The death of [23 Rogue] Yzar (Goblin)

in a Well Traveled Path

from the perspective of [31 Earth Magus] Roz (Grey Elf)

<worn on eyes>       a butterfly domino mask [superior] (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a gnomish ear amplifier
<worn on face>       a sparkling bone veil
<worn around neck>   a light blue scarf
<worn around neck>   a wicked looking collar
<worn about body>    a soft skin cloak
<worn about waist>   a belt of desert sands [superior]
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on legs>       some dented glass leg plates
<worn on feet>       a pair of tight black slippers

A village champion who is rather far off to your west.

< 196h/196H 166v/169V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A static bone nose ring lies here on the ground.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
Goonda trots in from the north.
Poks enters from the north.

< 196h/196H 165v/169V Pos: standing >
A wandering merchant enters from the south.
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a traveling merchant is lying here.
Goonda trots in from the north.
Poks enters from the north.

< 196h/196H 163v/169V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
Goonda trots in from the north.
Poks enters from the north.

< 196h/196H 162v/169V Pos: standing >
You quickly scan the area.
A wandering merchant who is not far off to your north.
A wandering merchant who is not far off to your north.
A wandering merchant who is not far off to your north.
A young villager who is not far off to your north.
A wandering adventurer who is not far off to your north.
A weevil who is rather far off to your north.
A majestic bluejay who is rather far off to your north.
A doe who is rather far off to your north.
A majestic bluejay who is in the distance to your north.
A mother deer who is in the distance to your north.
A mistgrave hare who is in the distance to your north.
A swift who is in the distance to your north.
A traveling adventurer who is close by to your west.
A wandering adventurer who is close by to your west.
A traveling merchant who is close by to your west.
A young villager who is close by to your west.
A traveling merchant who is close by to your west.
A wandering merchant who is not far off to your west.
A traveling adventurer who is not far off to your west.

< 196h/196H 162v/169V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a traveling merchant is lying here.
Goonda trots in from the south.
Poks enters from the south.

< 196h/196H 160v/169V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A static bone nose ring lies here on the ground.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
Goonda trots in from the south.
Poks enters from the south.

< 196h/196H 159v/169V Pos: standing >
You start chanting...

< 196h/196H 160v/169V Pos: standing >

< 196h/196H 160v/169V Pos: standing >
Poks raises an eyebrow.

< 196h/196H 162v/169V Pos: standing >
Casting: wall of stone *******

< 196h/196H 162v/169V Pos: standing >
Casting: wall of stone ****

< 196h/196H 165v/169V Pos: standing >
Casting: wall of stone **

< 196h/196H 167v/169V Pos: standing >
A wandering merchant leaves south.

< 196h/196H 169v/169V Pos: standing >
You complete your spell...

< 196h/196H 169v/169V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
Goonda trots in from the north.
Poks enters from the north.

< 196h/196H 167v/169V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A wandering merchant who is close by to your north.
A young villager who is close by to your north.
A wandering adventurer who is close by to your north.
A weevil who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A majestic bluejay who is a brief walk away to your north.
A doe who is a brief walk away to your north.
A mother deer who is rather far off to your north.
A majestic bluejay who is rather far off to your north.
A swift who is rather far off to your north.
A traveling adventurer who is close by to your south.
A traveling merchant who is close by to your south.
A traveling adventurer who is close by to your south.
A muscular villager who is close by to your south.
Col climbs on and rides Goonda.

< 196h/196H 167v/169V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A greyish stone wall is here to the north.
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A static bone nose ring lies here on the ground.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
Goonda trots in from the south.
Poks enters from the south.

< 196h/196H 165v/169V Pos: standing >
You quickly scan the area.
A weevil who is not far off to your north.
A mistgrave hare who is not far off to your north.
A majestic bluejay who is not far off to your north.
A doe who is not far off to your north.
A mother deer who is a brief walk away to your north.
A majestic bluejay who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A wandering merchant who is close by to your south.
A traveling adventurer who is not far off to your south.
A traveling merchant who is not far off to your south.
A traveling adventurer who is not far off to your south.
A muscular villager who is not far off to your south.

