
north leads back to the main tunnels of the city.  To the west is the first
room of the school of shamans.  To the south is the second room and to the east
is the third and final.
Obvious exits: -North -East  -South -West 
[2] The corpse of a black spider is lying here.
A goblin student walks around the school here.

< 507h/410H 120v/122V Pos: standing >
The First Room of the School of Gana Matak
   The first room of the shaman school is used to teach the new students the
utter importance of the use of totems.  The room is rather small but has many
wooden shelves.  Upon these shelves are a few dozen small totems.  There have
been many important lessons taught in this room.  There are some large areas of
the stone wall that have been melted away by searing blasts of fires.  It seems
that as many lessons that have been learned, an equal amount have been utterly
disasterous.  One may enter the main part of the school by going east.
Obvious exits: -East 

< 507h/410H 120v/122V Pos: standing >
The School of Shamans, Gana Matak
   The school of shamans has been well chiseled from the deep stone that is
the city of Malch'hor Ganl.  The large room is sparsely decorated with any
furniture or any thing on the walls or floor.  There is however a few floating
balls of flame that illuminate the four exits from this room.  The exit to the
north leads back to the main tunnels of the city.  To the west is the first
room of the school of shamans.  To the south is the second room and to the east
is the third and final.
Obvious exits: -North -East  -South -West 
[2] The corpse of a black spider is lying here.
A goblin student walks around the school here.

< 507h/410H 119v/122V Pos: standing >
The Third and Final School Room of Gana Matak
   This third and final room of the shamans school, Gana Matak, is the final
culmination of every shaman students education.  The room is very grandly
decorated with some very expensive looking goblets and icons.  The room smells
of several different types of incense combining together.  This final room is
where the students learn how to use weapons along with their magic to make them
into very powerful allies and equally as dangerous enemies.  The main room of
the school is located to the west.
Obvious exits: -West 
A goblin student walks around the school here.
A huge cave spider stands here.
A large cave lizard stands here.
A huge cave spider stands here.
The head shaman, Gobo, stands here smiling.

< 507h/410H 119v/122V Pos: standing >
The School of Shamans, Gana Matak
   The school of shamans has been well chiseled from the deep stone that is
the city of Malch'hor Ganl.  The large room is sparsely decorated with any
furniture or any thing on the walls or floor.  There is however a few floating
balls of flame that illuminate the four exits from this room.  The exit to the
north leads back to the main tunnels of the city.  To the west is the first
room of the school of shamans.  To the south is the second room and to the east
is the third and final.
Obvious exits: -North -East  -South -West 
[2] The corpse of a black spider is lying here.
A goblin student walks around the school here.

< 507h/410H 119v/122V Pos: standing >
Entrance to the School of Gana Matak
   This is the entrance to the shaman school of Malch'hor Ganl.  There has been
a stone archway carved from the stone that has been very well detailed by the
several expert artisans that work for the school of Gana Matak.  The archway
glows with a magic unknown outside of the school.  The tunnel has very smooth
walls and floor.  The surfaces hae a very smooth finish as well because they
have been painted with a clear substance that allows the stone to retain its
natural power.  The school of shamans is located directly south.  The tunnel
back to the main part of Malch'hor Ganl is to the north.
Obvious exits: -North -South
A goblin student walks around the school here.
A goblin student walks around the school here.

< 507h/410H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 507h/410H 120v/122V Pos: standing >
A Turn in the Tunnel
   The tunnel continues its twisting and turning through the solid stone.
The floor and walls have been melted by an intense heat to a glossy finish.  A
fair amount of filth has been tracked into this tunnel by the citizens of
Malch'hor Ganl.  The tunnel is wide enough for a person to walk through very
comfortably unless of course they are a large Ogre.  The tunnel continues to
the east and south.
Obvious exits: -East  -South
A goblin student walks around the school here.
A small bat is stretched out, sound asleep.

< 507h/410H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 507h/410H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 507h/410H 120v/122V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!
A Dark and Twisting Tunnel
   The tunnel here has been absolutely perfectly hued from the stone.  It is
as if a giant cut this tunnel out of soft wax with a hot dagger.  The walls,
floor and ceiling are perfectly smooth and without any blemishes.  There has
been some unmentionable filth smeared on the glassy surface by a careless
goblin as it passed by.  The tunnel continues to the west and there is a
stone stairway leading upwards.
Obvious exits: -West  -Up   

< 507h/410H 119v/122V Pos: standing >
In a Tight and Poorly Made Tunnel
   This tunnel has been better crafted than the other side tunnels in the city
of Malch'hor Ganl.  The creators of this tunnel did not use the conventional
tools used to dig, they used magic.  The walls and ceiling are just as flat as
the perfectly flat floor.  The stone has a very glassy finish as if the stone
was melted by an intense heat.  The tunnel continues to the north.  There is a
set of stone stairs leading downward.
Obvious exits: -North -Down 
[2] The corpse of a black spider is lying here.

