<worn on head> a frost-rimed marble skullcap
<worn on face> a black leather mask
<worn around neck> a flaming leather torque
<worn on body> some padded leather armor
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel
<attached to belt> a tarnished clay belt buckle
<worn on arms> a pair of tight black sleeves
<worn around wrist> a well crafted limestone bracelet of constitution
<worn around wrist> a bloody clay bracelet
<worn on hands> some pitted cured leather gauntlets
<primary weapon> a steel dagger
<secondary weapon> a thin steel dagger
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
Your improved dexterity grants you an additional attack!
[Damage: 2 ] -=[Your pierce strikes a traveling merchant.]=-
[Damage: 2 ] -=[Your decent pierce strikes a traveling merchant.]=-
[Damage: 3 ] -=[Your pierce strikes a traveling merchant hard.]=-
< 72h/234H 116v/118V Pos: standing >
< T: Yzar TP: sta TC: nasty wounds E: merchant sta EP: awful >
[Damage: 12 ] -=[You hit a traveling merchant in the thigh with a hefty sweep.]=-
< 72h/234H 116v/118V Pos: standing >
< T: Yzar TP: sta TC: nasty wounds E: merchant sta EP: awful >
A wandering merchant enters from the north.
< 72h/234H 116v/118V Pos: standing >
< T: Yzar TP: sta TC: nasty wounds E: merchant sta EP: awful >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 7 ] -=[Your impressive pierce causes a traveling merchant to grimace in pain.]=-
You miss a traveling merchant.
You miss a traveling merchant.
[Damage: 3 ] -=[Your fine pierce enshrouds a traveling merchant in a mist of blood.]=-
A traveling merchant is incapacitated and will slowly die, if not aided.
< 72h/234H 116v/118V Pos: standing >
<A traveling adventurer leaves east.
< 72h/234H 116v/118V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage: 3 ] -=[Your fine pierce causes a traveling merchant to grimace in pain.]=-
A traveling merchant is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] -=[Your fine pierce hits a traveling merchant.]=-
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a traveling merchant.
< 72h/234H 116v/118V Pos: standing >
It appears to be the corpse of a traveling merchant.
a few coins
< 72h/234H 116v/118V Pos: standing >
Saving Yzar.
< 72h/234H 116v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 72h/234H 116v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A small villager wanders here looking for something to do.
< 72h/234H 115v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.
< 72h/234H 114v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: A Room of Peace
</map>
A Room of Peace
This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere. The walls seem to be made of a strange magical stone
the like of which you have never seen before. The floor here is smooth and
very soothing to the touch. This seems to be some sort of place to meditate or
to commune with the dead. A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon. This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
< 72h/234H 114v/118V Pos: standing >
You sit down and relax.
< 74h/234H 116v/118V Pos: sitting >
You nod off.
< 74h/234H 118v/118V Pos: sitting >
< 74h/234H 118v/118V Pos: sitting >
You are three quarters the way to your next level.
< 75h/234H 118v/118V Pos: sitting >
In your dreams, or what?
< 76h/234H 118v/118V Pos: sitting >
In your dreams, or what?
< 93h/234H 118v/118V Pos: on your ass >
You are three quarters the way to your next level.
< 94h/234H 118v/118V Pos: on your ass >
In your dreams, or what?
< 94h/234H 118v/118V Pos: on your ass >
Score information for Yzar
Level: 23 Race: Goblin Class: Rogue Sex: Male
Hit points: 96(234) Moves: 118(118)
Coins carried: 0 platinum 48 gold 35 silver 46 copper
Compression ratio: 84%
Status: Stretched out, fast asleep.
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Combat Pulse: 13 Spell Pulse: 0.73
Leaderboard Points: 230
< 96h/234H 118v/118V Pos: on your ass >
In your dreams, or what?
< 102h/234H 118v/118V Pos: on your ass >
In your dreams, or what?
< 104h/234H 118v/118V Pos: on your ass >
< 106h/234H 118v/118V Pos: on your ass >
< 107h/234H 118v/118V Pos: on your ass >
Skill
1h piercing 90
appraise 34
awareness 34
backstab 34
bandage 34
blindfighting 34
carve 34
circle 34
climb 34
disguise (obtained at level 46)
double attack 80
dual wield 75
fishing 34
hide 34
kick 40
mount 34
parry 74
pick lock 34
ranged weapons 34
retreat 34
safe fall 34
salvage 34
sneak 34
subterfuge 34
swim 34
switch opponents 34
track 34
unarmed damage 34
< 108h/234H 118v/118V Pos: on your ass >
Pardon?