< 196h/196H 165v/169V Pos: standing >
A young villager leaves south.

< 196h/196H 165v/169V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
Goonda trots in from the north.
Poks enters from the north.

< 196h/196H 164v/169V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
Goonda trots in from the north.
Poks enters from the north.

< 196h/196H 162v/169V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A wandering merchant who is close by to your north.
A wandering merchant who is not far off to your north.
A wandering merchant who is not far off to your north.
A wandering adventurer who is not far off to your north.
A weevil who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A majestic bluejay who is rather far off to your north.
A doe who is rather far off to your north.
A mother deer who is in the distance to your north.
A majestic bluejay who is in the distance to your north.
A swift who is in the distance to your north.
A small villager who is close by to your west.
A wandering merchant who is close by to your west.
A wandering adventurer who is close by to your west.
A young villager who is close by to your west.
A traveling merchant who is close by to your west.
A traveling adventurer who is not far off to your west.

< 196h/196H 162v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 196h/196H 163v/169V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A wandering merchant who is close by to your north.
A wandering merchant who is not far off to your north.
A wandering merchant who is not far off to your north.
A wandering adventurer who is not far off to your north.
A weevil who is rather far off to your north.
A majestic bluejay who is rather far off to your north.
A doe who is rather far off to your north.
A majestic bluejay who is in the distance to your north.
A mother deer who is in the distance to your north.
A majestic bluejay who is in the distance to your north.
A swift who is in the distance to your north.
A small villager who is close by to your west.
A wandering merchant who is close by to your west.
A wandering adventurer who is close by to your west.
A young villager who is close by to your west.
A traveling merchant who is close by to your west.
A traveling adventurer who is not far off to your west.

< 196h/196H 163v/169V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A ghastly copper sickle lies here on the ground.
A glittering leather platemail lies here on the ground.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A traveling merchant wanders here looking to buy some wares.
Goonda trots in from the east.
Poks enters from the east.

< 196h/196H 162v/169V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your east.
A traveling merchant who is close by to your east.
A traveling adventurer who is close by to your east.
A muscular villager who is close by to your east.
A traveling adventurer who is close by to your west.

< 196h/196H 163v/169V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a traveling merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A traveling adventurer roams here looking for some excitement.
Goonda trots in from the east.
Poks enters from the east.

< 196h/196H 161v/169V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your north.
A small villager who is close by to your north.
A small villager who is close by to your east.
A wandering merchant who is close by to your east.
A wandering adventurer who is close by to your east.
A young villager who is close by to your east.
A traveling merchant who is close by to your east.
A traveling adventurer who is not far off to your east.
A traveling merchant who is not far off to your east.
A traveling adventurer who is not far off to your east.
A muscular villager who is not far off to your east.

< 196h/196H 161v/169V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
Goonda trots in from the south.
Poks enters from the south.

< 196h/196H 160v/169V Pos: standing >
A traveling merchant leaves south.
You quickly scan the area.
A traveling merchant who is close by to your south.
A traveling adventurer who is close by to your south.
A tiny infant who is close by above you.

< 196h/196H 160v/169V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A tiny infant has been abandoned here, left to die.
Goonda floats in from below.
Wern floats in from below.
Poks floats in from below.

< 196h/196H 159v/169V Pos: standing >
You quickly scan the area.
A small villager who is close by below you.

< 196h/196H 159v/169V Pos: standing >
It's already open!

< 196h/196H 160v/169V Pos: standing >
A Room of Peace
   This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere.  The walls seem to be made of a strange magical stone
the like of which you have never seen before.  The floor here is smooth and
very soothing to the touch.  This seems to be some sort of place to meditate or
to commune with the dead.  A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon.  This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
A Goblin (small) is stretched out, sound asleep.(Red Aura)
Goonda trots in from the north.
Wern trots in from the north.
Poks enters from the north.