< 507h/410H 118v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 507h/410H 119v/122V Pos: standing >
Beginning of a Tight and Poorly Made Side Tunnel
   This tight side tunnel has started above the main body of the long natural
cavern of Malch'hor Ganl.  The tunnel is a tight squeeze indeed as the
passageway is a mere three feet across.  The tunnel has a large pile of some
sick looking filth that is a combination of feces and vomit.  The air around
you smells very bad as you are in the higher parts of the cavern.  There is a
long set of stone stairs that leads back down to the caverns floor.  One may
travel into the tight tunnel by going south.
Obvious exits: -South -Down 
The corpse of a black spider is lying here.
A common goblin worker rushes to its next job.

< 507h/410H 119v/122V Pos: standing >
The Eastern Edge of the Great Cavern in Malch'hor Ganl
   The large cavern ends at this point amongst the many stalactites and
stalagmites.  The cavern has tapered to the point where it is hard for even the
shortest of goblins to stand straight.  There has been a lot of garbage and
other filth dumped in the end of the cavern.  There is a set of stairs on the
southern side of the cavern leading up to who knows what.  One may travel up
or west.
Obvious exits: -West  -Up   

< 506h/410H 118v/122V Pos: standing >
In the Spacious Cavern of Malch'hor Ganl
   This cavern is very spacious indeed.  The walls are so far apart that if one
stands in the center of the cavern, neither wall could be seen.  THe ceiling is
also a great distance away but is still visible.  The ceiling is covered with
rows and rows of the giant fang like rock formations known as stalactites.  A
fair amount of filth and grime has accumulated on the floor, left there by the
filthy inhabitants of Malch'hor Ganl.  One may travel to the east or to the
west.
Obvious exits: -East  -West 
The corpse of a black spider is lying here.

< 506h/410H 118v/122V Pos: standing >
Within The Large Cavern
   This cavern is filled with hundreds of stalactites and stalagmites, making
this cavern look like the gaping maw of some enormous dragon.  The rock floor
is smooth beneath the feet of those who travel here, yet the walls are as
uneven as the mountains of the surface.  The air here is thick with the smells
of rot, mold and feces.  One may travel to the east or west.
Obvious exits: -East  -West 
A filthy goblin child plays in the filth here.
A strong looking goblin patrols the tunnels here.
A small bat is stretched out, sound asleep.

< 506h/410H 117v/122V Pos: standing >
In the Wide Caverns of Malch'hor Ganl
   Although this is a naturally formed cavern, there is a very large amount of
evidence of the goblin presence.  There is a very disgusting amount of
unmentionable filth and vile smellin substances on the floor.  The smell here
is terrible but not to the the vile residents of Malch'hor Ganl.  The cavern
floor is a very uneven but still traverseable.  There are a few scattered
stalagmites about the floor but nothing that is large enough to block the
cavern.  One may travel to the east or west.
Obvious exits: -East  -West 
A filthy goblin child plays in the filth here.
A common goblin worker rushes to its next job.
A filthy goblin child plays in the filth here.
A filthy goblin child plays in the filth here.
A strong looking goblin patrols the tunnels here.

< 506h/410H 117v/122V Pos: standing >
In the Wide Caverns of Malch'hor Ganl
Obvious exits: -East  -West 
A filthy goblin child plays in the filth here.
A common goblin worker rushes to its next job.
A filthy goblin child plays in the filth here.
A filthy goblin child plays in the filth here.
A strong looking goblin patrols the tunnels here.

< 506h/410H 120v/122V Pos: standing >

< 506h/410H 121v/122V Pos: standing >
A goblin child leaves west.
In the Dark Natural Cavern of Malch'hor Ganl
   The cavern floor has been expertly crafted into a smooth walking surface by
the unrelenting power of nature.  This naturally formed cavern is filled with
many amazing rock formations.  Small caverns branch of to the north and south
leading into places unexplored for they tunnels are to small to be used by even
the smallest of goblins.  The darkness here is very thick but easy to
penetrate with the powers of infravision.  One may travel to either the east or
the west.
Obvious exits: -East  -West 
The corpse of a black spider is lying here.
A filthy goblin child plays in the filth here.
A goblin woman wanders through the tunnels here.

< 506h/410H 120v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/410H 122v/122V Pos: standing >
Side Tunnel Connecting to the Enormous Cavern
   The large and naturally formed cavern continues in its enormity here.  The
cave walls are very far apart and the ceiling has become very low.  There are
several long stalactites hanging very low, in several places even touching the
cavern floor.  There are also a few stalagmites but not very many.  There is a
small small tunnel that has been chiseled out of the caverns wall to the north.
One may travel to the north through that tunnel or to the west and east along
the long cavern.
Obvious exits: -North -East  -West 
A goblin woman wanders through the tunnels here.