< 116h/234H 118v/118V Pos: on your ass >
< 122h/234H 118v/118V Pos: on your ass >
In your dreams, or what?
< 123h/234H 118v/118V Pos: on your ass >
You are three quarters the way to your next level.
< 123h/234H 118v/118V Pos: on your ass >
< 125h/234H 118v/118V Pos: on your ass >
< 157h/234H 118v/118V Pos: on your ass >
< 160h/234H 118v/118V Pos: on your ass >
< 169h/234H 118v/118V Pos: on your ass >
< 182h/234H 118v/118V Pos: on your ass >
< 234h/234H 118v/118V Pos: on your ass >
< 234h/234H 118v/118V Pos: on your ass >
< 234h/234H 118v/118V Pos: on your ass >
< 234h/234H 118v/118V Pos: on your ass >
< 234h/234H 118v/118V Pos: on your ass >
< 234h/234H 118v/118V Pos: on your ass >
In your dreams, or what?
< 234h/234H 118v/118V Pos: on your ass >
You are three quarters the way to your next level.
< 234h/234H 118v/118V Pos: on your ass >
In your dreams, or what?
< 234h/234H 118v/118V Pos: on your ass >
You wake up.
A Grey Elf closes the door.
< 234h/234H 118v/118V Pos: on your ass >
A Room of Peace
Obvious exits: -North#
A Githzerai (medium) stands in mid-air here.
A Grey Elf (medium) in mid-air sits atop Wern.
A Grey Elf (medium) in mid-air (Newbie) sits atop Goonda.
A Grey Elf (medium) stands in mid-air here.
< 234h/234H 118v/118V Pos: on your ass >
A Room of Peace
Obvious exits: -North#
A Githzerai (medium) stands in mid-air here.
A Grey Elf (medium) in mid-air sits atop Wern.
A Grey Elf (medium) in mid-air (Newbie) sits atop Goonda.
A Grey Elf (medium) stands in mid-air here.
< 234h/234H 118v/118V Pos: on your ass >
You clamber to your feet.
< 234h/234H 118v/118V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
< 234h/234H 118v/118V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
Autosaving...
That's tough to do in battle, but still you try...
< 234h/234H 118v/118V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
A Centaur suddenly attacks YOU!
A Centaur misses you.
< 234h/234H 118v/118V Pos: standing >
< T: Yzar TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
A Centaur suddenly attacks YOU!
-=[A Centaur's slash strikes you.]=-
< 221h/234H 118v/118V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
Ok.
< 221h/234H 118v/118V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
That's tough to do in battle, but still you try...
< 221h/234H 118v/118V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf dodges your futile attack.
It's already open!
< 221h/234H 118v/118V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
It's already open!
< 221h/234H 118v/118V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
It's already open!
< 221h/234H 118v/118V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
You attempt to flee...
<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.
You flee northward!
< 221h/234H 112v/118V Pos: standing >
A Grey Elf enters from the south.
A Grey Elf enters from the south.
A Grey Elf enters from the south.
A Githzerai enters from the south.
< 221h/234H 112v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/234H 113v/118V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
< 221h/234H 113v/118V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
A Centaur trots in from the south.
< 221h/234H 113v/118V Pos: standing >
< T: Yzar TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
You attempt to flee...
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
You flee downward!
< 221h/234H 107v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a traveling merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A traveling merchant wanders here looking to buy some wares.
< 221h/234H 105v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/234H 105v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/234H 105v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A ghastly copper sickle lies here on the ground.
A glittering leather platemail lies here on the ground.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
< 221h/234H 103v/118V Pos: standing >
A wandering merchant leaves west.
Score information for Yzar
Level: 23 Race: Goblin Class: Rogue Sex: Male
Hit points: 221(234) Moves: 103(118)
Coins carried: 0 platinum 48 gold 35 silver 46 copper
Compression ratio: 84%
Status: Standing.
Frags: +0.00 Deaths: 0
Enchantments: Ultravision Aware
Combat Pulse: 13 Spell Pulse: 0.73
Leaderboard Points: 230
< 221h/234H 103v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
< 221h/234H 102v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/234H 102v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/234H 102v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/234H 102v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a traveling merchant is lying here.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
< 221h/234H 101v/118V Pos: standing >
A wandering adventurer enters from the north.
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A greyish stone wall is here to the north.
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A static bone nose ring lies here on the ground.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
< 221h/234H 99v/118V Pos: standing >
Oof! You bump into a greyish stone wall...