< 196h/196H 159v/169V Pos: standing >
A Goblin awakens.
Ok.

< 196h/196H 160v/169V Pos: standing >
A Goblin clambers to his feet.

< 196h/196H 161v/169V Pos: standing >
You miss a Goblin.

< 196h/196H 161v/169V Pos: standing >
< T: Roz TP: sta TC:excellent E: A Goblin sta EP: excellent >
 Goonda suddenly attacks a Goblin!
Goonda misses a Goblin.

< 196h/196H 161v/169V Pos: standing >
< T: Roz TP: sta TC:excellent E: A Goblin sta EP: excellent >
 Wern suddenly attacks a Goblin!
Wern's slash strikes a Goblin.

< 196h/196H 161v/169V Pos: standing >
< T: Roz TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 A Goblin opens the door.

< 196h/196H 161v/169V Pos: standing >
< T: Roz TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 You dodge a Goblin's vicious attack.

< 196h/196H 161v/169V Pos: standing >
< T: Roz TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 A Goblin attempts to flee.
A Goblin leaves north.

< 196h/196H 161v/169V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down 
A Goblin (small) stands here (Newbie).(Red Aura)
A tiny infant has been abandoned here, left to die.
Col enters from the south.
Ruk enters from the south.
Poks enters from the south.

< 196h/196H 160v/169V Pos: standing >
Ruk suddenly attacks a Goblin!
Ruk misses a Goblin.
You miss a Goblin.

< 196h/196H 160v/169V Pos: standing >
< T: Ruk TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 Goonda trots in from the south.

< 196h/196H 161v/169V Pos: standing >
< T: Ruk TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 A Goblin attempts to flee.
A Goblin leaves down.

< 196h/196H 161v/169V Pos: standing >
Wern trots in from the south.

< 196h/196H 161v/169V Pos: standing >
Goonda floats down.

< 196h/196H 161v/169V Pos: standing >
Poks floats down.

< 196h/196H 161v/169V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
Poks (Githzerai)(medium) stands in mid-air here.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.

< 196h/196H 160v/169V Pos: standing >
Slay whom?

< 196h/196H 160v/169V Pos: standing >
Poks leaves south.
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a traveling merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
Poks (Githzerai)(medium) stands in mid-air here.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 196h/196H 158v/169V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A ghastly copper sickle lies here on the ground.
A glittering leather platemail lies here on the ground.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
Poks enters from the west.

< 196h/196H 156v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 196h/196H 156v/169V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
Poks enters from the west.

< 196h/196H 155v/169V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
Poks enters from the south.

< 196h/196H 153v/169V Pos: standing >
Slay whom?

< 196h/196H 153v/169V Pos: standing >
A Goblin enters from the north.
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A greyish stone wall is here to the north.
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A static bone nose ring lies here on the ground.
Goonda (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Goonda's head.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
Poks enters from the south.

< 196h/196H 151v/169V Pos: standing >
Oof! You bump into a greyish stone wall...

< 196h/196H 152v/169V Pos: standing >
Oof! You bump into a greyish stone wall...

< 196h/196H 152v/169V Pos: standing >
Slay whom?

< 196h/196H 152v/169V Pos: standing >
Goonda trots south.

< 196h/196H 153v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 196h/196H 154v/169V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
Poks enters from the north.

< 196h/196H 152v/169V Pos: standing >
The snow is coming down faster now.
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
Poks enters from the north.

< 196h/196H 151v/169V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A ghastly copper sickle lies here on the ground.
A glittering leather platemail lies here on the ground.
Goonda (Centaur)(large) stands in mid-air here.
A globe of darkness floats near Goonda's head.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
Poks enters from the east.