< 505h/410H 121v/122V Pos: standing >
You petition 'trans all!'
The petition channel is not for general conversation. Use the idea, typo, or bug commands.

< 505h/410H 121v/122V Pos: standing >

< 505h/410H 121v/122V Pos: standing >
A goblin woman leaves east.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 504h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A goblin commoner enters from the north.
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 503h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 502h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 501h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 501h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 501h/410H 121v/122V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 501h/410H 121v/122V Pos: standing >
Someone demands your presence NOW!
 
 +****  
 +*@**  
 +****  
A Dense and Shady Forest
Obvious exits: -North -East  -South -West 
A Human (medium) stands here. (Non-Fraggable)
A Barbarian (large) stands in mid-air here.
A Human (medium) stands here.
A Gnome (small) stands here. (Non-Fraggable)
A ShadowBeast (large) Viking (_/Eye of Odin\_) stands in mid-air here, fighting someone who has already left.
Ashyel King (_/Eye of Odin\_) stands in mid-air here.
Someone arrives from a puff of smoke.
Someone arrives from a puff of smoke.
A Grey Elf arrives from a puff of smoke.
Plonus arrives from a puff of smoke.
A Githzerai arrives from a puff of smoke.
Someone arrives from a puff of smoke.
Someone arrives from a puff of smoke.
A Grey Elf arrives from a puff of smoke.
A Githzerai arrives from a puff of smoke.

< 501h/410H 121v/122V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 501h/410H 121v/122V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
You resist the effects of a Grey Elf's spell!
A Grey Elf tries to dispel your magic!
Your heroic urges slowly fade away.
[Damage: 22 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a Human.]=-
A halo of white light descends upon a Human burning your soul.

< 473h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You whirl around, just avoiding a Human's vicious attack.

< 473h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC:excellent E: A Human sta EP: few scratches >
 Autosaving...
A Grey Elf starts casting an offensive spell.

< 472h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC:excellent E: A Human sta EP: few scratches >
 A Barbarian suddenly attacks YOU!
A Barbarian misses you.
Someone gulps, at a loss for words.
A Grey Elf starts casting an offensive spell.

< 472h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC:excellent E: A Human sta EP: few scratches >
 A ShadowBeast swings his weapon wide...
...But in the end he fails to impress anyone.

< 472h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC:excellent E: A Human sta EP: few scratches >
 A ShadowBeast returns to normal as his rage abates.
A Grey Elf completes his spell...
A Grey Elf utters the word 'gurunsoqz'
You suddenly feel quiet!

< 472h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC:excellent E: A Human sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
You resist the effects of a Grey Elf's spell!
A Grey Elf tries to dispel your magic!
You are able to speak again.

< 472h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC:excellent E: A Human sta EP: few scratches >
 A Drow Elf snaps into visibility.

< 472h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC:excellent E: A Human sta EP: few scratches >
 [Damage: 31 ] -=[You hit a pressure point on a Human with additional force.]=-
You miss a Human.
A Human dodges your futile attack.
You miss a Human.

< 479h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC:excellent E: A Human sta EP:  small wounds >
 -=[A Githzerai's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.]=-

< 458h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC:excellent E: A Human sta EP:  small wounds >
 You easily lean out of range of a Human's vicious attack.

< 458h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC:excellent E: A Human sta EP:  small wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'izoahuzz qaijudigguai bragh'
-=[A Drow Elf's concussion blast rips into you, shattering your soul!]=-
OUCH!  That really did HURT!
A Grey Elf starts casting an offensive spell.

< 359h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC:few scratches E: A Human sta EP:  small wounds >
 You easily lean out of range of a Barbarian's vicious attack.
You whirl around, just avoiding a Barbarian's vicious attack.
-=[A sense of WiLD HAtE surrounds a Barbarian as her powerful whip strikes you.]=-
You whirl around, just avoiding a Barbarian's vicious attack.
You whirl around, just avoiding a Barbarian's vicious attack.
You easily lean out of range of a Barbarian's vicious attack.
A Drow Elf snaps into visibility.

< 332h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC: small wounds E: A Human sta EP:  small wounds >
 A Barbarian fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 332h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC: small wounds E: A Human sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'aihu-waouq grul'
You resist the effects of a Grey Elf's spell!
A Grey Elf tries to dispel your magic!

< 332h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC: small wounds E: A Human sta EP:  small wounds >
 A Githzerai's skin seems to turn to stone.
A Drow Elf completes his spell...
A Drow Elf utters the words 'izoahuzz qaijudigguai bragh'
You resist the effects of a Drow Elf's spell!