< 221h/234H 99v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/234H 99v/118V Pos: standing >
A Centaur trots in from the south.
Oof! You bump into a greyish stone wall...
< 221h/234H 100v/118V Pos: standing >
Oof! a Centaur bumps into a greyish stone wall...
Alas, you cannot go that way. . . .
< 221h/234H 100v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/234H 100v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
The corpse of a traveling merchant is lying here.
A Githzerai (medium) stands in mid-air here.
A Grey Elf (medium) stands in mid-air here.
A Grey Elf (medium) stands in mid-air here (Newbie).
A Centaur (large) stands, floating here.
A Grey Elf (medium) stands in mid-air here.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A Githzerai leaves north.
< 221h/234H 99v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
< 221h/234H 97v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/234H 97v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A ghastly copper sickle lies here on the ground.
A glittering leather platemail lies here on the ground.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
< 221h/234H 96v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a traveling merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
< 222h/234H 94v/118V Pos: standing >
Alas, you cannot go that way. . . .
< 222h/234H 94v/118V Pos: standing >
A small villager enters from the north.
Alas, you cannot go that way. . . .
< 222h/234H 94v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A traveling adventurer roams here looking for some excitement.
< 222h/234H 93v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
A tiny infant has been abandoned here, left to die.
< 222h/234H 92v/118V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!
< 222h/234H 92v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A traveling adventurer roams here looking for some excitement.
< 222h/234H 93v/118V Pos: standing >
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a traveling merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a muscular villager is lying here.
A Githzerai (medium) stands in mid-air here.
A Grey Elf (medium) stands in mid-air here.
A Grey Elf (medium) stands in mid-air here (Newbie).
A Centaur (large) stands, floating here.
A Centaur (large) stands in mid-air here.
A globe of darkness floats near a Centaur's head.
A Grey Elf (medium) stands in mid-air here.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
-=[A Centaur shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-
OUCH! That really did HURT!
< 177h/234H 91v/118V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Centaur sta EP: excellent >
A Centaur suddenly attacks YOU!
A Centaur misses you.
Sorry, you aren't allowed to do that in combat.
< 177h/234H 91v/118V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Centaur sta EP: excellent >
You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
You attempt to flee...
PANIC! You couldn't escape!
< 177h/234H 91v/118V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Centaur sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 177h/234H 91v/118V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Centaur sta EP: excellent >
You miss a Centaur.
You miss a Centaur.
You miss a Centaur.
< 177h/234H 91v/118V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Centaur sta EP: excellent >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
< 177h/234H 91v/118V Pos: standing >
< T: Yzar TP: sta TC: small wounds E: A Centaur sta EP: excellent >
You attempt to flee...
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A ghastly copper sickle lies here on the ground.
A glittering leather platemail lies here on the ground.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
You flee eastward!
< 177h/234H 79v/118V Pos: standing >
You attempt to hide yourself.
< 177h/234H 79v/118V Pos: standing >
A Githzerai enters from the west.
< 177h/234H 79v/118V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 177h/234H 79v/118V Pos: standing >
A Grey Elf starts casting an offensive spell.
< 177h/234H 79v/118V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
< 127h/234H 79v/118V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
-=[YOU'RE HIT! A lightning bolt from a Grey Elf starts your skin smoking.]=-
OUCH! That really did HURT!
A Centaur trots in from the west.
< 96h/234H 79v/118V Pos: standing >
<You narrowly avoid a Centaur's hooves!
< 96h/234H 79v/118V Pos: standing >
<-=[A horrible pain wracks your brain!]=-
YIKES! Another hit like that, and you've had it!!
< 41h/234H 79v/118V Pos: standing >
<A Grey Elf starts casting an offensive spell.
< 41h/234H 79v/118V Pos: standing >
<A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
You miss a Grey Elf.
< 41h/234H 79v/118V Pos: standing >
< T: Yzar TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
You parry a Centaur's lunge at you.
You dodge a Centaur's vicious attack.
< 41h/234H 79v/118V Pos: standing >
< T: Yzar TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 41h/234H 79v/118V Pos: standing >
< T: Yzar TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 5h/234H 79v/118V Pos: standing >
< T: Yzar TP: sta TC: awful E: A Grey Elf sta EP: excellent >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
< 5h/234H 79v/118V Pos: standing >
< T: Yzar TP: sta TC: awful E: A Grey Elf sta EP: excellent >
-=[A horrible pain wracks your brain!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< 1h/234H 79v/118V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'gpaqtuio ofags'
-=[You get a shock as a Grey Elf gets too close to you.]=-