< 196h/196H 149v/169V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a traveling merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
Goonda trots in from the east.
Poks enters from the east.

< 196h/196H 147v/169V Pos: standing >
A Goblin enters from the north.
Wern shifts his weight and viciously slams his rear hooves into a Goblin's chest with a stunning force.

< 196h/196H 148v/169V Pos: standing >
Goonda suddenly attacks a Goblin!
Goonda misses a Goblin.

< 196h/196H 148v/169V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A ghastly copper sickle lies here on the ground.
A glittering leather platemail lies here on the ground.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 196h/196H 146v/169V Pos: standing >
Slay whom?

< 196h/196H 147v/169V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
The corpse of a traveling merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A Goblin (small) stands here (Newbie), fighting Wern.(Red Aura)
Poks (Githzerai)(medium) stands in mid-air here. (Casting) 
Wern (Centaur)(large) stands, floating here, fighting a Goblin.
Goonda (Centaur)(large) stands in mid-air here, fighting a Goblin.
A globe of darkness floats near Goonda's head.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.

< 196h/196H 145v/169V Pos: standing >
A Goblin misses Wern.
A Goblin misses Wern.
A Goblin misses Wern.

< 196h/196H 146v/169V Pos: standing >
Ruk suddenly attacks a Goblin!
Ruk misses a Goblin.

< 196h/196H 146v/169V Pos: standing >
A Goblin attempts to flee.
A Goblin leaves east.

< 196h/196H 146v/169V Pos: standing >
Poks's face flushes white for a moment.
You failed.

< 196h/196H 147v/169V Pos: standing >
You failed.

< 196h/196H 147v/169V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A ghastly copper sickle lies here on the ground.
A glittering leather platemail lies here on the ground.
A Goblin (small) stands here (Newbie).(Red Aura)
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
Poks enters from the west.

< 196h/196H 145v/169V Pos: standing >
You start chanting...

< 196h/196H 146v/169V Pos: standing >
Col starts casting an offensive spell called 'molten spray'.

< 196h/196H 146v/169V Pos: standing >
Casting: lightning bolt *

< 196h/196H 147v/169V Pos: standing >
Col completes his spell...
Col utters the words 'warhunso gsfal'
Col points at a Goblin.
A blast of molten spray sent by Col coats a Goblin with searing agony.

< 196h/196H 148v/169V Pos: standing >
You complete your spell...
[Damage: 31 ] -=[The lightning bolt hits a Goblin with full impact.]=-
Goonda trots in from the west.

< 196h/196H 148v/169V Pos: standing >
Goonda attempts to kick a Goblin but fails miserably!

< 196h/196H 149v/169V Pos: standing >
A Goblin screams out in pain!
You don't have that spell memorized.

< 196h/196H 149v/169V Pos: standing >
You don't have that spell memorized.
Col starts casting an offensive spell.

< 196h/196H 149v/169V Pos: standing >
Col dodges a Goblin's attack.
Col dodges a Goblin's attack.
A Goblin misses Col.

< 196h/196H 151v/169V Pos: standing >
A Goblin parries Goonda's lunge at him.
A Goblin dodges Goonda's attack.

< 196h/196H 151v/169V Pos: standing >
You start chanting...

< 196h/196H 152v/169V Pos: standing >
Col completes his spell...
Col utters the words 'molten spray'
Col points at a Goblin.
A blast of molten spray sent by Col coats a Goblin with searing agony.

< 196h/196H 152v/169V Pos: standing >
Ruk suddenly attacks a Goblin!
Ruk misses a Goblin.

< 196h/196H 152v/169V Pos: standing >
A Goblin screams out in pain!
A Goblin is stunned!

< 196h/196H 153v/169V Pos: standing >
You complete your spell...
[Damage: 12 ] -=[You get a good hold of a Goblin and shock him.]=-
A Goblin is dead! R.I.P.
You receive your share of experience.