< 332h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC: small wounds E: A Human sta EP:  small wounds >
 You whirl around, just avoiding a Barbarian's vicious attack.
You whirl around, just avoiding a Barbarian's vicious attack.
You completely sidestep a Barbarian's lunge, only to slam your elbow into your face!
Before a Barbarian can recover you grab her by the throat and utter a single word.
A Barbarian spasms in pain as tiny bolts of light surge through her body!
You feel your skin harden to stone.
[Damage: 70 ] -=[A Barbarian's whip grazes you.]=-
You whirl around, just avoiding a Barbarian's vicious attack.
You whirl around, just avoiding a Barbarian's vicious attack.
-=[A Barbarian's fine crush strikes you.]=-

< 319h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC: small wounds E: A Human sta EP:  small wounds >
 Someone misses you.
You completely sidestep someone's lunge, only to slam your elbow into your face!
Someone misses you.
You completely sidestep someone's lunge, only to slam your elbow into your face!
Someone misses you.
A Githzerai snaps into visibility.
-=[A Githzerai's feeble punch grazes you.]=-
A Githzerai misses you.
-=[A Githzerai's feeble punch grazes you.]=-
-=[A Githzerai's punch grazes you.]=-
You sneak in and deliver a strike to a pressure point!
[Damage: 19 ] -=[Your fine punch strikes a Human hard.]=-
[Damage:  8 ] -=[Your crude punch strikes a Human.]=-
[Damage: 11 ] -=[Your decent punch strikes a Human.]=-
You miss a Human.
You miss a Human.
A Grey Elf is now a member of a Grey Elf's group.
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.

< 324h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 [Damage: 22 ] -=[WHAP!  For a moment, you feel just like a dragon must as you punch a Human.]=-
A Grey Elf starts casting an offensive spell.

< 329h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'izoahuzz qaijudigguai bragh'
You resist the effects of a Drow Elf's spell!

< 329h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 You whirl around, just avoiding a Human's vicious attack.

< 329h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 You whirl around, just avoiding a Barbarian's vicious attack.
-=[A Barbarian's crush grazes you.]=-
-=[A Barbarian's weak whip grazes you.]=-
You whirl around, just avoiding a Barbarian's vicious attack.
You completely sidestep a Barbarian's lunge, only to slam your elbow into your face!
-=[A Barbarian's crush wounds you.]=-
-=[A Barbarian's feeble crush grazes you.]=-

< 316h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC: small wounds E: A Human sta EP:  few wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by a Grey Elf grabs you, and begins crushing your body.]=-
YIKES!  Another hit like that, and you've had it!!
Your whisper-thin helm was damaged from the massive blow!

< 152h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC: nasty wounds E: A Human sta EP:  few wounds >
 A Human has lost his link.
A Human has reconnected.

< 152h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC: nasty wounds E: A Human sta EP:  few wounds >
 A ShadowBeast fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 152h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC: nasty wounds E: A Human sta EP:  few wounds >
 A Grey Elf starts casting an offensive spell.

< 152h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC: nasty wounds E: A Human sta EP:  few wounds >
 A Githzerai snaps into visibility.
-=[A Githzerai's finger drives deep inside you.]=-
OUCH!  That really did HURT!
-=[A Githzerai's weak punch wounds you.]=-
-=[A Githzerai's punch grazes you.]=-
-=[A Githzerai's weak punch strikes you.]=-
A Githzerai misses you.
You whirl around, just avoiding a Barbarian's vicious attack.
-=[A Barbarian's weak crush wounds you.]=-
You whirl around, just avoiding a Barbarian's vicious attack.
You feel your skin soften and return to normal.
-=[A Barbarian's weak crush wounds you.]=-

< 102h/377H 121v/122V Pos: standing >
< T: Fisting TP: sta TC:pretty hurt E: A Human sta EP:  few wounds >
 A Human dodges your futile attack.
You miss a Human.
A Human dodges your futile attack.
You miss a Human.
You miss a Human.
A Barbarian fills with BLoodLuST and makes a ferocious leap at YOU!
A Barbarian knocks you down with a mighty blow!

< 65h/377H 121v/122V Pos: kneeling >
< T: Fisting TP: kne TC:pretty hurt E: A Human sta EP:  few wounds >
 
< 65h/377H 121v/122V Pos: kneeling >
< T: Fisting TP: kne TC:pretty hurt E: A Human sta EP:  few wounds >
 You completely sidestep a Human's lunge, only to slam your elbow into your face!
A Human misses you.

< 65h/377H 121v/122V Pos: kneeling >
< T: Fisting TP: kne TC:pretty hurt E: A Human sta EP:  few wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by a Grey Elf grabs you, and begins crushing your body.]=-
Your some thin leather sandals was completely destroyed by the massive blow!